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    <title>Blog Posts from "Opinions from a sub-par Shaman" - Gameriot.com</title>
    <link>http://wowriot.gameriot.com/blogs/Opinions-from-a-sub-par-Shaman</link>
    <description>Me talking **** about ****.</description>
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    <pubDate>Sat, 21 Nov 2009 13:28:54 -0500</pubDate>
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      <title>How do we fix the ridiculous damage in arena? Resilience!</title>
      <description>&lt;p&gt;I've been doing quite a bit of arena lately, peaking at around 1900 in 2s as bmhunter/resto shaman. Probably the cheesiest thing I've done but who cares, that's all arena is right now. Play to win. The main problem in arena right now as most everyone knows is damage. Healers are dieing in the duration of stuns and silences 100-0. If I'm not spamming LHWing on myself with ES on me I'm going to die. If it's 2 dps and MS it doesn't matter I'm going to die anyways. So how do we fix this?&lt;/p&gt;&lt;p&gt;Â &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Let's be honest here. All damage is overpowered. The most overpowered classes right now are the ones who actually have the time to lock down their opponents while doing this ridiculous damage or able to mitigate the damage by a large amount. Ret paladins(HoJ/Repent), Rogues(cs/garrote/kidney), Mage(cs/impact/df), and DKs(Strangulate), and BM Hunter(Double intim while being uncontrollable completely.) So what needs to happen? Damage must be scaled down all across the boards. This not only will nerf the classes that are being carried by their instant lock downs and ridiculous on demand damage but will buff the classes who require survivability and cast times to cc.&lt;/p&gt;&lt;p&gt;Â &lt;/p&gt;&lt;br /&gt;But how can we nerf all damage without massive class overhauls and pve nerfs? Arena entrance debuffs such as 50% damage reduction aura while entering an arena? Nah, that would still make pve gear a viable option. Why not give a buff to something everyone should be stacking already? Resilience, THE pvp stat. If resilience's critical damage reduction was changed to flat damage reduction this would fix everything. This not only nerfs damage from all classes, but gives the classes that require strong survivability and casted cc a fighting chance. This is the easiest change blizzard could make to the game that would instantly silence critics. Obviously certain classes will still need to be balanced after this change but for the most part this would save arena in its current state. People would start surviving kidney shots. Locks would live long enough to throw out cc and spread dots. Healers would have the globals to do things other than just spam heals. Pvp would be somewhat normalized or at least brought closer to what we loved in burning crusade.</description>
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      <pubDate>Sun, 28 Dec 2008 01:20:09 -0500</pubDate>
      <comments>http://wowriot.gameriot.com/blogs/Opinions-from-a-sub-par-Shaman/How-do-we-fix-the-ridiculous-damage-in-arena-Resilience#comments</comments>
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      <author>no.spam@gameriot.com (Subparbdf)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://wowriot.gameriot.com/user/Subparbdf">Subparbdf</media:credit>
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