<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Blog Posts from "Shadow-Gaming: Reft" - Gameriot.com</title>
    <link>http://wowriot.gameriot.com/blogs/Shadow-Gaming-Reft</link>
    <description>The articles posted by Reft from Shadow-Gaming, now on Gameriot!</description>
    <language>en-us</language>
    <pubDate>Sat, 21 Nov 2009 19:13:13 -0500</pubDate>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <webMaster>problems@gameriot.com (Gameriot Support)</webMaster>
    <copyright>Copyright 2009 GameRiot.com</copyright>
    <ttl>1800</ttl>
    <lastBuildDate>Fri, 03 Aug 2007 14:24:57 -0400</lastBuildDate>
    <item>
      <title>Elemental Shamans in 2v2/3v3: Futile.</title>
      <description>I had a dream last night where I was looking at armory and a team was rated 2909, with 3030 games played that week and 0 losses. It had an elemental shaman on it as well as a warlock. Hahaha, you know you're addicted to something when you start having dreams about it. Too bad in reality, 2909 rating would not be justified by a 3030+ win streak, and a 3030 win streak would NOT be justified by a Ele. Shaman/Warlock combo.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
I am frustrated with playing my Elemental Shaman in the lower brackets of arena. 2v2 and 3v3 just are not an option for me, unless I spec restoration.  Resto Shamans are quite viable in the lower brackets, being a healer with mail, purge, earth shield, nature's guardian, mana tide, etc. A little bit more viable, but still aren't the best healers in the lower brackets. On top of all the perks of being a resto shaman in arena - they also bring chain heal to raids, which increases their effectiveness in the PvE area of the game. I feel that a shaman's usefulness scales with how many players he is playing with. Heroism affecting 4 extra targets (5v5) instead of just one (2v2) or two (3v3), is huge.  As a damage dealer, an elemental shaman brings nothing to the table quite like a rogue, warrior, mage, warlock, hunter, and shadowpriest do. All the classes that were just mentioned can do a constant stream of damage (warlock, priest), bring in some CC to either accompany their damage or take a player out of the game for a few seconds (rogue, warlock, hunter, mage), or just be a huge influence overall (MS warrior). What does an Elemental Shaman bring? Besides an earthbind totem that can be dropped every 15 seconds, in which the effect goes away if the totem is destroyed - and the fact that we can frost shock someone and *try* to kite for a little, we bring nothing to the CC table. We also have an instant-crit, for usually 3000 damage+ chain lightning. Too bad the cooldown is every 3 minutes. Don't worry, it's all good... I'm glad we get to cast another spell for free after a crit with clearcast! Oh wait... &lt;img class="resize" src="http://gza.gameriot.com/http://gza.gameriot.com/core/default//smiley_sad.gif" alt=":(" style="verical-align:-3px;padding-left:2px;" border="0" width="15" height="15" /&gt;&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
(Yes, this is a QQ Post).&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
In many other classes, blizzard designed it so that no matter what you specced - you could be a viable part of arena. Obviously, this doesn't play out for some classes. Notably, shamans are almost non-existent in 2s (1 in all top 20 US teams), and the shamans that are doing great in 3s, are restoration specced (I noticed a lot of healer/resto shaman/warrior teams). I believe that blizzard needs to re-work the elemental tree to make shamans a decent threat against opponents. Being a mail caster - we have some armor, and good gear always helps our viability - but you would be surprised how easy it is to take down an elemental shaman with just 1 rogue, or just one warrior.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
Some changes that can be made:&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
First, we need some sort of CC besides earthbind and frostshock.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
The classes currently:&lt;br /&gt;&#13;
Priest: Psychic Scream&lt;br /&gt;&#13;
Warrior: Intim Shout, Intercept Stun (more offensive)&lt;br /&gt;&#13;
Mage: Poly, Frost Nova, Pet Nova, Snaring effects&lt;br /&gt;&#13;
Hunter: Scatter, Frost Trap, Freezing Trap, Snake Trap&lt;br /&gt;&#13;
Warlock: Fear, Deathcoil, CoX&lt;br /&gt;&#13;
Rogue: Blind, Sap, Stuns&lt;br /&gt;&#13;
Druid: Cyclone, The ability to shift forms and drop debuffs&lt;br /&gt;&#13;
Paladin: Alright, well these guys don't have much CC, but they do get a divine shield, a hammer of justice, and some ridiculous healing gear to make sure that their flash of lights crit for a billion&lt;img class="resize" src="http://gza.gameriot.com/http://gza.gameriot.com/core/default//smiley_bigsmile.gif" alt=":D" style="verical-align:-3px;padding-left:2px;" border="0" width="15" height="15" /&gt;.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
&lt;em&gt;&lt;strong&gt;&amp;quot;Totem of Disable&amp;quot;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&#13;
A talent you can spec into that lets you drop a totem, the closest opposing target to your totem becomes incapacitated for 3.25 seconds. Cooldown: 10 seconds, Mana Cost: 264. Element: Totem of Earth.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
&amp;gt;&amp;gt;With double the mana cost of the earthbind totem, this isn't exactly mana efficient. The fact that it incapacitates the person that is closest to where you drop it can effect how shaman positioning has to be, and adds an element to the game where opposing players have to recognize their position with others. A two-fold type of CC, 1) Opponents don't want you near them, so if a shaman gets close - they stop whatever they are doing, and find better positioning elsewhere. This could mean that the opposing player isn't chain-casting frostbolts 2) Does the job of the CC at the same time. A cooldown of 10 seconds means it cannot be spammed like cyclone, however, it is still short enough to juggle with earthbind and tremor.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
Second, many classes have an escape mechanism / way of absorbing or mitigating damage at crucial points in a fight. Shaman's need this.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
Priest: Power Word: Shield&lt;br /&gt;&#13;
Druid: Shift forms to bear&lt;br /&gt;&#13;
Warlock: Deathcoil&lt;br /&gt;&#13;
Mage: Ice Barrier&lt;br /&gt;&#13;
Rogue: Vanish&lt;br /&gt;&#13;
Paladin: Bubble&lt;br /&gt;&#13;
Hunter: Feign Death / Scatter (The FD ...eh that's debatable I guess, but it can make the opposition de-target you for a second).&lt;br /&gt;&#13;
Warrior: You wars have plate, you don't need ****.&lt;br /&gt;&#13;
Restoration Shaman: Nature's Guardian&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
Hmm, what do I - as an elemental shaman have? Oh COOL BRO! I got a sweet sweet Insignia of the Alliance / Medallion of the Horde. 2 minute cooldown for one dispel &lt;img class="resize" src="http://gza.gameriot.com/http://gza.gameriot.com/core/default//smiley_smile.gif" alt=":)" style="verical-align:-3px;padding-left:2px;" border="0" width="15" height="15" /&gt;.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
&lt;em&gt;&lt;strong&gt;&amp;quot;Fire Shield&amp;quot;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&#13;
Another talent in the elemental tree. Tier 5 or later. Instant cast, absorbs 1000 magic damage, 1250 physical damage. Mana Cost: 486. Cooldown: 15 seconds. Cannot be cast on other players.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
&amp;gt;&amp;gt;It may be a little &amp;quot;OP&amp;quot; if you will, but it's an elemental shaman's version of earth shield. It can still be purged off, and it costs 486 mana - basically more than 5% of an elemental shaman's mana pool. Absorbs both types of damage, so if a mage frostbolts you for 1000, you absorb it all, and still have a 1250 physical damage shield.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
These are some of my own changes that I would make if I was a blizzard developer. I am welcome to suggestions and criticism! Thank you guys for reading shadow-gaming as usual. This will also be posted on Gameriot.com, under my blog - my account name is ReftSG.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
In other news: I got a golf lesson, and my stance was altered quite a bit. My golf instructor's name is &amp;quot;Bammer Flippo&amp;quot; -- haha interesting right? He's a golf pro at the Stanford golf course. Pretty cool guy, except he charges $55 for 30 minutes of instruction. I think I am learning more and I hope to shoot lower soon, especially with the acquisition of my new epics - a TaylorMade R7 Iron set. I also went on a couple dates with this girl over the past month, and she decided to tell me last night that she was seeing someone - after a lunch, 2 dinners, and chatting quite a bit (yes, I did pay for all of it). I'm kind of, taken aback, I guess - since I thought I she liked me, and I definitely did not think she was already taken. She never mentioned it to me, over a month, and she obviously knew that we were going on some serious dates. Either way, I think it's lame. But there are other fish in the sea. And no, I'm not rerolling to homosexuality. Thank you.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
Thanks for reading &lt;img class="resize" src="http://gza.gameriot.com/http://gza.gameriot.com/core/default//smiley_smile.gif" alt=":)" style="verical-align:-3px;padding-left:2px;" border="0" width="15" height="15" /&gt;&lt;br /&gt;&#13;
Reft</description>
      <link>http://wowriot.gameriot.com/blogs/Shadow-Gaming-Reft/Elemental-Shamans-in-2v23v3-Futile</link>
      <guid isPermaLink="true">http://wowriot.gameriot.com/blogs/Shadow-Gaming-Reft/Elemental-Shamans-in-2v23v3-Futile</guid>
      <pubDate>Fri, 03 Aug 2007 14:24:57 -0400</pubDate>
      <comments>http://wowriot.gameriot.com/blogs/Shadow-Gaming-Reft/Elemental-Shamans-in-2v23v3-Futile#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">9</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wowriot.gameriot.com/blogs/Shadow-Gaming-Reft/Elemental-Shamans-in-2v23v3-Futile#comments</wfw:comment>
      <author>no.spam@gameriot.com (ReftSG)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://wowriot.gameriot.com/user/ReftSG">ReftSG</media:credit>
    </item>
    <item>
      <title>Communication in Arena.</title>
      <description></description>
      <link>http://wowriot.gameriot.com/blogs/Shadow-Gaming-Reft/Communication-in-Arena</link>
      <guid isPermaLink="true">http://wowriot.gameriot.com/blogs/Shadow-Gaming-Reft/Communication-in-Arena</guid>
      <pubDate>Wed, 01 Aug 2007 00:54:14 -0400</pubDate>
      <comments>http://wowriot.gameriot.com/blogs/Shadow-Gaming-Reft/Communication-in-Arena#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">4</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wowriot.gameriot.com/blogs/Shadow-Gaming-Reft/Communication-in-Arena#comments</wfw:comment>
      <author>no.spam@gameriot.com (ReftSG)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://wowriot.gameriot.com/user/ReftSG">ReftSG</media:credit>
    </item>
    <item>
      <title>An Elemental Shamanâ€™s Role in 5v5 Arena (4DPS)</title>
      <description>Hello! This is my first time writing an article for shadow-gaming.com, and my first article ever written aboutâ€¦World of Warcraft - I am very happy to be writing for such a distinguished website. Let me first begin with a little about myself. I go by Reft, in game - the original name of my night elf priest. I transferred to Black Dragonflight from Tichondrius about a year ago to Forgotten Heroes mainly for PvE progression. I used to be in a great guild named Insomnia while I was still among fellow Tichondriusâ€™ians. (Yes, I know, â€œTichondrius is not for meâ€). Presently, the Shaman I play goes by the name of Coercive - specced 40/21 Elemental. I am in the same guild as Dahisâ€¦ Forgotten Heroes - and I have known him for a little over a month. I am currently on a 4DPS â€œgibâ€ (Dahis classifies all 4DPS as gib â€” lol) team, named Game Over on the Stormstrike Battlegroup. We have a decent rating - and the team is comprised of Deztruckt, Radikal, Azael, Me, and Odd - Shadowpriest/WE Mage/UA Lock/Ele Shaman/Holy Paladin respectively. This is the same matrix that Clan HeX [Lightningâ€™s Blade] from the Vindication battlegroup made popular. I joined Game Over towards the end of Season 1 - ever since they decided to run a 4DPS matrix.&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
Dahisâ€™ Note: Reft is modest, but Game Over is currently the #8 (rated) team in the U.S.&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
Some people were interested in having more writers for the blog - and I thought I could pitch in some of my efforts to give some variety to the current articles. I believe that most of my future articles will hopefully pertain to the Shaman class. Hopefully readers will enjoy what I have to say as well. ^_^&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
In the writing that succeeds - I will primarily address what I believe an elemental shamanâ€™s role should be in 5v5 arena. Since I play on a 4DPS team - my views of this may be skewed compared to a 5v5 classical matrix - such as the team Dahis runs (Armchair Athletes). However, I will try to convey my thoughts on the classical setup in a future article. I have no experience playing in any other setup in 5v5, besides the classical and the 4DPS I currently run. I will also address mana efficiency - as I notice A LOT of shamans that I face always are low on mana early on in the fight. I will try to give some tips on how to maximize mana use, and a little bit about how I play in particular. I want to also acknowledge that there are many shamans in the game that are better than me - This article should be not taken as the â€œONLYâ€ way to play a shaman in the 4DPS/Classical setup - there are others that have their own playstyle that do just as good if not better.&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
Alright - for my 4DPS team, I always have 4 tasks I seek to carry out during the arena game that ensues (Not really in order of importance).&#13;
&lt;br /&gt;&#13;
1. Pre-Purge, Purge, and Heroism.&#13;
&lt;br /&gt;&#13;
2. Drop totems and keep them up at ALL times.&#13;
&lt;br /&gt;&#13;
3. Interrupt heals (against a 1, 2, 2.5, or tri healer team), Interrupt Damage (against 4 dps).&#13;
&lt;br /&gt;&#13;
4. Burst Damage (EM Chain Lightning, NS if needed)&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
On a 4DPS team, it is important to gain early momentum, roll with early momentum, and keep early momentum going into mid to late game. Heroismâ€™ing early (after 3-4 purges, dots go out) is the absolute most important part of this. If you do not heroism as early as you feel appropriate - you lose out on the early game momentum, why? Because thats 5 players that could be executing actions 30% faster. Also, if the opposing team has a shaman as well - if they heroism early I like to try to also heroism right after they do theirs - because your team should never be at a disadvantage. Their team having heroism and your team not having it means you will have a very hard time early game, and a 4DPS team isnâ€™t optimized to outlast 45 seconds of 30% bloodlust. So at the very least you should be on even keel with the opposition.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
Purging is vastly important to me. Making sure I purge a couple targets before the battle begins (i.e. standing in nagrand arena around pillars), and purging during the main battle is I feel one of the most important things to me. After purging miscellaneous targets and the battle actually starts - I purge until I canâ€™t purge anymore buffs off the first target. If they have heroism, my 2nd/3rd purging targets will be their healers, until they do not have heroism anymore. After that, I purge seldomly. Usually just a purge here and there If I feel like I do not have much else to do - or a purge on a target if I see a HoT casted on them. Since BoP doesnâ€™t effect a full caster team - I do not have to be ready to purge that off an enemy target.&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
Dropping totems and reapplying them is I feel the next important step. Having your tremor totem always up is highly prioritized on my list. Also, it costs 60 mana without talents - it should ALWAYS be up, and it should always be near your healers, because it likes to bug out alot. In fact, I am a little frustrated with tremor because I often see it pulse, but it doesnâ€™t remove the fear from a target that is RIGHT NEXT TO IT. Gah, what can you do? If you canâ€™t keep track of all your totems, go to curse-gaming.com and look for a Totem-Timers mod. It helps you keep track and lets you know what the duration left on your current totems are. I drop Grounding Totem often, and if I see it has eaten a spell - I will drop Wrath of Air for my team in between. I try to keep Poison Cleansing up if there is an opposing hunter/rogue, or I just go with Mana Spring. Frost Resistance totem is under the fire element category of totems, and I always have that down if there is an opposing mage. Most mages these days are Water Elemental specced anyways.&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
When you see your totem has been destroyed - reapply one asap. I prioritize tremor/grounding above all else, so If I am stuck on global and I need to do something other than drop totems, I will at least try to get these two primary ones out.&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
(Also, for you classical teams - if you drop windfury - your melee classes will have it for 10 seconds. When you switch to grounding, the windfury is reapplied for another 10 seconds. So, you can drop windfury, switch to grounding - wait for it to eat a spell, switch BACK to windfury, and your team will never have lost the windfury buff. Basically, you have 10 seconds for your grounding to eat up an enemy spell. The cooldown on grounding is 15 seconds, [13 with talents], so you should be able to effectively micromanage this).&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
Interrupting heals/damage spells should be your forte. I will agree, interrupting a heal when they are casting a 1.5 second heal (Flash of Light, Flash Heal) is difficult when you are already IN a global / or they have heroism. I donâ€™t like to interrupt these heals - because half the time I will be in a global, hit my focus macro earth shock button, and waste my earthshock cooldown because I was too late. Also, you look like a complete idiot when you miss your shockâ€¦lol &lt;img class="resize" src="http://gza.gameriot.com/http://gza.gameriot.com/core/default//smiley_sad.gif" alt=":(" style="verical-align:-3px;padding-left:2px;" border="0" width="15" height="15" /&gt; . Interrupting Mana Burns on a 4DPS team is important, however, if you think about it - if they are mana-burning you, they really arenâ€™t healing their target which is getting zerged by other caster dps. Which, can be a good thing. However, all shamans should have a focus macro. Here is mine in case you donâ€™t have it.&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
/cast [target=focus] Earth Shock(Rank 1)&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
This is bound to my Mouse4 button, which is directly on my thumb. My other macro is simply:&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
/focus&#13;
&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
which is bound to Shift-X, however, I know of many players that bind /focus to Mouse4, and their Focus Interrupt Macro to Mouse5. Thus they can seamlessly click on a target, put them on focus fast, and interrupt their heal just as fast. Itâ€™s also good to have the focusâ€™s castbar on your screen. The bigger the better, and put it in a place where youâ€™ll naturally see it when you play arena.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
The last thing I want to cover is that I do not do alot of damage in 5s. The above mentioned keeps me busy for most of the arena fight. I see many shamans losing mana efficiency because they are mashing their faces into Lightning Bolt. Which could be great, for shamans such as Fisker from Trounce, this is deadly. With 1000+ spell damage (he has ridiculous BT gear), his lightnings bolts should not be taken lightly. However, most arena shamans will have between 600-800 spell damage. Lightning bolt costs 297 mana for around 1200-1400 on resilienceâ€™d out targets. For a shaman on a 4dps team, this is alright - but Iâ€™d rather not be dpsing, simply because healing 1200 damage is easier than dealing 1200 worth. Iâ€™d rather interrupt a holy light, that will do 5000 healing, than press lightning bolt. On a 4DPS team, this is very important. With Purges, Heroism, and keeping up Totems, shamanâ€™s are already down ~2000 (at the least) mana an arena. If I am forced to heal, its 720 mana for a Healing Wave (Max Rank), which only does 2800(4500 crit), on a target, and a Lesser Healing Wave (Max Rank) takes 440 mana for 1400-1500 healing. I have 819 spell damage. A good way to improve your mana efficiency is to trust your primary healers. Unless you absolutely need to, I believe healing as an elemental shaman is not a good idea. On more classical teams, the DPS might be needed - on my team, the only time I need to do damage is when I know for sure a target is going to die. ~3000 chain lightning plus a shock (1000, 2000 if crit) could be deadly if the opponents healers arenâ€™t paying attention or are counterspelled.&#13;
I want to write more but I think I should save it for another time. &lt;br /&gt;&#13;
&lt;br /&gt;&#13;
I want to write a little bit more on how I would play my shaman in a classical setup, but that should wait for another time ^^! I hope you guys enjoy this article, and I am very open to suggestions on how I can improve my writing, as well as my golf game - I shot a 92 today on a par 71â€¦&lt;img class="resize" src="http://gza.gameriot.com/http://gza.gameriot.com/core/default//smiley_sad.gif" alt=":(" style="verical-align:-3px;padding-left:2px;" border="0" width="15" height="15" /&gt; Mainly because I canâ€™t hit my driverâ€¦Haha. &lt;img class="resize" src="http://gza.gameriot.com/http://gza.gameriot.com/core/default//smiley_smile.gif" alt=":)" style="verical-align:-3px;padding-left:2px;" border="0" width="15" height="15" /&gt;&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
Thanks for reading!&#13;
&lt;br /&gt;&#13;
Reft</description>
      <link>http://wowriot.gameriot.com/blogs/Shadow-Gaming-Reft/An-Elemental-Shamans-Role-in-5v5-Arena-4DPS</link>
      <guid isPermaLink="true">http://wowriot.gameriot.com/blogs/Shadow-Gaming-Reft/An-Elemental-Shamans-Role-in-5v5-Arena-4DPS</guid>
      <pubDate>Wed, 01 Aug 2007 00:48:14 -0400</pubDate>
      <comments>http://wowriot.gameriot.com/blogs/Shadow-Gaming-Reft/An-Elemental-Shamans-Role-in-5v5-Arena-4DPS#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">17</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wowriot.gameriot.com/blogs/Shadow-Gaming-Reft/An-Elemental-Shamans-Role-in-5v5-Arena-4DPS#comments</wfw:comment>
      <author>no.spam@gameriot.com (ReftSG)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://wowriot.gameriot.com/user/ReftSG">ReftSG</media:credit>
    </item>
  </channel>
</rss>
