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by Aleph, Level 16
Last updated at August 22, 2007, 10:20 pm


Ok ok, after a lot of thinking, I'm going back on my thoughts of the LOS check on drain spells. (see http://www.gameriot.com/blogs/Aleph/3-Necessary-Changes-to-Balance-Warlocks-in-Arena/)



 






Drains need changed blah blah blah

.. overpowered in small scale pvp blah blah blah

.. read my other blog blah bl... here we go:



 






Why does the 5 second cooldown make sense?






Drain Life/Mana are currently 5s long channels.  If interrupted, they can be instantly recast.  This makes the Warlock talent "Fel Concentration" or "felcon" only really benefit from 2-3 points spent because the Warlock only needs the drain to tick once before it can simply be recast.  Since Mana is not an issue, the spell can be cast/broken/cast/broken/cast/broken, while still gaining almost full benefits from the spell.  This also allows Warlocks to bait interrupts while continuing to Drain.



 



Why will the 5 second cooldown fix the problem?





This change will probably force Warlocks back to having 5/5 felcon, which will make 27/34 a more popular choice than 24/37.  This alone will cost the Demonic Resilience talent (15% more damage taken by pet!, 3% increased crit against caster), reducing survivability.  Also, the drain spam while be gone, and Warlocks will have to make judgment calls on the best time to start a drain; thereby, adding additional "skill" elements to the class.



 



Trust me; I know how frustrating it is to watch a Warlock almost outhealing your damage entirely without you being able to stop the drain spam.  Hopefully, this change would add a bit more skill to the Warlock play style, and also give other classes more of a chance to break the drains for a few seconds.  After a lot of re-evaluation, I feel this is the best direction to take the Warlock class back down to the "balanced" area.



 



Throw out some thoughts or opinions~



 



Aleph



TAO



Tichondrius


     
50 comments
Aleph
Aleph Aug 22, 2007 at 10:27 pm
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I'm fighting these formatting errors tooth and nail.  Stay with me :( Sorry
Raptoreyes
Raptoreyes Aug 23, 2007 at 6:06 am
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Sorry but drains cannot be instantly recast if intruppted.   Any silence effect must wear off first.  Also the mana cost on drain if pushed back by auto attacks is high enough to perhaps force a lifetap later on in the fight.... particularly if it happens often.   
Wrestlerdork
Wrestlerdork Aug 23, 2007 at 6:35 am
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"Sorry but drains cannot be instantly recast if intruppted.   Any silence effect must wear off first."

Well that shouldn't matter, because silencing a warlock during a drain would be pointless unless your goal was to simply interrupt -- the longest silence capable during a drain is a 5 second silence by priest (counterspell only silences for 4, kick for 2, etc.).

I can tell a warlock is your main:D Are you a skill link variant too?:D
Raptoreyes
Raptoreyes Aug 24, 2007 at 9:18 am
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Look once you lock down the shadow school all the warlock CC gets locked too.   I know you are lacking knoledge in this area or you would not complain about locks.

I stopped playing just before season 2 came out.  Warlock is not the only charicter I play.  YOU ought to play one to 70 and not on some corn ball test server either. 
CrispyDeath
CrispyDeath Aug 24, 2007 at 1:08 pm
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counterspell is 8 seconds and kick is 5 second INTERRUPTS.  Jesus learn  the difference.
TehJerk
TehJerk Aug 24, 2007 at 2:58 pm
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The problem is even with a counterspell effectively locking out shadow school, coming from supposedly the highest burst class in the game with the longest spell lockout, can't dps 12k hps down in that span before they are drain lifed or feared dot'd CC'd again.  This is the MAIN reason why SL locks are so ridiculously overpowered from a casters perspective.  They can get completely outplayed, their opponent can do everything perfect and right and still never get the Lock below 50%.  Factor in spell resists if spec'd that way, sacrifice, healthstone, and deathcoil and you really have to ask who created this stupidly overpowered spec?

Affliction with drains is overpowered also.  Its partly the design of the Warlock class already beinig able to output very good dps even without any talents anywhere, with very high unbuffed hp itemization, with melee/magic damage mitigation(thru dots/pets). 

Destro doesnt drain, doesnt have the ridiculous hp's/mitigation, and is more or less a Mage on steroids.  They are fine.

Anyways Warlocks are generally the least have to play well class to win because they are passively strong.  Click a few buttons and a drain and you have an easy iwin against equally geared classes.  Hit fear, click a few buttons and a drain and you have an easier iwin against equally geared classes.  Its really an easy class to play and yes i have a level 40 Lock on Dalvenger i'm leveling up.  Fear dot draining players takes no timing, skill, or coordination.  And no not all classes are nearly as easy to play and win vs most other players.
Aleph
Aleph Aug 24, 2007 at 3:09 pm
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Lowbie PvP with a Lock is simple.  I think you'd find Warlocks are not as "simple" to play at 70.  They are; however, more gear dependent than skill dependent.  Fear is really only useful as an interrupt anymore on targets taking any damage at all.  Destro is not fine.  It is significantly under-represented in all arena brackets.  Almost any top player would agree that Destro needs some core mechanics changed before it will be useful at all.

Random thoughts .. not really appropriate for this blog's comments, but maybe I'll discuss these topics in the future.
TehJerk
TehJerk Aug 24, 2007 at 3:22 pm
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Honestly at 70 all i see Locks doing is dot dot dot dot drain.  I agree with you that fear has been toned down to the point it probably doesnt need more nerfing since i havent died from full to dead in a long time.  Most fears tend to break on damage now like it was supposed to, at the very least to a reasonable level so my beef isnt really with fear anymore, although i still think its very powerful because there are times where it lasts through alot of dots/nukes.

5v5 Arena is a completely different ballgame.  There are alot of specs for most classes where they are pigeonholed into ONE spec to partiicpate.  5v5 Arena is really gimmicky.  Be glad you have 2 viable trees to spec in whereas most classes only have 1.  Even then all Warlock tree's are very solild for PvP, can't say the same for other classes in the general aspect of PvP either, not just Arena.
Raptoreyes
Raptoreyes Aug 30, 2007 at 10:08 am
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Your frogetting about the recent resilence dot nerfs..... yes you can burst down a lock in that time.  If the lock had deathcoil ready, a hp stone crit and an a decent enginering/pvp reward healing trinket then perhaps you comment would make sense.  

However deathcoil is on a 2 min cooldown and the hp stone has a similar long CD (you would be suprised how often you get caught without one or both.  Not all warlocks have the right trinket bought either.  Your dueling locks who are
Raptoreyes
Raptoreyes Aug 30, 2007 at 10:15 am
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Destruction is not solid for pvp at all.  Drains your mana out like nothing with all the lack of surviveablity that affliction before heavey resilence has.

Locks have to take more damage thus they get more surviveablity soley from gear.... undergeared locks thierfore suck more then other undergeared caster classes. So locks at the high end BETTER be good after sucking until they hit very high levels of gear.
-dam-
-dam- Aug 22, 2007 at 10:40 pm
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i dont get your point on the specs actually

why not spec http://www.wowhead.com/?talent=Nq0rVRbkoZbxczIizzes


I agree with you on the cooldown though
Aleph
Aleph Aug 22, 2007 at 10:43 pm
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I don't like speccing into DoT's without Imp Agony / Emp Corruption talents.
Aleph
Aleph Aug 22, 2007 at 10:41 pm
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Should be good on the formatting now.  Thanks for the patience ..
Saithe
Saithe Aug 22, 2007 at 10:52 pm
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Having a 5 second CD will indeed make it less gay and will make it so you can't just be an idiot and spam it to your hearts content.
Upo
Upo Aug 22, 2007 at 11:19 pm
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But does it hurt PvE too much?

Because really...that's how Blizzard thinks.
Aleph
Aleph Aug 22, 2007 at 11:30 pm
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Nah, it doesn't hurt PvE at all.  PvE has Tanks to keep the 5sec cooldown from mattering.  Unless there is a new fight like the Twin Emps?? Not sure.
Upo
Upo Aug 22, 2007 at 11:49 pm
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I meant solo grinding/levelling up. In a raid setting this nerf would do basically nothing at all.
EJWodin
EJWodin Aug 23, 2007 at 12:17 am
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There's actually content where it will matter(Fel Rage on Gurtogg to use one example), but it's probably a reasonable change to make regardless of the PvE implications.
Aleph
Aleph Aug 23, 2007 at 12:19 am
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Most people have full FelCon when leveling, so if anything it will be like a 1-2s cooldown for them with a mob attacking.
BEASTWOOD
BEASTWOOD Aug 23, 2007 at 4:30 pm
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"I meant solo grinding/levelling up."

They could use some GIANT nerfs in that department anyway.
Duzer
Duzer Aug 24, 2007 at 12:35 pm
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L O L.  You think warlocks complain or will complain about solo grinding?  My warlock buddy could flawless elites 2-3 levels higher than him while leveling up.  Would this really be a huge nerf?  Maybe only able to flawless elites 1 level higher?
Upo
Upo Aug 24, 2007 at 6:16 pm
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I didn't say the nerf wasn't necessary. Warlocks are overpowered in soloing too. BUT, you still have to look at both sides of the coin. Just because we think warlocks are too good at grinding doesn't mean Blizzard does.
dEE
dEE Aug 22, 2007 at 11:39 pm
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Inigo
Inigo Aug 23, 2007 at 2:10 am
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It sounds like a very reasonable idea to me. This coupled with resillience affecting dots will go a very long way to resolving some of the big issues with warlocks in 2s and 3s atm.
J Benji
J Benji Aug 23, 2007 at 2:24 am
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If a CD is placed on drain mana health then felcon NEEDS to be 100%.
Wrestlerdork
Wrestlerdork Aug 23, 2007 at 6:36 am
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But what about paladins giving auras, etc to make it 100%? It doesn't seem like it needs to be, but I am no warlock.

Also, I don't recommend that they share the same cooldown -- that would be dumb.
Aleph
Aleph Aug 24, 2007 at 2:50 pm
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No, it does not need to be 100%.  haha.
Sll
Sll Aug 23, 2007 at 7:40 am
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"force Warlocks back to having 5/5 felcon, which will make 27/34 a more popular choice than 24/37"
Nearly all warlocks take fel conc anyway, the missing 3 points are from Shadow mast, not fel conc
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