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by Aleph, Level 16
Last updated at August 22, 2007, 10:20 pm
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Ok ok, after a lot of thinking, I'm going back on my thoughts of the LOS check on drain spells. (see http://www.gameriot.com/blogs/Aleph/3-Necessary-Changes-to-Balance-Warlocks-in-Arena/)
Drains need changed blah blah blah
.. overpowered in small scale pvp blah blah blah
.. read my other blog blah bl... here we go:
Why does the 5 second cooldown make sense?
Drain Life/Mana are currently 5s long channels. If interrupted, they can be instantly recast. This makes the Warlock talent "Fel Concentration" or "felcon" only really benefit from 2-3 points spent because the Warlock only needs the drain to tick once before it can simply be recast. Since Mana is not an issue, the spell can be cast/broken/cast/broken/cast/broken, while still gaining almost full benefits from the spell. This also allows Warlocks to bait interrupts while continuing to Drain.
Why will the 5 second cooldown fix the problem?
This change will probably force Warlocks back to having 5/5 felcon, which will make 27/34 a more popular choice than 24/37. This alone will cost the Demonic Resilience talent (15% more damage taken by pet!, 3% increased crit against caster), reducing survivability. Also, the drain spam while be gone, and Warlocks will have to make judgment calls on the best time to start a drain; thereby, adding additional "skill" elements to the class.
Trust me; I know how frustrating it is to watch a Warlock almost outhealing your damage entirely without you being able to stop the drain spam. Hopefully, this change would add a bit more skill to the Warlock play style, and also give other classes more of a chance to break the drains for a few seconds. After a lot of re-evaluation, I feel this is the best direction to take the Warlock class back down to the "balanced" area.
Throw out some thoughts or opinions~
Aleph
TAO
Tichondrius

Well that shouldn't matter, because silencing a warlock during a drain would be pointless unless your goal was to simply interrupt -- the longest silence capable during a drain is a 5 second silence by priest (counterspell only silences for 4, kick for 2, etc.).
I can tell a warlock is your main
I stopped playing just before season 2 came out. Warlock is not the only charicter I play. YOU ought to play one to 70 and not on some corn ball test server either.Â
Affliction with drains is overpowered also. Its partly the design of the Warlock class already beinig able to output very good dps even without any talents anywhere, with very high unbuffed hp itemization, with melee/magic damage mitigation(thru dots/pets).Â
Destro doesnt drain, doesnt have the ridiculous hp's/mitigation, and is more or less a Mage on steroids. They are fine.
Anyways Warlocks are generally the least have to play well class to win because they are passively strong. Click a few buttons and a drain and you have an easy iwin against equally geared classes. Hit fear, click a few buttons and a drain and you have an easier iwin against equally geared classes. Its really an easy class to play and yes i have a level 40 Lock on Dalvenger i'm leveling up. Fear dot draining players takes no timing, skill, or coordination. And no not all classes are nearly as easy to play and win vs most other players.
Random thoughts .. not really appropriate for this blog's comments, but maybe I'll discuss these topics in the future.
5v5 Arena is a completely different ballgame. There are alot of specs for most classes where they are pigeonholed into ONE spec to partiicpate. 5v5 Arena is really gimmicky. Be glad you have 2 viable trees to spec in whereas most classes only have 1. Even then all Warlock tree's are very solild for PvP, can't say the same for other classes in the general aspect of PvP either, not just Arena.
However deathcoil is on a 2 min cooldown and the hp stone has a similar long CD (you would be suprised how often you get caught without one or both. Not all warlocks have the right trinket bought either. Your dueling locks who are
Locks have to take more damage thus they get more surviveablity soley from gear.... undergeared locks thierfore suck more then other undergeared caster classes. So locks at the high end BETTER be good after sucking until they hit very high levels of gear.
why not spec http://www.wowhead.com/?talent=Nq0rVRbkoZbxczIizzes
I agree with you on the cooldown though
Because really...that's how Blizzard thinks.
They could use some GIANT nerfs in that department anyway.
Also, I don't recommend that they share the same cooldown -- that would be dumb.
Nearly all warlocks take fel conc anyway, the missing 3 points are from Shadow mast, not fel conc


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