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by Aleph, Level 16
Last updated at August 22, 2007, 10:20 pm


Ok ok, after a lot of thinking, I'm going back on my thoughts of the LOS check on drain spells. (see http://www.gameriot.com/blogs/Aleph/3-Necessary-Changes-to-Balance-Warlocks-in-Arena/)



 






Drains need changed blah blah blah

.. overpowered in small scale pvp blah blah blah

.. read my other blog blah bl... here we go:



 






Why does the 5 second cooldown make sense?






Drain Life/Mana are currently 5s long channels.  If interrupted, they can be instantly recast.  This makes the Warlock talent "Fel Concentration" or "felcon" only really benefit from 2-3 points spent because the Warlock only needs the drain to tick once before it can simply be recast.  Since Mana is not an issue, the spell can be cast/broken/cast/broken/cast/broken, while still gaining almost full benefits from the spell.  This also allows Warlocks to bait interrupts while continuing to Drain.



 



Why will the 5 second cooldown fix the problem?





This change will probably force Warlocks back to having 5/5 felcon, which will make 27/34 a more popular choice than 24/37.  This alone will cost the Demonic Resilience talent (15% more damage taken by pet!, 3% increased crit against caster), reducing survivability.  Also, the drain spam while be gone, and Warlocks will have to make judgment calls on the best time to start a drain; thereby, adding additional "skill" elements to the class.



 



Trust me; I know how frustrating it is to watch a Warlock almost outhealing your damage entirely without you being able to stop the drain spam.  Hopefully, this change would add a bit more skill to the Warlock play style, and also give other classes more of a chance to break the drains for a few seconds.  After a lot of re-evaluation, I feel this is the best direction to take the Warlock class back down to the "balanced" area.



 



Throw out some thoughts or opinions~



 



Aleph



TAO



Tichondrius


     
50 comments
Zaelen
Zaelen Aug 23, 2007 at 10:26 am
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Fearing through damage is still the most broken mechanic in the game, but this change would be a step in the right direction.
TehJerk
TehJerk Aug 23, 2007 at 11:49 am
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It should be way longer than 5 second CD, especially if there is a talent to reduce it to less than half of that.  Drain Life as things are is WAY overpowered.  The CD should be consistant with most players stun/interupts, which should at least be 10 second CD on drain life.  5 second CD will barely do anything considering he'll just go back to draining again while the other guy just burned his interupt and doesnt have another one up for another 18 seconds, and at this point the Lock is gaining more health than the damage hes taking again, while putting consistant GOOD if not great dps on his enemy target who should be close to dead by now.

This isnt the answer.  The answer is to nerf Warlock survivability OR dps.  Bottomline here is NO class in ANY game should have the highest survivability vs most classes and some of the highest dps without ever having downtime.  Blizzard is so retarded that its nuts that a class has this much power in so many areas.  I mean even in PvE Warlocks are one of the top dps classes and most prefered with ALOT of synergy to some other classes along with excellent utility.  At this point i'm desperately waiting for another game to hurry up and at least be competetive to WoW, Kalgan is a moron, incompetent, and i have as much faith in him as i do George Bush which is basically nill.

Oh almost forgot i played some WSG last night, Ally had a SL Lock flag runner that was pretty much unstoppable.  She was geared out, buffed, and probably had at least 15k hp's, 350 resil, and absurd caster resist effectively lowering my nukes to about 60% damage.  Our whole team was on her at one point or another, just impossible to get through that melee/magic damage mitigation with massive hp's and she would drain life every chance she got mitigatinig more damage.  I've played ALOT of WSG in WoW, i'd argue more than most players, and havent faced a more difficult class/player to bring down.  Its the melee AND magic damage mitigation with massive hp's that makes them just stupid.  Take one or the other away or AT LEAST they're very high dps.  And yes SL spec puts out above average dps, whereas they should be doing below average dps with THAT much survivability.  Seriously i've taken down over 18k hp Warriors and taking down a SL lock with all that mitigation, counters, cc's, and drains is way way tougher. 
Mayniak
Mayniak Aug 23, 2007 at 11:59 am
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Pretty valid with the assesment there.


Not to much I'd actually add to it.
Mayniak
Mayniak Aug 23, 2007 at 12:02 pm
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The only thing I can think of is putting them on the same cooldown for a 8 second cooldown, and make MS and wound psn actually affect the health absorbed by siphon life and drains.

Apparently there is an issue with the edit feature... Couldn't post this in the original.
Aleph
Aleph Aug 23, 2007 at 1:34 pm
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No.  Do you understand that Warlocks cannot cast anything BUT DoTs and drains when getting focused. "Drain Tanking" remains vital to a Warlock's survivability.  5 seconds makes sense because that's the base cast time of the spell.  The problem is, in my opinion, that Warlocks are breaking the spell early and simply instantly recasting.  This solution holds the caster accountable for their decision to start a Drain.  Anything more than 5 seconds is overkill.
TehJerk
TehJerk Aug 23, 2007 at 2:40 pm
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Ughh Warlocks have deathcoil to lead into fears, how can you say that?  Most classes dont have that instant CC/heal ability to automatically turn around someone elses first jump taht Locks do, nor the not in control of the character CC while damaging ability either.  You can add drains to it also while feared, except most Warlocks dont need to do that.  With that much life and ulitility for more life/heals i'm not sure how you can justify drain life on practically instant CD being some necessity...necessity for op'dness sure.  You obviouisly play a Warlock so its going to be very difficult to make you see the other side where MOST classes are in relative balance.

Also why would a Warlock purposely cut off his drain early?  It can be instantly recast.  I dont think you understand the power of dot/drain tanking against most classes.  You dont seem to understand most classes cannot spam interupt drains, they have timers on interupts.  That most classes, even dps based ones, cannot out dps drains with full dots ticking healing the Lock per second and even if they can its barely putting a dent in your hp's because most of its is canceled out due to drain ticks.  My fire mage completely spec'd for damage at the sacrifice of iceblock, icebarrier, and all defensive talents cant even gain ground on a SL lock drain tanking me while i spam scorches and fireblasts.  I can nuke most players into the ground except for SL locks where i can barely gain ground on Life Drain/dots without crit'ing.  I mean i've unloaded everything on them, even counterspelling shadow tree everytime and still cant get them below 60%.  ITs nuts.

Warlocks are way too bias to even be a factor in these nerf discussions imo.  Other classes have a better understanding of where balance lies because thats where they are and relative to what they do every game, while Warlocks tend to think they are supposed to be this way and how most classes need to learn2play.
Raptoreyes
Raptoreyes Aug 24, 2007 at 9:12 am
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I was playing before death coil and locks were total mushrooms before it gained it horror effect.  Worst class in pvp bar none at that early stage in development after comercial release.  Locks were totally ineffective in pvp before patch 1.8
Raptoreyes
Raptoreyes Aug 24, 2007 at 9:13 am
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The 5 sec itself is overkill the spell is FINE as it is..... leave it alone.
TehJerk
TehJerk Aug 24, 2007 at 11:39 am
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Actually there were alot of locks right after release.  I think it was because they were easy to solo level because i'd always see aton of them running around with big blue pets.  One thing i'm 100% sure of is all of you Warlocks exxagerate how gimped you were preTBC.  You were never free HK's, if anything you were ALWAYS dominant against casters ever since Deathcoil(which i think you got like 6 months after release?) so its not like its been this super long period where you were gimped or some free HK like you all pretend.  Most of you probably dont remember not many classes had the magic mitigation they do now and would constantly die to your dots even if they ran away unless they were a healer.  I know Mage manashield only absorbed melee damage back in the day.  Skillcoil > Fear > Dots had always been an easymode IWIN strat, i'd argue for 3/4's of WoW's existance.  So this idea that you were somehow gimped for so long is just reinventing history, adding to all the retarded excuses you all come up with trying to justify the status quo of imbalance. 

One other thing i'd like to point out is you Warlocks always QQ about how Rogues would dominate you before Deathcoil.  Ironically that matchup was just as lopsided as Warlock vs Mage back in the day, again Mages back then had NO magic damage mitigation other than dampen magic.  It just proves Blizzard gives favoritism to Warlocks.  First of all why address 1v1 balance FOR Warlock against their anti in a lopsided matchup, while not addressing 1v1 balance for Mage against their anti which was JUST as lopsided a matchup?  Furthermore, if this game isnt based on 1v1 like all you Warlocks and Blue's love to justify the current imbalances with, why address that aspect of play FOR Warlocks?

Just so many double standards favoring Locks that its just stupid we have to put up with some moron Dev who play favorites with classes.
TehJerk
TehJerk Aug 24, 2007 at 11:42 am
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Play a real class that actually takes some timing and play to beat other classes instead of dot dot dot drain scrub.
Aleph
Aleph Aug 24, 2007 at 2:53 pm
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The spells are not "fine."  They are overpowered and the main reason Warlocks are alone in the top brackets.

TehJerk: This is why I'm for the 5s cooldown .. to add some timing and a bit more room for skill to factor into the Warlock playstyle.  Also, by interrupts I also meant any attack that pushes back the timer on drains, which every class has.
BEASTWOOD
BEASTWOOD Aug 23, 2007 at 4:28 pm
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Should be longer than 5 sec cd, as well as being effected by healing debuffs.
Tokashi
Tokashi Aug 24, 2007 at 8:32 am
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I dont understand why should Drainlife be affected by
healing debuffs. If you read the description it says:

"Transfers health from the target to the caster" there is no HEALING
involved so it should not be affected. Lifesteal is not healing. You take his
health and give it to yourself, for some it’s a bit hard to understand, same
with Siphon life.



Place a cool down on drainlife but damn now you guys want to make it so weak.
In patch 2.2 it will be affected by resilience so maybe it should balance out
but giving it a cooldown and making it extra weaker via healing debuff is
unreasonable.

Duzer
Duzer Aug 24, 2007 at 1:08 pm
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"If you read the description it says"

Who cares what the description currently says?  What did Deathcoil say before they changed it to a horror effect?  Obviously, if they change the mechanic, they'll update the tooltip.  You're about as dumb as the people trying to fit logic into the game.
Aleph
Aleph Aug 24, 2007 at 2:55 pm
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The description is really not a valid reason to keep a mechanic from being changed.
Tokashi
Tokashi Aug 25, 2007 at 5:06 am
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Sjoe Duzer, no need to so touchy about it lol ;-\ If you read the comments and post properly you will see that some are complaining and asking "Why isnt it affected", they didnt really understand it. I just explained why it isnt affected, you dumb flamer.

Never said it wont be changed or something like that. Guess my spelling is just as bad as your reading skills
Tokashi
Tokashi Aug 25, 2007 at 5:16 am
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Anyway, lets just see howmuch will this resilience affect drainlife. I agree on the 5second cooldown timer on drainlife/drainmana but "fixing" one spell too much isnt always the best idea ;-\
nzgs
nzgs Aug 30, 2007 at 11:00 am
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anyone from another rpg observing this debate would consider it a no brainer. High DPS classes should sacrifice survivability or utility. Mages rogues and hunters all make sacrifices to different degrees, warriors are maybe a little skewed right now but warlocks are so out of whack it is a joke. I agree with TehJerk that either the DPS or the survivability needs to be reduced. The main problem is with the demonology tree, the survivability there is far too high when combined with drains and siphon life.
Aleph
Aleph Aug 30, 2007 at 1:03 pm
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I'd disagree about the survivability in Demonology spec being the problem.  Melee/Ranged c lasses still destroy us.  I'd say the damage output of Soul Link spec is a bit too much.  Affliction is fine with dot fix because it is extremely squishy.  Destro is fine also, but Soul Link has too much damage for a survivability spec.  We'll see if the DoT nerf will even that out a little.
sharpfoto
sharpfoto Aug 31, 2007 at 11:05 am
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