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by Aleph, Level 16
Last updated at August 22, 2007, 10:20 pm
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Ok ok, after a lot of thinking, I'm going back on my thoughts of the LOS check on drain spells. (see http://www.gameriot.com/blogs/Aleph/3-Necessary-Changes-to-Balance-Warlocks-in-Arena/)
Drains need changed blah blah blah
.. overpowered in small scale pvp blah blah blah
.. read my other blog blah bl... here we go:
Why does the 5 second cooldown make sense?
Drain Life/Mana are currently 5s long channels. If interrupted, they can be instantly recast. This makes the Warlock talent "Fel Concentration" or "felcon" only really benefit from 2-3 points spent because the Warlock only needs the drain to tick once before it can simply be recast. Since Mana is not an issue, the spell can be cast/broken/cast/broken/cast/broken, while still gaining almost full benefits from the spell. This also allows Warlocks to bait interrupts while continuing to Drain.
Why will the 5 second cooldown fix the problem?
This change will probably force Warlocks back to having 5/5 felcon, which will make 27/34 a more popular choice than 24/37. This alone will cost the Demonic Resilience talent (15% more damage taken by pet!, 3% increased crit against caster), reducing survivability. Also, the drain spam while be gone, and Warlocks will have to make judgment calls on the best time to start a drain; thereby, adding additional "skill" elements to the class.
Trust me; I know how frustrating it is to watch a Warlock almost outhealing your damage entirely without you being able to stop the drain spam. Hopefully, this change would add a bit more skill to the Warlock play style, and also give other classes more of a chance to break the drains for a few seconds. After a lot of re-evaluation, I feel this is the best direction to take the Warlock class back down to the "balanced" area.
Throw out some thoughts or opinions~
Aleph
TAO
Tichondrius

This isnt the answer. The answer is to nerf Warlock survivability OR dps. Bottomline here is NO class in ANY game should have the highest survivability vs most classes and some of the highest dps without ever having downtime. Blizzard is so retarded that its nuts that a class has this much power in so many areas. I mean even in PvE Warlocks are one of the top dps classes and most prefered with ALOT of synergy to some other classes along with excellent utility. At this point i'm desperately waiting for another game to hurry up and at least be competetive to WoW, Kalgan is a moron, incompetent, and i have as much faith in him as i do George Bush which is basically nill.
Oh almost forgot i played some WSG last night, Ally had a SL Lock flag runner that was pretty much unstoppable. She was geared out, buffed, and probably had at least 15k hp's, 350 resil, and absurd caster resist effectively lowering my nukes to about 60% damage. Our whole team was on her at one point or another, just impossible to get through that melee/magic damage mitigation with massive hp's and she would drain life every chance she got mitigatinig more damage. I've played ALOT of WSG in WoW, i'd argue more than most players, and havent faced a more difficult class/player to bring down. Its the melee AND magic damage mitigation with massive hp's that makes them just stupid. Take one or the other away or AT LEAST they're very high dps. And yes SL spec puts out above average dps, whereas they should be doing below average dps with THAT much survivability. Seriously i've taken down over 18k hp Warriors and taking down a SL lock with all that mitigation, counters, cc's, and drains is way way tougher.Â
Not to much I'd actually add to it.
Apparently there is an issue with the edit feature... Couldn't post this in the original.
Also why would a Warlock purposely cut off his drain early? It can be instantly recast. I dont think you understand the power of dot/drain tanking against most classes. You dont seem to understand most classes cannot spam interupt drains, they have timers on interupts. That most classes, even dps based ones, cannot out dps drains with full dots ticking healing the Lock per second and even if they can its barely putting a dent in your hp's because most of its is canceled out due to drain ticks. My fire mage completely spec'd for damage at the sacrifice of iceblock, icebarrier, and all defensive talents cant even gain ground on a SL lock drain tanking me while i spam scorches and fireblasts. I can nuke most players into the ground except for SL locks where i can barely gain ground on Life Drain/dots without crit'ing. I mean i've unloaded everything on them, even counterspelling shadow tree everytime and still cant get them below 60%. ITs nuts.
Warlocks are way too bias to even be a factor in these nerf discussions imo. Other classes have a better understanding of where balance lies because thats where they are and relative to what they do every game, while Warlocks tend to think they are supposed to be this way and how most classes need to learn2play.
One other thing i'd like to point out is you Warlocks always QQ about how Rogues would dominate you before Deathcoil. Ironically that matchup was just as lopsided as Warlock vs Mage back in the day, again Mages back then had NO magic damage mitigation other than dampen magic. It just proves Blizzard gives favoritism to Warlocks. First of all why address 1v1 balance FOR Warlock against their anti in a lopsided matchup, while not addressing 1v1 balance for Mage against their anti which was JUST as lopsided a matchup? Furthermore, if this game isnt based on 1v1 like all you Warlocks and Blue's love to justify the current imbalances with, why address that aspect of play FOR Warlocks?
Just so many double standards favoring Locks that its just stupid we have to put up with some moron Dev who play favorites with classes.
TehJerk: This is why I'm for the 5s cooldown .. to add some timing and a bit more room for skill to factor into the Warlock playstyle. Also, by interrupts I also meant any attack that pushes back the timer on drains, which every class has.
I dont understand why should Drainlife be affected by
healing debuffs. If you read the description it says:
"Transfers health from the target to the caster" there is no HEALING
involved so it should not be affected. Lifesteal is not healing. You take his
health and give it to yourself, for some it’s a bit hard to understand, same
with Siphon life.
Place a cool down on drainlife but damn now you guys want to make it so weak.
In patch 2.2 it will be affected by resilience so maybe it should balance out
but giving it a cooldown and making it extra weaker via healing debuff is
unreasonable.
Who cares what the description currently says? What did Deathcoil say before they changed it to a horror effect? Obviously, if they change the mechanic, they'll update the tooltip. You're about as dumb as the people trying to fit logic into the game.
Never said it wont be changed or something like that. Guess my spelling is just as bad as your reading skills
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