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by Slappywag, Level 49
Last updated at February 1, 2009, 12:50 am
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It's a piece of ****, and if you like it, so are you (sry jasi).
I know it's been beaten to death, but changing in in the middle of the ******* season? What a complete ******* joke.
I am amazed at Blizzards ability to continually **** on the non-retarded-hippopotamus (NRH's for the purpose of this blog) population, and especially at how most of us seem to lie there and eagerly take it like Estel takes a bi-weekly dicking from an elderly Cuban man.
RETARDS AHOY, TOOT TOOT, CHANGE NUMBER 1
When the 3 arena sets were announced in TBC, I, and I assume almost all of the general NRH populace thought it was pretty good. Introducing ratings on the weapons and shoulders were great, and having an entire set for the top end PVPers seemed really cool (like Duckers). Of course, the stats couldn't be too amazing or it would promote an even larger seperation of the good v bad players. However, symbolism (and hopefully COOL looks) was enough.
So, the set costs from between 2k to 2150 to buy. A little low to be honest, I would have prefered 2050-2250 or something, but whatever. This is a positive change.
JK I'm Blizzard.
Okay so a 25 man boss that can be pugged by a group of retards whose top DPS doesn't break 2k drops THREE OUT OF FIVE pieces of Deadly. Gear that you're supposed to be 1970+ to get.... So now we have people in full greens / heroic blues with THREE PIECES OF DEADLY gear running around, BEFORE THE ******* SEASON HAS EVEN STARTED. COOL MAN.
Meanwhile on my Priest, I've done VOA (10 and 25 man) every single week since the FIRST WEEK WOTLK WAS RELEASED, and I have never seen a single piece of hateful or deadly gear drop.
Whatever, PVE sucks, and they still can't get Shoulders or Weapons or anything like that.
JK I'm Blizzard.
"We felt that even though Rival keyturning Hunters, Mages, Rogues, DK's and Paladins are able to reach 2k, the Deadly Gear is just too darn hard to get. We have now reduced the Deadly Gear to a more suitable rating that is closer to what it was in Arena Season 3."
Oh okay then. That's pretty weird and **** that you would randomly decide to do that, but it's not the complete end of the world I guess.
I GOT MY FOOT STUCK IN THE ESCALATOR, CHANGE NUMBER 2
Man. That change was pretty ******* ****ty. 2050 shoulders... Lower PR needed than S4. Oh well, at least complete and utter retards won't be able to get them I guess.
JK I'm Blizzard.
"We noticed some players were having a hard time progressing up through the arena rankings, especially now that so many people have suddenly become ten times more skilled at PvP this season - we hope this new point system remedies any and all problems, as we have essentially made it absolutely impossible to lose rating."
Ah okay. Aside from the absolute cluster-rape that was the first day or 2 with Blizzards "BRAND NEW ARENA SYSTEM" (I still see people in the 1700s with Flawless Victor) they have changed it yet again, and have actually commented that "OKAY WE'RE DONE, IT'S FIXED FOR REAL THIS TEAM".
Win 18 every game. That's pretty cool I guess, I was only getting 10 before. Lose 6-7. Hmmm.
SO... Basically with this new genius system, you could go 2-4 at 2000, and go up 8 points. In fact, you could go 2-5 and stay at the same rating.
That's pretty cool I guess.
Basically with this new FINAL system, anyone who can sustain a win ratio of 33% or more will gain rating.
Glancing at the BG9 ladder, the teams that have been top 10 all season but haven't played this week have already been knocked back to 30th+. INSANE RATING INFLATION HERE WE COME.
SO WHAT THE **** IS YOUR POINT YOU FAT ****?
Pretty much the lowering of Deadly gear, and this new BS system, I'm pretty sure that 1700-1800 teams will reach 2050. Congratations Blizzard you've finally made it so anyone can "succeed" in arena.
Oh, and stop ******* using the word "casual". Just say bad. Because I'm pretty ******* sure you can play 30 games a week and hit 2200. In fact, find me an arena player who even logs onto this **** game outside of a couple hours of arena, or PVE raiding (because Ulduar is probably going to be harder than 2400) and I'll find you a 9/10 woman who doesn't fight off the urge to vomit when they see me naked.

71 comments
BeddaDenToes Feb 1, 2009 at 1:01 am
+1 votes
Hrm... that easy huh? Guess its time to break out the PvP PROT WARRIOR MADHOUSE!
Kadrix Feb 1, 2009 at 1:01 am
+2 votes
They may as well remove the rating requirement for deadly gear at this point.
Ducks Feb 1, 2009 at 1:12 am
+2 votes
New system is better overall once everyone caps out at their 'inflated' rating. They just need to up the PR requirement for gear, so dumb people don't get all hissy pissy about bads having the same gear than them.
NyeT Feb 2, 2009 at 3:13 am
+1 votes
Or they can just make it like S2 again where I don't need to worry about my PR and **** and can play with whoever I want + gear up new characters + sell points.
Slappywag Feb 1, 2009 at 1:16 am
+1 votes
Any system they implement will eventually even out -- but I think it's ******* dumb mid season and on top of all the other bs.
The old system was fine.
In fact, with this new system it's going to be even easier for people to "fluke" to high ratings. I mean, you only need to run into comps you completely counter like 30% of the time to go up in rating.
The old system was fine.
In fact, with this new system it's going to be even easier for people to "fluke" to high ratings. I mean, you only need to run into comps you completely counter like 30% of the time to go up in rating.
Ducks Feb 1, 2009 at 1:30 am
+2 votes
Slappywag said
Any system they implement will eventually even out -- but I think it's ******* dumb mid season and on top of all the other bs.
The old system was fine.
In fact, with this new system it's going to be even easier for people to "fluke" to high ratings. I mean, you only need to run into comps you completely counter like 30% of the time to go up in rating.
The old system was fine.
In fact, with this new system it's going to be even easier for people to "fluke" to high ratings. I mean, you only need to run into comps you completely counter like 30% of the time to go up in rating.
People have been losing like 20 rating per game versus teams lower than them, up at like 2400 odd already.
Slappywag Feb 1, 2009 at 1:32 am
+1 votes
At 2k-2100, with PR's the same as the TR, vsing equal rated teams, we were losing like 7. That's what I was basing it on.
Ducks Feb 1, 2009 at 1:37 am
+1 votes
Yeah, it doesn't work like that later on. That's why I said it'll get better when everyone "caps out" on MSN. ;/
Slappywag Feb 1, 2009 at 1:39 am
+0 votes
How come? Unless Blizzard introduced some rating specific penalty (like, when you hit 2300+ you will lose X amount more points), I don't see why it would be any different from 2100 teams fighting 2100 teams, to 2500 teams fighting 2500 teams.
Ducks Feb 1, 2009 at 1:41 am
+1 votes
Slappywag said
How come? Unless Blizzard introduced some rating specific penalty (like, when you hit 2300+ you will lose X amount more points), I don't see why it would be any different from 2100 teams fighting 2100 teams, to 2500 teams fighting 2500 teams.
2500 HR teams fighting 2500 HR teams, it'll be more-or-less exactly the same as the old system. Except they lowered the gain spread, so instead of winning/losing 15 vs. same rated teams, you'll win/lose 12.
Slappywag Feb 1, 2009 at 1:47 am
+1 votes
Ah yep my bad.
Though that just brings up the possibility of even more inconsistency. When people whose HR hasn't evened out go up against peoples whose have, or vice versa. People can get boosted to an unrealistic rating because of screwed up mid-season ratings, and then stop playing before the HR system even outs to put them back down etc.
Again, takes me back to how stupid it is to put it in mid season.
Though that just brings up the possibility of even more inconsistency. When people whose HR hasn't evened out go up against peoples whose have, or vice versa. People can get boosted to an unrealistic rating because of screwed up mid-season ratings, and then stop playing before the HR system even outs to put them back down etc.
Again, takes me back to how stupid it is to put it in mid season.
affix Feb 3, 2009 at 8:19 pm
+1 votes
Slappywag said
Ah yep my bad.
Though that just brings up the possibility of even more inconsistency. When people whose HR hasn't evened out go up against peoples whose have, or vice versa. People can get boosted to an unrealistic rating because of screwed up mid-season ratings, and then stop playing before the HR system even outs to put them back down etc.
Again, takes me back to how stupid it is to put it in mid season.
Though that just brings up the possibility of even more inconsistency. When people whose HR hasn't evened out go up against peoples whose have, or vice versa. People can get boosted to an unrealistic rating because of screwed up mid-season ratings, and then stop playing before the HR system even outs to put them back down etc.
Again, takes me back to how stupid it is to put it in mid season.
Basically, we went from a system that could be abused at any time, forever, to a system that might inconvenience people for a couple weeks while hidden ratings even out.
Honestly, it works really well. Play some games. EVERYONE I've talked to likes the new system. You can teamhop whenever you want, and immediately queue against high rated teams, and your PR goes up by 30 points per game until 2000+.
Zer Feb 1, 2009 at 1:39 am
+1 votes
My understanding of it is that when everyone reaches their "cap", the win/loss gains will be proportionally similar to before. Just think of the current cluster**** as the "1500 reset" of new seasons. New 2000 is 2300, new 2400 is 2800, etc.
Does it trivialize the gear? Sure. But who was actually interested in the gear? That might be a problem in future seasons when the gear is competitively good & if Arch doesn't drop it, but until then...
Plus it's kind of nice that if they're going to make the gear so expensive, high base ratings mean you at least get a lot of pts per week.
Does it trivialize the gear? Sure. But who was actually interested in the gear? That might be a problem in future seasons when the gear is competitively good & if Arch doesn't drop it, but until then...
Plus it's kind of nice that if they're going to make the gear so expensive, high base ratings mean you at least get a lot of pts per week.
Realtalk Feb 1, 2009 at 1:46 am
+1 votes
"Pretty much the lowering of Deadly gear, and this new BS system, I'm pretty sure that 1700-1800 teams will reach 2050."
edit
Pretty much the easy mode of op classes, and this new BS system, I'm pretty sure that 1600-1700 teams have reached 2050.
edit
Pretty much the easy mode of op classes, and this new BS system, I'm pretty sure that 1600-1700 teams have reached 2050.
cpudemon Feb 1, 2009 at 1:51 am
+2 votes
This season is bad...we all know it no need to worry or rage my friend, it's not worth it
Slappywag Feb 1, 2009 at 1:55 am
+1 votes
I don't actually care, I just was bored and wanted something to write about.
Still, when the average season is almost half a year, that's a long time to say "dw lets just wait for the next one".
Still, when the average season is almost half a year, that's a long time to say "dw lets just wait for the next one".
cpudemon Feb 1, 2009 at 1:58 am
+1 votes
Oh no no I know I was editing my post actually...I do agree. WoW has become very boring and casual and it frustrates everyone. It's dumb that we have to say oh well let's wait for a next season but that's unfortunately how Blizz is. To them it's not exactly about how to please one of us or a group of us but rather what's good to please enough people AND make it profitable for them. My suggestion to you is hope that they fix it soon or try out another MMO
Zaelen Feb 1, 2009 at 2:01 am
+1 votes
Whats the big deal with everyone having Deadly gear? PvP itemization should have MORE normalization, not less. Introduce more ways to show pvp dominance - tabards, titles, etc.
A furious nerd makes a blog to use as his outlet for his various prejudices and heated self-loathing. Oh and sometimes he'll talk about the Wonderful World of Warcraft.
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