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by GibTehStix, Level 45
Last updated at May 9, 2008, 9:04 pm
I am not sure that I am fully convinced that Age of Conan will hold me past the release of Wrath of the Lich King. In fact, I am pretty sure that I will most likely quit AoC as soon as WotLK talents are introduced. It is a great game, but there are things that worry me.

1) The Game Is Not Addicting -

It is not an addicting game at all. Sometimes I find myself choosing between watching terrible television, and playing some AoC. Addiction isn't something that should be looked up to, but it is really the most important thing for an mmorpg's longevity. I don't know if it is addicting enough for me to want to reach a higher level.




2) Lack of Promised Content -


So far there is a lot of missing stuff on the beta client. Content that was promised, and supposedly still exists. Developers have said that the content will be there at release, but I don't understand the reason behind hiding the content from beta testers. I think it is a bunch of bull****, and a lot of people will be disappointed when they see the first few major patches devoted to adding content that should have been there at the start.




3) PvP -


Most battles don't last long enough for people to use more than one or two spells. The PvP is way too bursty, and it puts ranged attackers at a huge advantage when getting the jump on a melee toon. Usually, when I play my ranged characters I have my enemy dead before he can even get to me. Also, ranged attackers have a huge advantage because almost every attack in the game is an AoE. This puts melee toons in the middle of AoEs about 100% of the time. Even if a melee isn't being focused on, he will still receive a lot of damage just for being in the fight.

The stealther classes are out of control. They have huge opening burst, and the stealth in the game is very powerful. Many of the stealth mechanics (shadows increasing stealth) are greatly exaggerated. I can stand on a torch, next to someone, and avoid being seen. Each class has a spell called "Perception" which increases stealth detection; however, this has to be casted, and doesn't last long.

Another thing that bugs me is the way that health regens out of combat. It makes the game feel like Halo. The second I think I am gonna die, all I have to do is LoS my attacker for a few seconds, and we will both regen to full health.

The most annoying thing about PvP is critical attacks. They are HUGE, and make the combat seem so random. They can do over 50% of total health in damage.

I think that the PvP in this game is way too simple, and not skill based at all. I think in comparison to other MMORPGs, it is almost as simple as Shadowbane, and may hold the title for the least skill based MMORPG to date. So far on my character I have 172 Kills, and 2 Deaths.




4) Classes Are Lame -

The classes are all a bit lame. In fact, I have gotten each class to 25+, and still can't find one that I like.

The caster classes are all very lame. They have only a couple of damage dealing spells, and have no real useful survivability spells. They do a lot of damage, but are very boring to play. There are only two real caster classes, and both are pet mages. The necromancer is kind of worthless, and the demonologist is powerful, but in PvP it seems like they just run away from everyone, letting their pet kill people.

The melee classes are very generic. There are several classes that seem too similar. Three of them can stealth, and they are all OP. I have played rogue classes in every MMORPG I have played, and I can safely say that the ones in AoC are a bit too powerful. The other melee are good in cluster **** fights. Using a two handed weapon lets you hit like everyone at once, but a lot of the time if you are up close in a fight, then you will be getting hit by two handers as well.

The healer classes are pretty powerful. They probably have the most thought required to play, and even then its pretty minimal. Most of them have ridiculous nukes, stuns, and roots. One of my two deaths was from a Tempest of Set, who killed me within his opening stun. Bear Shaman are similar to paladins, and are very powerful as well. Running around w/ a two hander, hitting for a million, and doing nearly insta casts cone heals that heal group members, and themselves.

All of the classes are very boring. Limited skills, and an overall blahness. I have yet to find a class that I really like.



5) Performance Issues -

A lot of the performance issues experienced last week are no longer existant, but there are still some problems. Bugged quests, terrain, textures, mobs, cut scenes, etc. all still exist. Also, people with older computers  will still be unable to play the game w/o being frustrated.

Also, there are some very annoying quests that must be completed early on. Dungeons that have to be soloed, and require you to pull groups of mobs that will rip you apart, unless you kill one of them, run away, and wait for them to run back to their spawn location, rinse and repeat. You will die a lot from these quests, no matter how good at the game you are. It is just unnecessarily annoying.

Also, leveling is a very annoying process, and it has become clear to me why Funcom has locked the open beta at the level it did.
     
80 comments
kavekk
kavekk May 9, 2008 at 9:18 pm
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It seems a bit **** from what I've heard, but I am in no position to form my own opinion without trying it.

This is quite a turnaround from your last blog, though :P
GibTehStix
GibTehStix May 9, 2008 at 9:34 pm
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Yeah, I just don't think I gave myself enough time to realize that I wasn't having as much fun as I thought I was.

The thing that kills me the most is the skill required in a PvP situation. When I buy games, I like to buy the hardest games I can find. I start the games on the hardest difficulty available. I like building up stress, and then having an extreme moment of happiness when I complete a level. Fire Emblem games are probably my favorite console games, simply due to the fact that if you make one mistake then you are screwed.

AoC is kind of just a cluster **** in PvP.
Rorschach
Rorschach May 9, 2008 at 11:43 pm
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Congrats on succesfully spamming your own blog post... GG
GibTehStix
GibTehStix May 10, 2008 at 12:23 am
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wdlol
wdlol May 9, 2008 at 9:31 pm
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Crippler
Crippler May 9, 2008 at 9:39 pm
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GibTehStix
GibTehStix May 9, 2008 at 9:42 pm
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I strongly disagree. I think WoW has the most solid combat in the MMORPG genre. People like to over exaggerate and *****, but I think that the arena is a good test of skill.

World PvP is ok, but doesn't have great lasting power. World PvP is only popular when that is the only option that is available. Siege combat is probably the only PvP w/ decent lasting power, and maybe when AoC actually implements the system, then I will grow to respect it more.
Nochtis
Nochtis May 10, 2008 at 7:02 pm
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One of the few people to actually speak out on this issue correctly. WoW is the pinnacle of MMO competitive gaming because before it I can't even think of an MMO with some sort of non cluster **** based PvP that took a reasonable amount of skill. Yeah, it's Rock Paper Scissors now, but with a few tweaks, it has that potential to be great. There's also no denying that it's fun to play.

AoC fanboys try to smother flames by saying this and that will be fixed and added before launch, but it rarely ever happens. Every game I have seen has things fixed between beta and launch, but never stuff added. The whole point of beta is to test ****, and if you just add it in randomly, it's pretty obvious what's going to happen.
GibTehStix
GibTehStix May 9, 2008 at 9:48 pm
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Actually, the only way that I could see someone thinking that AoC PvP is better, is if that person sucked at WoW PvP.
Roma Victor
Roma Victor May 10, 2008 at 8:09 pm
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Actually, the only way that I could see someone thinking that AoC PvP is better, is if that person sucked at WoW PvP.

So we casuals will love it? heh.
GibTehStix
GibTehStix May 10, 2008 at 10:12 pm
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Define casual. I believe that I play WoW casually, but I don't suck. MMORPGs don't take practice to be successful. All it takes to be successful in an MMORPG is a ******* brain, and knowledge of the other classes.
Raiyn
Raiyn May 11, 2008 at 11:57 am
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During S1 I was the highest rated rogue in 5s for some time. We were #1/#2 in our BG and I can definitely say that the PvP in Conan is more engaging and will require more group coordination / skill than WoW ever did.

So much for people sucking at WoW thinking Conan is great, huh?
GibTehStix
GibTehStix May 12, 2008 at 1:43 am
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You are talking out of your ass. You are just being an AoC fanboi, but maybe once you see that the game has failed, then maybe your opinion will change.

Also, I managed to pull off 2200 w/ Hunter/Rogue 2s, and 2100 w/ Hunter/Rogue/Mage 3v3. Higher ratings could have been achieved w/ more appropriate comps, but I chose to play with friends instead of strangers (one of the problems w/ arena). I have been playing mmorpgs for ten years now. I have always stuck w/ heavy PvP games, and have always been a member of the elite guilds on the servers.

Conan lacks the class development to ever make PvP more skill based than World of Warcraft. It is that simple. It hurts to say that, because I was looking forward to AoC, and I may even play it just for siege combat. I always looked down on WoW, and it holds no where near the amount of positive memories I have for games like UO and SB, but it does have a much better combat system than any mmorpg I have played. Because of this, I am unable to go onto any other MMORPG w/o being completely bored with the combat.
Raiyn
Raiyn May 12, 2008 at 12:01 pm
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I've gotten further in closed beta than you. I daresay I just may know a little bit more about end game PvP and class development than you. When you hit 80 and you see more than level 20something PvP you can start talking about the PvP in Conan. Until then keep your ridiculous assumptions of what the game is going to be and why "it has failed" to yourself. You have nothing to base any of it on.

Conan has just about every element (except lootable corpses) that I've wanted with WoW.

PS: WTS two S3 geared rogues (undead and gnome, both PvP realms) Glad titles. Moving from one ****ty game to a not so ****ty game.
Eriaa
Eriaa May 9, 2008 at 9:55 pm
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how is what you said really any different from WoW? Arena is very bursty, anytime a game introduces stealth classes they are usually out of control (WAR will have no stealth classes btw), and PvP in WoW is very simple for what it has to offer now.

I think the main draw for some people is that guilds can control keeps and cities and what not. A lot of true MMO PvPers have longed for a game that offers this. The thing I don't like about WoW atm, and even more so from what I have seen of WOTLK, is it really is moving away from a big community type gaming. Simpling things down to now 10 man guilds and such. Ya, it's nice to kill a boss, but anyone can do that. I would think it would be a lot more fun and accomplishing for your guild to say, "hey so and so, we kicked your ass and took your city...come try and take it back." This will build a very fun community in which politics will come into play with guilds forming alliances and guild wars etc.. That's what's really missing from MMOs today I think.

Not saying the game will be good, I am still unsure if I want to get it or not. But comparing WoW PvP to these new games is dumb imo, because WoW PvP is pretty crap tbh, because it really doesn't exist. Everything in WoW is item driven, and there is very little player created content, and a total lack of faction or guild pride. For example, the new world PvP zone that WOTLK will bring. Unless it has some of the most epic items known to the game, no one will do it, and if they have epic items, and once you get said items, no one will do it, unless they have some sort of system for zone faction/guild control, where you can hang your guild banner up and say, "we're the best, try and beat us."

Don't get me wrong, WoW has a lot of offer casual players, and with the new 10/25 man system it even furthers that. But some people don't want that. I don't think AoC or WAR will even come close to WoWs numbers. They will have a nitche market that wants a more engaging roll in PvP that involves faction and guild pride on the battlefield.
GibTehStix
GibTehStix May 9, 2008 at 10:33 pm
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WoW is no where near as bursty as AoC. I don't think you understand just how bursty AoC is. It is so bursty that who ever gets the jump WILL be the victor nearly 100% of the time.

The most important thing about any game for me is the difficulty level. If I kill a character, and I don't think it was difficult, then I gain no satisfaction from the kill.

Sieging is awesome, and it is the only reason why I still consider buying AoC. I just don't know if the rest of the game is good enough for me to even want to level for that stuff. The siege system probably won't be as good as Shadowbane's, and Shadowbane is free w/ practically no leveling.
Eriaa
Eriaa May 9, 2008 at 10:39 pm
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see the problem I see with your reply is, you are basing it on a 1v1 situation. Personally, MMOs should not ever be about 1v1, it's an MMO. When I think MMO, I think MASSIVE. Massive world, battles, dungeons, etc.. WoW has turned MMOs into a more casual/solo genere...is that good? IDK time will tell. I like massive battles and communities, something WoW has neither of really.
GibTehStix
GibTehStix May 9, 2008 at 10:47 pm
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I just think that when it gets to a point in which no skill is
involved, then a game is not competitive. If a game is not competitive,
then I don't see why people want to play. It is a personal preference.



Sieges are fun, but they become a cluster ****. They don't allow
someone to distinguish themselves from others, and become the Achilles
of their MMORPG.



Don't get me wrong, I don't agree with the direction that WoW is
taking. I liked 40 man raids more than 25, but I think I will like 10
more than 25. Instanced PvP is nothing I will ever agree with, but oh
well. Hopefully the new PvP zone will offer something more than what we
have been getting.
Nochtis
Nochtis May 10, 2008 at 7:05 pm
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Don't count on it. Unless they allow people to buy aerial mounts with the guns/attacks that were shown in the recent trailer, WOTLK will have as much world PvP as we see today.
Gatzu
Gatzu May 9, 2008 at 10:41 pm
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What level are you. I'm under the impression that the beta caps at 13. Go make a level 13 wow character and see how fast some classes can kill.
GibTehStix
GibTehStix May 9, 2008 at 10:48 pm
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I am in the closed beta, not the open beta.

There is a very good reason why the open beta caps the game off at level 13.
Kyle P.
Kyle P. May 9, 2008 at 11:01 pm
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This just flat out isnt true. Not to mention seeing as having a lvl 25 character in AoC is similar to having a lvl 18 character in WoW I can hardly see how you have a good handle on what the PvP is really like.
GibTehStix
GibTehStix May 9, 2008 at 11:09 pm
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I said that I had 25+ of each class.... I have a lvl 62.

The reason the game caps off in the open beta at 13 is because leveling gets ridiculously boring, and you stop getting new skills. Classes can go 5+ levels without receiving ANYTHING at all, other than talented stuff.

Look, the only thing that will save this game is the siege system... This isn't even properly implemented in beta.
Kyle P.
Kyle P. May 9, 2008 at 11:12 pm
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Leveling seems the exact same to me as it has in every other MMO. *shrug*

Even with a lvl 62 thats similar to having a lvl 45. Classes don't get their end game skills until 70+ and you cant tell me that WoW doesnt change dramatically between 45 and 60. There really isn't any point in looking at anything except the end-game balance.
GibTehStix
GibTehStix May 9, 2008 at 11:24 pm
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WoW gave players a new spell or upgraded spell every two levels. AoC goes 5+ levels without anything but an extra feat point.



WoW had a steady quest progression. You could get max level from quests. AoC requires grinding as well.



Also, I don't think WoW changes dramatically between 45 and 60. Most classes have all of their important spells by 40.
Eriaa
Eriaa May 10, 2008 at 2:01 am
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You kinda kick yourself by saying, "Most classes have all of their important spells by 40." What happened to getting new spells every few lvls? 20 lvls, not to mention 40-60, was a lot of lvling when the game came out. So why not just stop at 40 since you have everything important then.

Also, not sure if you played at release or not, but it was nearly impossible to level 1-60 through only questing, even more so if you played solo.
GibTehStix
GibTehStix May 10, 2008 at 3:01 am
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Umm, I said most of their important spells. They still got some important spells later on, and they still got upgrades every other level. There were also mounts to look forward to, and raid instances for most level groups.

In AoC classes get their good spells at like level 2 lol. There are 80 levels in conan. They then get slight upgrades every few levels, and maybe a useful spell every once in a while. It is no where near the same.

Also, I did play WoW at release. I played it in beta as well. It was possible to level 1-60 through questing.
Kyle P.
Kyle P. May 10, 2008 at 4:46 am
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Again... thats just not true... just as a quick 'for instance' I got a intercept/charge on my herald of xotli at lvl 24. Its one of my most useful skills.
Elsy
Elsy May 9, 2008 at 10:10 pm
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Are you even close to maxed out level as far as the game is concerned?  It may be a bit early to judge things like pvp and number of abilities a player has if you aren't max level.  WoW at level 30 is very different from wow at 60 was or wow at 70 now.
GibTehStix
GibTehStix May 9, 2008 at 10:26 pm
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After level 10 you start getting spells like once every 5 levels. Yes, I have a higher level character, and no, things don't get any different. You can go 5 levels with getting nothing, and then when you do get something it is just a new rank of a spell, or a buff. Really, the only new spells u get are from the talent trees.
spunk
spunk May 9, 2008 at 10:30 pm
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dont take this the wrong way, but WoW at launch had droods rooting ppl/mobs indefinently, paladins had a bug with seal of the crusader that had them down mobs at furious rate, warriors were rage-starved 99% of the time, warlocks were a laughingstock/freekill for any class, shamans were "waaaaay overpowered and god damn need a nerf" and priests could live through anything.

All i'm saying is that dont judge the book by its beta-phase. During the ~3 years blizzard have spoiled us with regular updates and listening to the community (yes, they have, no matter what some idiots say/claim) they have turned a mediocre game based, on one of the best selling online-games ever (wc3), into the most popular game ever. Now, 2008 everyone expect brand new games games to be on par with WoW 2.4. Thats like asking Amy Whinehouse to outsell Rolling Stones in the first 6 months.. Totally unrealistic.

People stick with what they know, and people sure know WoW from the last three years of playing the game.

I plan to try both AoC and WAR, because I love variation and arent afraid to "burn my name and restart". People need to realize that e-fame is just that: e-fame.



GL!
GibTehStix
GibTehStix May 9, 2008 at 10:39 pm
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You won't gain any e-fame in AoC unless you stand around and **** talk all day. The combat is far too simple for people to become well known for their skill.

I played World of Warcraft during beta, and the only thing that bugged me was the lack of penalties for dying in WoW. Other than that, WoW still had a much smoother combat system than other games that I had played, and the classes in WoW were at least interesting, and different than each other.

In AoC all of the classes are nearly the same, and the only differences are which weapons/armor/damage you prefer. Everything is just so plain, and uninteresting.

The leveling in AoC is also too tedious, and there isn't a smooth quest progression. You will be left w/ gaps of levels in which you have to grind, meanwhile, only earning a new rank of a spell every five levels or so.

Also, the itemization is terrible. It is difficult to distinguish between a level 5 character, and a max level character. All of the gear looks the same, and sometimes are actually identical even though they are 20 levels apart.
spunk
spunk May 9, 2008 at 10:46 pm
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I get what you are aiming at, and i dont even play AoC beta so I cant argue about the game itself. All I can say is that WoW was a real crap game at launch.. "Endgame" were UBRS and _all_ "tier0.5" or whats it called atm (Valor-set, Lightforge-set etc.) looked just like regular random-drops for quite a while.
And the comment about not gaining any e-fame unless you stand around etc. etc talking, trashtalking, showing of using pots, buffs, trading-card gear and whatnot all day.. well where does that different from wow? :)
People that want to be seen will always be seen, just a question if to laugh at them, or with them.

Like the blog, more about WAR and ill be bookmarking it.
GibTehStix
GibTehStix May 9, 2008 at 10:50 pm
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In WoW, people can become well known based on their abilities. That won't be possible in AoC, because a scrub can do about as well as a professional gamer.
Kyle P.
Kyle P. May 9, 2008 at 11:03 pm
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This is also untrue. People who have memorized powerful class combos can shield adjust to mitigate HUGE amounts of damage. Theres plenty of room for skill.
GibTehStix
GibTehStix May 9, 2008 at 11:11 pm
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In World PvP this is useless, simply because who ever jumps the other person will most likely two shot their victim. I always attack people from behind, and this eliminates their shielding anyways.

In duels, then maybe you will see people actively shielding.

In group PvP exposing any side is silly.
Kyle P.
Kyle P. May 10, 2008 at 4:49 am
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I've been jumped from behind on multiple occasions and survived. Some I even ended up killing the guy who jumped me. The real problem is that stealth is imba right now... but you know what? Rogues could kill almost anyone when WoW first released and shamans COULD kill anyone. AoC has very similar balance issues. I really think (just as countless other people have mentioned in your replies already) that you have rose-colored glasses on when it comes to WoW beta/release. The balance really wasn't any better at all.
Roma Victor
Roma Victor May 10, 2008 at 8:15 pm
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you have rose-colored glasses on when it comes to WoW beta/release. The balance really wasn't any better at all.

WTB my 30 sec WotF. Locks/priests just needed to L2P, seriously.
Eriaa
Eriaa May 9, 2008 at 11:12 pm
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ya I saw a short clip on the shield thingy...if I understood it right...you can adjust where you want to shield...like front, behind, sides...and how much you want to shield? I didn't really understand the video I saw completely.
GibTehStix
GibTehStix May 9, 2008 at 11:18 pm
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People can stand in front of you, and attack either side or your front. Actively shielding isn't a matter of seeing where they are standing, and shielding that way, it is a matter of determining where they are or will be attacking you. Some classes have strong attacks that attack a certain sides.
HeX3R
HeX3R May 11, 2008 at 6:27 am
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Isn't it possible that apart from your grand skills no-one has learned to PvP yet in AoC? I don't think in WoW beta every guy could Expose armor trough gauge...
Nochtis
Nochtis May 10, 2008 at 7:07 pm
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Best part was rooting people underwater till they drowned. I ******* loved doing that.
kAur
kAur May 10, 2008 at 8:16 pm
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No global cooldown / weapon restriction on ambush comes to mind? haha.
Roma Victor
Roma Victor May 10, 2008 at 8:23 pm
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No global cooldown / weapon restriction on ambush comes to mind? haha.
kAur
kAur May 10, 2008 at 8:25 pm
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I was many a victim to that. Haha.
Speaking of retro, I watched Daddars pvp movie the other day, man alive he was like my in-game idol. haha
tokesh
tokesh May 9, 2008 at 10:53 pm
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This game has so many holes it's not even worth playing.  They seriously dumbed the combat system down to a downy level and then added in the feature of having to arrange your wars with the other guilds, WOAH THIS IS SERIOUS BUSINESS BOYS.

hopefully that new daoc server gets released and can get some real competition setup on that game again.
GibTehStix
GibTehStix May 9, 2008 at 10:55 pm
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What kind of server are they adding? A classic one or something?
tokesh
tokesh May 9, 2008 at 10:56 pm
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original classic, this time for realsies.

no arties mls champion levels, champion weapons, etc.

it's not set in stone yet but hopefully the playerbase can get mythic motivated to set one up.
spunk
spunk May 9, 2008 at 10:56 pm
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GibTehStix
GibTehStix May 9, 2008 at 10:56 pm
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Oh, another thing about AoC that bugs me is the fact that they keep advertising their FPS style bow attacks. LOL, I will be surprised if anyone actually uses that FPS mode. All it does is add a slight range increase. The only way I can see it being of any use is in siege combat, when fighting from a wall.