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by Katashu, Level 26
Last updated at July 19, 2008, 4:04 pm
Need to write this down before I forget about it. Brainstorming for possible sting improvements in WotLK.

Tranquilizing Shot changed to Tranquilizing Sting. Slows target's attack speed by 30% for 8 seconds, drains 3 rage/5 energy per second over duration. 15 second cooldown.

Viper Sting, mana reduction reduced by approximately 20%, slows target cast speed by 30% (possibly increases GCD to accomadate instant-spam?)

Serpent Sting damage scaled to be more potent earlier in the DoT, scaling off towards the end. Sort of a reverse CoA

Scorpid Sting reduces the damage of the next physical attack upon application by 50%, though this kinda interferes with the new Chimera Shot (which is a LOL WUT talent at best).

Wyvern Sting is already shaky at best. Leave it as it is, let the SV hunters believe their 31 pointer is adequate.

While we're on the subject, let's talk Survival. Clearly, the new talents have absolutely nothing to do with survival (HEY I KNOW, LET'S GIVE THEM A NEW DAMAGE SHOT! ALL ABOUT SURVIVING LOLZ), though bear trap is an interesting addition. I can only imagine how easily it's own bleed dot is going to force it to break on damage, though. Hunting party seems interesting for playing an outlast team, especially since PvP geared SV hunters have at least 40-45% crit. Wyvern Sting damage got scaled up from about 950ish at 70 to 2500 at 80 (before Improved Stings), compared to Serpent Sting's 700ish to 1300ish. Wyvern Sting is now more useful for damage than it is as a CC. GOOD JOB! Wyvern could potentially hit for 3200 over 12 seconds with Improved Stings, if it weren't for resilience raping DoT damage.

Deterrence cooldown is now 3 minutes, and drumroll please? ...Increases spell resist chance by 60% for the duration! Survival now has a more survive-y cooldown! For the record, this also applies to poison procs off skills like, say, shiv. Surefooted now reduces duration of movement impairing effects by 30%. Cool change, but I'm going to miss 25% chance to resist hamstrings after intercept and deadly throws when shadowstep is down. Oh, and Trap Mastery is gone. Expcet to see more Freezing trap resists.

I'm not sure what to make of Explosive Shot. Is it only ticking twice? Does it tick on initial application (I.E., 0, 1, 2 seconds for 3 ticks), does it do any bonus upfront damage? Will it share a cooldown with Arcane Shot? It's not what I want, but it could Survival into a hardcore damage tree if it doesn't share cooldowns with Arcane.

As for MM, Focused Aim is more of an "ABOUT ******* TIME" talent that both hunters and shadow priests lacked. Careful Aim is going to be absolutely nuts. Dual wielding 30 int enchants is going to become mainstream, and this talent is WAY too strong to be first tier. But nobody tell Blizzard that. Improved Concussive Shot is now completely useless. Chimera shot is cool, but costs way too much mana.

BM gets a few neat tricks. Cobra Strikes + Invigoration = infinite mana, further securing the spec's PvE superiority. Master's Call replaces Bestial Swiftness, which is almost guaranteed to be moved to the new pet talent trees which have yet to be seen by myself. Also, what's this about new "exotic" pets that only BM hunters can tame?

As far as general changes go, Steady Shot finally uses ammo, so it is now worth it to actually buy expensive arrows. Pets are also now less of a chore to raise. Automatic skill training, automatic levelling to 5 levels below you if they aren't already, and no more mucking about with pet loyalty.

Personally, I think hunters need something like Strafe from D2. Except make it like arcane missiles so we can deal with Pillar Armor. One target, not broken by LoS. The arrows are magic, mother*******.
     
15 comments
Jiggle-Billy
Jiggle-Billy Jul 19, 2008 at 4:23 pm unhide comment
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-8 votes
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Katashu
Katashu Jul 19, 2008 at 4:33 pm
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+1 votes
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Diego
Diego Jul 19, 2008 at 5:11 pm
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Would be nice if Blizzard would just realize how outdated the whole ammo thing is in the first place, remove it, and just add the DPS to our weapons.
Fuuga
Fuuga Jul 19, 2008 at 5:36 pm
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Don't need to worry about trap resists anymore since +hit affects both physical and spells. So you'll have the 1% chance for a resist like all the other casters. (lol melee get 0%  chance to miss, wtb)
Katashu
Katashu Jul 19, 2008 at 6:07 pm
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Holy **** it's about goddamn time
Riddler
Riddler Jul 19, 2008 at 11:21 pm
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does anybody know if that camoflage ability got axed? i havent seen anything about it in the beta notes but wikidot still hasnt taken it down yet (i know they are still updating it though).
Verdy
Verdy Jul 20, 2008 at 5:36 am
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with the hit rating effecting spell hit and melee hit, it should vastly reduce freezing trap resists
kavekk
kavekk Jul 20, 2008 at 6:10 am
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I bet Hunters are OP for the first month and then get axed so hard they don't recover for the rest of the expansion.

I called it.
Esajin
Esajin Jul 20, 2008 at 6:12 am
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Beta reports say:
Explosive Shot ticks 3 times per target.
Pet talent calculator: http://war-tools.com/t56207.html
Pet talent details: http://www.maniasarcania.com/2008/07/18/wotlk-pet-talent-trees/#more-782

Your one-stop WotLK hunter theorycrafting shop:
http://elitistjerks.com/f31/t28573-hunter_wotlk_talents_abilities_discussion/

Good luck.
Katashu
Katashu Jul 20, 2008 at 6:49 pm
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Too bad no one on Gameriot cares about PvE, which is all EJ theorycrafts for. :B
Esajin
Esajin Jul 21, 2008 at 5:49 pm
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It doesn't matter, Gameriot is worse than the poo of a one-year-old child when it comes to discussing the mechanics of this game in general.
As a side note, it's not surprising if you fail to find PVP discussions on EJ when you're level 25 on Gameriot.
Katashu
Katashu Jul 21, 2008 at 6:24 pm
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Oh please, EJ is 6 months behind the rest of the PvP community. They're utterly useless. At least Gameriot knows what the hell they're talking about most of the time.
Karisizzle
Karisizzle Jul 20, 2008 at 7:35 am
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+1 votes
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good blog m8, some nice ideas in there
blog vitals
A hardly objective analysis of World of Warcraft PvP from a no-skill Hunter on a worthless battlegroup with far too much time on his hands. Hilarity ensues.
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