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by Demens, Level 20
Last updated at August 29, 2008, 7:57 pm
- Quality of life improvements: Removal of various reagents (Thieves’ Tools, Flash Powder) as well as a Poisons skill change. We’re removing the Poisons skill and making the finished poisons available on vendors for purchase. This should free up a fair amount of bag space.

- Envenom: Now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).

- Wounding Poison: No longer stacks. The first application now reduces healing by 50%.

- Anesthetic Poison: Now also removes one Enrage effect from the target.

- Evasion, Sprint, Vanish: Cooldown reduced to 3 minutes. (Talents that reduce cooldown take this down to 2 minutes.)

- Cloak of Shadows: Cooldown increased to 2 minutes. (Elusiveness now reduces this cooldown to 1 minute.)

- A new level 75 ability has been designed. This is going to be one of the bigger teases as we’re not quite ready to talk about this one yet. I will say that will add some much needed group utility.

- Fan of Knives: Weapon normalization to equalize effectiveness regardless of weapons carried.

Assassination


- Mutilate: No longer requires you be behind the target.

- Relentless Strikes: Talent is too “required” and will be made more accessible. Vigor will replace its spot in the tree and a new talent will be created to fill Vigor’s spot.

- Find Weakness: Made passive to cut down on the number of triggered effects that either don’t affect gameplay or affect it in a negative way.

- Cut to the Chase: No longer requires a critical Eviscerate or Envenom. The finisher just has to land.

- Hunger for Blood: Now removes any harmful physical effect instead of Bleed or Magic effects. Bleed effects will still be removed (as all are physical) as well as effects like Mortal Strike, Aimed Shot, Expose Armor etc…

Combat


- Riposte: Now generates a combo point.

- Mace Specialization: This will grant armor penetration when using a mace. (The warrior talent will as well.)

- Deflection: Reduced to 3 ranks for 2/4/6% parry. This should soften the prereq for Riposte.

- Fist Weapon Specialization: Merged with Dagger Specialization.

- Dagger Specialization: Renamed Close Quarters Combat, moved to tier 3.

- Dual Wield Specialization: Moved to tier 1. Lightning Reflexes swapped
locations with it and still needs a little more “oomph”.


- Unfair Advantage and Stay of Execution: Change to more offensive/utility (read mobility) talents. Too much defense on this tier.

- Killing Spree: Weapon normalization to equalize effectiveness regardless of weapons carried.

Subtlety


- More attractive Tier 1 to draw in all types of builds.

- Fewer dagger specific talents to allow additional build options.

- Wrongfully Accused: Reviewed. This talent doesn’t fit well in this location. May be moved lower and/or redesigned.

- Shadow Dance: A bit awkward at the moment. Due for some polish and some design tweaks.

edit: Follow up post by the dev that made this post:

-->No, Dismantle is now trained at level 20.

------------------------------------------------------------------------------------------

Cloak of shadow change blows, I was expecting it to get buffed since 5 seconds inf wotlk isn't quite the same as it is now in BC, but all around great changes.

Especially the duel wield specialization change and Mutilate losing positional requirements 
     
49 comments
sawbone
sawbone Aug 29, 2008 at 8:00 pm
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+2 votes
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Mikevercetti
Mikevercetti Aug 29, 2008 at 8:08 pm
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Way to make Mutilate retard accessible.
Demens
Demens Aug 29, 2008 at 8:14 pm
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I don't see how its 'retard accessible', the skill costs 60 energy, far from being spamable in any shape or form, all it does is increase the amount of situations for where it can be used.

Also, I play with 200-250~ms, positional requirement skills are my bane, really glad it got changed.
Nochtis
Nochtis Aug 30, 2008 at 6:46 pm
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I definitely read the skill is now 45 energy somewhere. That may have just been backstab though.
El Conando
El Conando Aug 29, 2008 at 8:25 pm
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yeah because mutilate takes so much 'skill'. all it did was add a hoop you had to jump through.

and before anyone tries to counter my argument, lord neilyo happens to agree with me.
Emptyishness
Emptyishness Aug 30, 2008 at 6:14 am
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Doesn't change much. With this implemented, if you don't strive to Mutilate from behind anyway, you're just asking for them to get dodged or parried and you're a fool. This just opens up the build for more situations and gives a hand to those of us damned to terrible pings.
nzgs
nzgs Aug 30, 2008 at 2:41 pm
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Dumb logic. Before you could run in circles spamming mutilate and it would eventually go off if you happened to be behind target. Not hard. Now you have to be consciously aware of attacking from behind and not just spamming it otherwise a chunk of your mutilates will be dodged/parried. Hardly makes any difference whatsoever to a skilled player except eliminating corner-camping. Will also help players with high-latency.

I don't care if neilyo agrees with you, he's wrong.
TeeKoo
TeeKoo Sep 21, 2008 at 10:43 am
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Incarna
Incarna Aug 29, 2008 at 8:14 pm
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W T F if this **** makes it live...that's not even funny.
Foamhat
Foamhat Aug 29, 2008 at 8:16 pm
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+1 votes
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Bout time rogues got some buffs.
cydial
cydial Aug 29, 2008 at 8:21 pm
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wow, gg blizzard on making rogues the most op pvp class in the game. You combine talents like fleet footed, which you can get with ss, gg uncontrolable rogues!

Good thing I saw this coming and lvled a mage to 70!
kavekk
kavekk Aug 30, 2008 at 1:57 am
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+1 votes
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FF nerfed to 30% according to Ming (anbd would Ming lie to us?).

2 min clos.

Mut Rogues will be raped sideways by Mages.
Glispin
Glispin Aug 29, 2008 at 8:24 pm
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3 minute cooldowns are gonna play out hilariously with old set bonuses. I'm pretty sure there are sets that reduce all of those by (an aditional) mintute.
zyZ-
zyZ- Aug 29, 2008 at 8:26 pm
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+3 votes
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yea luckily i still have my 3peice nightslayer in my bank
Yiska
Yiska Aug 29, 2008 at 8:24 pm
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HAHAHAHA
Ok here is my list.
Mage changes:

Finger of doom - Death
(This skill is to overpowered to have a sufficent spelltooltip. Nuff said)
Xom AA
Xom AA Aug 29, 2008 at 8:29 pm
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why are they still buffing mutilate i just do not understand.
kavekk
kavekk Aug 30, 2008 at 2:00 am
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You do, though (unless you're a savant and your wow skillz come despite being for all other purposes retarded). Even if Mut is as great as you obviously think it is, people aren't going mut at the moment. They're trying to change this, and they're going to go too far and fall short of changing enough to make this so at different stages of beta testing mut to be more desirable.
panzer
panzer Aug 29, 2008 at 8:29 pm
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Rogues obviously need these buffs.
zagrag
zagrag Aug 29, 2008 at 8:35 pm
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learning to make poisons too hard for noobs? kinda takes away rogue class flavor, not that anyone plays this game for flavor anyway, LOL

sweet
sawbone
sawbone Aug 29, 2008 at 8:38 pm
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+1 votes
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not anymore.

blizzard says " here is all of the attunements you need to play the game that other players worked their ***** off to get, but I think for the noobs. We'll just give it to them. wouldnt want them to quit. we might lose 20 million dollars a month"


GG blizzard.

Mythic im relying on you.

its WAR or im done.
kavekk
kavekk Aug 30, 2008 at 2:01 am
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sawbone
sawbone Aug 30, 2008 at 6:39 pm
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we'll see.

I don't really care.
Jimihendrixx
Jimihendrixx Sep 6, 2008 at 12:45 am
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they think of the money, not of the "noobs" and most assuredly not of you
nzgs
nzgs Aug 30, 2008 at 2:45 pm
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LOLORE. Who cares about making poisons?
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comments15    Likes: 4    March 13, 2009, 7:14 pm
comments13    Likes: 2    February 9, 2009, 8:01 am
comments57    Likes: 0    September 20, 2008, 6:21 pm
comments45    Likes: 0    September 6, 2008, 12:14 am
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Started August 29, 2008
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