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by Catscratch, Level 29
Last updated at October 23, 2008, 12:37 pm
As I mentioned in my last post, I ended up canceling my WAR account for now, and going back to WoW for WotLK.  Even though I went out and blew 40 bucks to buy the game again (I sold my original account), I was pretty sure i'd shelve it along with WAR in a week or so, disgusted I bought it again, and go pub some more CoD4 or DotA:  I couldn't have been more wrong.

I attribute this mostly to blizzard's new Recruit-A-Friend money-making scheme I mean promotion. The basics of the promotion are as follows:

1)  Someone with an active world of warcraft account sends a trial key to your email.
2)  You create a new trial account from that key, and then upgrade this account to vanilla WoW and then again to burning crusade.
3)  For 90 days after the accounts creation, you and your friend receive the following bonuses:

       *While you and your friend are partied and near eachother (doing the same quests, etc)  You each receive TRIPLE experience for everything - quest turn-ins, mob kills, etc.  The net result is that you each are getting more experience killing mobs together than you would killing them solo, and you're killing them twice as fast.  Decent sized quests at 40ish are yielding 6-10 bars of experience each (yes, i got 24,000 exp for Big Game Hunter in STV)

       *You and your friend can summon eachother on a 1hr cooldown. -- you can start the game at level 1 together instantly, and you can do cool stuff like hearth to org for skills, pull your friend there, have your friend hearth back, and pull you back, severly reducing downtime.

       *For every 2 levels you gain, you can grant one of your friends lower level characters a level instantly.  Basically, if you both get your new characters to 60, you can then go and level up alts to 30 (It takes like a day), then grant each of them 30 levels and now you have 2 level 60 characters ready for outland. OP.


I started my hunter along with my friends rogue last friday afternoon, and I woke up this morning at 5am to find both characters at 60, with just under 2 days played.

 

We played a decent amount over that time, with plenty of afk's and characters idling in-game, tons of server lag, and general goofing around (You could probably get this down to 1day played if you are a leveling pro).  As some of you have already picked up, you can easily double-box when your friend can't play, and continue getting insane exp (not at the same efficiency, but tons better than normal), so when our schedules didn't match up, our characters kept leveling.  It's stupidly easy to get a char up, and once you do, go spend like 10 hrs and get an alt to 30, then you get a free second one to 60.


If you are looking to play a new class, start up wow again, or just make another alt, this is how and when to do it.


You get to try out 2 classes to 60 in a weeks time, then pick one to take to 70, and be ready for WotLK.  By the time everyones 80 gear won't matter anymore, you'll practically be on-par:  There's really no downside.


 

Other notes:

The original account the trial is tied to gets 1 month free if your trial pays for a month,  and after 2 months they get some gay zhevra mount.

You can apply the free levels to a death knight, instantly bringing them from 55-60 to avoid the rush at WoTLK

This seriously should be put in the game permanently, where you can just play with friends and get this at any time making an alt.  Its certainly not a perfect solution to the problem of competitive arena's and unchangeable classes, but it beats the hell out of the current alternative.
     
57 comments
jflanden
jflanden Oct 23, 2008 at 12:43 pm
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I wonder if people will be using Recruit A Friend features to get to level 80 much quicker than anyone else. The triple exp thing end at level 60?
jflanden
jflanden Oct 23, 2008 at 12:48 pm
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Also, does the free "level ups" have a level 60 restriction or can you get a DK to 69 instantly once WotLK releases?
Coldlogic
Coldlogic Oct 23, 2008 at 1:48 pm
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you can only level up a char that is lower level than you.

EX: 58 Friend character, can only grant levels to characters level 58 and below.

also, when you hit lvl 61, all your "free levels" are lost. So you must use them at level 60, or lose them.
Deewayz
Deewayz Oct 23, 2008 at 12:49 pm
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As far as I know, all the recruit a friend leveling bonuses (the bonus xp + the granting of levels) are cut off at level 60. So, as the poster stated, you could use the level-granting to get a DK up to 60 instantly, but then you aren't really that far ahead of the competition anyway. But I guess if you wanted to be the server-first DK or something, that's what you'd do.
Catscratch
Catscratch Oct 23, 2008 at 12:57 pm
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It isn't so much being the server-first DK,
Its about not being in the DK starting zone with everyone else.
there are going to be SO many of them.
ruzai
ruzai Oct 23, 2008 at 6:48 pm
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you still have to finish all the quests in the dk starting zone to leave
Catscratch
Catscratch Oct 23, 2008 at 12:57 pm
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All of it ends at 60,
and at Outland. (you don't get triple xp if you go to outland at 5:8)
GPFuros
GPFuros Oct 23, 2008 at 1:22 pm
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You do get triple xp in outland when you're 58.
Catscratch
Catscratch Oct 23, 2008 at 1:56 pm
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I hadn't acutally tested this, another set of friends was doing the same thing and they said they weren't getting triple when they went there at 58.  Lol, wish I would have tried it out just to see an 80k xp quest turn-in
Kelberot
Kelberot Oct 24, 2008 at 3:51 am
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Just to confirm, you do get triple XP in OL. Did it last week myself.

Another cool thing to try is have the lower level friend get very close to 60, like 1 bub away... then grant him a level. He'll be lvl 60 and still very, very close to 61.
Kaex
Kaex Oct 23, 2008 at 1:15 pm
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I looked to see if this was an old post dug up or something.

Gratz on being months behind I guess.
Catscratch
Catscratch Oct 23, 2008 at 2:00 pm
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I'm already composing my next post, Druid/Warrior: Best 2v2 comp?
Is this old news too or did I hit on something really big?
Kaex
Kaex Oct 23, 2008 at 4:57 pm
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Too new. Check into Paladin/Warrior teams.
Nado
Nado Oct 23, 2008 at 1:16 pm
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Rakimaz
Rakimaz Oct 23, 2008 at 1:19 pm
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2 days played? Holy scrubbing ****.
Elorah
Elorah Oct 23, 2008 at 1:30 pm
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61 in 22 hours for me. Also, unless you just get all the talent points when you hit 60 on a DK, how do you plan on getting around the whole talent points as quest rewards in the DK starting zone?
Stryider
Stryider Oct 23, 2008 at 3:59 pm
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First of all, to the OP: Are you always this far behind the curve?

Second, you can't skip the starting area.  You have to complete it to move on.
Solange
Solange Oct 23, 2008 at 5:18 pm
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this is entertaining....
-old news since Aug
-it's actually 1.5X XP on mobs, 3X on quest XP only
-only the recruited player can grant levels. that's 30 max per RAF pair
Catscratch
Catscratch Oct 24, 2008 at 1:27 am
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You're ******* stupid, see my math below
Cenobite
Cenobite Oct 23, 2008 at 5:29 pm
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leveling past 60 is also much easier. Dunno if it's new but lot less xp between levels.

Doing "casual" 1% minute from 60+ atm (faction reroll). Lvl 65 atm only halfdone with zangarmarsh, tho i've played with rested xp only as wotlk is still quite some time away. ~18-20 hours 60-70 isn't much time to spend at all.
Msth
Msth Oct 23, 2008 at 6:01 pm
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The problem with the "ZOMG 300% XP" thing is that it only really benefits from quests.

See, when you're in a party normally you receive 50% xp. Multiplying that 50% by 3 (making it 300%) only comes out to 150%. The buff also only works when you're grouped with the friend that recruited you.

Sure it's cool that you get 150% xp while grouped, but Blizzard has pulled this reality over many players' eyes.
Catscratch
Catscratch Oct 23, 2008 at 8:59 pm
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when you are both actually playing, you should be killing things about twice as fast, so...

killing 2x as many mobs at 150% exp = 300% exp...

...
Msth
Msth Oct 23, 2008 at 11:17 pm
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Grats on basic arithmetic, but it's still 150% XP per mob.

And if we were to go by your logic, killing 10 mobs at 100% XP would net 1000% XP. Wrong, right?

Say you killed two mobs that each granted 100 XP. With the RAF bonus, you would get 150 XP per kill. Obviously, 300 is better than 200. But it's STILL only 150% of total overall XP.

Obligatory:

...
Catscratch
Catscratch Oct 24, 2008 at 1:21 am
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No, you retard, killing 10 mobs at 100% XP 10x FASTER THAN YOU WOULD HAVE SOLO would in fact net 1000% exp, just like killing mobs 2x as fast at 150% exp nets 300% exp.

Grats on advanced downs syndrome, its still 300% exp / hour
Catscratch
Catscratch Oct 24, 2008 at 1:26 am
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Here, let me draw you a ******* diagram:
Progressing downwards on the list represents increasing time:

Normal:        TripleXPFUNTIME:

                    150
100
                    150

                    150
100
                    150

                    150
100
                    150

Are you beginning to understand now baddie
                   
Msth
Msth Oct 24, 2008 at 6:28 pm
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You're still getting 150% XP per single mob. Blizzard advertises 300%. In theory killing something twice as fast does grant double the XP, but not in regards to how the corporation is selling it.

This was my entire argument, "baddie".
Catscratch
Catscratch Oct 24, 2008 at 9:23 pm
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Solo:  100% xp per kill.
2 people in group:  50% xp per kill for each player.
2 people in group, triple XP gain: 150% xp per kill for each player.
Killing mobs twice as fast as solo: 300% xp per hour for each player.

Since you normally get 50% exp when grouped with someone, and you get 150% exp when grouped with your friends, you're getting *gasp* 300% experience.

In theory, you're an idiot.  In theory.
Msth
Msth Oct 24, 2008 at 10:15 pm
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You still don't understand their advertising plot.

BUT ITS KOOL BRO
Catscratch
Catscratch Oct 25, 2008 at 1:04 am
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you are getting EXACTLY what they advertise.
NyeT
NyeT Oct 25, 2008 at 2:03 am
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No, you're an idiot. His entire argument is blizzard warps the facts. You are getting 150% increase per mob. For quests, you actually get 3x the amount. It doesn't matter if you "kill mobs 2x as fast", you still get the same per mob which his entire point.
Catscratch
Catscratch Oct 25, 2008 at 2:25 am
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Alright:
Lets draw another ******* diagram

Solo:                           Grouped(Normal):                  Grouped(Triple):
doesnt matter               WHAT MATTERS                      WHAT MATTERS


100                                     50                                         150
                                          50                                         150
100                                     50                                         150
                                          50                                         150
100                                     50                                         150
                                          50                                         150

Assuming you kill mobs roughly twice as fast with 2 people in the group:
AFTER 3 SOLO KILLS OF TIME, TOTALS ARE:

Solo: 300xp
Grouped(Normal): 300xp (each)
Grouped(Triple):   900xp (each)

You ******* compare what you would be doing with your friend to what you would be doing with your friend with recruit-a-friend active, and you get ******* triple experience.
50 x 3 = 150 each ******* kill

Math is really ******* hard

I honestly think i'm getting trolled there is no way you people are this ******* stupid
NyeT
NyeT Oct 25, 2008 at 1:00 pm
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It's still 1.5 the normal amount of experience per mob. You are unable to understand that fact. The speed in which you kill the mobs does not change the fact you still only get 150% experience per mob. You are so dense it is incredible.
Catscratch
Catscratch Oct 25, 2008 at 2:30 pm
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The Recruit-A-Friend bonus is NOT BASED AROUND SOLO PLAY
It has NOTHING to do with solo play
It is a promotion to improve gameplay for you AND a noob friend who just started the game

The fact that you take a promotion and then compare it to something NOT EVEN RELATED to the promotion (solo play) doesn't mean that blizzard is false advertising

The promotion is for triple experience for GROUPED PLAY, e.g 50% exp normally, 150% exp with recruit a friend

LAST TIME I CHECKED, 50% x 3 = 150%

For the last time
Blizzard doesn't care if some gameriot nerd wants a ret paladin alt, thats not what this is for.
The fact that you take advantage of a promotion not targeted at you has NO BEARING on how they advertise a promotion to their targeted demographic.

You ASSUME that solo-play is the base experience for this game, becuase thats what you do 90% of the time.  For someone who groups 90% of the time, they assume group play is the base experience of this game.

Your only choice at this point is suicide, you're so unblievably stupid allowing you to reproduce would be a crime against humanity.
NyeT
NyeT Oct 25, 2008 at 4:32 pm
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You're an idiot. You still receive 150% experience per mob kill. You are far too dense to realize this. That was quite the creative line at the end I haven't seen anything as witty as that posted on the internet ever.
resilve
resilve Oct 23, 2008 at 6:43 pm
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Its fairly insane to ask somone to spend 3 months leveling (that was roughly the target for old vanilla 1-60) in dead content with no future just to hit outlands and then have to go through that to be ready in time for the xpac.

It was the only option, except rather than make it standard you have to pay for the privelege - blizzard strike once again.
Catscratch
Catscratch Oct 23, 2008 at 9:00 pm
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Qlimax
Qlimax Oct 24, 2008 at 6:44 am
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Eh? It takes a ltitle over 5 days to get 1-60 these days without this recruit a friend thing. That can be done in 2-3 weeks of gameplay if you max out on weekends.
Marnacleez
Marnacleez Oct 24, 2008 at 12:05 am
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I decided to level a new Warrior so I could hit 70 with a class I actually had experience with before WotLK was released, and we used the Recruit a Friend system to give me a motivational boost (despite having played the game in a "hardcore" fashion between arenas and raids, I've always considered leveling extremely boring).

Right now I'm 66 with just over 1 day played. I hit 60 the day before 3.0 was released, so by the time I hit Outland they had already lowered the experience requirements for levels 60-70 - impeccable timing, if I do say so myself.

The friend I did it with used it to level a Warlock alt, and we did about 10 quests total on the way to 60 (excluding instance quests). It's just not feasible to do zone quests if you have high-level friends who can run you through an instance. We went: RFC, WC, SFK, RFK, SM, RFD, ZF, Maraudon, and BRD. Then it was like an hour of questing in Winterspring and we were 60.

Scarlet Monastery was by far the most profitable instance. We ran it from 30 to 45 or thereabouts in maybe like two hours. Even with a 70 in the group we were still getting a ridiculous amount of experience, something like 400+ per mob, and the SM quests netted us about two additional levels each.

It's really a joke how easy and quick this makes leveling to 60. It's definitely worth the cost of a new account, as I'm guessing most people who make use of this offer aren't completely new to the game.
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