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by Salamando, Level 10
Last updated at April 8, 2009, 8:46 pm
Depth. Every aspect of this game has it. There's depth in gear choice, talent choice, move choice, positioning - you name an aspect of this game, and you can bet someone has analyzed it and released their findings on a forum or blog.

One of the first things that struck me the first time I played WoW was how much thought had been put into the control system. It's not really that complex, in fact it's quite simple, but other MMOs stumble when it comes to what is perhaps the most important fundamental of the game: The interface between the player and the avatar. Play Age of Conan for twenty seconds and you'll feel exactly what I'm talking about. You cannot execute the quick and fluid movements that are commonplace in WoW because the game limits your ability to do so.

There have been a few moments in WoW history that have caused me to reevaluate my control scheme. Seeing Neilyo deal with target switches in Neilyo13 gave me a lot of mileage in my own play, as did seeing Serrenia execute a perfect alternating backward strafe jump in the recent Shadowcleave video (better than any mage I've seen). Aside from player innovation, Blizzard has done their part in implementing new control features. We have an amazing focus target and macro system at our disposal, and the most customizable UI in gaming history.

I'd like to see the focus system developed further. I've often wondered how a off-focus target system might be implemented. Of course you could start out by allowing players to assign a [target=focus2] to any macro, but that leaves a lot to be desired with keybindings already jockeying for space. What I would like to see is a system that would allow you to set your focus target and your off-focus target, and then have a dedicated key binding to switch between the two. That way, the additional target would be easily managed. I can theorize a way that you could set up macros to give you this functionality in-game, right now, but it seems so clunky compared to a polished system designed by Blizzard. If you find this idea interesting and have other ideas to contribute towards it, comment with them and I'll summarize things and post it on the pvp forum to get a Blue's attention.

These days, for my own control scheme, I find focus to be so important that I have shift bound as focus to nearly every ability on my bar. 

As a Rogue, baseline, you must have Sap, Blind, Gouge, and Kick bound for focus. If you are Shadowdance and you wish to play it to its most full potential, you must have Cheapshot, Garrote, and arguably Ambush bound for focus.

As a Resto Shaman, Druid or other healing hybrid, I don't know how you can play at a top level without target of target macros bound for things like Purge, Flame Shock and Lava Burst, or without harm/help macros for similar damage and healing spells (ie. Chain Heal / Chain Lighting).

Here is the Purge/Cleanse macro I wrote for my Shaman:

#showtooltip Purge

/cast [nomod, harm, exists] Purge;[mod: ctrl, harm, exists, target=targettarget] Purge;[mod: shift, harm, exists, target=focus] Purge

/cast [nomod, help, exists] Cleanse Spirit; [nomod, target=player] Cleanse Spirit; [mod:alt, target=player] Cleanse Spirit;[mod: ctrl, help, exists, target=targettarget] Cleanse Spirit


This is kinda complex, so I'll illustrate it this way:

No Target: 
- Casts Cleansing Spirit on Self

Friendly Target:
- No Modifier: Casts Cleansing Spirt on Friendly Target
- Ctrl: Casts Purge on Target of Target (Assumed Enemy, otherwise it will attempt Cleansing Sprit if Friendly)
- Shift: Casts Purge on Focus Target (Always assumed Enemy)
- Alt: Casts Cleansing Sprit on Self

Enemy Target:
- No Modifier: Casts Purge
- Ctrl: Casts Cleansing Spirit on Target of Target (Assumed Friendly, otherwise it will attempt Purge if Enemy)
- Shift: Casts Purge on Focus Target (Always assumed Enemy)
- Alt: Casts Cleansing Spirit on Self

You may be thinking to yourself at this point, "That's too many modifiers, there's no way anyone can control that". Well, yes I can - easily - and so can you. If you can't reach all of these modifiers AND stay fluid with movement and casting, then you need to relearn how you control the game IF you wish to compete at a higher level than you currently are.

How do you reach all of these modifiers? Well, when I play, I rest my hand on my keyboard in almost exactly the same way as I do when I'm typing. I use my pinky to hit shift, my thumb to hit Alt, and the base joint of my pinky finger to press Ctrl (the part of your hand right below your pinky). I never press Ctrl with the tip of any of my fingers.

So there's a few blogs in one. What do you think?
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50 comments
gorgarth
gorgarth Apr 8, 2009 at 8:54 pm
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its clever, but what is ur rating at in arenas?
Salamando
Salamando Apr 8, 2009 at 9:00 pm
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At the moment, complete ****. I've played Rogue since the very beginning and always kept up on everything without contributing much. In TBC I had a Rogue at 2200+ in Seasons 2, 3, and 4. I still have the capability to play at that level and higher, but don't have a Rogue main for the moment.

Right now, I am learning Resto Shaman from the ground up, and only recently hit 80. Having played no other class but Rogue - it's a pretty challenging switch to say the least. In about a month I'm confident that I'll have the skill, gear, and ratings to show off.
Cooldown
Cooldown Apr 8, 2009 at 9:10 pm
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you realize there's a focus hotkey option in the default ui right? just set it to alt and boom, you have every key bound to focus without having to copy paste a bunch of macros
Salamando
Salamando Apr 8, 2009 at 9:14 pm
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Yep and it's great, but it doesn't work with macros. Make a macro as simple as a trinket/frostbolt macro and it won't work with the built-in focus option you described.

At first it seems like it should, but once you really get into writing macros you find that there are far too many conditionals for it to simply apply to everything. You have to write it in yourself.
PIXEL
PIXEL Apr 8, 2009 at 9:34 pm
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PIXEL
PIXEL Apr 9, 2009 at 7:06 am
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SRSLY NOW

your blog reads like "i keyboard turned then was amazed by a 'a perfect alternating backward strafe jump' (lmao). btw heres some giant crutch macros (which technically aren't even crutches because they don't do anything useful) i brainstormed up and a five paragraph explanation incase you're a bad and couldnt tell they were useless straight away."

your stuff just rubs off on me as 'i'm another levidian', kind of amazed you aren't being trashed
Salamando
Salamando Apr 9, 2009 at 8:26 am
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PIXEL
PIXEL Apr 9, 2009 at 9:03 am
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you're pretty hurtful, i'm helping you out here
Salamando
Salamando Apr 9, 2009 at 9:16 am
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Well, I just think you're wrong. There are plenty of people here that just aren't aware of the power that these kinds of macros have. This is why I'm not being trashed.

Also, if you throw out any more labels then you're gonna have to start a clothing company. "Crutch Macro", "Useless Macro", "Another Levidian". If anyone cared about your opinion you'd have a few more replies in your little thread here.
PIXEL
PIXEL Apr 9, 2009 at 10:14 am
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you're probably right about purging tot and stuff, but the rogue ones were bad. 'perfect alternating backward strafe jump' was what annoyed me, really, i mean you mentioned playing fps somewhere. you can even do that **** in conan.

don't really know what i'm trying to achieve with this
Salamando
Salamando Apr 9, 2009 at 10:23 am
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That's a pretty accurate description of what he did. Backwards Bunny Hop, whateva. He went in a perfect straight line moving backwards kiting that Rogue.

Yep you can do it other games, but it's a little different in WoW. Also has a different utility in WoW because of Dodge/Block/Parry, so it's interesting to see it being used for that purpose. 
Versica
Versica Apr 8, 2009 at 10:06 pm
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as did seeing Serrenia execute a perfect alternating backward strafe jump in the recent Shadowcleave video (better than any mage I've seen).

what movie is this?
Sll
Sll Apr 8, 2009 at 10:12 pm unhide comment
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Windex
Windex Apr 8, 2009 at 10:30 pm
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off-focus targets holy ****, i'd need 2 keyboards and 6 hands for all those binds
Salamando
Salamando Apr 8, 2009 at 10:34 pm
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Just takes time and persistence to learn any new skill.

It's like playing an instrument and learning a new song - it's tough at first but over time it just clicks. 
Windex
Windex Apr 8, 2009 at 10:37 pm
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I'm just saying that it's kind of absurd to suggest that kind of implementation.
Salamando
Salamando Apr 8, 2009 at 10:39 pm
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Because you wouldn't be able to control it?
Windex
Windex Apr 8, 2009 at 10:40 pm
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I'm not saying that nobody will use it, I'm saying I don't think it's a thing blizzard would implement.
kznlol
kznlol Apr 8, 2009 at 10:35 pm
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You are aware of [target=arena1] etc right?
Salamando
Salamando Apr 8, 2009 at 10:37 pm
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I was not, which is half the reason I've decided to post what I know - to get feedback from people that know more! Thank you.

I didn't see it covered at all in Cogwheel's macro guide, which is my main reference for macros.
Salamando
Salamando Apr 8, 2009 at 10:49 pm
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Makes me think about a way you'd control your character using the modifiers to select which abilities you want to shoot at your target(s).

i.e. Press 1 to shoot Frostbolt at arena1. Press 2 to shoot Frostbolt at arena2. Shift 1 to Polymorph arena1, etc. You could use the buttons above and below the given numbers (ie. q and F1 for arena1) to help organize it.

It would be a pretty big switch, but it's really, really nice to have absolute targets in this game.
kznlol
kznlol Apr 9, 2009 at 1:58 am
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Its dumb is what it is, there should be some need for awareness, or the game turns into staring at frames, which isn't fun.
Saent
Saent Apr 8, 2009 at 10:44 pm
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I dislike the idea of yet another focus frame, and I kind of dislike the idea of having them at all.

It takes away a test of a players skill by allowing you to not even have to switch targets midfight, to get that clutch kick on a mage trying to poly, or blind on a healer.

Would the game not be more skill based if you actually had to click on your opponent to target them? 

With a second focus frame I could go an entire 3v3 against some teams never having to switch targets.  
 
Is that where the game should be heading?
Madagascar
Madagascar Apr 8, 2009 at 10:54 pm
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is it the little things like clicking opponents to target them that make this game challenging or is it overcoming counters and 2v3 and recovering from bad openers?
Salamando
Salamando Apr 8, 2009 at 10:55 pm
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I argue that yes, this is the direction that the game should be heading.

The idea of a "target" in the MMO genre limits what a player can do skill wise. In a First Person Shooter, you don't select anything but the direction your gun is facing and the direction that you move. There is nothing that prevents you from shooting at the person next to your target, should they become a better target. The parallel works because this game is about choices, not aim.

It's obvious that Blizzard recognizes this design limitation because they've added features like focus, and now arena1, arena2 targets.
Saent
Saent Apr 8, 2009 at 11:11 pm
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Yes but in a fps game you do have to click at your target to hit them; there is a mechanical challenge in it. The only thing similar to that in WoW is target aquisition. When else do you click in a match? 


How do you overcome counters or do 2v3? Choosing the right target, using the right abilties, staying in the right place; and some good luck.

But what if you could dodge CC, by being hard to target while sprinting?

What if the truly great players were that great because they could do all that, while also keeping track of their enemies location, and having quick aim to select a target and fire off a crowdcontrol, or do a switch.

I would prefer a game where if a Mage wanted to sheep someone 3 times in a row they actually had to target them to do it, and time it themself; and not just hit their focus macro key; when their class timer shows them its time! 
Publicity Stunt
Publicity Stunt Apr 8, 2009 at 11:41 pm
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Saent said
Yes but in a fps game you do have to click at your target to hit them; there is a mechanical challenge in it. The only thing similar to that in WoW is target aquisition. When else do you click in a match? 


How do you overcome counters or do 2v3? Choosing the right target, using the right abilties, staying in the right place; and some good luck.

But what if you could dodge CC, by being hard to target while sprinting?

What if the truly great players were that great because they could do all that, while also keeping track of their enemies location, and having quick aim to select a target and fire off a crowdcontrol, or do a switch.

I would prefer a game where if a Mage wanted to sheep someone 3 times in a row they actually had to target them to do it, and time it themself; and not just hit their focus macro key; when their class timer shows them its time! 
agree
Salamando
Salamando Apr 9, 2009 at 4:08 am
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You are still pressing a button to attack your target using focus macros. You are still choosing to attack the target. In a FPS game you can bind your fire button to any button on the keyboard. 

This debate isn't about what is more skilled, it's about what's better. Just because the format of this blog is educational doesn't mean that I'll tolerate poor argument. Take your nostalgia to the WoW forums this isn't the place. 
sadfase
sadfase Apr 9, 2009 at 6:17 am
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You're missing the fact that, oh ****, the target you're trying to click on is moving, not under your control.  The mod bars aren't moving.  The keys on your keyboard aren't moving.  A moving target adds another challenge to the mix.
Yiska
Yiska Apr 9, 2009 at 7:17 am
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Salamando said
You are still pressing a button to attack your target using focus macros. You are still choosing to attack the target. In a FPS game you can bind your fire button to any button on the keyboard. 

This debate isn't about what is more skilled, it's about what's better. Just because the format of this blog is educational doesn't mean that I'll tolerate poor argument. Take your nostalgia to the WoW forums this isn't the place. 
I argue that courtvision and aiming on a target to select it, is the most skill defining ability a player on Lan has, and that exactly this (outside of classcombinations) determined who won  offline tournament and who didn't. Ever asked yourself why Neilyo was so full of **** offline?
Salamando
Salamando Apr 9, 2009 at 8:51 am
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I doubt it was because he had trouble selecting his targets. Have you seen the boy play Counterstrike?

Macros are allowed in LAN play and you can bet your ass that pro players are using these kinds of macros, or better ones with even more functionality. It is in your interest to learn more about them and what they can do. 
Yiska
Yiska Apr 9, 2009 at 9:09 am
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His aiming was slighty above average at best, I was totally not impressed about the footage he included in his vids.

I know for a fact that most players are only using macros which are that complex once they hit the limit on buttons to assign, such as inflame.
Yiska
Yiska Apr 9, 2009 at 4:11 pm
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Moreover when you have a guy with binded focus gouge (not that uncommon in wrath now, I know) you know that he's incredibly relying on the focusframe. When Neilyo was an active tournament player, this function wasn't allowed.

You have to understand that especially for ranged classes, focus frame is just easymode. It completely takes courtvision out of the game.

My former rogue partner cross countered feldoms without focusframes by manually selecting the target. That's where the skill in the lolfest that is wow lies.
Diego
Diego Apr 8, 2009 at 11:52 pm
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Uska
Uska Apr 8, 2009 at 10:59 pm
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I dislike focus kick/pummel personally because I believe it's better to switch targets and kick manually simply because it makes it harder to do it manually if a target that isn't your focus is casting nearby because you're not as used to it but that's just my opinion, I'm sure some people find it easier to do both.
Sleek
Sleek Apr 9, 2009 at 9:01 am
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I generally use focus macros if I need to shadowstep to get there, but otherwise I'm a fan of the tab kick for the same reason.  I probably do both to be honest, but I know what you're saying.
Klynx
Klynx Apr 8, 2009 at 11:11 pm
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What Serennia shadowcleave video?  link anyone?
Saent
Saent Apr 8, 2009 at 11:29 pm
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Klynx said
What Serennia shadowcleave video?  link anyone?
http://wowriot.gameriot.com/blogs/World-of-Ming/Exit-PHD-Enter-Shadow-Cleave


Think he is referring to the video linked in that. Its like only 2 matches though. 
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