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by Klynx, Level 47
Last updated at September 6, 2009, 4:08 pm
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A Glossary of Tactical PvP Terms:
Reset: To separate from the opposing party in a fight to heal/regain mana/restealth or many other options. Examples of how it can be done include using Line-Of-Sight, vanish or immunity cooldowns (Divine Shield, Ice Block).
Zerg: To focus all damage on one target, often seen as "zerg it down". Usually involves using offensive cooldowns and ignoring other targets for a time.
Crowd Control: This term comes from Everquest (along with the delightful "ding!" exclamations on leveling) and is used to encompass any ability or spell that immobilizes or causes loss of character control for a short period. Crowd control types include Fear, Polymorph, Cyclone, Blind, Root, Frost Nova, incapacitates and stuns.
Crowd Control Chain: "CC Chain" for short, this is when a person or team lines up crowd control abilities back to back on a target to prevent them from using any abilities. If the target has already used their PvP Trinket, they can be in a long crowd control chain when fighting a team such as Rogue/Mage/Priest.
Composition: Usually referred to as "comp", this is the makeup of an arena team. Examples of popular comps in 3v3 include: Rogue/Mage/Priest, Warrior/Lock/Druid, and Death Knight/Warrior/Paladin. A team's composition determines what tools the team has at their disposal.
Farm/Farming: When used in relation to the arena, this term is used to describe when one team plays a series of rated arena matches against another and comes out with a strong win/loss ratio. Usage: "We farmed Yiska for 100 points last night".
Tank: In reference to an arena team, to fall in rating. Example: "Their team tanked 150 points last night while trying to push for Gladiator title.
Gib/Global/WoTLK: To kill someone in a very short window, usually one or two seconds. "Gib" is a holdover from First Person Shooter games. "Global" refers to the term Global Cooldown which is the timer between actions set in place by the game. WoTLK is in reference to the current expansion, Wrath of The Lich King, where damage scaling went up noticeably as well as burst capabilities of many classes. Example: "The priest threw a Prayer of Mending to his partner and we Global'ed him right afterwards.
Opener: The first move by a player or team in PvP combat. Example: "Our rogue got the opener on the other team's Priest, but seconds later was opened on by their rogue".
Mana Battle/Mana War: This one means just what it sounds like it means. The term describes a situation where both teams are able to keep their players at full life and the one to lose will be the first one to have their healer (or mana-using spell DPS) run low or run out of mana and not be able to keep pace with the incoming damage output.
Metagame: Refers to the game-within-a-game that is present in some aspects of PvP. One example is the metagame that occurs at LAN tournaments where teams attempt to choose a Comp that is strong against the other team's Comp. The result can be a rock-paper-scissors Metagame that exists outside of the actual arena matches.
RNG: Random Number Generator. Usually referenced when a chain of crits or resists happen in a row. Can be used as a verb, i.e. "Way to RNG me down, proski," or as a noun, i.e. "RNG is sometimes out of control for destruction warlocks".
Cleave: This term describes a team Comp that uses multiple DPS of the same damage type. The damage types cleave describes most frequently include Physical, Spell, and Shadow damage. Examples of cleave team Comps include Warrior/Death Knight/Paladin, Shadow Priest/Warlock/Shaman (Shadow Cleave or "Shadowplay"), and the new season's addition, "Beast Cleave" which consists of Beastmaster Hunter/Enhancement Shaman/Paladin.
Peel: Peels or Peeling are the action of stopping an enemy player from attacking a teammate. Peels can come in the form of snares, roots, stuns, or any other form of crowd control. Peels are used to relieve a player under heavy pressure from an opposing player or team. It is easier to Peel a melee player from their target since they must remain in melee range - opening up more types of cc that are able to peel them. As a result, the term is usually used towards melee classes.
Train: To focus all players on one target, dealing full DPS to a single opponent.
Tunnel Vision: Tunnel Vision is the phenomena where players focus on one target and in doing so lose awareness of what is happening to their teammates and the players around them. Usually used with a negative connotation.
Queue Dodging/Queue Sniping: The act of queuing selectively in order to avoid Counter-Comps. This can be considered a Metagame as it can make a large impact on a team's arena rating.
Counter-Comp: A Comp with a strong advantage against another Comp. One example is a physical DPS Cleave team going against a team with a cloth or leather-wearing healer.
Juking: Casting a spell and canceling it before completion in an attempt to draw an opponent into using one of their Interrupt abilities with a cooldown. On a successful Juke, the caster is then free to cast until the interrupt ability comes back off of it's cooldown timer.
Interrupt: Any ability that interrupts an opponent's cast, silencing that school of magic for a set amount of seconds.
MS/Mortal Strike: Refers to a debuff that lowers the amount of healing a player receives. Comes from the warrior talent "Mortal Strike", 31 points into the Arms talent tree. Examples of MS abilities include: Mortal Strike (Warriors - 50%), Wound Poison (Rogues - 50%), Aimed Shot (Hunters - 50%), talented Mind Blast (Shadow Priests - 20%) and chill effects from a Mage with the Permafrost talent (20%).
Pressure: Actions executed for the purpose of forcing predictable reactions from your opponents. Examples include forcing their healer to cast heals with cast times, forcing defensive cooldowns, forcing trinkets, etc. Pressuring actions include use of focused and/or burst damage and crowd control of a target's teammates.
Turtle: To play defensively in order to extend the playing time of a match and outlast the opponent. Turtling strategies include Mana Wars and Pillar Humping as well as playing on double healer, single DPS teams.
Pillar Humping: To "hug" a pillar object (or any object that obscures Line of Sight by staying close to it) and prevent enemies from casting on you.
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Any others you can think of, throw 'em in the comments! I'll add the good ones.
I will check any comments for good suggestions for the next month or so, so don't let the date of this post deter you!

61 comments
Klynx Sep 6, 2009 at 5:19 pm
+1 votes
******* Amazing: When someone reaches a level of true Nobbehtude.
Alkazor Sep 6, 2009 at 5:22 pm
+2 votes
This was interesting, you really give new players (to arena) a way to understand through a casuals (which most of us are) eyes ^^.
Iliekboyz Sep 6, 2009 at 5:23 pm
+1 votes
This could be really useful for some people 
I have a feeling you won't be receiving much praise for it though man.
I have a feeling you won't be receiving much praise for it though man.
Klynx Sep 6, 2009 at 5:26 pm
+1 votes
That's what I'm expecting honestly, like I said - the most active commenters on the site are the ones that know this stuff already and the ones that don't might not even have accounts or post very often. I'm okay with just throwing a good list of terms out there to try and be useful.
Wotchagnaduu Sep 6, 2009 at 5:39 pm
-2 votes
Thanks so much for revealing this information to the public.
Pipedown Sep 6, 2009 at 5:40 pm
+8 votes
Payce: To die before using survival (read: immunity) cooldowns in very basic situations.
Klynx Sep 6, 2009 at 5:41 pm
+8 votes
Threk: Failure to heal a partner in an arena match.
Inc heal - jk im threk
Inc heal - jk im threk
unlikely Sep 6, 2009 at 9:11 pm
+1 votes
I always thought that a "Threk" was attempting to heal but being interrupted repeatedly, not just a general term for failing to heal.
amazingplayer Sep 8, 2009 at 7:58 am
+1 votes
Well yeh thats what we saw in neilyo 14.
But the term is now used when your; not CCed or oom, and fail to heal.
But the term is now used when your; not CCed or oom, and fail to heal.
Klynx Sep 8, 2009 at 1:25 pm
+1 votes
unlikely said
I always thought that a "Threk" was attempting to heal but being interrupted repeatedly, not just a general term for failing to heal.
l
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r)n.1. The condition or fact of not achieving the desired end or endsDoesn't matter why you didn't achieve the end, its a failure.
kznlol Sep 6, 2009 at 5:47 pm
+1 votes
perhaps too obvious but you could expand on the different types of cc, i.e. snares roots and mez (although I dont know many people beyond me who use mez)
Klynx Sep 6, 2009 at 5:51 pm
+1 votes
Mez is another one from EQ, I'm just drawing from terms I see commonly on this site - I haven't seen that one in forever.


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