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by Serennia, Level 58
Last updated at September 5, 2008, 7:54 pm
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Glyph of Bloodrage - Reduces the health cost of your Bloodrage ability by 50%.
Glyph of Charge - Increases the range of your Charge ability by 5 yards.
Glyph of Thunder Clap - Increases the radius of your Thunder Clap ability by 2 yards.
Glyph of Mocking Blow - Increases the damage of your Mocking Blow ability by 25%.
Glyph of Enduring Victory - Increases the window of opportunity in which you can use Victory Rush by 5 sec.
Glyph of Taunt - Increases the chance for your Taunt ability to succeed by 8%.
Glyph of Rapid Charge - Reduces the cooldown of your Charge ability by 20%.
Glyph of Resonating Power - Increases the maximum targets affected by your Thunder Clap ability by 4.
Glyph of Heroic Strike - You gain 10 rage when you critically strike with your Heroic Strike ability.
Glyph of Revenge - After using Revenge, your next Heroic Strike costs no rage.
Glyph of Barbaric Insults - Your Mocking Blow ability also taunts the target.
Glyph of Cleaving - Reduces the rage cost of Cleave by 5.
Glyph of Execution - Your Execute ability deals damage as if you had 10 additional rage.
Glyph of Mortal Strike - Increases the damage of your Mortal Strike ability by 10% but the healing penalty is reduced by half.
 Glyph of Bloodthirst - Increases the healing you receive from your Bloodthirst ability by 20%.
Glyph of Whirlwind - Increases the number of targets you Whirlwind ability hits by 1.
Glyph of Hamstring - Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Glyph of Blocking - Increases your block value by 10% for 10 sec after using your Shield Slam ability.
Glyph of Spell Reflection - Reduces the cooldown of your Spell Reflection ability by 2 sec.
Glyph of Intervene - Increases the number attacks you intercept for your Intervene target by 1.
Glyph of Victory Rush - Your Victory Rush ability has a 30% increased critical strike chance against targets above 90% health.
Glyph of Sweeping Strikes - You generate 30 rage over 12 sec when you use your Sweeping Strikes ability.
Glyph of Rending - Increases the duration of your Rend ability by 3 sec.
 Glyph of Overpower - Adds a 50% chance to enable your Overpower when your attacks are parried.
Glyph of Sunder Armor - Your Sunder Armor ability affects a second nearby target.
Glyph of Devastate - Your Devastate ability now applies two stacks of Sunder Armor.
Overpower one is sick. Spell reflection, sweeping strikes, heroic strike all nice too. More later.

39 comments
Shadow772 Sep 5, 2008 at 9:22 pm
-1 votes
Remove RNG from this game FFS
http://wowriot.gameriot.com/blogs/I-know-best/Shadows-PvP-Improvements-Good-read-1Â
http://wowriot.gameriot.com/blogs/I-know-best/Shadows-PvP-Improvements-Good-read-1Â
affix Sep 5, 2008 at 8:12 pm
+5 votes
Glyph of Hamstring - Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Totally legit. Because Imp Ham wasn't retarded enough.
Totally legit. Because Imp Ham wasn't retarded enough.
briyan Sep 5, 2008 at 8:55 pm
+1 votes
Jeez, ya, I was just about to post this affix. Â I hope they rework this glyph, terrible idea to add more random procs in after they took some out.
thinktanklol Sep 6, 2008 at 5:35 am
+1 votes
improved hamstring is really not that strong without mace specialization. mages should have no problem kiting warriors even if these glyphs stack with the talent.
thinktanklol Sep 8, 2008 at 7:21 am
+1 votes
if you seriously think warriors demonstrate any sort of comparable control on a player that a rogue can apply without a mace you're out of your mind
Maldazzar Sep 6, 2008 at 5:40 am
+1 votes
obviously not going to go live, not sure what everyone's worried about
Riddler Sep 5, 2008 at 8:23 pm
+1 votes
Blizz takes one step in the right direction by removing RNG from the mace spec, then takes two steps back by adding more RNG to imp hamstring
syeren Sep 5, 2008 at 8:32 pm
+4 votes
Glyph of Hamstring - Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Good work Blizzard.
Good work Blizzard.


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