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by Serennia, Level 58
Last updated at September 5, 2008, 7:54 pm
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Glyph of Bloodrage - Reduces the health cost of your Bloodrage ability by 50%.
Glyph of Charge - Increases the range of your Charge ability by 5 yards.
Glyph of Thunder Clap - Increases the radius of your Thunder Clap ability by 2 yards.
Glyph of Mocking Blow - Increases the damage of your Mocking Blow ability by 25%.
Glyph of Enduring Victory - Increases the window of opportunity in which you can use Victory Rush by 5 sec.
Glyph of Taunt - Increases the chance for your Taunt ability to succeed by 8%.
Glyph of Rapid Charge - Reduces the cooldown of your Charge ability by 20%.
Glyph of Resonating Power - Increases the maximum targets affected by your Thunder Clap ability by 4.
Glyph of Heroic Strike - You gain 10 rage when you critically strike with your Heroic Strike ability.
Glyph of Revenge - After using Revenge, your next Heroic Strike costs no rage.
Glyph of Barbaric Insults - Your Mocking Blow ability also taunts the target.
Glyph of Cleaving - Reduces the rage cost of Cleave by 5.
Glyph of Execution - Your Execute ability deals damage as if you had 10 additional rage.
Glyph of Mortal Strike - Increases the damage of your Mortal Strike ability by 10% but the healing penalty is reduced by half.
 Glyph of Bloodthirst - Increases the healing you receive from your Bloodthirst ability by 20%.
Glyph of Whirlwind - Increases the number of targets you Whirlwind ability hits by 1.
Glyph of Hamstring - Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Glyph of Blocking - Increases your block value by 10% for 10 sec after using your Shield Slam ability.
Glyph of Spell Reflection - Reduces the cooldown of your Spell Reflection ability by 2 sec.
Glyph of Intervene - Increases the number attacks you intercept for your Intervene target by 1.
Glyph of Victory Rush - Your Victory Rush ability has a 30% increased critical strike chance against targets above 90% health.
Glyph of Sweeping Strikes - You generate 30 rage over 12 sec when you use your Sweeping Strikes ability.
Glyph of Rending - Increases the duration of your Rend ability by 3 sec.
 Glyph of Overpower - Adds a 50% chance to enable your Overpower when your attacks are parried.
Glyph of Sunder Armor - Your Sunder Armor ability affects a second nearby target.
Glyph of Devastate - Your Devastate ability now applies two stacks of Sunder Armor.
Overpower one is sick. Spell reflection, sweeping strikes, heroic strike all nice too. More later.

39 comments
Emptyishness Sep 5, 2008 at 8:41 pm
+1 votes
Won't you normally be dodging to the point that Overpower is basically always on cooldown anyway, so proc on parries is just overkill? (But I'm truly a layman on such subjects.)
Seriously on the Hamstring one? What direction are we moving in again?
Mortal Strike one is funny too.
Seriously on the Hamstring one? What direction are we moving in again?
Mortal Strike one is funny too.
Yiska Sep 6, 2008 at 7:12 am
+1 votes
Not really. Only against rogues with evasion up. The new overpowerer has a shorter cd though. NO MORE ZERKERSTANCE OK?!
Vadaria Sep 5, 2008 at 8:59 pm
+1 votes
Making a 4th comment on the same subject for emphasis:
Glyph of Hamstring - Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec. Â
WTF? are they serious?
Â
Glyph of Hamstring - Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec. Â
WTF? are they serious?
Â
Sense Sep 5, 2008 at 9:14 pm
+1 votes
Glyph of Mace Specialization - Gives your melee attacks a chance to stun your target for 3 seconds.
Naac Sep 5, 2008 at 9:48 pm
+1 votes
Honestly, everyone *****ing about more warrior RNG is just stupid.
As much as I hate to say it, warriors do need a stun/immobilize, as much as id rather it be a cooldowned ability rather then RNG, i'll take what I can get. Â
Besides, all this hamstring glyph( and maybe the charge glyph assuming we can get out of combat enough), Â will do is allow warriors to actually spec into fury without missing out on both imp intercept and imp hamstring, which is a great thing IMO because obviously blizzard wants people to go fury with the addition of a healing reduction in that tree ( even though MS isnt even close to being the only appealing pvp talent in the arms tree).Â
As much as I hate to say it, warriors do need a stun/immobilize, as much as id rather it be a cooldowned ability rather then RNG, i'll take what I can get. Â
Besides, all this hamstring glyph( and maybe the charge glyph assuming we can get out of combat enough), Â will do is allow warriors to actually spec into fury without missing out on both imp intercept and imp hamstring, which is a great thing IMO because obviously blizzard wants people to go fury with the addition of a healing reduction in that tree ( even though MS isnt even close to being the only appealing pvp talent in the arms tree).Â
Zaelen Sep 5, 2008 at 10:25 pm
+3 votes
if thats true give them a root and put it on a reasonable cooldown.
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