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by EnglishGentleman, Level 32
Last updated at November 4, 2009, 9:19 pm
I happen to frequent a forum community that has its roots in the world of Ultima Online.  With those of you unfamiliar with the game, it was a relatively early MM that saw a lot of success, but eventually met its end after a series of unfortunate events.  I was talking to a friend who also frequents this forum, and has been there since it was a UO only forum, and we were discussing how UO finally met its demise, and how much World of Warcraft is beginning to follow suit.

1.  Production of all Ultima Online related products is taken over by EA

2.  Unhappy with what EA is doing with the game they created, some UO developers leave the development team.

3.  EA hires their own developers, and continues to push out content for Ultima Online.  Including many things the games creators would have never put into the game, creating a backlash from the community.

4.  EA continues to release these things, and eventually stops supporting the game because the community they have single-handedly destroyed is no longer large enough to justify supporting the game.


When looking back at how the story of the modern World of Warcraft is unfolding, the similarities to UO are pretty scary.

1.  Activision merges with Vivendi games creating Activision Blizzard

2.  Long time Blizzard lead developer Tigole leaves the Warcraft development team to work on an "unnamed Blizzard MMO"

3.  Many features the original developers of the game said would never see the light of day are implemented.  It seems, at least from my point of view that the goal has now become to make as much money as possible through ruining the game as opposed to creating an awesome game and profiting through its success.

4.  The first money for in game item shop is deployed, a change which could mark the end of the game entirely.


If you're not quite sure what im talking about:

Today we’re pleased to introduce the Pet Store for World of Warcraft, a new way for players to obtain in-game pets to join them on their adventures in Azeroth. Two brand-new companions are now available for purchase exclusively at the Pet Store in the online Blizzard Store: Lil’ K.T. and the Pandaren Monk.

Make a Difference: Pandaren Monk Charity Pet
Enter the Pandaren Monk, ( http://us.blizzard.com/store/details.xml?id=1100000763 ) a martial-arts expert who’s here to help celebrate the upcoming fifth anniversary of World of Warcraft. He may be cute, but he’s proof that even the softest of critters can overcome the hardest of circumstances. For every Pandaren Monk that finds its way to a player’s side between now and the end of the year (December 31, 2009 at 11:59 PDT), we’ll donate 50 percent of the $10 purchasing price to the Make-a-Wish Foundation in an effort to brew up a little hope, strength, and joy in a child’s life.

Lil’ K.T., the Littlest Lich
Lil’ K.T. is a miniature lich who bears a striking resemblance to the legendary lord of Naxxramas, Kel’Thuzad. But don’t let his diminutive stature fool you: Lil’ K.T. has a diabolical laugh and wields true power at his bony fingertips, randomly wreaking icy havoc on critters who dare to cross his path. You can now buy this new pet for $10 on the Blizzard Store. (http://us.blizzard.com/store/ )


Purchasing in game items with real world money is something Blizzard has frowned upon for a very long time.  And the introduction of this feature will most likely mark a long line of future real money for vitual item shops within World of Warcraft. 


Why are you introducing this service?
Here at Blizzard Activision we really like money, although we do have a lot of it, we just cant get enough.  So if we ever figure out a way we can exploit our customers large pockets to line or substantially larger pockets we'll do it, no matter what the repercussions might be.
 
Will more companions be available for purchase in the future?
Of course, we'll keep the useless **** coming as long as you keep the money coming.
 
Will I be able to acquire these Pet Store pets by questing, through holidays, on in-game vendors, or by any other in-game methods?
Bah!  Are you insane?  Why would we ever give you something for free when we can charge you a crazy amount of money for it?
 

How long will these Pet Store pets be available?
As long as you are willing to shamelessly fork over you, or your parents hard earned money, we'll continue to **** out these sad money making schemes.
 
Charity Pet
What charity will I be supporting when I purchase the Pandaren Monk pet?
First and foremost you will be supporting the Blizzard charity fund, its much like the one you have been supporting since we released World of Warcraft, but with much less creativity and originality.

Oh yea, and we're also donating half of the money to some charity.  (I was really against this)


How long will you be making this donation?
As short as possible.  Why give money to people who need it when you can give it to a company that has done nothing but slowly ruin everything it touches?

Does this mean you'll be introducing more services like this in the future? Will you be introducing the ability to buy epic weapons/etc. in the future, for example?
Heck, we said that PvE to PvP transfers, gender changes, faction changes, and race changes would all never happen.  So even if we say we will never allow gear to be purchasable with money, will you really believe us?


New music fix

Artist: Yeah Yeah Yeahs
Title: Phenomena
Link

I've been to this see band play live and it is an experience one has to see to believe.  There's something very strangely attractive about Karen O.
     
30 comments
Bronxie
Bronxie Nov 4, 2009 at 9:36 pm
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I like how it took them adding a fricken pet shop for you to figure out what's going on right now. You should've been a bit more clued in when they added a race change and faction transfers (something they said they would NEVER do) all for the sakes of raking in more cash.


Could be a good time for Blizzard to pump out that new MMO before this one gets any worse.
R00fhaXX0rz
R00fhaXX0rz Nov 4, 2009 at 9:45 pm
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He never said he only figured it out just with this event.

If anything now is just a good excuse to make a rant post about it.

Sadist thing is that much of the industry encourges this BS, think what Peter Molyneux just stated and many others how they respect Blizzard for building such a money milker.

The gaming industry as a whole needs to die TBH, its full of people just wanting to take advantage of it. This is why this generation has been the worst since the NES came out. There is no originality, just lots of people wanting to take advantage of what they can.
Everyday
Everyday Nov 4, 2009 at 9:37 pm
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Asian games have been using RM for item shops for quite a while now.  Thousands of free to play MMOs are built around it.

Besides these are novelty items, for a charity.  I think Make-A-Wish-Kid is probably rolling in his tiny casket over the game play changes, and not people with expendable incomes gaining more gimmick pets.
R00fhaXX0rz
R00fhaXX0rz Nov 4, 2009 at 9:56 pm
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The Make-A-Wish part only lasts til the end of the year... And if it was solely for charity, then why doesn't all the money goto charity?

And I'm not even getting into how I personally think Make-A-Wish is a waste of money in and of itself. e.g. Spending millions for kids to see their favourite star(s) before they die... Or some other over-the-top event. A.K.A. dying kids can obtain meaning for their lives from the most simple things, happy relationships, friends or families that love them, whatever... But other kids are staving and dying every day and they don't even have families or an organisation to tell them they are special. The whole idea just seems beyond pointless and disorganised, WHERE'S MY WISH WHEN I DIE?! Oh but we can make these one out of two million dying kids feel special and that's a good thing instead of putting the money in helping the one million other kids that still have a fighting chance to live if someone gave it to them, INSTEAD we will spend it on this one dying kid and make his overpriced wish come true!
Alexx
Alexx Nov 4, 2009 at 10:37 pm
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if i was gonna die, and i could do one last thing



it'd probably be having sex in zero gravity with kate beckinsale, then taking her for a ride on a 1198R around philip island while shes naked on the pillion seat. in front of rossi, who'd cheer me on with his accent from the pits.

then we'd shoot up into space and have real zero gravity sex and make space babies.
R00fhaXX0rz
R00fhaXX0rz Nov 4, 2009 at 10:39 pm
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tokeshlol
tokeshlol Nov 4, 2009 at 9:46 pm
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who gives a ****

why is there two blogs about this already
Gnome from rome
Gnome from rome Nov 5, 2009 at 12:36 am
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This, there's zero reason to give a **** about people being able to buy cosmetic things like pets that do absolutely nothing for gameplay.
Lesane
Lesane Nov 4, 2009 at 9:53 pm
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You really can't compare UO to WoW though. UO never even came close to what WoW has achieved, so what might've killed UO might be far from enough to even put a dent in WoW.

Besides, your comparison isn't really accurate. The only part which is nearly identical is the first one. Second one, I don't think Tigole left the team because he was unhappy with how the game was changing and he moved to another internal game anyway. You can be pretty sure that if he felt Activision was ruining the spirit of WoW, they'll probably be *****ing about what needs to be included in the new MMO as well. On point three, it's true that the WoW team has had some changes in who's leading it but all of them were around since retail and were part of the original team. As for the fourth one, I don't see that happening within 5, perhaps even 10 years.

Really, this holds as much ground as people who thought AoC or WAR would kill WoW and look what happened, both games almost ended up on life support within 6 months of their release and WoW's subscriber base wasn't even scratched.
R00fhaXX0rz
R00fhaXX0rz Nov 4, 2009 at 10:29 pm
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You really can't compare UO to WoW though. WoW never even came close to
what UO has achieved, so what might've killed WoW might be far from
enough to even put a dent in UO.

UO archieved much more for the genre then WoW ever did. It was the very first that had thousands online and playing. It was the very first to try out the waters of the genre, to see what worked, to see what didn't. WoW is nothing compared with UO, all WoW will be remembered for is its amazing subscription number... Actually that is all that it is remember for right now. No one ever states that it was revolution a part from that one fact (of milkage).

And I say 'killed WoW' because WoW is already dead. Sure, Blizzard still brings home the (huge amounts of) meat from the hunt for Activision (nice, just came up with that!) but Blizzard has no actual job to do, when they are away from home and they are just oiling the machines that kill the animals for them and using all the other time to just sit around playing REAL games... And the animals are running out.
Everything that is now is just a sad empty shell of a once decent game made up of cheap 4-year-old tricks that are have been made more fancy by the flashy peggle-like sounds and lights that come up when you beat the 'epic end boss' within the first weeks of him being released.

Will the end of WoW be different then UO? Of course, but not that much different. MMORPGs are all within the same genre, UO, Everquest, DAOC all ended the same way... New game-changing content from enlightened individuals ruining the whole game because they want to get with the flow (of other newer MMORPGs or games), want to appeal to a wider audience (a.k.a. make more money), and so on (not saying it's impossible for wider audience appeal while still being good of course, just these people NEVER do it right).

Tigole. Meh couldn't care less. He probably turned into a fat cat also (wow from ranting and swearing about EQ's faults to 'don't tell' big business-black suited employee, well done Bigole Titties!). Either way, he was never a big ideas man, sure it was comfiting to know that he was a hardcore raider type (now it isn't)... All he did was steal ideas that were already established in EQ, and change them up a bit for WoW. I'm sure he was a good designer, he did do some of the best raids in WoW... But he isn't anything that cannot be replaced, he isn't no Wright or Miyamoto of the MMORPG genre (that'd be me!).

And the whole fanboy 'WoW will NEVER fall' (or the infamous 'THE ONLY MMORPG THAT WILL EVER SUCCEED WOW WILL BE FROM BLIZZ LOL' fanboy cry), just reminds me of 'The Soviet Union will never fall!'
Even though randoms like you only ever played WoW (post-vanilla most likely) as a MMORPG, doesn't mean WoW will be the only MMORPG... Love ignorant fanboys.
Lesane
Lesane Nov 5, 2009 at 5:34 am
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I played other MMO's before WoW (albeit not the super old ones), so I don't know where you're pulling that from. I played WoW since beta and quit at WotLK. So not much of a fanboy either, I'm just being realistic here. WoW won't be the only MMORPG, but it sure as hell will be the only succesful MMORPG by today's standards.

To act like WoW achieved nothing for the MMORPG genre is ridicilous. It made MMO's accessible to a much broader audience. It gave the much needed polish to many previously known features of earlier MMO's. It made MMORPG's a part of e-sports. There's enough to list. The fact that WoW's subscriber base ended up being pretty much the combined total of all other MMORPG's subscriber bases, means it has done a lot of things right. You can flame them for not taking too many risks with radical new ideas, but in the end working out certain ideas properly can be more meaningful than coming up with new ideas, especially when none of those previously thought up ideas haven't been worked out properly in any game yet. A few weeks ago I even recall reading an article about Peter Molyneux taking lessons from how WoW handled it's reward system.

Also, I fail to see how WoW will end the same as the MMO's you list as you yourself state they died due to changes being made to keep up with newer MMO's. Blizzard pretty much dominates the MMO market, so it's they who decide what will happen next within the genre. They don't have to give a **** about what others do basically. The only way WoW will die out before their new MMO comes would be by making radical changes and coming up with new things that many people will praise but many others will hate. I'm sure they will keep playing it safe with WoW, and do the whole new ideas crap with their other MMO.

You can falsely accuse me of being a fanboy, but it seems you're exactly the opposite (a hater).
R00fhaXX0rz
R00fhaXX0rz Nov 5, 2009 at 6:22 am
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Never stated it didn't achieve anything, just stating that it didn't achieve near as much as UO did.

Accessible to a wider audience: Yes. Of course that got to the point where it became too accessible.
Polish: Can you really name any solid aspects that they honestly polished to the point where they became better? I find people throw this around and give it to WoW automatically without really thinking it through. This is also very much linked to accessible, but does accessible = polish? Obviously not since you clearly seperated those to points.
How did Blizzard honestly polish anything? They change stuff in relation to their own game, but is that polish? WoW graphics/style was easier to look at over blocked EQ, is that polish? I'd say a big NO to both those questions, sure they make a difference, but far from polish.
Made MMORPGs a part of eSports: This is completely untrue. Firstly, no other MMORPG has become an eSport, so applying "WoW made MMORPGs into eSports" to the whole genre is beyond stupid since WoW has only ever made WoW into an eSport. Secondly, the genre is anti-eSport. I know eSport, I am a former CS player. eSport is based purely on skill. A MMORPG... as a MMORPG. The nature of the genre itself goes against the idea of it being an eSport since the genre is centred around community and continue progression. A MMORPG WILL NEVER BECOME A VALID ESPORT.
Which leads to my third point, WoW has and was never a good eSport. Even at its height WoW in the nature of an eSports has unbalances that favour 40% of the classes over the rest. That's not even mentioning what WoW has been at other points in its history in terms of its eSport validity (a.k.a. spamfests).
If anything, a lesson from WoW has been well learned, Blizzard tried to combo eSport with WoW (because they could, since Blizzard work with both eSport a la RTS and WoW a MMORPG) AND IT DIDN'T WORK. So props to Blizzard for trying and getting money out of it while they could, but lessoned learned... Too bad people like Ming are still stuck in the impossible. So no, WoW didn't give eSports to any body.

FYI, I talked about Peter in an earlier comment. In a negative way. He is a business man that chats up his games to the impossible so they sell more. Referring to his comment about WoW in a positive light is beyond moronic since it is just like the devil telling you that you are doing a good job when you lie. Molyneux respecting WoW's current state is what I expect from a bad developer that has to lie to sell his mediocre games. And doesn't surprise me one bit.

So you hailing Peter's comments just shows me how ignorant you are.

I already stated that WoW was already dead.

Blizzard pretty much dominates the MMO market: There is little MMO market to dominate, as far as I can see the genre is down the ****ter.
And Blizzard's game is NO MMORPG, I can assure you that. More like a single player game with multiplayer aspects, ironically multiplayer aspects more in line with console FPS games now days where you don't know your teammates nor your enemies (pared randomly). There is no community spirit, there is nothing the community can do to EVER affect the game world and the game world never reacts in mind with the communities actions.

The only way WoW will die out before their new MMO comes would be by making radical changes
: Seriously?
Are you not keeping up with the news? Blizzard is losing half of WoW due to a foreign government at this very moment. Wow there goes that pathetic theory down the drain. WoW could die to a HUGE number of reasons, the above point just proves that (who ever thought a year ago a game would/could lose half their subs to a government?!)

Fanboys think illogically (give too much unneeded credit, praise Peter Molyneux, state WoW will never die), you are a fanboy.
Good day.
EDIT: BTW, yes, I hate WoW. ^_^ I have good reason.
Rioter
Rioter Nov 5, 2009 at 9:03 am
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proclass
proclass Nov 6, 2009 at 5:49 am
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There's only one thing worse than a fanboy. An anti-fanboy.

Every single negative you bring up is your subjective opinion on why some part of this game sucks. EVERY. SINGLE. ONE.

1) "too accessible" Are you retarded?

2) LFG, hybrid dps, hardmodes, non-tank and spank raiding, matchmaking
system in PVP, getting groups together easier, parity between
professions, parity between class DPS, viability of multiple healing
and tanking classes, PVP comp variety.

The list goes on. Did you name a single aspect of this game that they
failed to "polish?" Oh yea, graphics and that's it. The graphics have
been upgraded several times over the course of wow, and there's nothing
wrong with them. They certainly did a lot better than AoC in terms of
graphics.

3) "Completely untrue" Says who? Oh that's right, you and a few other
bitter morons. Lets look at some actual evidence. 1) Sponsored PVP
teams exist. And plenty of them. 2) Multiple perennial leagues exist.
3) The winners of sponsored PVP tournaments recieve winning checks and
benefits. 4) There is a huge view base for the PVP tournaments (you can
easily see this by the fact that WoW tourney streams are repeatedly
stressed and cannot support the number of viewers that are trying to
watch the tourney).

And on the other side? Oh that's right, nothing except a cave nerd's incoherent ranting.

4) As far as you can see isn't very far then. Considering Blizz is
still pulling hundreds of millions in profit every quarter, even
through the worst American recession in 20 years, there's nothing going
"down the ****ter" except your pint sized brain.
R00fhaXX0rz
R00fhaXX0rz Nov 6, 2009 at 7:13 am
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There's only one thing worse than a fanboy. An anti-fanboy.

No explaination to why or how an anti-fanboy is worse then a fanboy. Check.



1) "too accessible" Are you retarded?

The game being far to easy now days compared with what it was (even in
TBC) is blindly obvious. You list no reasons why you believe the
opposite. Check.



2) LFG, hybrid dps, hardmodes, non-tank and spank raiding, matchmaking


system in PVP, getting groups together easier, parity between


professions, parity between class DPS, viability of multiple healing


and tanking classes, PVP comp variety.


LFG? You mean the LFG tool? Lol, yes, tell yourself WoW invented
it to help yourself sleep at night because of all the money you spent
on that silly game.

Hybrid DPS... Is there yet a class that can effectively
heal/tank while still being able to be DPS while in combat? No.
Blizzard clearly seperates the differing jobs, to the point where they
have to give hybrids similar DPS because it is impossible to get a
balance for a hybrid. Either way, I liked it when men were men and
healers were healers rather then 'all classes can do everything' merge
factor that has changed the game so nothing is unique. Call me old
fashioned, but I liked it when all classes brought something unique to
a raid/group.

Non-tank and spank raiding: Since when did WoW come up with this concept?

Matchmaking System: Pretty sure games have been using matchmaking for years.

Getting groups together easier: Wow you really don't have much do you? Which aspect are you talking specifically about that revolutionised this area?

Parity between professions: Blizzard's method's have never made
professions perfectly balanced. If anything they have made profession
choice unimportant while Vanilla offered huge amounts of varity in
terms of what you wanted and needed within which profession. So gratz, now you have a boring system.
Either way, Balance is something that each game goes towards but never
achieves... Sadly Blizzard have mixed up the words 'balance' and
'clone' and hence profession has little affect on gameplay anymore.

Parity between class DPS: If you mean pure DPS classes having no
advantage over hybrids, then sure. Again, Blizzard for some odd reason
just decided to make each class and spec not matter anymore because all
classes can do the same. This is not progression.

Viability of multiple healing and tanking classes: See above.

PVP comp variety: Obviously you cannot read, otherwise you would have read my other post.



The list goes on.

Doesn't look like it does... INVISIBLE LIST?! Well, your first list was pathetic, lets hope it doesn't 'goes on'!!



Graphics and that's it

Oh isn't that cute! People still think that complaints about WoW engine
are about graphics! To inform you, graphics are at the end of the list
when it comes to engines. WoW's engine is last gen, it runs badly the
more they push it (high-end PCs get buggy graphics and FPS never gets
higher) and it also means that WoW will ALWAYS be limited in terms of
how many people it can handle on one screen... See Wintergrasp.



Had enough of you TBH, CBF replying to the rest of your post... It'll be like explaining philosophy to a five year old.

Have better things to do then explain stuff slowly to retards who think
WoW reinvented the wheel without playing any other actual games.
E-CUNT
E-CUNT Nov 5, 2009 at 12:31 am
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Voruc
Voruc Nov 5, 2009 at 1:07 am
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+1 for the jokes and the  band
sheepiroth
sheepiroth Nov 5, 2009 at 1:24 am
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i know 2 people who have already traded their $10 pet code for 3k gold
blizzard now officially supports RMT
Debriz
Debriz Nov 5, 2009 at 5:45 am
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If there motives for releasing race/faction change and this pet store is to make money to put into their next MMO, I think thats fine. If there motive is purely to make more money, then obviously there is something wrong with that.
gottodisagree
gottodisagree Nov 5, 2009 at 6:59 am
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their new mmo cant possibly cost that much even if they made it free to play
wiggie
wiggie Nov 5, 2009 at 8:02 am
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the something that is strangely attractive about Karen is that she's ****in hawt!
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