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by briyan, Level 45
Last updated at October 20, 2008, 8:04 pm
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Preface: Unless You're Hardcore, Choose By Looks
Let me first say that WoW in general is set up in such a way that you can't really fail with your character by selecting the wrong race. Blizzard has made this even clearer in WotLK, as racial abilities are slowly getting more balanced over time. Unless you are an absolute die-hard min-maxer playing at the most competitive levels (pro gamer?), your ability to play the game is going to hold you back much more than your character's race. There are plenty of Gladiators on Night Elf rogues and Troll Warriors, after all -- so I recommend you choose your race by what you think looks coolest unless you're really serious about your WoW.
What If You Only Care About PvE?
I'll give you the easy answers on picking your DK race for PvE, and you can be on your way. The decisions are pretty straightforward here.
Best Race For PvE
DPS only: Human / Orc
Tank only: Night Elf / Orc
DPS+Tank: Human / Orc
See how easy that was?  The weapon skill racials make all the difference for DPS here, although Human and Orc also have active abilities that are helpful in PvE scenarios. If you are flexible on faction, go with Orc, as they are hands-down the best overall for PvE.
Serious Business: Top PvP Races
This is the stuff that really counts. Now, if you're going to pick your race solely based on PvP performance, you're probably serious enough to realize that sometimes a specific team Arena team composition or strategy may favor one race over another. Taking this into account, I am aiming to recommend races in a general sense, since we all know how quickly the balance of power and popular team compositions can change. Thus, the most "flexible" race (that can be optimal for the widest variety of situations) is the best. On to the rankings.
Alliance Races
1. GNOME
Key Factors: Escape Artist
Unpopular among lore lovers, the Gnome Deathknight is my choice for the best on Alliance. Escape Artist, as a root/snare remover, is one of those active-use abilities like WotF that can completely turn the tables and win a game for you if used at the right time. Death Knights do have a few ranged skills, but they are still basically a melee class and kiting is their biggest enemy; an extra root/snare breaker is fantastic.
2. HUMAN
Key Factors: Perception, Every Man For Himself, Sword Specialization
Perception has changed from an active mega-buff to a passive effect that offers only a tiny boost to stealth detection. It has lost its uber-ness, but it may still help you every once in a while against those pesky Rogues and Druids. The expertise from Sword Specialization is another extremely minor passive factor, but missed attacks are missed attacks -- it's good to have as few of them as possible. The real story here is "Every Man For Himself," which operates as a PvP trinket replacement and basically gives a Human DK the flexibility to go with any two trinkets he wishes. Using two purely offensive trinkets may be quite useful depending on the situation, and that will only be an option for Humans.
3. DWARF
Key Factors: Stoneform
The addition of Deathknights and disease-based gameplay has given a little buff to the dwarf racial, which removes all poison/bleed/disease and grants immunity for 8 seconds. On top of the diseases, Blizzard has tried to buff poisons for rogues and bleed effects in general in WotLK, so this one will definitely come in handy. It won't be useful in every matchup, but you'll still get some wins from this ability. A little less flexible than the Human racial, so we rate it lower, but not by a ton.
4. NIGHT ELF
Key Factors: Shadowmeld
Thanks to Lusitania for hinting to me that Shadowmeld is now usable in combat! Hunter veterans (who hasn't played a hunter?) will testify to the usefulness of this Feign Death-style mechanic for interrupting incoming damage or CC spells, albeit on a 2 min cooldown. This has mainly defensive applications, but it's good enough to put Night Elves almost dead even with Dwarf on the Alliance list.
5. DRAENEI
Key Factors: Gift of the Naaru, Heroic Presence
Not the best choice if you're interested in being competitive in PvP. You will almost never end up getting yourself a win because you had Gift of the Naaru, so another racial (from the list above) is always going to be better. Deathknights already have some self-healing abilities which are all better than GotN; the one upside is that you can potentially help your teammates with the passive hit chance racial. Avoid this race for your DK!
Horde Races
1. UNDEAD
Key Factors: Will of the Forsaken
WotF, the controversial fear-breaker, has been nerfed slightly in the newest expansion (no more immunity period), but it's still going to win you more games than any other racial. Some fear/sleep/charm effects have been buffed, and a few new ones have been added, so this actively usable ability remains quite powerful. You'll face these effects from Warlocks, Priests, Warriors, Hunters, and potentially Deathknights in WotLK, and being able to save your trinket for a "second" major CC is just too good to pass up.
2. BLOOD ELF
Key Factors: Arcane Torrent
Though Deathknights do have a few silences and interrupts of their own, the addition of this on-demand PBAOE silence is still a nice (and flexible) tool for your DK arsenal. It can be used offensively or defensively, and with zero resource cost, there is no downside. More and more instant spells are being added to the game all the time, and silences are the only way to stop them -- this one will definitely win you some games all by itself. Slight extra points here because Death Grip will help DKs land this more often.
3. ORC
Key Factors: Hardiness, Blood Fury, Axe Specialization
Orc DKs will be quite viable, and while their racials may help you win some games, it will not always be as obvious as a win coming from WotF or Arcane Torrent. Hardiness to reduce stun duration is fantastic, as more stuns have been added in WotLK, and stuns usually lead to death. Blood Fury no longer applies a healing debuff, so that is a huge step forward for this on-demand DPS boost (which stacks with trinkets). Lastly, the increased expertise on Axes may not seem like a huge deal, but it's one more advantage on the pile.
4. TAUREN
Key Factors: War Stomp, Endurance
Tauren racials have gotten a little worse this time around, as War Stomp suffers from the addition of "reduced stun duration" effects, and the 5% increased health from Endurance has been changed to a sliding-scale buff which gets less effective as your gear improves. With stamina-heavy PvP gear, you can bet we'll be seeing a good bit less than 5% health out of this passive talent. Both of these racials are still useful, but I think you'll see fewer wins directly attributable to them.
5. TROLL
Key Factors: Da Voodoo Shuffle, Berserking
Deathknights are fairly light on auto-attack damage, so Berserking is not really so hot in practice. The addition of a passive 15% reduction to root/snare duration is a nice buff, especially for a class with a major weakness to kiting, but I still believe Trolls are the bottom pick for Horde. The snare duration reduction, while solid, is not quite as good on a melee class like Deathknight as it is for a class that would rather get AWAY from melees (like Shaman, Hunter, or Priest). I also weight it lower than Orc's stun duration reduction because snares are much more readily reapplied than stuns. You may win a game every once in a while due to Voodoo Shuffle, but it's not going to be that often (and you probably won't know it when it happens).
Agree? Disagree?
I hope this breakdown has helped you pick out the best race for your Death Knight, but opinions will differ from person to person. If you think you can make a strong case for your favorite race, feel free to do so in the comment section below.
Overall, I don't think any of the Horde races makes a bad DK, and only the Draenei is a bad choice for Alliance. Steer cleer of the space goats, and you shouldn't have any regrets unless you are incredibly hardcore; in that case, you should have followed my list! For the record, my Deathknight will be a Troll...


81 comments
NUBBEY Oct 20, 2008 at 8:14 pm
+1 votes
except warlocks suck dick now, so you'll see far less fearing going on
smoktuki Oct 20, 2008 at 8:30 pm
+1 votes
Priests are the worst culprits in the game when it comes to fearing.
briyan Oct 21, 2008 at 12:38 am
+0 votes
except warlocks suck dick now, so you'll see far less fearing going on
I agree with smoktuki that Priests fear quite a bit... but also you have to assume class balance will be constantly shifting from now to release and forever into the future. Â What's bad today may be good next month.
I agree with smoktuki that Priests fear quite a bit... but also you have to assume class balance will be constantly shifting from now to release and forever into the future. Â What's bad today may be good next month.
mattant Nov 11, 2008 at 3:07 pm
+1 votes
Why is that we´re going to see alot less fearing going on?
briyan Oct 21, 2008 at 2:48 pm
+1 votes
At some point, maybe... but inspiration is hard to come by. Â Do you have any topic ideas?
nocturno612 Oct 23, 2008 at 7:45 pm
+1 votes
iono you could write about how much of a failure warhammer is/will be like with aoc. i guess there will be more to write about when wotlk is out etc...
on the dk race thing...
im goin human all the way, the idea of using 2 dps trinkets does sound pretty good. although perception is **** for anything but rouge vs rogue now because of long range sap etc...
on the dk race thing...
im goin human all the way, the idea of using 2 dps trinkets does sound pretty good. although perception is **** for anything but rouge vs rogue now because of long range sap etc...
bulloch Oct 20, 2008 at 10:55 pm
+1 votes
Don't forget the tauren secret racial of being the easiest target to click on so everyone in a BG targets you
briyan Oct 20, 2008 at 11:03 pm
+2 votes
This is one of two points about Tauren that I didn't include in my list -- one good and one bad.
1. The huge size is definitely a negative in that the enemy can easily see you and what you're doing at all times, enabling them to react faster to you. Â While you can't really "sneak up" on people out of stealth no matter what your race, the overly large size can still have a subtle negative impact.Â
2. Tauren have a longer melee range in BC, which is SUPPOSEDLY being fixed by Blizzard for WotLK. I didn't mention this because of the reported fix, but it's a great positive side-effect for Tauren melee classes.
1. The huge size is definitely a negative in that the enemy can easily see you and what you're doing at all times, enabling them to react faster to you. Â While you can't really "sneak up" on people out of stealth no matter what your race, the overly large size can still have a subtle negative impact.Â
2. Tauren have a longer melee range in BC, which is SUPPOSEDLY being fixed by Blizzard for WotLK. I didn't mention this because of the reported fix, but it's a great positive side-effect for Tauren melee classes.
Pau Oct 21, 2008 at 1:24 am
+1 votes
who the **** cares about bads who have trouble with simple targeting
bulloch Oct 21, 2008 at 10:02 am
+1 votes
yeah I know who the **** cares about the 5 mages that pop their AP arcane barrage on you every single ******* time because you're a fat ass tauren and they click on you because they are bad its not about their skill level you ******* retard
Pau Oct 21, 2008 at 6:14 pm
+1 votes
I'm saying if someone cant preform simple combat tasks then you shouldn't have any trouble beating him unless you too are terrible. If you're outnumbered i dont think the one second longer it takes an awful to target you will matter.Â
briyan Oct 21, 2008 at 11:39 am
+1 votes
I know, you got me
 That is the only thing I hate about trolls, those stupid feet sticking out of the armor.  Luckily they added a dark brownish skin for DK trolls, which I will pick, and my feet will be less visible!
Rioter Oct 21, 2008 at 12:36 am
+1 votes
-2% to be hit by any kind of spell isn't so bad for BELF's either. It's RNG, but it's preferable to say a weapon spec imo. Though, I think it'd end up really shining for sub rogues and retadins where with talents it'll be -6% chance to be hit by spells.
briyan Oct 21, 2008 at 2:29 am
+1 votes
Rioter, this is a good thought, but I expect that all serious PvPers will have the extra 1% or 2% hit (or whatever is necessary) to be capped on spell resists against all the racials. Â Now that the final 1% resist cap has been lifted for WotLK, you can bet that frustrated PvP casters will try to eliminate as much RNG as possible.
Rioter Oct 21, 2008 at 8:54 am
+1 votes
This is true, I already added another 1% to cap on my mage on live. The wotlk itemization is interesting that I've seen. There's no hit on the 1handers at all, and there's no longer a crit/hit staff. It's one or the other. There's still no hit on any of the armor set pieces, but they've added spell hit rings/cloak/trinkets/necks.
Sabella Oct 22, 2008 at 11:37 am
+1 votes
the mere existance of this racial in its current form is forcing all casters to take two more points of otherwise worthless hit, thus nerfing damage. I have no idea why this was changed into what it is now.
Qlimax Oct 21, 2008 at 3:04 am
+1 votes
Forgot about the Orc pet racial too, that will also affect DK's ghouls.
Rioter Oct 21, 2008 at 8:56 am
+1 votes
This is only true if they're unholy and have master of ghouls. Otherwise the ghoul isn't classified as a pet. =(
Viscera Nov 9, 2008 at 4:10 pm
+1 votes
Actually the racial works on a normal ghoul as well. On top if that it also works for Gargoyle, Dancing Rune Weapon and Bloodworms.
I'm choosing Orc btw
I'm choosing Orc btw
Rioter Nov 10, 2008 at 9:42 am
+1 votes
It was changed in one of the latter builds. For a long time in beta the racial only worked if the it actually said "X's Pet". Bloodworms, DRW, and the rest would show as "X's minions". It's a pretty nice buff to the racial.
Aristocrat Oct 21, 2008 at 4:52 am
+1 votes
Good blog. Pretty obvious stuff but it breaks it down for people who are going to be rolling a death knight.
briyan Oct 21, 2008 at 11:16 am
+1 votes
Thanks for reading, Aristocrat -- what race will YOU be choosing?
Wildo Oct 21, 2008 at 4:52 am
+4 votes
The new shadowmeld is probably the most OP racial. It's just most of you are too dumb to realize it.
Lusitania Oct 21, 2008 at 6:11 pm
+1 votes
Correct.
Shadowmeld on Rogue is basically a free vanish/restealth. Utterly crazy in PvP.
Shadowmeld on Rogue is basically a free vanish/restealth. Utterly crazy in PvP.
Lusitania Oct 21, 2008 at 6:38 pm
+2 votes
I assumed my example of a use for Shadowmeld with another class would be enough for people to surmise the power of the ability for themselves.
Obviously not.
See below.
Obviously not.
See below.
Pau Oct 21, 2008 at 6:24 pm
+1 votes
yes DKs will want to get out of combat all the time to ...? I'd prefer a cc break or interupt.Â
Lusitania Oct 21, 2008 at 6:34 pm
+1 votes
It's not all about getting out of combat.
I'd prefer a cc break or interupt.
Shadowmeld has the capability to be both in an indirect way.
Shadowmeld at the moment is basically a defensive/pre-emptive spell interrupt and target cancel.
I'd prefer a cc break or interupt.
Shadowmeld has the capability to be both in an indirect way.
Shadowmeld at the moment is basically a defensive/pre-emptive spell interrupt and target cancel.
briyan Oct 21, 2008 at 6:56 pm
+1 votes
Lusitania, thanks for the info; I didn't realize that Shadowmeld was now usable in combat. Â I hate Alliance in general so I have not kept up with their info well enough, it would seem! Â With this in mind, I have moved Night Elf to #4 on my list, and no longer consider them a completely bad choice. Â Â Basically tied with Dwarf, imo.
Pau Oct 21, 2008 at 9:22 pm
-2 votes
Unless you're neilyo, you won't be shadowmelding immuning important **** on a consistent basis.Â
Catscratch Oct 22, 2008 at 7:13 pm
+2 votes
its a miracle people like Pau can even breathe on their own
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