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by briyan, Level 45
Last updated at October 20, 2008, 8:04 pm
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Preface: Unless You're Hardcore, Choose By Looks
Let me first say that WoW in general is set up in such a way that you can't really fail with your character by selecting the wrong race. Blizzard has made this even clearer in WotLK, as racial abilities are slowly getting more balanced over time. Unless you are an absolute die-hard min-maxer playing at the most competitive levels (pro gamer?), your ability to play the game is going to hold you back much more than your character's race. There are plenty of Gladiators on Night Elf rogues and Troll Warriors, after all -- so I recommend you choose your race by what you think looks coolest unless you're really serious about your WoW.
What If You Only Care About PvE?
I'll give you the easy answers on picking your DK race for PvE, and you can be on your way. The decisions are pretty straightforward here.
Best Race For PvE
DPS only: Human / Orc
Tank only: Night Elf / Orc
DPS+Tank: Human / Orc
See how easy that was?  The weapon skill racials make all the difference for DPS here, although Human and Orc also have active abilities that are helpful in PvE scenarios. If you are flexible on faction, go with Orc, as they are hands-down the best overall for PvE.
Serious Business: Top PvP Races
This is the stuff that really counts. Now, if you're going to pick your race solely based on PvP performance, you're probably serious enough to realize that sometimes a specific team Arena team composition or strategy may favor one race over another. Taking this into account, I am aiming to recommend races in a general sense, since we all know how quickly the balance of power and popular team compositions can change. Thus, the most "flexible" race (that can be optimal for the widest variety of situations) is the best. On to the rankings.
Alliance Races
1. GNOME
Key Factors: Escape Artist
Unpopular among lore lovers, the Gnome Deathknight is my choice for the best on Alliance. Escape Artist, as a root/snare remover, is one of those active-use abilities like WotF that can completely turn the tables and win a game for you if used at the right time. Death Knights do have a few ranged skills, but they are still basically a melee class and kiting is their biggest enemy; an extra root/snare breaker is fantastic.
2. HUMAN
Key Factors: Perception, Every Man For Himself, Sword Specialization
Perception has changed from an active mega-buff to a passive effect that offers only a tiny boost to stealth detection. It has lost its uber-ness, but it may still help you every once in a while against those pesky Rogues and Druids. The expertise from Sword Specialization is another extremely minor passive factor, but missed attacks are missed attacks -- it's good to have as few of them as possible. The real story here is "Every Man For Himself," which operates as a PvP trinket replacement and basically gives a Human DK the flexibility to go with any two trinkets he wishes. Using two purely offensive trinkets may be quite useful depending on the situation, and that will only be an option for Humans.
3. DWARF
Key Factors: Stoneform
The addition of Deathknights and disease-based gameplay has given a little buff to the dwarf racial, which removes all poison/bleed/disease and grants immunity for 8 seconds. On top of the diseases, Blizzard has tried to buff poisons for rogues and bleed effects in general in WotLK, so this one will definitely come in handy. It won't be useful in every matchup, but you'll still get some wins from this ability. A little less flexible than the Human racial, so we rate it lower, but not by a ton.
4. NIGHT ELF
Key Factors: Shadowmeld
Thanks to Lusitania for hinting to me that Shadowmeld is now usable in combat! Hunter veterans (who hasn't played a hunter?) will testify to the usefulness of this Feign Death-style mechanic for interrupting incoming damage or CC spells, albeit on a 2 min cooldown. This has mainly defensive applications, but it's good enough to put Night Elves almost dead even with Dwarf on the Alliance list.
5. DRAENEI
Key Factors: Gift of the Naaru, Heroic Presence
Not the best choice if you're interested in being competitive in PvP. You will almost never end up getting yourself a win because you had Gift of the Naaru, so another racial (from the list above) is always going to be better. Deathknights already have some self-healing abilities which are all better than GotN; the one upside is that you can potentially help your teammates with the passive hit chance racial. Avoid this race for your DK!
Horde Races
1. UNDEAD
Key Factors: Will of the Forsaken
WotF, the controversial fear-breaker, has been nerfed slightly in the newest expansion (no more immunity period), but it's still going to win you more games than any other racial. Some fear/sleep/charm effects have been buffed, and a few new ones have been added, so this actively usable ability remains quite powerful. You'll face these effects from Warlocks, Priests, Warriors, Hunters, and potentially Deathknights in WotLK, and being able to save your trinket for a "second" major CC is just too good to pass up.
2. BLOOD ELF
Key Factors: Arcane Torrent
Though Deathknights do have a few silences and interrupts of their own, the addition of this on-demand PBAOE silence is still a nice (and flexible) tool for your DK arsenal. It can be used offensively or defensively, and with zero resource cost, there is no downside. More and more instant spells are being added to the game all the time, and silences are the only way to stop them -- this one will definitely win you some games all by itself. Slight extra points here because Death Grip will help DKs land this more often.
3. ORC
Key Factors: Hardiness, Blood Fury, Axe Specialization
Orc DKs will be quite viable, and while their racials may help you win some games, it will not always be as obvious as a win coming from WotF or Arcane Torrent. Hardiness to reduce stun duration is fantastic, as more stuns have been added in WotLK, and stuns usually lead to death. Blood Fury no longer applies a healing debuff, so that is a huge step forward for this on-demand DPS boost (which stacks with trinkets). Lastly, the increased expertise on Axes may not seem like a huge deal, but it's one more advantage on the pile.
4. TAUREN
Key Factors: War Stomp, Endurance
Tauren racials have gotten a little worse this time around, as War Stomp suffers from the addition of "reduced stun duration" effects, and the 5% increased health from Endurance has been changed to a sliding-scale buff which gets less effective as your gear improves. With stamina-heavy PvP gear, you can bet we'll be seeing a good bit less than 5% health out of this passive talent. Both of these racials are still useful, but I think you'll see fewer wins directly attributable to them.
5. TROLL
Key Factors: Da Voodoo Shuffle, Berserking
Deathknights are fairly light on auto-attack damage, so Berserking is not really so hot in practice. The addition of a passive 15% reduction to root/snare duration is a nice buff, especially for a class with a major weakness to kiting, but I still believe Trolls are the bottom pick for Horde. The snare duration reduction, while solid, is not quite as good on a melee class like Deathknight as it is for a class that would rather get AWAY from melees (like Shaman, Hunter, or Priest). I also weight it lower than Orc's stun duration reduction because snares are much more readily reapplied than stuns. You may win a game every once in a while due to Voodoo Shuffle, but it's not going to be that often (and you probably won't know it when it happens).
Agree? Disagree?
I hope this breakdown has helped you pick out the best race for your Death Knight, but opinions will differ from person to person. If you think you can make a strong case for your favorite race, feel free to do so in the comment section below.
Overall, I don't think any of the Horde races makes a bad DK, and only the Draenei is a bad choice for Alliance. Steer cleer of the space goats, and you shouldn't have any regrets unless you are incredibly hardcore; in that case, you should have followed my list! For the record, my Deathknight will be a Troll...


81 comments
Barnabas Oct 21, 2008 at 8:03 pm
+1 votes
Good choice in picking a troll since they really have the best pvp viability.
Cashis Oct 22, 2008 at 4:13 am
+1 votes
yeah the +speed buff is kinda nit... but still the Taurens look cool
so tauren ftw!:P
so tauren ftw!:P
Wallhack Nov 2, 2008 at 6:42 am
+1 votes
How is Orc a better tank? Seriously? Yes, Blood Fury is great for when you don't need heals but need to get aggro, but it is hugely situational. With Death Knights tanking many spell bosses in the future of 25man raids I'd see the 2% miss rate on magic that Blood Elves have far more effective against a HUGELY situational damage increase.
WOTF was nerfed, hard. Don't try to fool yourself, ask any eSports Horde Rogue and they will tell you how important WOTF immunity was. It meant you had zero downtime between getting feared and randomly running around for a second or two before you pushed wotf.
For myself, I'd consider Blood Elf and Undead more equal then one beating the other, an aoe silence that isn't on a GCD but does also get you some runic power is far closer to WOTF then you think.
With that said, Hardiness was nerf, it was nerfed bad, so bad that it shouldn't even be on your list of racials to considering when rolling Orc. It's mechanics have changed COMPLETELY, and I'm not just talking about it turning to stun duration. Stun duration affects DO NOT STACK, they are multiplied, so the 15% from Hardiness is 15% of that 20% which you obtain from talents or 15% of what you obtain from a gem. Hardiness is only EVER useful now if you do not have any stun reduction affects on you already, so you you do not choose to grab the 20% from talents or 15% from a gem, then yes, it is worth it, even though most specs would grab that 20% anyway, which is also used to obtain faster mount speeds.
The whole Alliance thing is harder to tell, one on hand DKs are easily kited, on the other Stoneform's usefulness has drametically increased with the xpack as Arms Warriors use bleeds has important DPS tools, Feral Druid's snare is a disease and as DKs base much of their DPS on the target being diseased (as well as the improvement in the mut spec for Rogues, spec that considers poisons on the target as important). So in that way, Dwarves could end up being the best race, but for sure, it is a close match.
The other HUGE mistake you made is making Humans out as the best tanking race. Night Elves with an aggro pause button (the new Shadowmeld) and 2% dodge rate (or w/e it is) are FAR better. What you must realise is that Human's expertise has been nerfed, they now give 3 expertise instead of the 5 that they used to.
DPS only: Human / Orc (I agree)
Tanking only: Night Elf / Blood Elf
DPS and Tanking: Human / Troll
Orc racials pretty much suck for all most all tanking situations, while Troll is a good mix of DPS (Berserking) and Tanking (Berserking again, gives quite a boost of DPS inbetween heals with NO drawbacks). Humans are quite close to Dwarf in the PVE area, as Stoneform is quite a good tanking tool, and also gives a minor DPS increase from most specs. As well as Night Elves, that do give something small to DPS in PVE, Shadowmeld pauses your aggro, so if you did every get aggro or want to lose it, you can instantly Shadowmeld and the mob/boss will be off you in that Shadowmeld period.
WOTF was nerfed, hard. Don't try to fool yourself, ask any eSports Horde Rogue and they will tell you how important WOTF immunity was. It meant you had zero downtime between getting feared and randomly running around for a second or two before you pushed wotf.
For myself, I'd consider Blood Elf and Undead more equal then one beating the other, an aoe silence that isn't on a GCD but does also get you some runic power is far closer to WOTF then you think.
With that said, Hardiness was nerf, it was nerfed bad, so bad that it shouldn't even be on your list of racials to considering when rolling Orc. It's mechanics have changed COMPLETELY, and I'm not just talking about it turning to stun duration. Stun duration affects DO NOT STACK, they are multiplied, so the 15% from Hardiness is 15% of that 20% which you obtain from talents or 15% of what you obtain from a gem. Hardiness is only EVER useful now if you do not have any stun reduction affects on you already, so you you do not choose to grab the 20% from talents or 15% from a gem, then yes, it is worth it, even though most specs would grab that 20% anyway, which is also used to obtain faster mount speeds.
The whole Alliance thing is harder to tell, one on hand DKs are easily kited, on the other Stoneform's usefulness has drametically increased with the xpack as Arms Warriors use bleeds has important DPS tools, Feral Druid's snare is a disease and as DKs base much of their DPS on the target being diseased (as well as the improvement in the mut spec for Rogues, spec that considers poisons on the target as important). So in that way, Dwarves could end up being the best race, but for sure, it is a close match.
The other HUGE mistake you made is making Humans out as the best tanking race. Night Elves with an aggro pause button (the new Shadowmeld) and 2% dodge rate (or w/e it is) are FAR better. What you must realise is that Human's expertise has been nerfed, they now give 3 expertise instead of the 5 that they used to.
DPS only: Human / Orc (I agree)
Tanking only: Night Elf / Blood Elf
DPS and Tanking: Human / Troll
Orc racials pretty much suck for all most all tanking situations, while Troll is a good mix of DPS (Berserking) and Tanking (Berserking again, gives quite a boost of DPS inbetween heals with NO drawbacks). Humans are quite close to Dwarf in the PVE area, as Stoneform is quite a good tanking tool, and also gives a minor DPS increase from most specs. As well as Night Elves, that do give something small to DPS in PVE, Shadowmeld pauses your aggro, so if you did every get aggro or want to lose it, you can instantly Shadowmeld and the mob/boss will be off you in that Shadowmeld period.
briyan Nov 2, 2008 at 7:19 pm
+1 votes
Wallhack, thanks for reading and giving some good material for discussion. I will try to respond to your points below with my thinking.
1. Undead vs. Blood Elf -- I do think this is a fairly close call but I still think WotF is the clear winner over Arcane Torrent. The BREAK is the key functionality on WotF, not the immunity, in my opinion, so I think the WotF nerf is fairly minor. A pro eSports rogue does not run around for a second or two before pushing WotF, and he almost never pre-emptively immunes them... by taking and instantly breaking the fear you establish the DR timer, which is important.
2. Orc as #1 Horde Tank -- As far as I know, the stun duration reductions do indeed stack additively, so I'm not sure to how to proceed in arguing here. I think Hardiness remains a major strength for Orc, in fact it's even more dependable now since it is no longer RNG-related. Also, note that Blood Fury does NOT have a healing debuff any more, this is a major buff to that ability. The 2% chance for spell to miss on a BE is nice, but not reliable enough to count on, and I think DK's other numerous strengths in spell defense make this slightly less important. Weighing that against the expertise, stun reduction, and Blood Fury, I still find Orc to be best.Â
3. Human as #1 Alliance Tank -- I do think the Night Elf racials are solid for a tank, which is why I rated them as a competitive alternative to Human, but I think the realistic benefit you're gaining out of Human racials is greater than that from the Night Elf. I think there are likely to be many times more situations where the "PvP trinket" effect is more helpful to you as a tank than an aggro pause (which Blizzard will always design a workaround for), and the flexibility of that human trinket slot means you can better tailor yourself to any given encounter.  As for the 2% to be missed, I think some of that is offset by the expertise advantage, and some of it is offset by the fact that DK's weakness as a tank is that we can get great avoidance, but we struggle with actually mitigating hits... so 2% extra chance to be missed plays into the area where DK is already really strong.
4. Troll -- I don't feel Troll is a strong candidate because A) berserking does not buff DPS much since DK autoattack is pretty weak, and B) more autoattacks with less expertise, is more dangerous. I think you may have suggested Troll as good for DPS/Tank since you did not know the Blood Fury heal debuff had been removed.
1. Undead vs. Blood Elf -- I do think this is a fairly close call but I still think WotF is the clear winner over Arcane Torrent. The BREAK is the key functionality on WotF, not the immunity, in my opinion, so I think the WotF nerf is fairly minor. A pro eSports rogue does not run around for a second or two before pushing WotF, and he almost never pre-emptively immunes them... by taking and instantly breaking the fear you establish the DR timer, which is important.
2. Orc as #1 Horde Tank -- As far as I know, the stun duration reductions do indeed stack additively, so I'm not sure to how to proceed in arguing here. I think Hardiness remains a major strength for Orc, in fact it's even more dependable now since it is no longer RNG-related. Also, note that Blood Fury does NOT have a healing debuff any more, this is a major buff to that ability. The 2% chance for spell to miss on a BE is nice, but not reliable enough to count on, and I think DK's other numerous strengths in spell defense make this slightly less important. Weighing that against the expertise, stun reduction, and Blood Fury, I still find Orc to be best.Â
3. Human as #1 Alliance Tank -- I do think the Night Elf racials are solid for a tank, which is why I rated them as a competitive alternative to Human, but I think the realistic benefit you're gaining out of Human racials is greater than that from the Night Elf. I think there are likely to be many times more situations where the "PvP trinket" effect is more helpful to you as a tank than an aggro pause (which Blizzard will always design a workaround for), and the flexibility of that human trinket slot means you can better tailor yourself to any given encounter.  As for the 2% to be missed, I think some of that is offset by the expertise advantage, and some of it is offset by the fact that DK's weakness as a tank is that we can get great avoidance, but we struggle with actually mitigating hits... so 2% extra chance to be missed plays into the area where DK is already really strong.
4. Troll -- I don't feel Troll is a strong candidate because A) berserking does not buff DPS much since DK autoattack is pretty weak, and B) more autoattacks with less expertise, is more dangerous. I think you may have suggested Troll as good for DPS/Tank since you did not know the Blood Fury heal debuff had been removed.
Wallhack Nov 2, 2008 at 8:08 pm
+1 votes
1////
Yes, removing Fear while under the affect of it does reduce the DR, you are right. However you choose to totally ignore any context that may be in the situation. E.G. using it for its immunity affect as not to run around for those two important seconds to kill another player rather then worrying about a future DR. This can also be said in the fact that you may use it and then choose to attack to Warlock as to not give him another chance to fear you anyway. The immunity of wotf was a part of Rogue set ups for killing Priests within all the CCs that could use.
2////
Here you are just totally wrong. You choose to totally avoid the matter by saying "okay, as far as I know" instead of giving any actual evidence. Stun Resistance has NEVER been a defining factor for a tank. This is because Blizzard has never used the mechanic to get affect on important encounters, and even then the tank would want to TOTALLY remove stun instead of rely on a resistance, or as the case may be now, a stun reduction to avoid it.
http://forums.worldofwarcraft.com/thread.html?topicId=10529925139&postId=104038991770&sid=2000#0
Grats on failing Google 101. Hardiness sucks completely now. And with that said, DKs already have a Stun immunity ability if they ever needed... Stun immunity... (BTW, the same thing has been done on Snare Reduction, so yes Trolls get a new useless racial, gratz!)
With that said, yes, with the MS debuff removed from Blood Fury, it does effectively make them the best PVE race, this must have been a late change, since I did not see it with the other listed racial changes when Blizzard announced them.
3////
2% Miss as a tanking mechanic is not at all less viable because Death Knights already play on similar mechanics, it is almost as bad as saying that Warriors already had high HP so you didn't need to be Tauren to be the best tanking race pre-3.0.2.
With that said, while the Night Elf races add to tanking, Blizzard won't be basing encounters around whether or not you are human. Warriors have never needed to use PVP Trinkets in ANY encounters as far as I can recall, and with Berserker Rage being usable in Defensive Stance, it gives even LESS value to the Human racial.
The human racial is completely unneeded for any tanking, while the same could be said for Night Elf racials, Night Elf racials are not completely killed by this total unrequired-ness, they offer a different flavour to tanking and are always there. If a tank encounter EVER needed a trinket, would Human be best? Sure, will that encounter ever come for tanks? See, I don't think you should be basing a tanking race discussion on an encounter that will never come.
Not quite sure about the bosses or mobs on personal "expertise" level, I am guessing you are talking about the fact that you need crit-immunity, considering the race will stack with your normal miss rate and dodge/parry, it should still be 2% more then any other tank. And if you DON'T know a situation where you do need to lose or switch aggro as a tank, then you haven't tanked enough, Shadowmeld will be perfect, and even overpowered for some encounters, one of the major TBC ones where this is true is Bloodboil and Brut, as well as other minor bosses.
Night Elf >>>>>>>>>>> Human. for tanking.
4////
With the removal of the MS debuff, then I will agree that Troll ceases to be the best overall PVE race for Horde, but they still do come into second on the list. A huge amount of passive damage comes from auto attacks and auto attacks build up runic power and have other bonuses depending on your spec, no it is not as good as Blood Fury, but it is better then anything else the Horde has to offer.
Yes, removing Fear while under the affect of it does reduce the DR, you are right. However you choose to totally ignore any context that may be in the situation. E.G. using it for its immunity affect as not to run around for those two important seconds to kill another player rather then worrying about a future DR. This can also be said in the fact that you may use it and then choose to attack to Warlock as to not give him another chance to fear you anyway. The immunity of wotf was a part of Rogue set ups for killing Priests within all the CCs that could use.
2////
Here you are just totally wrong. You choose to totally avoid the matter by saying "okay, as far as I know" instead of giving any actual evidence. Stun Resistance has NEVER been a defining factor for a tank. This is because Blizzard has never used the mechanic to get affect on important encounters, and even then the tank would want to TOTALLY remove stun instead of rely on a resistance, or as the case may be now, a stun reduction to avoid it.
http://forums.worldofwarcraft.com/thread.html?topicId=10529925139&postId=104038991770&sid=2000#0
Grats on failing Google 101. Hardiness sucks completely now. And with that said, DKs already have a Stun immunity ability if they ever needed... Stun immunity... (BTW, the same thing has been done on Snare Reduction, so yes Trolls get a new useless racial, gratz!)
With that said, yes, with the MS debuff removed from Blood Fury, it does effectively make them the best PVE race, this must have been a late change, since I did not see it with the other listed racial changes when Blizzard announced them.
3////
2% Miss as a tanking mechanic is not at all less viable because Death Knights already play on similar mechanics, it is almost as bad as saying that Warriors already had high HP so you didn't need to be Tauren to be the best tanking race pre-3.0.2.
With that said, while the Night Elf races add to tanking, Blizzard won't be basing encounters around whether or not you are human. Warriors have never needed to use PVP Trinkets in ANY encounters as far as I can recall, and with Berserker Rage being usable in Defensive Stance, it gives even LESS value to the Human racial.
The human racial is completely unneeded for any tanking, while the same could be said for Night Elf racials, Night Elf racials are not completely killed by this total unrequired-ness, they offer a different flavour to tanking and are always there. If a tank encounter EVER needed a trinket, would Human be best? Sure, will that encounter ever come for tanks? See, I don't think you should be basing a tanking race discussion on an encounter that will never come.
Not quite sure about the bosses or mobs on personal "expertise" level, I am guessing you are talking about the fact that you need crit-immunity, considering the race will stack with your normal miss rate and dodge/parry, it should still be 2% more then any other tank. And if you DON'T know a situation where you do need to lose or switch aggro as a tank, then you haven't tanked enough, Shadowmeld will be perfect, and even overpowered for some encounters, one of the major TBC ones where this is true is Bloodboil and Brut, as well as other minor bosses.
Night Elf >>>>>>>>>>> Human. for tanking.
4////
With the removal of the MS debuff, then I will agree that Troll ceases to be the best overall PVE race for Horde, but they still do come into second on the list. A huge amount of passive damage comes from auto attacks and auto attacks build up runic power and have other bonuses depending on your spec, no it is not as good as Blood Fury, but it is better then anything else the Horde has to offer.
briyan Nov 2, 2008 at 10:25 pm
+1 votes
Hey Wallhack thanks again for writing back.
1. OK.
2. Well, I would say even if the stun reductions are stacked multiplicitavely, they are still good. No matter how much reduction you have, stuns are going to last 15% less time as an Orc. Â It doesn't essentially go to zero after the first stackable effect; think of it as 15% of the remaining 80%, rather than 15% of 20% already gone. The value of being able to control your character a little bit sooner is fairly high, especially for a tank with limited mobility like DK.
3. We will just have to agree to disagree here on the Human vs. Night Elf. Â I think the emergency value of a self-PvP trinket is going to come into play more often than an aggro pause on 2 min cooldown, for a few reasons. Â DK has limited mobility talents, so a potential to self-trinket may introduce a larger margin of error in some fights. Â Aggro swaps and rotations certainly play a role in endgame tanking, *BUT* you can be sure this will happen on a shorter than 2-min cycle, which means you will need to be able to handle it just fine without a NE racial. I think Blizzard is unlikely to design encounter such that a NE racial can trivialize a major tanking challenge, so while it may seem OP I believe they are serious enough about their PvE designs that they will account for its existence and thus its effectiveness will be reduced. Â And again, the 2% chance to be missed is nice but this is something that (for all you know) may not have any effect on a given fight... it's not a large enough chance that it can actually increase the margin of error on a fight, unlike the old 5% health on a Tauren. Â In conclusion I think NE is competitive with Human depending on your preference, and these races are certainly the top 2 ... but I disagree with your saying NE >>> Human.
4. Glad we are clear on the Blood Fury. Â But I wanted to clear one thing: a huge amount of passive damage does not come from auto attack for DKs (white damage is a pretty low total %), and auto attacks do not build up runic power as far as I know.Â
1. OK.
2. Well, I would say even if the stun reductions are stacked multiplicitavely, they are still good. No matter how much reduction you have, stuns are going to last 15% less time as an Orc. Â It doesn't essentially go to zero after the first stackable effect; think of it as 15% of the remaining 80%, rather than 15% of 20% already gone. The value of being able to control your character a little bit sooner is fairly high, especially for a tank with limited mobility like DK.
3. We will just have to agree to disagree here on the Human vs. Night Elf. Â I think the emergency value of a self-PvP trinket is going to come into play more often than an aggro pause on 2 min cooldown, for a few reasons. Â DK has limited mobility talents, so a potential to self-trinket may introduce a larger margin of error in some fights. Â Aggro swaps and rotations certainly play a role in endgame tanking, *BUT* you can be sure this will happen on a shorter than 2-min cycle, which means you will need to be able to handle it just fine without a NE racial. I think Blizzard is unlikely to design encounter such that a NE racial can trivialize a major tanking challenge, so while it may seem OP I believe they are serious enough about their PvE designs that they will account for its existence and thus its effectiveness will be reduced. Â And again, the 2% chance to be missed is nice but this is something that (for all you know) may not have any effect on a given fight... it's not a large enough chance that it can actually increase the margin of error on a fight, unlike the old 5% health on a Tauren. Â In conclusion I think NE is competitive with Human depending on your preference, and these races are certainly the top 2 ... but I disagree with your saying NE >>> Human.
4. Glad we are clear on the Blood Fury. Â But I wanted to clear one thing: a huge amount of passive damage does not come from auto attack for DKs (white damage is a pretty low total %), and auto attacks do not build up runic power as far as I know.Â
briyan Nov 3, 2008 at 6:33 pm
+1 votes
Wallhack, upon further reflection and review, I have decided to agree with you and list Night Elf as the #1 tank choice for Alliance. Â I think I had been undervaluing the increased chance to be missed; thank you for bringing this up for discussion!
shindofivezorz Nov 2, 2008 at 8:17 pm
+1 votes
wow im impressed an actually informative blog post on gameriot
have some EXP
have some EXP
briyan Nov 2, 2008 at 10:26 pm
+1 votes
Thanks shindo. Â By the way, I was quite entertained by your last dueling video 
Allstop Nov 3, 2008 at 1:44 am
+1 votes
very informative, good read. Pvp wise horde is quite a hard decision for me atm. Blood elf, Undead, and Orc all have great positives.
I think undead may win out for me tho, good luck with your dk!
I think undead may win out for me tho, good luck with your dk!
Nochtis Nov 9, 2008 at 3:03 pm
+1 votes
Best DK will be dwarf overall, just watch. 8 second disease/poison/bleed immunity completely negates the DPS of several classes. You say that it wont be used every fight, but in a general 3v3, how many comps will you see in WotLK without a death knight, OR a warrior, OR a feral druid (OK you won't see many of these, but my list needed to be bigger), OR a rogue?
I think it was a HUGE mistake for the RMPs at the most recent ESL to not use dwarf rogues when the rogues were consistently the enemy target.
With mutilate being the spec of choice in the future, you are going to not only clear their healing debuff, their snare and possibly their cast reduction, but also their signature move (mutilate) is going to do a substantial amount less damage.
Warriors with all their new bleed buffs like Trauma and Rend are certainly going to cry when they dump rage into bleeds and have it all negated.
And unholy DK's rely entirely on diseases to do all their damage.
If you use a dwarf DK's stoneform aggressively, you can push the other team behind on healing before they even have time to respond, which in a day when PvP is all about damage/burst is guaranteed to swing the fight in your favor.
As for the top horde spot, it's probably a lot closer of a call between Orc and Undead. DK's have enough anti casting without BE's racial.
I think it was a HUGE mistake for the RMPs at the most recent ESL to not use dwarf rogues when the rogues were consistently the enemy target.
With mutilate being the spec of choice in the future, you are going to not only clear their healing debuff, their snare and possibly their cast reduction, but also their signature move (mutilate) is going to do a substantial amount less damage.
Warriors with all their new bleed buffs like Trauma and Rend are certainly going to cry when they dump rage into bleeds and have it all negated.
And unholy DK's rely entirely on diseases to do all their damage.
If you use a dwarf DK's stoneform aggressively, you can push the other team behind on healing before they even have time to respond, which in a day when PvP is all about damage/burst is guaranteed to swing the fight in your favor.
As for the top horde spot, it's probably a lot closer of a call between Orc and Undead. DK's have enough anti casting without BE's racial.
briyan Nov 9, 2008 at 3:41 pm
+1 votes
I agree with you that Stoneform is quite good, and I would not be surprised if Dwarf becomes pretty popular. Â BUT, the reason I rated them a bit lower is that I think DKs are not a very appealing burn target, so I expect to see them CC'd more often than focused for damage (which is when Stoneform helps most).
NyeT Nov 11, 2008 at 3:20 pm
+1 votes
Dwarf will be the best PVP Race IMO. To me, DKs seem more like warlocks a class that outlasts and is not a bursty class. Breaking 1 root or having an extra trinket won't help you out significantly. I wouldn't be suprised if they nerfed DK survivability somewhat, such as damage reduction with icebound fortitude reduced to 30% if not 20%. Anti-Magic Shell seems as balanced as CLOS.
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Started May 22, 2008
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