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Reaction time Knowledge of the game Cooldown/timer managing Strategy Mental Awarness/ability to plan ahead your opponent Dexterity RNG Lets compare it now to quake live (or any other quake): QL: Communication: CTF/CA/TDM requires a lot of communication, like any other fps Reaction time: Reaction time has no limit other than PING and human capacity Knowledge of the game: You have to know every map (a lot), the location of every item, as well as the tricks. Cooldown/timer managing: … More
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