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by alef, Level 27
Last updated at March 9, 2009, 3:09 pm
Communication
 Reaction time
 Knowledge of the game
 Cooldown/timer managing
 Strategy
 Mental Awarness/ability to plan ahead your opponent
 Dexterity
 RNG

 Lets compare it now to quake live (or any other quake):

 QL:

Communication: CTF/CA/TDM requires a lot of communication, like any other fps

Reaction time: Reaction time has no limit other than PING and human capacity

Knowledge of the game: You have to know every map (a lot), the location of every item, as well as the tricks.

Cooldown/timer managing: …  More
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comments71    Likes: 8    March 9, 2009, 1:15 pm
Started March 9, 2009
1 Total Entry
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