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by Bromsius, Level 39
Last updated at January 2, 2009, 2:44 pm
It goes without saying that guilds have been integral to raid progression. Due to the complexity and time investment required to defeat a raid boss, groups of players have always had to organise themselves into collective associations to down the likes of C'Thun, Illidan Stormrage and Kil'Jaeden. To attempt to conquer Blackwing Lair, Tempest Keep and Sunwell Plateau in a PuG was nigh-on impossible.

However, Wrath of the Lich King, thus far, has witnessed a variety of raid instances that simply do not necessitate joining a guild to complete. Naxxramas, Obsidian Sanctum, The Eye of Eternity and Vault of Archavon are all easily overcome with a random collection of individuals. On my own server (and I'm sure this is true of most other realms) there are always people spamming in trade chat for a few extra healers or dps to vanquish Kel'Thuzad or master Malygos. Indeed this goes on and on throughout the day so that, more or less, anyone could raid whenever they wanted. Speaking to the leader of one of the top guilds in Europe (who didn't want to be named) he told me this:

"We're actually struggling to maintain the level of commitment we had before Wrath because the content is so easy at the moment. Why would anyone want to commit themselves to specific raid times when you can go whenever you want to? It used to be the case that if a player wanted to see the most difficult raid bosses and complete the hardest content they would have to join a guild and prove themselves within that group. Now you could have virtually no previous experience raiding at all but that still wouldn't stop you from stepping into a 25-man raid to defeat Malygos or Sartharion!"

The other issue right now is that there is little competition for "world first kills". Ensidia (the merger of key elements from SK Gaming and Nihilum) are guaranteed to almost always be one step ahead of everyone else when it comes to new content, especially with their sponsorship by a "private entity in Dubai" who is supposedly the Crown Prince of the emirate.

Consequently, it would seem possible that we are witnessing the death of guild-centred raiding. If you can complete the WotLK content at a time always convenient to you why bother joining a guild? This doesn't mean that guilds will cease to exist, more that their role will be highly diminished and focused around groups of friends or those who want to have a place to find good pvpers.

WotLK is set for three more large content patches beginning with Ulduar and ending with Icecrown Citadel whilst Patch 3.2 is currently unknown. Of course it may be that these raids will be significantly harder than Naxx or the Eye of Eternity and will ensure guilds' survival. But when you consider that WoW has never been as easy as it is now and the Blizzard developers seem very keen on making content that is accessible to all, we are probably looking at a significant reconfiguration of the relationship between guilds and raiding content.
     
45 comments
skizz
skizz Jan 2, 2009 at 6:04 pm
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lol 90% of comments so far are:
"you cant pug maly"
"my server has pugged maly"
"sarth drakes dont affect loot"
"yes it does"
jflanden
jflanden Jan 2, 2009 at 7:31 pm
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http://forums.worldofwarcraft.com/thread.html?topicId=13908770558&pageNo=1&sid=1#8

"There will also be a whole lot of "hard modes" and achievements to test. We're shooting for most all of the encounters to have "hard modes" that allow raids to increase the challenge and reward level if they're up to it. We're pretty pleased with how Sartharion and his drakes worked, and we're going to expand on that idea extensively in Ulduar and future raids."
jflanden
jflanden Jan 2, 2009 at 7:35 pm
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Nothing to ***** about now unless it's about how buggy gameriot commenting is.

The future of raiding will be fine and plenty challenging, it just won't completely force progression ****-blocks on the non-hardcore guilds.
Kyle P.
Kyle P. Jan 2, 2009 at 7:40 pm
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This has always seemed to me to be the obvious solution. There is no reason that non-hardcore players shouldn't get to see 80% of raid content; and there is also no reason that hardcore players shouldn't have challenges available to them (especially with an increased reward).
qpqpqp
qpqpqp Jan 3, 2009 at 12:43 am
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Dunno why people love to use the terms "hardcore" and "casual" when most of the people who would be effected by this content being hard still raid 3-4 days a week.  Try "subpar" instead of casual imo
conflict
conflict Jan 3, 2009 at 1:53 am
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Yeah tbh the guilds that are going to have recruiting troubles most & possible die due to not having people to raid are the guilds that are like, ranked 4-5th on their servers. "Hardcore" guilds will always have their player base and recruitment base to pool from because they are the "best" on their server
Lesane
Lesane Jan 3, 2009 at 8:32 am
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Kyle P. said
This has always seemed to me to be the obvious solution. There is no reason that non-hardcore players shouldn't get to see 80% of raid content; and there is also no reason that hardcore players shouldn't have challenges available to them (especially with an increased reward).
Patches in WoW usually last anywhere from 3 to 6 months. There's plenty of time even for scrub guilds to clear the dungeon released in a patch before the next one arrives. The problem is that a lot of players feel pressured by the fact that hardcore guild X already cleared the place and thus every week they don't kill the next boss, they fall behind in loot and items which is something a lot of people can't stand apparently. That is when the nerf encounter Y whines come in, people don't like falling behind even though it's all fair and square.

Black Temple was around for almost a year before Sunwell came into the picture, you didn't even have to kill 1 new boss every month in order to stay on schedule... and that's not counting the fact that the first half of the instance can be face rolled through in your first week there leaving you with only 4-5 "real" bosses.

While I'm all for allowing everyone to take part in the storyline of the expansion/game, they shouldn't nerf everything down to mentally handicapped levels... it only devalues that one moment where you finally take down major lore character Z. On top of that, Blizzard wants more $$$ so the majority of storylines are now found in dumb ass comics and books rather than the actual game. It's not like you miss anything if you aren't able to kill like Sartharion (just using him as example, if you can't kill him you fail)... I bet 95% of the WoW community doesn't even know why the **** we're killing him in the first place (neither did I until I read some article on wowinsider). Same thing with the son of Mograine suddenly popping up out of nowhere as the new scourge DK leader while wielding the Ashbringer... when the **** did that happen, oh right in the comic that maybe 0.5% of the community reads.
Bromsius
Bromsius Jan 3, 2009 at 5:31 am
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We're shooting for most all of the encounters to have "hard modes" that allow raids to increase the challenge and reward level if they're up to it.

But this still means that downing the boss will probably be possible for pugs and only guilds would be able to complete those "hardcore achievements". Therefore, the puggers are still getting their epics whilst all the guilds are getting are a few extra bits of loot and some gimmicky item. To me this threatens guilds future more than it secures it.
abija
abija Jan 3, 2009 at 11:59 am
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One of the main reasons to be in a guild is to avoid dealing with idiots.

Also, pugs are fine at starting content. Once gear from previous tiers is required, it suddenly becomes less pug friendly.
And btw, a group of people from top guilds that aren't saved and decide to go for a clear is not exactly what you call a pug.
jflanden
jflanden Jan 3, 2009 at 12:59 pm
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Bromsius said
We're shooting for most all of the encounters to have "hard modes" that allow raids to increase the challenge and reward level if they're up to it.

But this still means that downing the boss will probably be possible for pugs and only guilds would be able to complete those "hardcore achievements". Therefore, the puggers are still getting their epics whilst all the guilds are getting are a few extra bits of loot and some gimmicky item. To me this threatens guilds future more than it secures it.
-Hardcore guilds only want to feel accomplished and have something to brag about.

-Blizzard wants MOST of their playerbase to actually see the content that Blizzard spends a lot of money and time creating instead of only a small percentage.

-Non-Hardcore guilds only want to be able to see the content and not have to be on the best guild on their server to do it.

If Blizzard does what they are saying, making almost EVERY boss have a hard-mode version with better loot, Hardcore guilds will have a lot more than just a "gimmicky item", more like, overall, have much better gear by having multiple pieces of gear/weapons that non-hardcore guilds aren't able to obtain. If you don't think that better loot isn't good enough because non-hardcore guilds still see the content, why do you think people do 25mans over the 10mans? It's the same content, just better loot.

-Hardcore guilds will be happy because they will have exclusive loot/titles and plenty to brag about.

-Blizzard will be happy because most people playing the game will actually get to see the content that they put hard work into.

-Non-Hardcore guilds will be happy because they are able to actually see all the content when they aren't in a top guild.

Looks like a Win/Win/Win to me as long as there is still incentive to want to be a top WoW guild without feeling like you NEED to be in one.

Raiding's future, right now, looks like it is definitely on the right track, but if I had one main complaint about Blizzard, it would be that they don't have Guild Rankings for Raiding on the Armory.
Mxhunter
Mxhunter Jan 3, 2009 at 5:21 pm
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you're a ******* retard Bromsius. there will always be guilds you dumb ****
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