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by itsperplex, Level 23
Last updated at November 19, 2009, 3:18 am
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World of Wizard Cleave
“Grounding down, rolling a sheep onto this shaman. Can we burst?” I ask on vent
“Shadowfury’ed” my priest replies
“Full deep froze, dispel me and lets get on this mage” my rogue calls out
“Son of a *****…” my priest mutters.
8k chaos bolt, 7k conflag, 10k frostbolt + ice lance shatter. Goodbye Zan. Wizard Cleave for -18 points
GET WIZARD CLEAVED
Anyone playing arenas lately has gone through somewhat of the same scenario (or maybe
even put another team through it if you’re running Wiz cleave). When you’re up against a comp with this much burst, the game can end at almost any moment. You can literally watch a teammate die while you sit in a shadowfury. This double caster dps setup isn’t only powerful because of its raw bursting power though.
Let’s take a look at Frost Mage/Destruction Lock/Resto Shaman, a popular wizard cleave variant. The amount of CC this comp runs is ridiculous. Not to mention it has great lasting power and amazing burst to boot. Generally, our priest will go into a shadowfury, and after that into a full sheep. Shadowfury is impossible to line of sight, and because you go from being stunned to being sheeped, you can’t Shadow word: Death the sheep either. It doesn’t stop there though, as the warlock can chain fears off of sheeps. As soon as your priest trinkets, he’s getting instantly seduced or deathcoiled. The amount of non-shared DR crowd control this comp has makes it very powerful. Hex, Fear, Pet Seduce (or Pet CS), sheep, deep freeze, mage CS, shocks, grounding, bloodlust, 10k crits.. you get the idea.
Part of the reason this setup is becoming so popular is that almost any 2 casters will work. Dropping the Melee dps in your caster/melee/healer will almost always be an improvement. This is a problem that needs to be addressed.
There are various strategies to combat this nasty setup (One Ming posted that works pretty well here), but I’m afraid that in 3.3, wizard cleave will totally take over - it’s just too strong of a comp.
Patch 3.3 – I For One, Welcome our New Mage Overlords
The Problem
With 3.3 on the horizon, damage is shaping up to be off the charts. The mage t10 set bonus will increase all damage dealt by 18% for 30 seconds when you use mirror images. 18% on EVERY damaging spell is just insane. If people think 4p t9 for ele shamans is OP now, just wait until this goes live. 8k frostbolt crits will be hitting for almost 10k.
I really hope this gets nerfed to be honest. If it goes live, we might end up seeing mages getting the same treatment as frost DKs did. For those of you who don’t remember, the DKs who had the frost strike sigil from Ulduar were hitting super hard, and generating a lot of QQ. As a result, Frost Strike itself was nerfed. For DK’s without the sigil, this was a pretty big nerf. Wizard Cleave players with this set bonus will be dropping people like flies, but if blizzard nerfs mage damage, everyone without the set bonus would be hurt.
The Solution?
My solution to the overall damage increase that will come with 3.3 would be to increase the stamina coefficients by a significant margin on s8 gear. With my idea, the new item level on Season 8 gear would bring less of a stat increase from offensive stats. The biggest stat increase would come in the form of stamina. Having everyone run with ~32k health would help balance out damage, and give a bigger incentive not to wear PvE gear in PvP. People wouldn’t go “Boom” as quickly, and healers would have that extra moment to react before someone dies. Running 4p t10 would force you down to 24k health, whereas everyone else would have 32k.
The only problem this change might bring would be a PvE conflict. If PvP gear had a huge stamina boost and PvE gear didn’t, defense capped tanks would start wearing PvP gear, thus stacking insane amounts of health. Balancing between PvP and PvE is always a formidable challenge for Blizzard, and this is a good example of one of the many reasons this “balance” may never be achieved. If you think you might have a solution to this dilemma, drop a suggestion in the comment box!
44/2/25 – The New Rogue Standard ?
A new round of spell changes was issued on the 3.3 PTR, one of which reads:
Assassination
* Improved Poisons now increases the chance to apply Deadly poison to your target by 4/8/12/16/20%. (Up from 2/4/6/8/10%)
Poisons
* Deadly Poison now has an additional effect - Once stacked to 5 times, each application of Deadly Poison also causes the poison on the Rogue's other weapon to apply.
This thread really got me thinking. There won’t be a reason to spec anything other than 44/2/25. The amount of damage you’ll put out after an envenom will be insane. Caliph Kalamist puts it the best, saying:
“This is a joke because of how much poisons will get applied after using envenom if you pool properly with 5 DP Stacks, think about it. This change will probably be a miracle but then turn into a disaster. “
With the change to Improved Poisons, and Envenom granting a 15% increased chance to proc Deadly poison, you’ll have an additional 35% chance to proc deadly poison (and thus wound) after envenoming. This will definitely add a fair amount of damage to a rogue’s arsenal.
This is all on the PTR of course, so everything is subject to change, but season 8 is looking like its going to be… interesting to say the least.
A Quick and Easy Way to Make Yourself a Better Player!
Affix made a post today on Arenajunkies talking about a cool add-on called "SnowfallKeyPress". What this add-on does is increases the speed at which your abilities go off from the time you press them. How does it accomplish this you ask? Simple. When this mod is enabled, your abilities will go off as soon as you press your keybind, not when you release it. This can take off anywhere between 40-75 ms on each of your abilities, and is a great add-on for all aspects of the game. This can help you land those clutch kicks and counterspells, and is even compatible with bar mods like Bartender and Bongos. Get it here
Thanks for Reading! Don’t forget to +1, and check back next time for an in-depth guide to MSBT and much much more!
~Controlz
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Hey Yiska here, I thought I'd update you real quick about what I'm currently up to.
While we all loved Roma’s recent blog about PROT BEATZ, but I have a slightly different approach on the spec. While I agree with Mr. Victor on the spawning location of PROT BEATZ, I take the topic more literally. Here is some ingame footage of the games I had last night. I think you will understand why my style of PROT BEATZ makes sense. What’s the pure form of PROT BEATZ? Gameriot, you decide.

Its just lame how PvE in itself can't carry its own weight, and how the Blizztards need to use PvE acquired gear as incentive to PvP because way less people care about PvE'ing/Raiding for only PvE/Raid rewards. Everything in every facet of this game is so one sided partial its amazing how these Developers do things in such one way vacuums. I swear WoW's Dev's are some of the worst at running a game and balancing, while they have some huge retard doing their itemization.
Its just lame how PvE in itself can't carry its own weight, and how the Blizztards need to use PvE acquired gear as incentive to PvP because way less people care about PvE'ing/Raiding for only PvE/Raid rewards. Everything in every facet of this game is so one sided partial its amazing how these Developers do things in such one way vacuums. I swear WoW's Dev's are some of the worst at running a game and balancing, while they have some huge retard doing their itemization.
http://www.arenajunkies.com/showthread.php?t=132118&highlight=snowfallkeypress
Splashpt posted this on Nov 16. Affix posted his (3 seperate times) on Nov 18
just sayin'
Just adding stam to gear would probably mean very long 2v2 matches (yes some people still enjoy 2v2).
The Solution (tm) - I think Blizzard needs to implement some kind buff you get only in arena matches that boosts stamina. They could tweak the buff to their hearts content and it could even be different for each bracket to achieve some kind of balance...
Make one item set for every class when they eneter arena, with the EXACT same stats, and force people to use the EXACT spec of each tree (IE all rogues ShS, all warlocks Aff etc etc to avoid ******* prot warriors)
That way you don't have one mage in 2100SP 350 haste and another with 3k Spell power 900 haste.
Min maxing ruined arena.
I hardly think standardizing everything from equipment to spec would put skill into the arena. Rather it would take skill away because you're limiting peoples options and thus making it harder for people with a clue to distinguish themselves from those without. Think about it.
I hardly think standardizing everything from equipment to spec would put skill into the arena. Rather it would take skill away because you're limiting peoples options and thus making it harder for people with a clue to distinguish themselves from those without. Think about it.
Why do people who can't think even post?
You're ******* stupid. Making everyone wear the same gear and spec only makes it EASIER to stand out, CUZ EVERYONE WILL DO THE SAME ****, you just get to see who does it PROPERLY now.
Die in a fire.
I've had more than 10 different mm specs on my hunter. There is a reason for that. Some comps require you to spec into more mana talents (mostly 3's) while others required less mana but benefited extremely well from extra control or damage (dual dps 2's). If i had a standard spec one of the two would not have been possible, at least not with the same amount of success and personally i dont see the harm in being able to do both. Quite frankly its better for the game.
To sum up: No, having more stats or better gear does not make you a better player. But choosing (correctly) witch stats is supposed to be on your gear and how that goes with witch talents certainly doesn't hurt the arena and if you really think it does idd actually like you to elaborate on it, because "CUZ EVERYONE WILL DO THE SAME ****" and "Why do people who can't think even post?" really aren't solid arguments.
I've had more than 10 different mm specs on my hunter. There is a reason for that. Some comps require you to spec into more mana talents (mostly 3's) while others required less mana but benefited extremely well from extra control or damage (dual dps 2's). If i had a standard spec one of the two would not have been possible, at least not with the same amount of success and personally i dont see the harm in being able to do both. Quite frankly its better for the game.
To sum up: No, having more stats or better gear does not make you a better player. But choosing (correctly) witch stats is supposed to be on your gear and how that goes with witch talents certainly doesn't hurt the arena and if you really think it does idd actually like you to elaborate on it, because "CUZ EVERYONE WILL DO THE SAME ****" and "Why do people who can't think even post?" really aren't solid arguments.
That doesn't change that it was INCREDIBLY UNNECESSARY. GEMS SLOTS WERE A STUPID IDEA, BECAUSE IT MAKES PEOPLES GEAR COMPLETELY DIFFERENT.
God you're SO ******* stupid it's insane. You just called me ignorant and then made an EVEN MORE IGNORANT POINT. I don't think gemming should be in this god damn game. It does nothing to help the game at all. People SHOULDN'T GEAR TO COUNTERCOMP. Gear changing does not HELP YOU FIT INTO YOUR OWN COMP all it does is COUNTER other comps.
You're so wrong and retarded. Stop posting.
Standardizing everyone isn't bad you moron, that's HOW YOU CREATE BALANCE. You CANNOT have a balanced game where you can min/max, you just CAN'T. It ISN'T POSSIBLE.
You're dumb. Don't post stupid comments.
That's your oppinion. I happen to disagree. Min/Max'ing is per se not made to countercomp and exploiting it that way is cheesy if you ask me. However being able to customise your character so that it fits the role it's supposed to fill (Hunter's in hunt/ret/sham play another role than hunter's in double healer/hunter even if they both spec mm). As for balance i cant really talk much, but i know for a fact that people who played DaoC happened to like it a lot so the game must have done something right. I also know that gear customisation played an even bigger role in DaoC so your (not exactly well explained) argument that good games cannot come with min/max'ing doesn't really seem plausible to me.
Your argument that min/max'ing kills balance might have some degree of truth if every single game was a mirror, but we both know that isn't the case in wow. Nor will it ever be.
Anyway your constant name calling and badly explained arguments are beginning to tire me and i get the feeling you're not really worth my time. You can reply all you want, ill read it (and propably giggle as well), but i ain't responding anymore. Have fun!
I just debunked your 5 paragraphs in a sentence.
Hang yourself.
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