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by itsperplex, Level 23
Last updated at November 19, 2009, 3:18 am

World of Wizard Cleave

 

“Grounding down, rolling a sheep onto this shaman. Can we burst?” I ask on vent

 

“Shadowfury’ed” my priest replies

 

“Full deep froze, dispel me and lets get on this mage” my rogue calls out

 

“Son of a *****…” my priest mutters.

 

8k chaos bolt, 7k conflag, 10k frostbolt + ice lance shatter. Goodbye Zan. Wizard Cleave for -18 points

 

GET WIZARD CLEAVED

 

 Anyone playing arenas lately has gone through somewhat of the same scenario (or maybe even put another team through it if you’re running Wiz cleave). When you’re up against a comp with this much burst, the game can end at almost any moment. You can literally watch a teammate die while you sit in a shadowfury. This double caster dps setup isn’t only powerful because of its raw bursting power though.

 

Let’s take a look at Frost Mage/Destruction Lock/Resto Shaman, a popular wizard cleave variant. The amount of CC this comp runs is ridiculous. Not to mention it has great lasting power and amazing burst to boot. Generally, our priest will go into a shadowfury, and after that into a full sheep. Shadowfury is impossible to line of sight, and because you go from being stunned to being sheeped, you can’t Shadow word: Death the sheep either. It doesn’t stop there though, as the warlock can chain fears off of sheeps. As soon as your priest trinkets, he’s getting instantly seduced or deathcoiled. The amount of non-shared DR crowd control this comp has makes it very powerful. Hex, Fear, Pet Seduce (or Pet CS), sheep, deep freeze, mage CS, shocks, grounding, bloodlust, 10k crits.. you get the idea.

 

Part of the reason this setup is becoming so popular is that almost any 2 casters will work. Dropping the Melee dps in your caster/melee/healer will almost always be an improvement. This is a problem that needs to be addressed.

 

There are various strategies to combat this nasty setup (One Ming posted that works pretty well here), but I’m afraid that in 3.3, wizard cleave will totally take over - it’s just too strong of a comp.

 

 

Patch 3.3 – I For One, Welcome our New Mage Overlords

 

The Problem

 

With 3.3 on the horizon, damage is shaping up to be off the charts. The mage t10 set bonus will increase all damage dealt by 18% for 30 seconds when you use mirror images. 18% on EVERY damaging spell is just insane. If people think 4p t9 for ele shamans is OP now, just wait until this goes live. 8k frostbolt crits will be hitting for almost 10k.

 

 I really hope this gets nerfed to be honest. If it goes live, we might end up seeing mages getting the same treatment as frost DKs did. For those of you who don’t remember, the DKs who had the frost strike sigil from Ulduar were hitting super hard, and generating a lot of QQ. As a result, Frost Strike itself was nerfed. For DK’s without the sigil, this was a pretty big nerf. Wizard Cleave players with this set bonus will be dropping people like flies, but if blizzard nerfs mage damage, everyone without the set bonus would be hurt.

 

The Solution?

 

My solution to the overall damage increase that will come with 3.3 would be to increase the stamina coefficients by a significant margin on s8 gear. With my idea, the new item level on Season 8 gear would bring less of a stat increase from offensive stats. The biggest stat increase would come in the form of stamina. Having everyone run with ~32k health would help balance out damage, and give a bigger incentive not to wear PvE gear in PvP. People wouldn’t go “Boom” as quickly, and healers would have that extra moment to react before someone dies. Running 4p t10 would force you down to 24k health, whereas everyone else would have 32k.

 

 The only problem this change might bring would be a PvE conflict. If PvP gear had a huge stamina boost and PvE gear didn’t, defense capped tanks would start wearing PvP gear, thus stacking insane amounts of health. Balancing between PvP and PvE is always a formidable challenge for Blizzard, and this is a good example of one of the many reasons this “balance” may never be achieved. If you think you might have a solution to this dilemma, drop a suggestion in the comment box!

 

 

44/2/25 – The New Rogue Standard ?

 

A new round of spell changes was issued on the 3.3 PTR, one of which reads:

 

Assassination

 

* Improved Poisons now increases the chance to apply Deadly poison to your target by 4/8/12/16/20%. (Up from 2/4/6/8/10%)

 

Poisons

 

* Deadly Poison now has an additional effect - Once stacked to 5 times, each application of Deadly Poison also causes the poison on the Rogue's other weapon to apply.

 

This thread really got me thinking. There won’t be a reason to spec anything other than 44/2/25. The amount of damage you’ll put out after an envenom will be insane. Caliph Kalamist puts it the best, saying:

 

“This is a joke because of how much poisons will get applied after using envenom if you pool properly with 5 DP Stacks, think about it. This change will probably be a miracle but then turn into a disaster. “

 

With the change to Improved Poisons, and Envenom granting a 15% increased chance to proc Deadly poison, you’ll have an additional 35% chance to proc deadly poison (and thus wound) after envenoming. This will definitely add a fair amount of damage to a rogue’s arsenal.

 

This is all on the PTR of course, so everything is subject to change, but season 8 is looking like its going to be… interesting to say the least.

 

A Quick and Easy Way to Make Yourself a Better Player!

 

Affix made a post today on Arenajunkies talking about a cool add-on called "SnowfallKeyPress". What this add-on does is increases the speed at which your abilities go off from the time you press them. How does it accomplish this you ask? Simple. When this mod is enabled, your abilities will go off as soon as you press your keybind, not when you release it. This can take off anywhere between 40-75 ms on each of your abilities, and is a great add-on for all aspects of the game. This can help you land those clutch kicks and counterspells, and is even compatible with bar mods like Bartender and Bongos. Get it here

 

Thanks for Reading! Don’t forget to +1, and check back next time for an in-depth guide to MSBT and much much more!

 

~Controlz

 

---------------------------------------------------------------------------------------------------------

Hey Yiska here, I thought I'd update you real quick about what I'm currently up to.

 

While we all loved Roma’s recent blog about PROT BEATZ, but I have a slightly different approach on the spec. While I agree with Mr. Victor on the spawning location of PROT BEATZ, I take the topic more literally. Here is some ingame footage of the games I had last night. I think you will understand why my style of PROT BEATZ makes sense. What’s the pure form of PROT BEATZ? Gameriot, you decide.

 

 


Yiska "+1" out.
     
58 comments
StoneDrunk
StoneDrunk Nov 19, 2009 at 11:32 am
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-2 votes
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Smokeee
Smokeee Nov 19, 2009 at 11:40 am
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The Blizztards always itemize Mage PvE sets as must have for PvP due to the bonuses.  These Developers are such retards and so partial towards PvE its completely retarded how inflated the PvE gear scaling is over resilience values.  They've pulled this **** since Vanilla WoW with just about EVERY Mage set since Netherwind, forcing every Mage to be in a high end raid guild just to have top PvP gearing.  Hell at some points you HAD to have the PvE set bonuses just to be viably competitive to the ones that do. 

Its just lame how PvE in itself can't carry its own weight, and how the Blizztards need to use PvE acquired gear as incentive to PvP because way less people care about PvE'ing/Raiding for only PvE/Raid rewards.  Everything in every facet of this game is so one sided partial its amazing how these Developers do things in such one way vacuums.  I swear WoW's Dev's are some of the worst at running a game and balancing,  while they have some huge retard doing their itemization.
Icoss
Icoss Nov 19, 2009 at 12:40 pm
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Smokeee said
The Blizztards always itemize Mage PvE sets as must have for PvP due to the bonuses.  These Developers are such retards and so partial towards PvE its completely retarded how inflated the PvE gear scaling is over resilience values.  They've pulled this **** since Vanilla WoW with just about EVERY Mage set since Netherwind, forcing every Mage to be in a high end raid guild just to have top PvP gearing.  Hell at some points you HAD to have the PvE set bonuses just to be viably competitive to the ones that do. 

Its just lame how PvE in itself can't carry its own weight, and how the Blizztards need to use PvE acquired gear as incentive to PvP because way less people care about PvE'ing/Raiding for only PvE/Raid rewards.  Everything in every facet of this game is so one sided partial its amazing how these Developers do things in such one way vacuums.  I swear WoW's Dev's are some of the worst at running a game and balancing,  while they have some huge retard doing their itemization.
Most people take the path of least resistance for gear.  Look at BC, arenas were much more popular because you could gear up with little effort, much like normal modes in WotLK PVE.  While you can gear up incredibly easily now, its not the current season/instances loot  you're getting unless you actually put forth some effort, its old gear from last season.
Smokeee
Smokeee Nov 19, 2009 at 1:11 pm
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Oh believe me i know.  I'm still rocking last years gear with 1900 spell damage, 500 haste type of stats while today's Raid/Arena Mages have like 3k spell damage and 1k haste.  Sad thing is i can't get any higher without Arena/Raid.  F the itemizer.
Smokeee
Smokeee Nov 19, 2009 at 11:44 am
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Ret/War/Holypal > Wizardcleaver
bdub
bdub Nov 19, 2009 at 4:54 pm
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I think Affix stole the post of another AJ user for finding the snowfallkeypress addon

http://www.arenajunkies.com/showthread.php?t=132118&highlight=snowfallkeypress

Splashpt posted this on Nov 16. Affix posted his (3 seperate times) on Nov 18

just sayin'
Leetskillz
Leetskillz Nov 19, 2009 at 6:03 pm
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Lellybaby
Lellybaby Nov 19, 2009 at 8:05 pm
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oh Yiska that video lol

Nice blog though.
Nomaq
Nomaq Nov 19, 2009 at 9:33 pm
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I think there'd probably be a lot of QQ from PvErs if t8 gear got a boatload of stamina.

Just adding stam to gear would probably mean very long 2v2 matches (yes some people still enjoy 2v2).

The Solution (tm) - I think Blizzard needs to implement some kind buff you get only in arena matches that boosts stamina. They could tweak the buff to their hearts content and it could even be different for each bracket to achieve some kind of balance...
itsperplex
itsperplex Nov 20, 2009 at 2:51 am
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That's actually a pretty solid suggestion. A PvP version of ICC's "Chill of the Throne"
Notforbin
Notforbin Nov 20, 2009 at 5:26 am
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You're both ******* retarded. You want the real way to bring some semblance of balance to arena not including class changes?


Make one item set for every class when they eneter arena, with the EXACT same stats, and force people to use the EXACT spec of each tree (IE all rogues ShS, all warlocks Aff etc etc to avoid ******* prot warriors)

That way you don't have one mage in 2100SP 350 haste and another with 3k Spell power 900 haste.


Min maxing ruined arena.
drole
drole Nov 20, 2009 at 11:56 am
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Min-maxing haven't ruined anything. What "ruined" wotlk arena was the introduction of (more) unaviodable damage and the focus shift from CC to thoughput (be it damage or healing).

I hardly think standardizing everything from equipment to spec would put skill into the arena. Rather it would take skill away because you're limiting peoples options and thus making it harder for people with a clue to distinguish themselves from those without. Think about it.
Slayve
Slayve Nov 20, 2009 at 12:01 pm
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no what REALLY ruined wotlk arena was this blog
drole
drole Nov 20, 2009 at 12:11 pm
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yeah and what ruined this blog was the fact that badgers have gotten furrier heads over the last two decades, seriously starting to piss me off
Notforbin
Notforbin Nov 23, 2009 at 5:14 pm
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drole said
Min-maxing haven't ruined anything. What "ruined" wotlk arena was the introduction of (more) unaviodable damage and the focus shift from CC to thoughput (be it damage or healing).

I hardly think standardizing everything from equipment to spec would put skill into the arena. Rather it would take skill away because you're limiting peoples options and thus making it harder for people with a clue to distinguish themselves from those without. Think about it.
Stop implying more stats distinguishes you as anything other than more of a PvE nerd you ******* retard.

Why do people who can't think even post?

You're ******* stupid. Making everyone wear the same gear and spec only makes it EASIER to stand out, CUZ EVERYONE WILL DO THE SAME ****, you just get to see who does it PROPERLY now.

Die in a fire.
drole
drole Nov 23, 2009 at 6:07 pm
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You're being ignorant. I didn't say that players should be able to wear better gear than everybody else because that isn't skill that just gayness. However if i choose to replace a portion of my spell power with extra haste that isn't unfair as long as its a straight trade-off. Part of being good at wow is knowing how to tailor your character to the job it is supposed to be doing. If you standardize everything you're just pigeonholing people into specific jobs.

I've had more than 10 different mm specs on my hunter. There is a reason for that. Some comps require you to spec into more mana talents (mostly 3's) while others required less mana but benefited extremely well from extra control or damage (dual dps 2's). If i had a standard spec one of the two would not have been possible, at least not with the same amount of success and personally i dont see the harm in being able to do both. Quite frankly its better for the game.

To sum up: No, having more stats or better gear does not make you a better player. But choosing (correctly) witch stats is supposed to be on your gear and how that goes with witch talents certainly doesn't hurt the arena and if you really think it does idd actually like you to elaborate on it, because "CUZ EVERYONE WILL DO THE SAME ****" and "Why do people who can't think even post?" really aren't solid arguments.
Notforbin
Notforbin Nov 23, 2009 at 6:58 pm
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drole said
You're being ignorant. I didn't say that players should be able to wear better gear than everybody else because that isn't skill that just gayness. However if i choose to replace a portion of my spell power with extra haste that isn't unfair as long as its a straight trade-off. Part of being good at wow is knowing how to tailor your character to the job it is supposed to be doing. If you standardize everything you're just pigeonholing people into specific jobs.

I've had more than 10 different mm specs on my hunter. There is a reason for that. Some comps require you to spec into more mana talents (mostly 3's) while others required less mana but benefited extremely well from extra control or damage (dual dps 2's). If i had a standard spec one of the two would not have been possible, at least not with the same amount of success and personally i dont see the harm in being able to do both. Quite frankly its better for the game.

To sum up: No, having more stats or better gear does not make you a better player. But choosing (correctly) witch stats is supposed to be on your gear and how that goes with witch talents certainly doesn't hurt the arena and if you really think it does idd actually like you to elaborate on it, because "CUZ EVERYONE WILL DO THE SAME ****" and "Why do people who can't think even post?" really aren't solid arguments.
Way to miss the point. YEAH YOU'RE RIGHT, YOU SHOULD GEAR FOR WHAT YOU'RE GOING TO DO.

That doesn't change that it was INCREDIBLY UNNECESSARY. GEMS SLOTS WERE A STUPID IDEA, BECAUSE IT MAKES PEOPLES GEAR COMPLETELY DIFFERENT.

God you're SO ******* stupid it's insane. You just called me ignorant and then made an EVEN MORE IGNORANT POINT. I don't think gemming should be in this god damn game. It does nothing to help the game at all. People SHOULDN'T GEAR TO COUNTERCOMP. Gear changing does not HELP YOU FIT INTO YOUR OWN COMP all it does is COUNTER other comps.

You're so wrong and retarded. Stop posting.

Standardizing everyone isn't bad you moron, that's HOW YOU CREATE BALANCE. You CANNOT have a balanced game where you can min/max, you just CAN'T. It ISN'T POSSIBLE.

You're dumb. Don't post stupid comments.
drole
drole Nov 24, 2009 at 11:22 am
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"You CANNOT have a balanced game where you can min/max, you just CAN'T. It ISN'T POSSIBLE."

That's your oppinion. I happen to disagree. Min/Max'ing is per se not made to countercomp and exploiting it that way is cheesy if you ask me. However being able to customise your character so that it fits the role it's supposed to fill (Hunter's in hunt/ret/sham play another role than hunter's in double healer/hunter even if they both spec mm). As for balance i cant really talk much, but i know for a fact that people who played DaoC happened to like it a lot so the game must have done something right. I also know that gear customisation played an even bigger role in DaoC so your (not exactly well explained) argument that good games cannot come with min/max'ing doesn't really seem plausible to me.

Your argument that min/max'ing kills balance might have some degree of truth if every single game was a mirror, but we both know that isn't the case in wow. Nor will it ever be.

Anyway your constant name calling and badly explained arguments are beginning to tire me and i get the feeling you're not really worth my time. You can reply all you want, ill read it (and propably giggle as well), but i ain't responding anymore. Have fun!
Notforbin
Notforbin Nov 24, 2009 at 12:27 pm
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The only thing left to set yourself apart from other players should be skill, not gear.

I just debunked your 5 paragraphs in a sentence.


Hang yourself.
Sargaz
Sargaz Nov 20, 2009 at 12:16 pm
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