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by Raegn, Level 20
Last updated at May 20, 2009, 11:21 am
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If you’ve been keeping up with the MMO blogs the past couple of days, you’ve probably read about the latest prattling from our dear friend Richard Bartle. Should you have missed out, check in on his blog. He has a post up right now that bloggers everywhere are picking at. Funnily enough, they’ve picked at him in the past because of his criticisms of World of Warcraft. This time, they’re picking because of his praise for it, specifically, Stranglethorn Vale.
I respect the guy, really. If it wasn’t for him, our genre wouldn’t be where it is now. Our precious WoW and WAR and EQ? Would never have happened. For that, everyone that enjoys these games owes him a debt of praise.
Unfortunately, I think Richard has let that go to his head a bit too much. The aforementioned post comes with several stunning features, including condescension, arrogance, and an effusive adoration for intricacies “maybe 20 people in the world” will pick up on.
Well, first of all, la-dee-f’ing-da Mr. Bartle. You’ve already alienated all of your readers because those 20 people have probably never heard of “Qblog.” Secondly, it’s almost as if you’re attention seeking, Richard. You’d never do that, would you?
The whole thing continues in that manner, gushing over the wonderful funnel-like effect the zone has, pushing people towards Booty Bay and to harder mobs as they too gain in levels and strength (and lootz, don’t forget the lootz). He pours over the brilliant design of the Hemet Nesingwary quests. Let’s share just a little piece before we move on.
In regards to the stepped Nesingwary kill quests:
“The stepped nature of these hunting quests mean that whatever level you first encounter the Nesingwary camp in STV, there's going to be a quest of an appropriate level for you. It's like a net, spread wide to catch players.
You saw that? A net, spread wide to catch players?”
That line right there is flat out false. It would be true if you could jump right into to step 2 of 4 in any one of those quest lines… but you can’t. They’re all prerequisites for the next in series. If you happen to get there at a level appropriate for say the third quest in that series… you’re still stuck starting from the bottom up. This kind of thing makes me wonder how much he really thinks of his readers. Most of us have played through that quest line, you know. Now, we’re made to wonder whether or not Richard has actually played through the zone more than once, far enough back that his memory is now skewed. Thanks buddy, the whole of your article is now subject to question.
Based on this article, I’m left with the notion that he must look at his readers like peons, ready to believe anything he says because “well, he’s a developer, so he must know something I don’t.” If I can’t trust the most basic fact in the article, why should I buy into your gushing? Then again, one Blizzard developer or two now has something to hang on their fridge.
All that being said, the article does portray a very different angle for viewing a zone and, really, it may give a little insight into the divide between player and developer. After reading it, I was left with the feeling that because he spends so much time working with games, he must inherently overanalyze everything he comes across in them.
I won’t restate the whole article here. If you’d like to read it, I encourage you to (don’t worry, I’ll wait). But, to take so much that in all likelihood was completely unintentional and certainly embellished by his “developer’s mind” really just relegates it to a profession piece. It’s an analysis in the same vein as a carpenter who really appreciates the workmanship of a coffee table. That carpenter could talk all day about the intricacies of its creation and the artisanship of its design, all the while unappreciating of the fact that it was made by a machine in some dusty Chinese factory. That my friends, is 90% of what Bartle’s tickled over.
Now, one of the results of this article was to bring out a lot of players bitter memories of leveling through the zone. They seemed to hate the kill quests and potential for being ganked.
Personally, I loved it. I leveled through it on both an RPPvP and PvE server. The PvP side was irritating at times, sure, but if someone decided to gank/camp, I’d just check my email for a few minutes and wait for the guy (it invariably was a guy) to get bored. Mostly though, it was fine on both sides.
I loved the atmosphere of the zone. If Bartle is right about one thing (and don’t misunderstand, he actually points out a lot of legitimate strong points in the zone) it’s that the music really helps support that “dangerous jungle” feeling. It was colorful and exotic and filled with ruins and really made me want to explore. I was never under the misimpression that I was going to stumble across a treasure chest filled with gold and purples, yet, something about the zone made me want to know more. It’s the only zone I’ve played through where it feels “deep,” almost Indiana Joneish, like that.
The kill and collection quests didn’t really bother me either. Heck, they’re one of the most efficient ways to level your character. Players working on getting alts maxed out should absolutely love STV. Likewise, mobs were bunched up and spawned quick enough to make finding the right ones fairly easy. I was surprised to hear about players actually quitting the game over the frustration of completing these quests. I mean… really? I can only figure that these people must have never played an MMO before. It’s probably best they figured out the game wasn’t for them before they discovered the dreaded faction grind.
The only thing that really bothered me was the long running distance. You’ll probably be there at level 40 though, at which point buying a mount solves that issue.
So, I think Bartle looks at things with the rose colored glasses of the lovelorn developer having spent too much time analyzing and too little time enjoying what it is he’s trying to create. Thank you, Mr. Bartle for allowing me to have nearly 12 years of wonderful MUD and MMO gaming. I’ll happily forgive your eccentricities for all of that time. Still, as a developer, don’t forget that if most of the people don’t enjoy a zone (I truly believe that I’m in the minority with my feelings on STV) it shouldn’t be made a model for others. If the players don’t like it, for all of the intricate and overlooked design flourishes, it’s still short of a success. Players want the show for the lights and scenery; the behind-the-scenes footage only matters if people enjoy the production.
Visit the official Fires of War blog

http://en.wikipedia.org/wiki/Richard_Bartle
Thanks for reading!
I think one point he does make is accurate, and that's that up until then, the developers had demonstrated they could vary their quest types and not chain nothing but Kill 10 Rats quests into each other, so the fact they decided to do exactly that for Nesingwary indicates they had a reason for doing it that way. Whether that reason is what he proposes - some curious artistic net concept - or what a lot of people on Broken Toys think, i.e., crunch time resulting in overly simple quests is something that's really only known by the Blizzard developers.
Of course, we do have Kalgan on record as considering the related Green Hills of Stranglethorn collection quest as, "the worst quest in World of Warcraft."
I can see the funnel he talks about, but not the net (or at least, not
in a meaningful way specific to those quests and not just quest hubs in
general).
i loved long chains starting easy and ending with an elite mob, i loved some well written quests. i actually enjoyed a lot of STV leveling back in the days but the problem is when your side is badly outnumbered this is just a no-go zone.
outside of that its pretty funny.
Kalgan position is "everyone likes Mcdonalds". yeah i like it too, occasionally i grab a royal cheesburger there and coke, but **** it, i dont want it to be a place i spend sometimes 4-5 hours per day...
>Unfortunately, I think Richard has let that go to his head a bit too much.
For it to go to my head, I'd have to agree with it. However, I don't think you do owe me a "debt of praise" or anything of the sort: we were always going to get MMOs, I merely happened to be in the right place at the right time. Therefore, I'm not going to try parlay it into any kind of ego-boost, because I don't feel I deserve it in the first place. Besides, if I were, why would I wait 30 years to do it, and why would I pick something as obscure as a quest design to preen over?
>The aforementioned post comes with several stunning features, including condescension, arrogance, and an effusive adoration for intricacies “maybe 20 people in the world” will pick up on.
Yup, and half of those are probably in China.
>Well, first of all, la-dee-f’ing-da Mr. Bartle.
Why is it people always call me "Mr Bartle" when they're about to insult me?
>You’ve already alienated all of your readers because those 20 people have probably never heard of “Qblog.”
No, I know at least 2 of them read it.
>Secondly, it’s almost as if you’re attention seeking, Richard. You’d never do that, would you?
If I wanted to seek attention, I'd have posted on Terra Nova, not QBlog. Several thousand people read that.
Look, I'm sick and tired of people with backgrounds in the arts sneering consescendingly at computer games, or asking earnestly, "do you think one day they may be considered works of art?". OF COURSE they're works of art! Yet if they ask me to put my money where my mouth is, I have nothing I can point them at to show them what I meant. OK, so I wrote something. I put it on my own blog, without any fanfare. Where was I supposed to put it? Would you prefer I kept quiet? You like it that high culture snobs think you're an spotty, friendless dweeb? Well I don't, so I posted. Now I have a URL I can wave in their faces. Only, if they Google references to it, they'll find countless people taking pot shots at me, seemingly desperate to delegitimise MMOs as an art form. Well gee, thanks.
>That line right there is flat out false. It would be true if you could jump right into to step 2 of 4 in any one of those quest lines… but you can’t.
Two of them start at the same point, the other one doesn't.
>If you happen to get there at a level appropriate for say the third quest in that series… you’re still stuck starting from the bottom up.
You get to the right level for you soon enough. The fact that there are three quests there contributes, too, although I didn't mention that in the article (along with some other points, such as the location of the hub in relationship to the movement channels of the zone). I was trying to say enough to make my point without obscuring it in too much detail. I should probably have omitted the references to Zul'Drak and Shalazar, too.
>This kind of thing makes me wonder how much he really thinks of his readers. Most of us have played through that quest line, you know.
You're a reader? You read QBlog? Why else would you say "us"? And if you think I'm so much of a prat, why do you read it?
>Now, we’re made to wonder whether or not Richard has actually played through the zone more than once, far enough back that his memory is now skewed.
I've played that zone as a paladin, mage, warlock, rogue and priest.
>Thanks buddy, the whole of your article is now subject to question.
When you came across the Nesingwary quests for the first time, did you pick them up? Did you do them all, even if you hated them? OK, maybe you didn't, but I'm pretty sure most people did at least up until the bosses.
It's a trap. It caught people. If you don't agree, OK, don't agree. You could be right. You may have your own explanation as to why things are the way they are. You may not care. I've no idea, because although you're happy to whack me about the head, you don't offer any alternative interpretations.
>Based on this article, I’m left with the notion that he must look at his readers like peons, ready to believe anything he says because “well, he’s a developer, so he must know something I don’t.”
If that were true, I wouldn't feel the need to try to explain to my peons why I felt what I did to be true. I wouldn't have to argue the point, I'd just state it.
Please think through what you're saying before you rant on at me for having opinions I don't have.
>If I can’t trust the most basic fact in the article, why should I buy into your gushing?
OK, so don't. Nobody made you read that article, I didn't post it anywhere major. You just took it into your head to have a go at me.
>I was left with the feeling that because he spends so much time working with games, he must inherently overanalyze everything he comes across in them.
This is entirely possible.
>That my friends, is 90% of what Bartle’s tickled over.
I had to explain the craftsmanship in order to give context to the art. The bit I'm actually tickled over is the way the quest echoes what the zone itself is about.
>So, I think Bartle looks at things with the rose colored glasses of the lovelorn developer having spent too much time analyzing and too little time enjoying what it is he’s trying to create.
I did mention that I can't actually enjoy MMOs as a player, yes. No-one seems to believe me with that, either.
>if most of the people don’t enjoy a zone (I truly believe that I’m in the minority with my feelings on STV) it shouldn’t be made a model for others.
I wasn't saying it should. I was talking about one knot of quests in it, to make one point about the art of MMO design that might be comprehensible to non-gamers with opinions on whether MMOs are art or not. That's all I was doing. I tried to excuse the esotericness of it all with my opening comment and I get pilloried for arrogance. I tried to explain what I saw I and I get pilloried because no-one else sees it - even though I just warned them they wouldn't. Alternatively, I get pilloried because everyone does see it. I tried to keep as tightly as I could to the quest I was describing, and I'm pilloried for describing the whole of STV as a model of MMO design. It's as if people think I'm some kind of MMO boss, and if they down me they'll get a nice blue.
>If the players don’t like it, for all of the intricate and overlooked design flourishes, it’s still short of a success.
"The players" do not speak with a single voice. If you don't like the art, maybe you're not one of the people for whom it was created?
Richard
Actually, I kinda was intending to be condescending to art snobs who refuse to see what's before their very eyes, but I wasn't intending to be condescending to players. Players are what make MMOs what they are (that dedication in my book, "to the players", is genuine).
Sadly for me, there's a preconception among many MMO commentators that I'm somehow aloof to the general player population. I don't know how that came about, but it's there. It means that anything I say which gets out into the public domain is viewed first and foremost with this in mind. I'm deliberately massaging my own ego, or seeking legitimacy, or trying to recapture past glories, or lording it over people.
I don't want to be in this position. I don't want to be relevant. Other people should be way ahead now, so when I read their articles I think, "wow, why didn't I think of that?". Here's the thing: they probably are there already, only we don't hear about them. I only have to post on a blog read by fewer than 100 people and I'm torn to shreds. Other people are probably writing great stuff elsewhere, but they're not noticed because there's no "young gunslinger taking down old-timer" kudos in it.
I urge you, if you see something you like, that takes MMOs in a new direction, that says something that makes you think (you don't have to agree with it - so long as it makes you think), then please give it publicity. Then, you'll have people who genuinely deserve your praise, not someone who is merely where they are through an accident of history. I'd much rather potter away in the garden shed of my blog than have scorn poured on me every time I open my mouth on the subject of MMOs, I can assure you..!
Richard
I totally agree with what you're saying. I'll post this comment on my blog so that people can see "the other side" a little bit. Thanks again for sharing, I think you've probably earned a lot of people's respect by sharing this.
Raegn
As you may have guessed, I'm not actually seeking respect anyway, although of course it's nice to get it. Well, not respect for me, that is; I am seeking respect for MMOs - even though the consensus view among people who have commented on the matter seems to be that MMOs don't merit it.
Richard
while i disagree with a lot of things you speak and question some of your design decisions, i like your tone overall. i also liked STV, i confess, i also hated it a lot, but its one of those zones that fall into your memory for ever, it becomes special.
thats good
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