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by gamebynight, Level 28
Last updated at November 4, 2009, 8:41 am

 

As Cataclysm approaches, I've noticed more forum posts popping up around the internet about possible “lore breaks.” Most of these issues deal with the new playable races, Goblin and Worgen. The general vein of these complaints seems to be that it's just too far fetched for either of these factions to be joining the Horde and Alliance.

 

I'm not a big lore buff but it's not hard to see that, for Goblins especially, their move isn't fitting with the current world. What we have is an example of fitting the lore around the game instead of the game around the lore. That little idea got me thinking about two states we're likely to see in MMORPGs and what they might tell about their future. WoW is right there, so tell me what you think.

 

--

 

Game for the Sake of World

 

In this state, a game exists for fun and to present a coherent, well plotted, story. Changes to the game are put through a “lore filter” to make sure they're appropriate for the setting and not lore-breaking. Though changes to gameplay occur, there is an increased emphasis on the setting players are adventuring in. Possibly fun changes are set aside to preserve and keep the lore.

 

During this state, a game is likely to be in the retention and slow-trickle subscriber gain phase. The company is sticking to their guns, first and foremost, and hope to earn the player's respect.

 

This would be the state of WoW before any expansion. Coming from a best-selling RTS series, Warcraft was an established IP with set lore. Class/race combinations were limited to fit with that lore, along with NPC actions, alliances, factions, encounters, the whole nine. Blizzard denied several changes based upon lore during this stage and after.

 

World for the Sake of Game

 

Here, on the other hand, we see changes made to a game simply because they're fun. Lore is rewritten or changed to fit changes players want. Story and context take a back seat to player demand. In this state, the game retains a coherent story but isn't afraid to put it to the side here and there.

 

This is the phase where the parent company is likely trying to gain new subscribers. It is the “look what we have” phase where “what players want” is provided and advertised.

 

This would be the state of WoW now, leading up to the Cataclysm. Context matters but not as much as it used to. Blizzard will focus on continuing the story and doing their best to keep the world intact, but if they have to bend a few rules to provide something fun, they'll do it.

 

--

 

I fall somewhere in between those two ideals but what I'm really looking to question is what phase we feel WoW is in. I would certainly think it's the latter, as the new race/class allowances are a clear cut example of something they never did for the sake of preserving game lore. Now that WoW's showing its age and having to compete with an ever increasing tide of new titles? Times change and Goblins turn Horde.

 

As WoW turns from World to Game, the emphasis must be on gaining new subscribers. Is that because they want to expand past their 11 million or to get back the players who've moved on to other games, I wonder. After all, those thousands mean a whole lot more when your game drops from 11 million players down four or five.

 

More importantly, is this shift an acknowledgment that WoW isn't the earner it used to be?

 

After five years, and 6-7 million lost subscribers, I'd probably say yes. But, what do I know.

 

Visit Game by Night

 

     
25 comments
Bronxie
Bronxie Nov 5, 2009 at 4:12 am
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RamataKahn
RamataKahn Nov 4, 2009 at 9:03 am
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I guarantee that the majority of the player base could give a flying **** about the lore, and WoW didn't lose however many subscribers from China because of alleged lore changes, they lost them because the game was banned.

All this blog is another bloated wow-is-dying wow forum post we see all the time from the morons there.
gamebynight
gamebynight Nov 4, 2009 at 1:35 pm
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I never said the issue in china had anything to do with lore. That's ******* dumb. Learn to read.

No where did I say WoW is dying either.

Again, L2Read.
SKNeilyo
SKNeilyo Nov 4, 2009 at 9:16 am
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LALALALA DATALATA

China is ******* gay no sh1t kid but that doesn't have to do with the decline of quality in teh game KID

data alata dumb sh1t
Godsmak
Godsmak Nov 4, 2009 at 11:18 am
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SKNeilyo said
LALALALA DATALATA

China is ******* gay no sh1t kid but that doesn't have to do with the decline of quality in teh game KID

data alata dumb sh1t
Kill yourself fanboy
SKNeilyo
SKNeilyo Nov 4, 2009 at 12:21 pm
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Godsmak said
Kill yourself fanboy
Kill yourself ******.
Zechs
Zechs Nov 4, 2009 at 10:01 am
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Just hope TES MMO comes out soon <3<3
abija
abija Nov 7, 2009 at 5:35 am
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Yeah can't wait for a mmo from a company that has pretty much proven they're only good at making sandboxes and dumbing down rpgs for the average illiterate.
Smokeee
Smokeee Nov 4, 2009 at 10:45 am
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Its obviously the latter.  WoW's lore has always been a joke and the game has never given the feeling of a massive war between horde vs alliance.  There is barely anything resembling massive warfare at all anymore.  They should've written lore around Bill, Ted, and Joe vs Sam, Steve, and Bob in a Arena instead.  Where everyone is sort of a big happy family of 2 different nationalities who can't communicate, and play nice Olympic style events between factions than actual warfare(BG's).  I mean lore when it comes to WoW is probably the least credible storyline in relation to the game i've ever played. 

Thing is they can get away with it because its a MMORPG with so much questing and redundant BS involved where very few take the time to read everything and care through 80 levels and a million quest texts.  I sure don't care, and never thought Warcrafts lore was very interesting to begin with.  Starcraft's storyline was awesome, Warcraft's was always lame and it only gets lamer as they introduce even more characters with stupid names and God like status.
dcs
dcs Nov 4, 2009 at 10:59 am
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Look, if people play with "demon paladin goats from outer space" then they will play with anything. Blizz could literally make a race of magical blades of grass that were just pretending to be grass up until now.
frostitute
frostitute Nov 4, 2009 at 11:24 am
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I agree, WoW lore is mostly crap. The only thing I liked was the Scarlet Crusaders story of vanilla WoW and the horror atmosphere of Darkshire.
Phyzik
Phyzik Nov 4, 2009 at 11:20 am
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I don't think that Lore has much to do with subscribers in millions. The vast majority just doesn't care or doesn't pay attention. I've met maybe one or two people that get pissed off at changes against the lore.

I think the game went to a social networking platform a long time ago. Why does anyone care about arena ratings and Gladiator titles over and over? Because you get to brag and make friends with common interest in the process. I imagine it's still fun for a lot of people, but not enough fun in the game-play by itself
click
click Nov 4, 2009 at 11:25 am
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Who cares

It still plays better than any of the other trash out there and that's really all that matters.  Fantasy has no boundaries.
Slayve
Slayve Nov 4, 2009 at 12:03 pm
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i read wow comics in between arena ques
SKNeilyo
SKNeilyo Nov 4, 2009 at 12:23 pm
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Slayve said
i read wow comics in between arena ques
Do you know if there's a way to read the wildstorm comics for free?
Slayve
Slayve Nov 4, 2009 at 12:33 pm
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Xaeranth
Xaeranth Nov 4, 2009 at 12:46 pm
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I'm not a huge lore fan, but I know that people have been complaining about WoW lore breaking from the real story since nearly the beginning of the game.

With that being said, I am not completely sure how Blizzard straying from the original lore since nearly the beginning of the game has anything to do with some type of current "decline".
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Game by Night - Gameriot Warehouse is a conglomeration of Game by Night posts that may be of interest to the community.
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