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by gamebynight, Level 28
Last updated at November 4, 2009, 8:41 am
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As Cataclysm approaches, I've noticed more forum posts popping up around the internet about possible “lore breaks.” Most of these issues deal with the new playable races, Goblin and Worgen. The general vein of these complaints seems to be that it's just too far fetched for either of these factions to be joining the Horde and Alliance.
I'm not a big lore buff but it's not hard to see that, for Goblins especially, their move isn't fitting with the current world. What we have is an example of fitting the lore around the game instead of the game around the lore. That little idea got me thinking about two states we're likely to see in MMORPGs and what they might tell about their future. WoW is right there, so tell me what you think.
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Game for the Sake of World
In this state, a game exists for fun and to present a coherent, well plotted, story. Changes to the game are put through a “lore filter” to make sure they're appropriate for the setting and not lore-breaking. Though changes to gameplay occur, there is an increased emphasis on the setting players are adventuring in. Possibly fun changes are set aside to preserve and keep the lore.
During this state, a game is likely to be in the retention and slow-trickle subscriber gain phase. The company is sticking to their guns, first and foremost, and hope to earn the player's respect.
This would be the state of WoW before any expansion. Coming from a best-selling RTS series, Warcraft was an established IP with set lore. Class/race combinations were limited to fit with that lore, along with NPC actions, alliances, factions, encounters, the whole nine. Blizzard denied several changes based upon lore during this stage and after.
World for the Sake of Game
Here, on the other hand, we see changes made to a game simply because they're fun. Lore is rewritten or changed to fit changes players want. Story and context take a back seat to player demand. In this state, the game retains a coherent story but isn't afraid to put it to the side here and there.
This is the phase where the parent company is likely trying to gain new subscribers. It is the “look what we have” phase where “what players want” is provided and advertised.
This would be the state of WoW now, leading up to the Cataclysm. Context matters but not as much as it used to. Blizzard will focus on continuing the story and doing their best to keep the world intact, but if they have to bend a few rules to provide something fun, they'll do it.
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I fall somewhere in between those two ideals but what I'm really looking to question is what phase we feel WoW is in. I would certainly think it's the latter, as the new race/class allowances are a clear cut example of something they never did for the sake of preserving game lore. Now that WoW's showing its age and having to compete with an ever increasing tide of new titles? Times change and Goblins turn Horde.
As WoW turns from World to Game, the emphasis must be on gaining new subscribers. Is that because they want to expand past their 11 million or to get back the players who've moved on to other games, I wonder. After all, those thousands mean a whole lot more when your game drops from 11 million players down four or five.
More importantly, is this shift an acknowledgment that WoW isn't the earner it used to be?
After five years, and 6-7 million lost subscribers, I'd probably say yes. But, what do I know.

All this blog is another bloated wow-is-dying wow forum post we see all the time from the morons there.
No where did I say WoW is dying either.
Again, L2Read.
China is ******* gay no sh1t kid but that doesn't have to do with the decline of quality in teh game KID
data alata dumb sh1t
China is ******* gay no sh1t kid but that doesn't have to do with the decline of quality in teh game KID
data alata dumb sh1t
Thing is they can get away with it because its a MMORPG with so much questing and redundant BS involved where very few take the time to read everything and care through 80 levels and a million quest texts. I sure don't care, and never thought Warcrafts lore was very interesting to begin with. Starcraft's storyline was awesome, Warcraft's was always lame and it only gets lamer as they introduce even more characters with stupid names and God like status.
I think the game went to a social networking platform a long time ago. Why does anyone care about arena ratings and Gladiator titles over and over? Because you get to brag and make friends with common interest in the process. I imagine it's still fun for a lot of people, but not enough fun in the game-play by itself
It still plays better than any of the other trash out there and that's really all that matters. Fantasy has no boundaries.
With that being said, I am not completely sure how Blizzard straying from the original lore since nearly the beginning of the game has anything to do with some type of current "decline".
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