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by gamebynight, Level 28
Last updated at November 5, 2009, 11:30 am

When JayeDub left a comment yesterday about Blizzard implementing paid vanity pets, I didn't take it seriously. WoW's not a cash shop game. They've spent the last year showing that everyone can achieve anything if they put in enough time. Imagine my surprise when I found out they were total hypocrites. Money trumps philosophy, is the take-home from this one and, for a company with Blizzard's reputation, it can only be a sign of changing times.

 

When I read WoW.com's post, people seemed pretty torn about whether this was FTW or epic fail. People who don't see a problem with it feel that it's OK since pets are vanity items; they don't affect gameplay, they're just neat to look at and have follow you around. That's true but it's also a stance that completely ignores the other half of the argument.

 

Here's why I don't like “pay-for-me” pets.

 

The shady waters of item shops

 

WoW isn't at the point of a real item shop yet but a lot of the outcry over these pets is based on what may be around the corner. Blizzard is putting their toe into some very murky waters, when it comes to charging for in-game items. It's a slippery slope when you start offering things for sale rather than earning them in game. Now, it's pets, but what happens in a few months? Consumables for time-challenged raiders? Crafting mats for similarly starved crafters? Using money to pay for things other players can't earn undermines the value of everybody's time and the line between acceptable and “crossing the line” is subjective at best.

 

It's also up to the company to make sure item shops don't segregate the player base. Even when items can also be earned in-game, when someone can just go and buy whatever it is, it draws a line between the “player” and “payer.” This separation becomes, not only obvious, but annoying to the average player and resentments start to fester. The only place to lay blame is on the parent company that cared more about cash than community. See: Runes of Magic.

 

Excluding players without credit cards

 

Not all WoW players have debit/credit cards and, contrary to what many people think, not everyone can get a debit card, unless you're somewhere that sells the deceptively innocent appearing pre-paid kind that mostly tie you into contracts by using them.

 

What does this mean? If you're one of the many, say, under 18, WoW players you're out of luck. Unless, of course, you can convince your parents to pay for you.

 

But mooooooom... I really want it!

 

Cool should not equal cash

 

Right now, the lich pet is probably the coolest looking and most unique vanity pet in the game. Granted, it doesn't affect gameplay but it leaves the door open to other likewise fun things being cash only. One commenter at WoW.com mentioned that this was no different than buying TCG loot cards on Ebay. He's right, but those players buying the loot cards are bypassing a system that's supposed to reward the time and effort of card collecting. In other words, they were cheating the system to get a one-up on other players.

 

Fun items shouldn't be credit card purchases. They should require some vestige of effort more than typing in your three digit security code. As a player paying a monthly fee, I want the chance to get the same, or similar, item without giving up more money every month. Why am I paying a $15 fee then? So you can design vanity pets I can't buy or to wait six months for a new patch? That's why most games either go P2P or F2P with an item mall.

 

Ending the meta-game

 

Vanity pets don't effect game play... unless you're a pet collector. Blizzard looked the pet collectors in the eye and told them if they're meta-game is at an end... unless they pay them $20. That's lame, plain and simple.

 

There are only two things this could mean

 

After thinking on it, this decision could mean only two things. First, that Blizzard is looking to money grub. Or, second, that Blizzard's not earning the way it used to.

 

Personally, I think it's a mix of both. Making money is something all companies try to do but I tend to get a little sore when a company making way more money than all its competition tries to dig their customers even more by charging 2/3 of their monthly sub for a single pet. Hey Blizzard, word on the street has it that that's about 1000% the average microtransaction. They're digging because they can. And why not? Their investors can't be happy they just lost the whole Eastern hemisphere through, you know, those silly things called laws.

 

--

Just to keep this in perspective, people's problems with this pet store are mostly based on “tip of the iceberg” type thinking. In the interest of full disclosure, I can say that I like both of the pets. I'd probably get the lich one, if I didn't care about not supporting this idea. Still, if they start offering anything else other than silly little pets and total vanity pieces, I'm going to call for either giving me a way to earn them in game, or lowering my subscription. I don't like being dug and the potential is definitely here.

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10 comments
Smokeee
Smokeee Nov 5, 2009 at 12:09 pm
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On the plus side i think this type of thing gives more value to the worth of peoples accounts in WoW, and possibly less stringent policing of selling accounts.  Its rather hypocritical of them to start selling ingame vanity items for rl$, while maintaining their ban against players selling accounts or gold for rl$.  The WoW purists will have an issue with all of that, but most reasonable players shouldn't.  How many reasonable people would be against their account value going up for every productive hour they spend in the game?  75k honor worth of farming = $100rl?  Fine with me.  Make it all legal, easier to buy/sell items/characters/gold, and i seriously doubt  the game would change much other than adding more value to things and making it easier to do than using shady web sites and purchase/sell methods.

I could care less if some noob bought a 80 and is clueless in some lvl 80 instance like some might pretend would be a resulting issue.  You already deal with vets who do those half afk and are worse than some noob at least trying.  Whats the worst it does to effect you in-game?
Everyday
Everyday Nov 5, 2009 at 12:24 pm
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TCG items are retarded expensive, I would've loved to have the permanent ogre suit but it's far to difficult to obtain.  Not to mention unfair to force players into paying for a separate game they have no interest in to get items for the one they want to play.  The TCG and Blizzcon items are both examples of what you're talking about.  I can't help but think that maybe you're more in love with exclusive nature of some items than the unfairness of acquiring them with rl cash.

Also if they can sell game cards they can sell gift cards for their store.  I don't like keeping these pets separate from the game either, but I know if they add the Goo to that list no one that didn't have it already would complain.
click
click Nov 5, 2009 at 12:33 pm
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As long as these things aren't a requirement to pvp, don't cause some kind of bug that allows you to do some sick damage, I personally don't a give a rats ass who buys it, where the money goes, or who died in real life because of it. 

These MMOs are all going RMT in some way or another whether we like it or not it seems.  It's pretty clear people buy this ****, and like it, or companies wouldn't be adopting the method.  I think Blizzard knows if they cross into the territory of selling items that give advantages to players or alters the core game play a riot would ensue.  Until then they'll just provide gimmick items for roleplayers to buy and get mad about.
hereticaneue
hereticaneue Nov 5, 2009 at 1:02 pm
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They also give you non-combet pets for buying the Collector's Edition of the game and its expansions, and other fun items for attending BlizzCon and playing the TCG, and a mount for recruiting a friend to play WoW too - all which cost extra money (even if the recruit-a-friend's the one contributing money in that case). So what's the difference?
oradol
oradol Nov 5, 2009 at 1:14 pm
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Offering these sorts of rewards for pay services isn't new at the company either. The Arena tournaments, Blizzcon coverage, etc. all offer cosmetic/pet rewards. The difference is that they're used there to create an incentive for the paid product - I'm personally surprised that Blizzard is now selling the items directly. I find it hard to believe that many players requested pets they could purchase out of game instead of in it.

They should have made the proceeds all go to charity, considering there is virtually no cost for doing it.
adamas
adamas Nov 5, 2009 at 3:22 pm
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everyone is getting so indignant over the fact that blizzard is, go figure, a business. they never claimed to not be a business and actually be your bestest buds in the whole wide world, which is what everyone is acting like. vanity items for cash is an excellent business decision on their part since it taps into a source of revenue for very low overhead on their part, without alienating anyone who isn't a complete idiot. if you're pissed about vanity items being available for sale then you're just looking for something to get pissed at and you're too stupid to have a worthwhile opinion anyways.
gamebynight
gamebynight Nov 5, 2009 at 5:21 pm
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a) You've always been able to get everything in the game through time and effort. That's no longer so. WotLK was about making sure everyone had opportunity to achieve. An item mall alienates any player without a debit/credit card at their disposal, even for vanity pieces.

b) The pet collection meta-game, even though many players aren't into it, is now something you have to shell out money to complete.

c) Subscription games historically have separated themselves out from item mall games. If people who are bothered by this sudden shift and the potential it represents are stupid, then you're ignorant of MMORPG history and payment models.

Ad hominem attacks only prove you don't understand the argument or are too ego-happy to acknowledge it. Allow me to be a grammar nazi too. If you're going to call a group of people stupid, you should probably learn to write at more than a third grade level. Capitals are your friend.

...

****wad.:D
Snikkums
Snikkums Nov 5, 2009 at 8:41 pm
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Good blog. A slippery slope that proves untrue or isn't reliant on evidence is a fallacy. A slippery slope that is logically/evidentially predictive is not a fallacy, it's a good conclusion. So far Blizzard has followed the slippery slope as laid out by predictors since their first paid server transfer service. Believing that this'll continue based on the latest extension of the slope isn't fallacious, it's a likely forecast. Just thought I'd clarify that.
calot
calot Nov 6, 2009 at 12:56 pm
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Honestly, people devalue and waste more of their life complaining about petty little things like pet shop and the impact it has on the game.... Get over it its just a few pixels and in 5 years you will look back and lol hard at yourself. geez

I paid for the lil K.T. big deal, i also play a rogue - i can't use KT in arena's or i get spotted: by wow maturity i should probably go and /wrist cause its impacting my game and THATS JUST NOT FAIR MAN

end of the day people without will complain, but honestly i hope some quit over this - we didn't need the simpletons in the game anyway because you know.. it is a GAME not real life
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