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by Slasher, Level 31
Last updated at February 26, 2008, 4:02 pm
According to a new player packet given to those attending the Championship Gaming Series North American Combine and obtained by GameRiot, new draftees will take a hefty pay-cut compared to last year as part of a new payment plan by the league.

The new payment system is integrated directly with the recently announced new player titles, Franchised Players and Protected Players, as well as the new entrants. Franchised Players (one per team) will receive a monthly salary of $3,500 for the Season and a monthly salary of $1,000 for the Off-Season; Protected Players (four per team) will receive a monthly salary of $2,750 for the Season and a monthly salary of $750 for the Off-Season; Drafted Players (five per team) will receive a monthly salary of $2,500 for the Season and a monthly salary of $500 for Off-Season.

Contracts for the season and off-season combined last 16 months until the start of the 2009 North American season. Over the next 16 months, Franchised Players will earn $31,000, Protected Players $24,000, and rookies will earn $20,000. Compared to the first season's flat salary of $30,000 for all players, Franchised Players will see a 3.3% raise while Protected Players and Drafted Players will take 20% and 33.3% cuts, respectively.

On the first night of the Combine at 6 PM, each of the six general managers will announce their selected four Protected Players. The draft order has also been determined, with the Dallas Venom securing the first pick in the draft. They will be followed by the Los Angeles Complexity, New York 3D, San Francisco OPTX, Carolina Core and Chicago Chimera.

The drafting order for each team has been slightly altered from last year's draft. The same order as round one in the draft will be kept for each subsequent round thereafter. The Venom will have the first and seventh picks of the draft. Last year, the OPTX had the first pick but had to wait till the 12th pick to make a second selection.


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9 comments
_nineX
_nineX Feb 26, 2008 at 4:26 pm
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I think next order of business for the CGS should be re-evaluating their choice in game. How do you pick games like PGR and DOA over something like Quake 3 or 4? How are there CGS managers like Sujoy Roy and Brian Flanders and still no deathmatch games?
Mukan
Mukan Feb 26, 2008 at 4:30 pm
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I agree. I think things would work a hell of a lot better if they had better game choices. The ones they have now kinda suck.
Slapnuts
Slapnuts Feb 26, 2008 at 4:31 pm
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Well I think this year they moved on the Forza 2, but yes, that is hardly the point.

While I feel they need a 1v1 DM game, I guess if you check the stats, http://www.onlinegamingzeitgeist.com/games/ 1v1 games are really falling off in play time. If you check the list all the top games are team based shooters and they already have one. =/

This salary drop seems to be a pretty big deal.  A 33% drop in money for rookies and non tagged players?  Ouch. 
Slasher
Slasher Feb 26, 2008 at 4:40 pm
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Note that these salaries are based off 16 months of work which is stated in the new CGS player contract, not 12 months of work. 16 months is the MAXIMUM amount of money they can make, and very likely could be less.
TehJerk
TehJerk Feb 26, 2008 at 7:14 pm
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i'm really curious but how do they make the money to pay their players?  and what months of the season are 'in-season" vs 'off-season'?

these figures are very interesting to look at, especially since i really didnt know there were that many gamers on a payroll for being 'pro'.  Its funny some of them make more than semi-pro soccer players.  then again those soccer players get free housing.  still tho, this is almost surreal stuff to me if its true and pro gamers being paid these figures are widespread.
Slasher
Slasher Feb 26, 2008 at 7:36 pm
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Although this is a rather large pay cut and I feel bad for the players, I think this was a necessary step for the CGS to make. Having payments on a tiered system is better than everyone making the same amount. Some players should make more than others.
sypher
sypher Feb 26, 2008 at 10:49 pm
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I definitely agree this was a necessary step.  Both from a player skill and financial responsibility standpoint.  CGS spent so much money last year establishing itself that they're probably looking at their business and recognizing areas they need to cut back on spending.  They have a ways to go before they start turning a profit. 

I'm sure the players are somewhat let down but the reality is they're still getting set salaries to do what they love.
Th3Gr3atOn3
Th3Gr3atOn3 Feb 27, 2008 at 1:10 am
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DirectTV got in this to make money. This isn't a charity. The changed their pay scale to move them into the right direction of making money. I think in 2 or 3 years you will see the thing dropped all together. I just don't see how this is going to make them money. If anyone has ideas then post them.
Kyle P.
Kyle P. Feb 27, 2008 at 1:08 pm
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Making money in eSports is incredibly difficult because the spectator fanbase for any given game is made up almost entirely of "pro hopefuls". At least that is how it is in North America.
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