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by The Game II, Level 33
Last updated at February 26, 2008, 2:09 pm
Why the following topic is even a debate is a mystery to me. Then again, in the "Super Smash Bros." realm, it probably was going to be such.

Some "Super Smash Bros. Brawl" tournaments will allow only GameCube controllers. You might think it's a non-issue, but there are a few people that have rebelled against society and chosen other options.
The Wii remote and nunchuck combo, in all its glory
A few people have said that the remote-nunchuck combo and the Classic controller are unfair and should be banned. Their reasons have been eye openers.

When the Combo or the Classic don't look like a GameCube controller, then maybe they should be banned from tournament play. I mean, if you're eye sight is bad like mine and you see someone using the Combo, you might cry "Foul play! He's using two controllers to win!"

And how unfair is it that the Combo's C-stick is activated by actually swinging the remote? Imagine if someone swung the remote and it hit their human opponent. The opponent might get rattled.

It might not hurt right now because many video game players are considered weaklings, but think about in the future. I bet that someone is already using steroids or human-grown hormone to bulk up. That way, when they swing and hit their opponent by accident, a body part goes numb.

Yeah, maybe those dissenters are right. A GameCube player avoids the possible violence by using their thumb to activate their C-stick.

The Classic could also be seen as a problem because of the two directional sticks, The Wii classic controller. Look at all of those buttons.both equal in size. It's also lighter than the GameCube controller. Now I can see why these GameCube lovers want the Classic banned. There's a weight advantage! Plus, you grip it differently than the GameCube controller. And if it's proven that you cannot get Nintenditis with the Classic, then it must be banned.

There's also one big glaring issue concerning the Classic and the Combo. These things use stunning technology in the form of a wireless connection. The controllers must be synchronized prior to use.

The GameCube lovers say that those who use the Classic or Combo aren't knowledgeable enough in synching up their controllers, and that they're taking forever to set up. They want these unfair weapons synched up in 29 seconds, not 30.

There also could be interference. When not synchronized correctly, a Classic or Combo could mess up another match in progress.

It is ironic that this topic came up after a falling satelite was shot down. Hmm...

= = =

My first trip to an EVO event was 2006 in Los Angeles, the last preliminary before the finals in Las Vegas. One of the lasting memories was seeing a guy lug a school desk around the hotel venue. That school desk had arcade buttons on it.

EVO events are known for hundreds of players carrying around their own arcade sticks. Some are huge, others are flimsy.

But they all work and are legal, and those should be the guidelines. Until someone proves that the Classic and Combo provide a clear-cut unfair advantage in a Brawl competition, they should be allowed.
     
4 comments
Helio5
Helio5 Feb 26, 2008 at 6:08 pm
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Actually, the issue of interference is always there. I mean, microwaves can cause it to Wiimotes, for crying out loud :P
AlphaZealot
AlphaZealot Feb 27, 2008 at 1:09 pm
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If the controllers are banned it will be for one or two reasons, and these are the only real acceptable reasons for banning the alternatives to the GC Controller: Interferance and Syncing.

Syncing wouldn't be a problem if only experienced players were at the tournament, however this will almost never be the case. I own a Wii, but really, I've only synced my controllers ONCE and if you asked me how to sync them I wouldn't have a clue. For me, if I did choose to use a wireless controller at a tournament, I would certainly make sure I knew how to sync it before hand, but this sentiment will not be true for most players and it will cause an unneeded hassle at larger tournaments. I would also point to people running out of batteries midmatch, a problem an experienced player probably won't have because they will make sure to have a fresh set of batteries, but younger and more inexperience/less serious players will probably not have the foresight to do this and given enough players, someone will be bound to have battery problems mid match, and if I happen to be playing this person there is no way in hell I'm going to pause while they switch out batteries. Yet, I can already see the *****ing and moaning that would happen if randomscrub309 ran out of batteries and I pummeled his lifeless Pikachu for a "free" win.

In the end though, its the interference that can't be ignored. I don't anticipate wireless controllers being banned at small tournaments, but larger tournaments, and if MLG picks up the game, you can be sure its more than likely wired controllers will be required. Keep in mind MLG already has a set a precedent in this area by banning wireless controllers at all their events.

The following is a quote from M3D from about 8 months ago when we discussed this issue in the backroom:
802.11 networks, the kind of wireless technology that DS systems and Wiis use to connect to the web and each other, can handle about 50-100 devices being in the same area before things really grind to a halt. 802.11 devices use a narrow portion of 2.4 Ghz range to transmit and whenever a device "hears" another 802.11 packet of data from another device, it refrains from transmitting until that packet has passed. While a few devices won't have any issues under this system, once you start hitting any more than that, you will see some serious slow down and lag. Additionally, any strong radio waves in the immediate area or any large number of additional electronic devices in the immediate vicinity can increase that interference significantly.

The Wii also uses another wireless technology, Bluetooth, to connect to the wiimotes. Fortunately, wiimotes and the system communicate under passkeys that lock the Wii and the controller to one another. That's why you can see a series of stations at Nintendo events, all using wireless controllers, that function just fine close to other stations. Bluetooth devices also use a pseudo-random switching system, to make small changes to the frequency about 1600 times per second. This further prevents interference with the devices.

However, according to bluetooth experts, the chances of two bluetooth devices in close range creating interference for each other is 1/79. Considering that 1600 changes are made per second, you can see the bluetooth devices are robust enough to handle regular spurts of interference here and there. However, the more devices you pack into one space, the more often that 1-in-79 chance interference actually happens. Bluetooth devices are also more robust than 802.11 technology when it comes to outside interference from televisions, power cables, cell phones and other electronic devices because they use the entire 2.4Ghz range to communicate and change rapidly. Unfortunately, they are not 100% resistent, so the more devices you pack into a single space, the more potential interference you encounter.

So imagine for a moment that you are using the Wii and wireless controllers to run a local tournament. It's the beginning of th event, which means lots of 4-man warm-ups and teams matches following. That means at each station, you have 5 bluetooth enabled devices (Wii + 4 controllers). Assuming you have 10 stations set up, that's 50 bluetooth enabled devices, plus the televisions, power strips, cell phones, DS systems and computers. Bluetooth has a maximum range of about 30 feet and an optimal range of 15 feet, so the closer any of these devices come to one another, the more likely interference will occur. Additionally, if any of the devices are networked together, for instance, some players are using the DS to play Pokemon between rounds, the interference increases. That interference will hurt the game of Pokemon more than it will hurt the game of Smash, but it will effect the Wiimotes. I am not terribly good at math, so someone else will have to calculate how a 1/79 chance, each of the 1600 changes per second, times 50 devices will play out and how often we can expect interference to occur.

So considering all of this, the question is, what is an acceptable amount of interference? As you can see, even small events are going to experience it in some fashion. It might not be enough to make the tournament unplayable, but its possible that the interference will effect the outcome of the matches if normal device functionality is interupted for a fraction of a second, every few seconds. Imagine attempting to run an event the size of FC, with 30 stations, 150 devices, plus 200 people talking on cell phones, playing on their DS and laptops and running power to TVs across a mile or so of cable. Sure not ALL of the devices will be within the 30 foot range, but they will overlap with dozens of potentially interfering devices no matter how well that gymnasium is arranged.

On top of all that, one has to consider the actual operation of the tourament and what kind of effect resetting the system over and over again to sync controllers will have on the ability to run the tournament smoothly. It will waste about 5 minutes each time the system has to be reset and controllers are synced. And since you will run into more problems if any other systems are resynced within the 30-foot range at the same time, even more time will be wasted staggering the reboot of systems within a certain range. If we allow wireless controllers at Brawl events, tournament organizers can expect to run about 25-30% longer easily than they have with Melee.
AlphaZealot
AlphaZealot Feb 27, 2008 at 1:14 pm
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Ignore the end part of M3D's post, I know he exagerates the amount of time syncing would take. The argument though isn't just about syncing, the big hurdle is the interference.
RealKillaor
RealKillaor Feb 27, 2008 at 2:21 pm
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Just use a Gamecube controller or GTFO
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We try to cover the California tournament scene (and other areas), with an emphasis on "Super Smash Bros. Brawl" and "Madden."
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