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by Sol Invictus, Level 54
Last updated at July 25, 2009, 1:40 pm
addiction or something

In my opinion, there are stark differences between playing an MMORPG and running a big website. Both of these pursuits can be considered hobbies. It is true that Hellforge takes up a good amount of my time every day, but unlike playing World of Warcraft, this enterprise is not one that leaves me feeling drained. Hellforge exists as a venue for my creativity, a place to express my words and share my views with others, and I try to make sure that everyone who belongs to the community also feels the same way and gets as much out of it as I do.

I have a lot of time to play video games, watch movies, or spend a good chunk of my day at the coffee shop in the company of a good book (or friends, if they're around), and I can write whatever I want in the slip book that I carry with me wherever I go.

When I played World of Warcraft, I couldn't do any of these things. It was my experience that although it only involved sitting down in front of a computer and playing a game, the problem with WOW, at least to me, was that it felt like a job.

When I played it, I spent much of my time grinding during the day and raiding during the night. Though I wasn't a member of a hardcore raiding guild, raiding three times a week for 4 hours at a time was still far too much for me, especially given the preparations I had to go through each time we raided.

It's a game that left me feeling too tired to do anything else. After raiding, I'd immediately head to bed, because it is certainly not a game that put me in the mood to do anything else but play even more. I suppose you could say that I was addicted. It's true that not everyone feels this way, but World of Warcraft certainly had an adverse effect on me. There are only three things on the mind of an addicted World of Warcraft player, and that is playing WOW, eating and sleeping. Everything else is a distraction.

For the few months that I played it, I'd given up reading (my favorite hobby) and even Hellgate Guru, my website at the time, went into a state of neglect as I cared more about getting my character equipment and gear than managing the website. Although I did not abandon the website, it certainly suffered in my absence.

The reason MMOs like World of Warcraft feel so draining to me isn't simply because they require a ridiculous amount of time investment. When you're as dedicated to a game as I am, these games feel like more of a job than any sort of way to past the time. World of Warcraft felt to me like an emotional investment in addition to being a time-consuming behemoth. Guild drama and server drama were a big part of the game for me, and for most of the guild members with whom I played. Just as I wrote in one of my articles on MMOs, the social aspect of WOW is a hook that keeps many people from leaving, and I'm ashamed to admit that I was one of those who felt so tied up by the game that there was scarcely anything else I could think about in the time that I felt addicted to it. The peer pressure kept me playing and encouraged me to contribute as much as I could.

While this same peer pressure can be said to apply to any number of other social endeavors, playing an MMO did not reward me in any way. I did not truly find it challenging, nor did any aspect of it take much of my skill. It was not an endeavour that allowed me to express my creativity or even blow off steam. I felt better playing thirty minutes of Call of Duty 4 than I did in a full day of playing World of Warcraft

Every aspect of the game felt like a chore to me, and leveling up was simply another term for drudgery, at least in my view. I felt like a dishwasher, or the plongeur as described in George Orwell's Down and Out in Paris and London, this useless drudgery becomes a source of pride for me, and a number of the guild mates with whom I played. We became boastful about spending more time in the game than the next person, of grinding more often or gaining more levels.

It is ridiculous to think about this now, but it is what happens to many players in an MMO. The only respite I had was when the server went down for maintenance and I would feel drunk with the excitement that no one else was playing the game or gaining levels while I was away from it. It is at these times when all players, those who are level 40, 60, or 80, felt equal to me; and when everything I ever accomplished in the game was rendered meaningless. It is why I stopped playing World of Warcraft
     
23 comments
Flickz
Flickz Jul 25, 2009 at 1:48 pm
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+1, good read. It is quite accurate.
Afgar
Afgar Jul 25, 2009 at 1:51 pm
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bingo bango.  Will MMORPGs ever not be like this?
Naac Jul 25, 2009 at 2:12 pm
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While some people do play any mmorpg like you described, I think WoW is probably the least "punishing" to the player if you do not play like this... depending on which avenue in the game you decide to excel at.

If you are content with having only a mediocre toon for the first 2 months or so, you can just do your wintergrasp quests twice a week, and do arena once or twice a week ( I'd say for a total of no more than 3-4 hours if you so wish) and after those 2 months, you can very easly be full hateful with full deadly/furious offset and a weapon.  After you get this point, you shold be geared enough to actually push your rating up and then points start coming in fast and you can pick up a few peices of furious gear while continuing to do WG quests just to get honor capped and maybe replace some deadly/hateful offset with furious.

Basically, it's either a grind (or just a slow process like described above) to get somewhat near the top of the gear curve, but once you are there, you can very easily keep your charactered extremely well geared through arena with less than 5 hours a week.  You can choose to play more if you say, want all your offset peices in the first week or two... but that's the thing, you can choose.  You aren't tied to some raiding schedule that forces you to play 4 hours a night, 3 times a week just so you don't get gkicked.

Game's are only time consuming if you let them.  I find myself enjoying this game so much more, now that I do not take it seriously at all.  I obviously still try to suceed in the stuff I do, but as an example, I didn't go out of my way to farm the 6 or so crystals to get the good enchant on my weapon for an extra 13 spell power.  Hours of my time are not worth less then a half a % increase in a single stat, and I really don't think that has ever made the difference in a win or a loss and if it did... who the **** cares.  "Grats on working in a game for a few more hours then I did buddy".
Vekuru
Vekuru Jul 25, 2009 at 2:14 pm
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Once upon a time World of Warcraft took a lot more time to actually 'play the game' whether it be grinding out materials or leveling being painful. Nearly everything in the game takes less time now, there's hard mode and normal mode on bosses so you don't spend more than 4 hours a night wiping (unless you want to!), and you can catch a character up to a max geared character fairly quickly via many different methods of getting gear now.

WoW used to be a game where alot of the populace felt behind and like they had to catch up, now alot of people seem to be on the same tier which is the *problem*, because it's not enough for some hardcore people to be killing the hardmode variation of Yogg Saron when some noob guild can kill the normal mode variation of Yogg Saron. People complain about *that*. You can't satisfy MMO fans no matter what you do, but it's kinda funny how much the game has changed from Pre-BC to BC, to WOTLK.

I started playing WoW in pre-BC and it was grind-heavy, but it was never as grind heavy as FFXI, so I found the game to be quite easier and more manageable. Waiting 3 and a half hours to find a group just to level kinda sucked on FFXI, where as I could solo level the whole way up in WoW. I loved the atmosphere of FFXI alot better, but WoW ended up winning out purely because the end-game socialization aspect, and it took less time. FFXI end-game is perhaps one of the biggest time sinks ever. People in WoW QQ about getting certain loot drops, but I'd just absolutely love it if WoW made one boss have a 1% chance to drop something useful akin to something you'd see on FFXI.

Regardless Blizzard has said with more expansions they intend to make the game more accessible to players rather than less, thus why their numbers have went so high. I expect the opposite effect'll eventually occur, but most people are attached to their in-game lives, items, and 'achievements'. Most people are desperately waiting for the 'WoW-killer' and desperately playing WoW at the same time. To me, that's sad. WoW wasn't born over night, neither will any WoW killer ever. It takes time to build up a 13 million playerbase. Which is why people who aren't happy with WoW should just quit already.

But they won't, cause purple makes them feel good IRL.
Shwiggie
Shwiggie Jul 25, 2009 at 2:33 pm
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Permanent tournament realm would solve a lot of peoples' frustrations with this game.
briyan
briyan Jul 25, 2009 at 2:35 pm
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All hail the great e-knight, Sol Invictus!
Emptyishness
Emptyishness Jul 25, 2009 at 3:00 pm
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Ultimately, it is what you make it.

I have plenty of fun logging in and doing 60 minutes of pre-made Warsongs a couple times a week.

Would you mind referencing the picture?
Kodite
Kodite Jul 25, 2009 at 3:13 pm
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Love the picture.

Love the post.

Love the sentiment.

<3
Shadowlol
Shadowlol Jul 25, 2009 at 3:15 pm
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Good read, but I don't agree with the title. You seem to hold quite a bit of resentment for WoW as if it somehow tricked you into playing. I spent a few more hours than I'd like to admit fighting through content (and alliance), alot more than I've spent on any other game, and while my time may have been "better" spent elsewhere I don't think I'd trade the hours for anything else.

I quit when I no longer found the game enjoyable, which not-so-coincidently was when alot of my friends quit too. Had I stayed I'd probably be describing a situation much like yours, but in the end Warcraft is a game, it only becomes "work" if you let it become work... and who wants to work for free?

The friends I made in WoW have moved on to other things, but we're still in contact and often meet up both online over Xboxlive and offline at "guild parties". If all I've gained from my time on warcraft was a bunch of capable teammates to kick american adolescent ass and grab a light drink
with every now and again, well then I'd consider that as time well spent and definately not "crap".
Cooldown
Cooldown Jul 25, 2009 at 3:19 pm
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you could replace world of warcraft with just about anything though and this article wouldn't be far off

if you get addicted to a game that you don't even really enjoy then it's your fault for not just quitting. if i ever felt like any game was my "job" i'd probably quit immediately.
proclass
proclass Jul 25, 2009 at 4:35 pm
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Doesn't even have to be a video game.

Take everything in moderation.

I *gasp* actually enjoy playing WoW, which means I disagree with this TL; DR blog.

Hard concept to grasp, I guess, but there's nothing wrong with playing WoW or any other video game as long as you're in control of your own life and enjoying what you do for recreation/entertainment, what's the problem?
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