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by Madagascar, Level 28
Last updated at December 9, 2008, 11:26 pm
So hit 80 last saturday after playing all day cause it was snowing and didnt feel like delaying it any further :/ and of course been hitting the BGs as hard as i can so i can get as much as much as experience as i can in 1v1 and 1v2 situations as feral and of course that didnt quite go as planned. Strand of the Ancients, while being a extremely fun BG is VERY team based, meaning thers not much of a chance for a good 1v1, and if there is you better be ready for someone else AS soon as its over since there are no good hiding places like WSG and AB and its well hard to find stragglers to fight since everyones actually focused on trying to get past through the gates(sometimes).

Plate Melee

Ret Paladins.

 Wow, it is RETARDEDLY(if thats even a word) stupid to even pick a fight with these guys. Pre-wotlk 3.0 i could beat them with extreme difficulty as both balance and feral, but now its just like.....stupid. It seems almost impossible even with insta trinketing HOJ(btw ive seen ALOT more pallies use grenades nowadays for their SoC crits, people who were QQing about engineering being ignored, lol you might be in for a surprise at the amount of people that are picking it up) "bearforming" repentance (took me awhile to get used to but its pretty easy to make them use it) and of course using berserk and tigers fury at the right time. Even with all of this i have beaten maybe 1/3 of the paladins out there, most probably lost because they  got overconfident or they didnt have their cooldowns. One of my better druid friends said oh it will all be alright, blizz will fix it they always do, yea well until that happens im gonna go with the age old philosophy, if you cant beat em, join em. (im going to try my hardest to almost ALWAYS have a ret paladin on my team)

Death Knights

Well, believe it or not i actually think they are kind of overrated. I mean i play my friends DK all the time and while it does take some getting used to, Dks are definitely beatable by a majority of the classes right now(dps specs mainly). As a feral, once icebound fortitude and a trinket is used a win is a simple warstomp>cyclone away. Not to mention outrunning blood and most frost DKs is pretty easy, so one can simply move in and out of range, pretty much a hit and run tactic works best(in my experience).

Warriors

Well, after being one of the most dominant classes in BC, i have to say warrios have evened out pretty well. Playing against them as a blood & unholy DK; HFB Rogue; and a feral druid i am gonna have to say that they have pretty much balanced the class out imo. They have a good mixture of defense and offense to make them a formidable class to go up against, but not ret pally formidable where they cant be stopped(Survival Instincts+Bearform > Bladestorm). My friend has a warrior as well, which i havent touched yet but might soon after im done lvling my DK.

S5 Comp Suggestions


I am of course kind of looking forward to s5 since i know from there that blizz HAS to fix certain issues because theres (hopefully) going to be more people QQing for fixes. And while i havent had much time to think about these comps, ive made up a few reasons why and would like some constructive criticism if possible.

Feral,Ret,Priest: Feral and ret have gotten much more synergy with the shred glyph and maim not breaking on damage, not to mention we can completely lock down a shaman for a whole game with 3 feral interrupts with relatively short CDs and 1 ret interrupt which acts as a damage buffer for both rets and ferals. The reason i picked a priest over a shaman is because i would prefer not having to worry about mages with two defensive despellers and i would prefer a 8 second CC with a 30s CD over hex which druids can shapeshift out of. Only problem that i see is that i dont know how well disc priests do against DKs(never fought one on my friends DK).

Feral,Rogue,Druid: Feral+resto is a pretty good combo to me since it doesnt force the feral to shift out to cyclone and roots. Also Tree of life aura(or w/e they did to it) + Nurturing instinct pretty much dumbs down MS to a double stack of the old wound poison.The reason that i didnt give the rogue a spec was because i was unsure as to whether or not a HaT Shadow dance rogue would be more viable. (Leader of the pack obviously becomes crucial in this situation) Or would a mutilate with IMP KS(great for offensive feral CDs)  and quick recovery(again really helps with MS) and prep would be more useful?

Feel free to supply some moonkin and feral  comps if you know some that work real well.
those comps are the only two that i have really thought about since im pretty busy nowadays and dont much time to think about WoW. Also go out and watch the new buddhist movie if you havent, newest song stuck in my head(i think you guys will like it):

     
16 comments
Hotaruz
Hotaruz Dec 10, 2008 at 12:09 am
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+4 votes
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Hotaruz
Hotaruz Dec 10, 2008 at 12:11 am
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+1 votes
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Feral + arms warrior. The arms warrior magles for you thus saving you energy to shred more then mangleing
Madagascar
Madagascar Dec 10, 2008 at 6:27 am
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+1 votes
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feral+war+ and wut healer, im always confused on what healer to take.
Diius
Diius Dec 10, 2008 at 12:26 am
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+1 votes
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Realz
Realz Dec 10, 2008 at 1:07 am
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+2 votes
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I played Rsham/Moonkin/Rogue for gladiator in s4 and now that Rsham and Moonkin are both much improved, it could be pretty good. Rsham/Moonkin/Hunter was also legit pre-LK and with all three classes in that lineup greatly improved it will probably be good again as soon as people are in gear.
Madagascar
Madagascar Dec 10, 2008 at 6:24 am
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+1 votes
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ran those with Influenza?
anyways i tried the first comp didnt work out so well since its hard to get ahold of a good pvp shaman on my server, The 2nd one though i will look forward to trying, cause there are a few decent hunters. Thanks for the insight.
Riddler
Riddler Dec 10, 2008 at 1:46 am
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+1 votes
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for 3s i will prolly run hunter/ret pally/resto shaman.

i may switch pally out for dk but the pally has much better utility imo. 
Nobahd
Nobahd Dec 10, 2008 at 2:08 am
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+3 votes
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gblol
gblol Dec 10, 2008 at 2:32 am
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+1 votes
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Feral druids are going to crush double melee comps.  Though i doubt we will see many feral druids.
neLson
neLson Dec 10, 2008 at 2:33 am
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+1 votes
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probably running rsham/feral/warrior witha dk occasionally playing as well, looks to be decent enough
Aesa
Aesa Dec 10, 2008 at 3:08 am
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+1 votes
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resto druids are still gonna own
jones
jones Dec 10, 2008 at 3:51 am
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+1 votes
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"As a feral, once icebound fortitude and a trinket is used a win is a simple warstomp>cyclone away. Not to mention outrunning blood and most frost DKs is pretty easy, so one can simply move in and out of range, pretty much a hit and run tactic works best(in my experience)."

You aren't playing against many good blood DKs then, the only class that gives me a problem is a frost mage, and even that requires him to blow every cooldown and actually be a decent player.

Frost Presence / Imp. Rune Tap / Vampiric Blood / Death Pact / MoB / Lichborne + DC - Its pretty retarded at how well I can keep myself against any class as long as I use my healing talents correctly. Plus with the way my talent tree works out, I can spam chains of ice consistantly and still put out a lot of damage.
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