Create an Account
Forgot your Password?
World of Warcraft
WowRiot
Starcraft 2
Starfeeder
Hellforge
Hellforge
 
Machinima
Myndflame
Left 4 Dead
Left 4 Dead
RazeTheWorld
RazeTheWorld
 
Quake Live
Quake Life
1337pwn
1337pwn
Limit Break
Limit Break
 
Resident Evil
Resident Evil Horror
Gameriot Store
Buy Games!
 
 
 
POST STUFF
close
New Blog Post
Add a Video
Host an Image
Upload a File
by Shadow772, Level 31
Last updated at August 30, 2008, 10:45 pm
Shadow's PvP Improvements
(edited 9/05)

After playing in arena s1-s3 being very competitive (gladiator) every season (I barely play atm) it's hard not to notice various balancing issues, lack of skill, and RNG problems (as the majority of community is all aware about). While I know perfect balance is very far fetched I believe the following ideas will help to reach atleast a somewhat skilled based PvP MMO while reducing that RNG IWIN factor. I will not go into specific class balance because of the new 51 pointers being introduced, but I will offer RNG/skill cap improvements. Anyways enough rambling.


RNG Fixes

-One of the very first things that need to be reworked is all proc based talents (abilities/spells like nightfall, imp hamstring, blazing speed, mace stun, frostbite, etc) Into an activated ability with aprox a 45s-90s cd, getting lucky procs is not skillful.

-Stuns, interrupts (physical+magical), and cc abilities (frost nova, sheep, fear) should always land (ignores resists, dodge, parry, block, etc) while changing all stun and interrupt talents to reducing the durations of stuns or interrupt lock outs. A priest getting off a gheal when at low health because a kidney shot resisted and then the following kick was resisted is complete garbage and needs to removed from the game if you want to have any competitive pvp.

-Talents that grant spell push back resistance should all provide 100% immunity to push back (less rng the better).

-A smart dispelling system should be implemented to focus on the important buffs/debuffs. For example, the system they have mass dispel but for all dispels offensive and defensive.

-Dispel resistance talents need to be changed to reduces the amount of times offensively dispelled by 1. For example priest/shaman purge and cleanse dispels 2 buffs of the target with this change they will only be able to remove 1 per.


Skill Cap Improvements


-Lower GCD for all classes to 1 sec, rogues/cat druids to .75. For more fast interactive combat instead of GCD limiting combat atm.

-Remove all reactive instant cast abilities and spell interrupts off GCD (for example kick, pummel, CoS, IB, HoT etc).


And those are my thoughts let me know what you think.

WoW PvP forums: http://forums.worldofwarcraft.com/thread.html?topicId=9679952505&postId=96787224397&sid=1#0
     
27 comments
Maldazzar
Maldazzar Aug 30, 2008 at 10:56 pm
None
None
+1 votes
None
Demens
Demens Aug 30, 2008 at 10:56 pm
None
None
+1 votes
None
Kick/Pummel are off GCD

As for the reduction in GCD, I'm going to have to object, Living in Australia with 200ms, it is already a pain playing. I don't want the entire game being defined by fast pased action that can really only be used to it's full potential if you have sub 100ms

Also, it seems allot of what you write is already getting addressed in wotlk, spell push back resistance has been changed to reduction and spell push back is only occurs on the first two hits you receive (both being 0.5s) as well as them somehow fixing RNG dispels (no idea how)
Shadow772
Shadow772 Aug 30, 2008 at 11:05 pm
None
None
+1 votes
None
With all the money blizzard has they need to put up some oceanic servers, it's really pathetic imo that there isn't any now.
Zigrig
Zigrig Aug 31, 2008 at 12:07 am
None
None
+1 votes
None
Si.S
Si.S Aug 31, 2008 at 12:09 am
None
None
+1 votes
None
Agree with some of those.
But Rogue Stunlock would be problem if there wouldn't be RNG.
as far as i know, even prot warriors cannot survive rogue stunlock if gear is about the same.

Ofcourse, none RNG game would be better, but RNG brings unplanned situations on 3on3 and 5on5 which can be used against enemy or need to be reacted immidiately to prevent death of your fellowmate.
Shadow772
Shadow772 Sep 3, 2008 at 3:14 pm
None
None
+1 votes
None
Stuns would get reduced by the same amount of stun resistance you have. For example, say you have the priest 30% stun resist talent it would reduce the duration of stuns by 30%.
Si.S
Si.S Sep 4, 2008 at 1:06 am
None
None
+1 votes
None
Arirang
Arirang Aug 31, 2008 at 12:50 am
None
None
+1 votes
None
Rogues stunlocks are okay as long as you reduce the duration then.
If the games are going to be as fast as you state, stuns must last shorter.
Especially rogue stuns since stuns are so rape.

Although, I am not sure making the game faster is the right way to go.
Things last as much as now because game is designed around most classes having 1.5sec gcd.

I'm not sure if you ever played Fury, but Fury had shorter GCD than WoW.
They nerfed it to like 1.3sec or something(because newbies would get **** raped) and it was still a very fast game.
Not that I minded, it's just that if you change the GCD now, a lot of things must change imo.

However, for the most part, I agree.
Although, I do find dispells to be stronger than buffs.
Which is unsatisfying because I play a paladin and BoP, BoFs being immediately erased is a nightmare.
And really..that's all I have to enhance my partners as paladin other than healing..

I doubt this will go through because I remember in the past, a dev replied regarding the RNG issue.
He/she simply said, "game just wouldn't be as interesting without RNG."
And to some degree, I agree because I have such a thrill when I get a sexy windfury proc and see big numbers.
Shadow772
Shadow772 Sep 5, 2008 at 9:58 pm
None
None
+1 votes
None
Reread my latest change to dispel resist talents.
Zaelen
Zaelen Aug 31, 2008 at 2:07 am
None
None
+1 votes
None
Dispel should target short term buffs but offensive dispels should have a COOLDOWN. You should be able to bait dispels and then use the buff you really want.

Do not lower the GCD.. GCD management is one of the harder things to master in the game. If you can do something useful every 1.5s on the dot you are demonstrating a pretty good handling and understanding of the game.

pretty much agree on reducing durations and effects rather than binary resists .. what about Imp hamstring rooting for 3 seconds when you first apply string, but not when you refresh it. subject to diminishing returns.
Shadow772
Shadow772 Aug 31, 2008 at 8:32 am
None
None
+1 votes
None
The problem is the 1.5 gcd is too crippling slow and it caps your skill because of that. How would a 1.5 gcd be harder to master then a 1 sec?
Muffster
Muffster Aug 31, 2008 at 9:49 am
None
None
+1 votes
None
these are good changes for a competative pvp scene, but bad changes for wow as a game - wow is not a competative platform, the emotions/lucky x factors play into the game and a part of the addiction - everyone hates rng, but people still play arena.
Shadow772
Shadow772 Sep 1, 2008 at 9:12 pm
None
None
+1 votes
None
Gnome from rome
Gnome from rome Sep 1, 2008 at 9:31 pm
None
None
+1 votes
None
Abilities like pummel, Iceblock and the like make sense being off gcd, but hots? Do that and you'll have mods insta fullstack lifeblooming full groups. Knowing how to manage your gcd's can count as "skill" too.
Msth
Msth Sep 1, 2008 at 9:47 pm
None
None
+1 votes
None
I didn't read past the "(good read)" part in the title. You're basically begging people to read your mindless rabble.

Oh, I lied. Took one glimpse at the "RNG fixes", and laughed.
Shadow772
Shadow772 Sep 1, 2008 at 10:05 pm
None
None
+1 votes
None
Thanks for your insightful comment.

Go hang yourself.
Msth
Msth Sep 2, 2008 at 3:02 pm
None
None
+1 votes
None
Godsmak
Godsmak Sep 2, 2008 at 3:45 pm
None
None
+2 votes
None
"Oh, I lied. Took one glimpse at my penis size, and laughed."

fixed. now, shut the fuk up carebear
Msth
Msth Sep 2, 2008 at 8:21 pm
None
None
+1 votes
None
Comment Anonymously
Name (required): Already have an account?
blog vitals
I know best.
5 Subscribers
comments11    Likes: 5    August 3, 2009, 3:45 pm
comments31    Likes: 10    July 29, 2009, 5:44 pm
comments9    Likes: 7    July 15, 2009, 12:56 pm
comments66    Likes: 6    June 26, 2009, 1:06 pm
comments46    Likes: 8    June 20, 2009, 1:17 pm
comments13    Likes: 7    June 8, 2009, 11:23 pm
comments6    Likes: 7    May 14, 2009, 9:35 pm
comments24    Likes: 6    May 9, 2009, 12:11 pm
Started August 30, 2008
24 Total Entries
THE SPOTLIGHT
Arrested over tip, Hassan terrorist, Chuck, Avatar…
1 of 9
THE IMAGE FEED
224 images uploaded in the last 60 days. Got an image you need hosted?
Copyright ©2007-2009 GameRiot All Rights Reserved.