The New Overpowered Classes SIKE. You thought we balanced arena pretty well in 3.1, but JK we’re blizzard. Just when everyone thought DKs, hunters, and paladins took big nerfs in 3.1, stepping off the O… More |
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The Problem: Armor is utterly useless. 2/5 melee classes/specs, DKs and Ret Paladins do at least 75% magical damage, rogues do about 30% (Poisons/bleeds) damage through armor, enhancement shamans are in about the same boat and it seems only warriors and ferals are the on… More
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Without a word of hesitation from Blizzard. I would suggest not even running 2v2 or 3v3 this week (unless you're playing with one) and just waiting out the inevitable nerf, hoping it won't take the rest of the season. If you've been living under a rock for the past few weeks, Resto Druids are now officially unkillable, along with anyone they fully hot, unoomable, and thanks to the new 160 % additional armor in caster and travel form buffs can now also throw CC and dama… More
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Retarded/Broken Arena Specs and How to Fix Them How many times have you nerd raged harder than Swarm after getting Wotlk’d in 2v3/3v3 by some retards spamming unhealable damage with no strat? Or that resto druid sitting in tree form in plain sight of your dps and not going down in health at all with an infinite mana bar? How many times have you kicked your cat when that feral druid killed you through spammed heals? I’m no Zilea but sometimes I just wonder why I still pay for this piece of **** Ar… More
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Let's take a look at the most recent patch changes Blizzard has put forward in terms of Arena balance. Death Knights - Frost Presence: Armor bonus is now 60% down from 80%. Definitely a step in the right direction, albeit a small one. Death Knight Presences in their current state are still too good, however, especially when in comparison to Warrior Stances. • Death Knight PvP Gauntlets: The chance to refresh a Frost Rune when casting Chains of Ice has been removed. When equi… More
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Why the Ret Paladin Skill Cap is So Low
Situation: I’m slowed Solution: Freedom lol
Situation: I’m stunned Solution: Freedom rofl
Situation: I’m getting killed Solution: Bubble/Bop if melee
Situation: This healer isn’t dying Solution: Spam Damage buttons, something will crit and he will die
Situation: My immunities are down and this guy is killing me Solution: HOJ and holy light for 10k
Situation: I’m getting low but I can’t heal because I have a melee on me Solution: Art of War instant f… More
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Why Resto Druids are Overpowered and How to Fix Them
The Problem:
- Resto Druids in Tree Form are practically unkillable by melee in 2v2, and hard to kill in 3v3 - Resto Druids can keep up themselves and all their partners through almost any kind of damage by simply rolling hots on all party members without taking a big hit to their mana due to good efficiency and regen along with Innervate - Innervate is practically impossible to dispel with Barkskin, often having … More
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This is a list of the major game mechanics that are some of the biggest contributors to the current imbalances in arena.
Juggernaut The problem: Too good. Warrior mobility has always been one of the class’ downsides which allowed its damage to be balanced accordingly. What you have right now with 12 second charge and an intercept is a class that outputs largely unhealable damage on some classes (like shamans and warlocks), can’t be kited or peeled off and has a lot of health.
The fix: Make jug… More
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Hey everyone. This is yet another report from the first few weeks of high-end season 6 arena, so let’s get right to it.
Resto Druid a broken spec While almost any serious arena player will agree that Druids were ridiculously overpowered and were the undisputed kings of arena in seasons 3 and 4, there was a large difference between what was required to do in order to be successful between TBC and Wrath.
In TBC, a resto druid was pretty much required to cyclone and roots in order to win an arena … More
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The Good The return of cleave in 3v3 Yeah, you heard that right. I called that a good thing. While cleave comps (double melee 3v3 teams which usually center around a rogue or a warrior for ms) were undoubtedly one of the most retarded tunnel-vision-friendly teams of TBC, their return heralds a fair representation for warriors and rogues, and a huge step towards bri… More
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