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Hello everyone. This is my first time writing a blog, as I really felt vocal after playing the first day of arena yesterday. I’d really like to talk about this “savior” season that practically all high-level players expected to be decent because of the balance fixes introduced in the newest patch.

The New Overpowered Classes

 SIKE. You thought we balanced arena pretty well in 3.1, but JK we’re blizzard. Just when everyone thought DKs, hunters, and paladins took big nerfs in 3.1, stepping off the O…  More
by tautology, Level 20
Last updated at July 4, 2009, 2:09 pm
So I was wondering what exactly the point of armor is in this game ever since the expansion. Is it just there so characters look different with different kinds of armor? Because it hasn't done what it's supposed to do since TBC.

The Problem: Armor is utterly useless. 2/5 melee classes/specs, DKs and Ret Paladins do at least 75% magical damage, rogues do about 30% (Poisons/bleeds) damage through armor, enhancement shamans are in about the same boat and it seems only warriors and ferals are the on…  More
by tautology, Level 20
Last updated at June 2, 2009, 5:30 pm
Resto Druid Changes Go Live

Without a word of hesitation from Blizzard. I would suggest not even running 2v2 or 3v3 this week (unless you're playing with one) and just waiting out the inevitable nerf, hoping it won't take the rest of the season.

If you've been living under a rock for the past few weeks, Resto Druids are now officially unkillable, along with anyone they fully hot, unoomable, and thanks to the new 160 % additional armor in caster and travel form buffs can now also throw CC and dama…  More
by tautology, Level 20
Last updated at May 31, 2009, 4:27 pm
Retarded/Broken Arena Specs and How to Fix Them


How many times have you nerd raged harder than Swarm after getting Wotlk’d in 2v3/3v3 by some retards spamming unhealable damage with no strat? Or that resto druid sitting in tree form in plain sight of your dps and not going down in health at all with an infinite mana bar? How many times have you kicked your cat when that feral druid killed you through spammed heals? I’m no Zilea but sometimes I just wonder why I still pay for this piece of **** Ar…  More
by tautology, Level 20
Last updated at May 27, 2009, 2:52 am
3.1.3 Changes Discussion

Let's take a look at the most recent patch changes Blizzard has put forward in terms of Arena balance.

Death Knights - Frost Presence: Armor bonus is now 60% down from 80%.

Definitely a step in the right direction, albeit a small one. Death Knight Presences in their current state are still too good, however, especially when in comparison to Warrior Stances.

• Death Knight PvP Gauntlets: The chance to refresh a Frost Rune when casting Chains of Ice has been removed. When equi…  More
by tautology, Level 20
Last updated at May 22, 2009, 6:03 pm

Why the Ret Paladin Skill Cap is So Low

 

Situation: I’m slowed

Solution: Freedom lol

 

Situation: I’m stunned

Solution: Freedom rofl

 

Situation: I’m getting killed

Solution: Bubble/Bop if melee

 

Situation: This healer isn’t dying

Solution: Spam Damage buttons, something will crit and he will die

 

Situation: My immunities are down and this guy is killing me

Solution: HOJ and holy light for 10k

 

Situation: I’m getting low but I can’t heal because I have a melee on me

Solution: Art of War instant f…  More

by tautology, Level 20
Last updated at May 19, 2009, 9:48 pm

Why Resto Druids are Overpowered and How to Fix Them

 


The Problem:

 

-          Resto Druids in Tree Form are practically unkillable by melee in 2v2, and hard to kill in 3v3

-          Resto Druids can keep up themselves and all their partners through almost any kind of damage by simply rolling hots on all party members without taking a big hit to their mana due to good efficiency and regen along with Innervate

-          Innervate is practically impossible to dispel with Barkskin, often having …  More

This is a list of the major game mechanics that are some of the biggest contributors to the current imbalances in arena.

 

Juggernaut


The problem: Too good. Warrior mobility has always been one of the class’ downsides which allowed its damage to be balanced accordingly. What you have right now with 12 second charge and an intercept is a class that outputs largely unhealable damage on some classes (like shamans and warlocks), can’t be kited or peeled off and has a lot of health.

 

The fix: Make jug…  More

Hey everyone. This is yet another report from the first few weeks of high-end season 6 arena, so let’s get right to it.

 

Resto Druid a broken spec


While almost any serious arena player will agree that Druids were ridiculously overpowered and were the undisputed kings of arena in seasons 3 and 4, there was a large difference between what was required to do in order to be successful between TBC and Wrath.

 

In TBC, a resto druid was pretty much required to cyclone and roots in order to win an arena …  More

The first few days of arena have passed and I have another report for you. Here are some of the good and bad things in season 6 so far.

The Good

The return of cleave in 3v3

Yeah, you heard that right. I called that a good thing. While cleave comps (double melee 3v3 teams which usually center around a rogue or a warrior for ms) were undoubtedly one of the most retarded tunnel-vision-friendly teams of TBC, their return heralds a fair representation for warriors and rogues, and a huge step towards bri…  More
blog vitals
Everything about arena, from drama to overpowered classes and comps.
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Started April 22, 2009
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