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by tautology, Level 22
Last updated at April 22, 2009, 4:30 pm
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The New Overpowered Classes
SIKE. You thought we balanced arena pretty well in 3.1, but JK we’re blizzard. Just when everyone thought DKs, hunters, and paladins took big nerfs in 3.1, stepping off the Overpowered wagon, blizzard manages to once again prove how horrible they are at over buffing/nerfing classes/specs, as they came out with the new retarded unbalanced buffs/changes to priests and ret paladins.
Ret Paladins – Where to begin. Retribution (quite arguably the spec with the lowest skillcap) is now even more ridiculous than ever. While the buffs they received are few, (like 15% to crus strike), the spec quickly skyrocketed in strength simply due to the nerfs received by the majority of the stronger classes. Ret paladins now kill warlock pets even faster (about 2 seconds), never go oom with the new Judgement of the Wise talent change, and WILL kill players in a single HOJ. While you may say that this occurred pre 3.1 as well, let me remind you that the strength of DK/Holy Pally/Hunter/Lock largely kept the numbers of retadins down in all brackets, simply due to being more overpowered. Now that this is not the case, be prepared to face a growing number of Disc Priest/ Ret, Holyplay and Shaman/Ret teams. This brings me to my next point of discussion.
Priest – some already call priests the new holy paladins. The class received HUGE buffs, largely through the changes to the two Hymn spells, which now restore ridiculous amounts of health (my shadowpriest 3v3 partner was healing me for roughly 8k per tick with Divine Hymn) and mana, respectively. Furthermore, positive talent changes in the discipline tree greatly improved the healing and damage reduction capabilities of priests, who can now pick talents such as Renewed Hope - Rank 2/2 - Increases the critical effect of your Flash Heal, Greater Heal, Penance (heal) by 4% on targets afflicted by the weakened soul affect, and you have a 100% chance to reduce all damage taken by 3% for 20 seconds to all friendly party and raid targets when you cast Power Word: Shield. These were not the biggest changes, however. Penance, the best heal in the game both mana-efficiency and healing output per cast time wise can now be used on yourself. This improves the already amazing mana regen and efficiency situation priests are in with 3.1, and improves priest survivability even more for an already resilient healer.
Furthermore, combine all these changes with Replenishment, and you now have arguably the strongest 2v2/3v3 makeups of 3.1 – Disc priest/ Ret paladin and PMR. The shadow tree also received new and amazing changes, like the Stun/Horror effect disarm and the buff to shadowform reducing ALL damage received by 15%.
S6 FOTM Comps
The time is finally around the corner when we can stop speculating on what will be popular, and provide some real projections. Let me introduce you to my FOTM list for 3.1.
Disc Priest/ Ret paladin – bar none the best 2v2 comp of 3.1. Expect every ret paladin 4 button face roller to be running this. This comp was already strong pre 3.1, run by players even as horrible as Euneek and Manalol (the facerolling holyplay that got DGlad on BG9), but it has now officially received the stamp of the new holy pala/DK. This comp is quite literally impossible to run out of mana with the new changes to both classes, has 2 dispels, tons of shields and immunities and completely ridiculous healing and survivability. It doesn’t matter if you outskill the players running this comp – all they need to do is spam damage until your healer runs out of mana (even if your healer drinks the ENTIRE match and the priest doesn’t do anything besides getting feared and fully dotted). What’s even more hilarious is that they will spam dispel UA off every single time with little to no consequence.
PMR- It’s back, and it’s stronger than ever! Remember how ridiculous PMR was in TBC? Well guess what, with the addition of Replenishment to Frost mages, buffs to priests, and nerfs to the PHDL class group, PMR is not only back as the reigning 3v3 comp, but it has also lost its biggest weakness- running out of mana after burning all their cooldowns to score an early kill.
WLD – This comp has stood back in the shadows in s5, much like RMP due to the weakness of warriors and the general unbalance in terms of the overpowered four. With the changes to Arms warriors and druids however, this comp has everything it needs to bring it’s “grind you down and outlast you” play style. This comp may once again be one of the only hopes of stopping RMP from complete domination.
Priest/Rogue – really a no-brainer with the buffs to priests and the nerfs to mostly everything but rogues. This comp has always been quite strong in TBC as well.
Shadowpriest/ Rogue – An extremely popular comp in TBC, the shadowpriest became almost extinct in WOTLK, even as Spriest heroes like Brutal Gladiator Ikness http://www.wowarmory.com/character-sheet.xml?r=Kil%27jaeden&n=Ikness seemed to fail. However, with the new priest and shadowpriest buffs, like the Disarm/stun Horror effect talent, shadowpriests are destined to make a great comeback.
Resto Druid/ Warrior – yep, you heard that right. Arms warrior buffs have brought arms damage almost up to par to pre 3.1 fury, and the mobility is quite amazing as well. Coupled with the buffs to resto druids, this comp has everything it needs to be successful. Get ready for long matches and cyclones through the wall.
Paladin/DK – nothing really surprising about this. While both classes took quite a hit, the majority of the arena playerbase severely underestimated the nerfs to DKs – all they had to do was switch to a new spec (Frost). The ridiculous damage, while not as overwhelming as in s5 is still there along with everything else.
Rogue/Rogue retard comp
Remember that super fun feral rogue comp of s5, which would kill anything without an immunity in the cheapshot(literally)? Well guess what, while this comp was killed off with the feral nerfs, it is now back in full force as the oldschool Rogue/Rogue. Except now, it’s more ridiculous than ever. Expect to die even earlier in the cheapshot. Playing this comp was quite definitely the most frustrating experience of WoW arena I’ve ever had, as my shaman died in a 2 second cheapshot from 21k life to zero to 2 tricks-of-traded rogues with double pyro rockets. Pure skill bro.
In conclusion, I'd like to add that so far I've been quite disappointed with the ray of hope that season 6 was expected to be with all the class balance improvements. All that happened was new classes took up the OP pedestal from the old ones, and new retarded mechanics/comps have been introduced into the game.
Thanks for reading, Tautology out.

60 comments
Buffjob Apr 23, 2009 at 1:51 am
+1 votes
I really like the idea of changing classes every season, even hotfixing if needbe (Where were the hotfixes to hunters and DKs though?) but I don't like the idea of retards being the ones in charge of these changes.
tautology Apr 23, 2009 at 2:15 am
+1 votes
That's the thing, they nerf the OP classes but can never buff/leave other **** alone properly. So they made priests and rets absolutely ridiculous. Pop Wings, take 50% of a health bar in 1 gcd, that's balance for you. Even DKs weren't that retarded.
Apolaustic Apr 23, 2009 at 2:45 am
+1 votes
Is that...is that the tears of a warlock I hear?
Um, sorry buddy, but warlocks were overpowered for the ENTIRE TBC expansion.
Now maybe you might get a taste of what it was like.
Um, sorry buddy, but warlocks were overpowered for the ENTIRE TBC expansion.
Now maybe you might get a taste of what it was like.
Gnome from rome Apr 23, 2009 at 6:40 am
+1 votes
"Um, sorry buddy, but warlocks were overpowered for the ENTIRE TBC expansion."
Um, sorry buddy, but nope.
Um, sorry buddy, but nope.
Smokeee Apr 23, 2009 at 10:42 am
+1 votes
I agree Priests are pretty absurd. I think most healers now are though. The only classes i see that can solo them are good rogues, and you generally need one to keep them in stun or interrupted constantly to even double burst them down. I've now run into some Priests and Resto Druids that are raid bosses to take down now where it wasn't anything like this before 3.11. They don't run OOM either, which i thought GC was preaching about being a supposed weakness
I think Ret, after exorcism nerf, still got nerfed to what they were before. I still think the <20% ranged IWIN is stupid on this class.
Frost Mages are pretty crazy now too with the icebarrier glyph. Its improved their survivability considerably.
I think Ret, after exorcism nerf, still got nerfed to what they were before. I still think the <20% ranged IWIN is stupid on this class.
Frost Mages are pretty crazy now too with the icebarrier glyph. Its improved their survivability considerably.
Phault Apr 23, 2009 at 11:39 am
+1 votes
Ret/Disc loses to Rogue/Disc.
Proving how intelligent this post is.
Proving how intelligent this post is.
CntCmE Apr 23, 2009 at 9:07 pm
+1 votes
lol no...
fear disspels on the priest + kidney 'disspel' via hof + blessing of wisdom + replenishment + repentance (1 min cd)... > blind (2 min cd) + wound poison (which can get disspelled while waiting for dps cds to be back up)
fear disspels on the priest + kidney 'disspel' via hof + blessing of wisdom + replenishment + repentance (1 min cd)... > blind (2 min cd) + wound poison (which can get disspelled while waiting for dps cds to be back up)
Realtalk Apr 23, 2009 at 8:38 pm
+1 votes
NERF DISC PRIESTS OMFG WTF
NERF EVERYONES DAMAGE BY 10%
tehehe i just fixed the game
NERF EVERYONES DAMAGE BY 10%
tehehe i just fixed the game
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Started April 22, 2009
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