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by Late, Level 11
Last updated at September 28, 2007, 12:30 am
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Everyone else posted their opinions on the rogue situation, so here are mine (cuz they are obviously more right opinoins then urs):
Blind-Good change, situationally terrible against paladins, but good news otherwise.
Deadly Throw-Effectively changed to a ranged interrupt and nothing more in most cases.
Shadowstep-This buff is effectiveley worthless.
Anyone who specs into sub deep enough for shadowstep gives up either relentless strikes/ruthelessness or precision and DW spec. This gimps their sustained DPS.
Without sustained DPS, rogues would need to run double/triple dps groups in 2s and 3s, and will be all around inneffective in 5s.
So, Shadowstep is a useless 'buff' (and I use that term loosely) because it doesnt aid us with mobility problems in 5s (where our biggest problems lie) without making us give up our -required- talents to maintain sustained dps. Sustained dps wins 5s, not burst.
For the "Well it adds mobility to 2s and 3s..." arguments:
Mobility is much less of a problem in 2s and 3s. It IS a problem, but its not as much of a problem. The shadowstep 'buff' is a nerf to 2s and 3s, because the entire Subtelty tree is based on burst damage and quick kills out of stealth.
Its meant to be an in-and-out-stealth build with a cooldown spam. SStep-Vanish--SStep--Prep--Vanish--SStep is 3 SSteps in 45 seconds.
Now we get 1 SStep in the same ammount of time. The increase in mobility is not worth the lack of sustained you have to take in order to get it, and the buff actually nerfs the burst of a shadowstep build.
So whats the point?
15% speed: Sexy.
Those are my thoughts. In other news: I hope I dont miss Raelie's ZG run tomorrow. Im supposed to hang with my gf

edit: bake me some brownies
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