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by oradol, Level 45
Last updated at August 26, 2009, 11:20 pm
World of Warcraft is getting old.

Correction: World of Warcraft is old. In just a few months, it will be celebrating its 5th anniversary. It seems like only yesterday I first hit that character creation button and began exploring the vast continents of Azeroth and Kalimdor. With 40 zones between the two there was plenty to explore... but the lack of end-game content had my fellow players and I fiending for an expansion well before The Burning Crusade was released.

But as the existing zones were rendered largely obsolete, the game seemed to feel smaller. As if with the introduction of Outland you were being stuck into a small corner of the game world. It, along with WotLK, was a batch of content stacked on top of what was already there - separate rather than integrated. By expanding the game in this fashion, Blizzard failed to create the experience of playing in an ever-changing environment. After all the events and encounters that transpired over the last 5 years of WoW, should the original continents look (and operate) almost identical to how they did when you first hit that button?

This "stacking" of content that I speak of goes beyond the zones themselves. I wrote an article months ago as I lost interest and quit the game about how in WotLK Blizzard failed to change how we fundamentally played WoW. While TBC at least introduced the Arena system, WotLK simply added new features and more of what we already had. I was not surprised when I grew tired of the game within the first few months. The game did not need new content - it needed a facelift. Instead, Blizzard chose to take the safe route. Yes, safe. Like all humans, WoW players are adverse to change (perhaps even moreso). Even the slightest alteration brings about cries of ______ from the WoW community - regardless of its impact. For better or for worse, we are drawn to familiarity. An expansion that builds upon, but doesn't change, the status quo is a sure thing for Blizzard. On the other hand, an expansion that shakes this up is destined to be met with some opposition.

"The Horde finally conquered Southshore."

The Horde reading this statement likely saw it as a symbolic victory and a welcome change. The Alliance reading it probably saw an unfounded and arbitrary decision. But I - an unbiased observer with no account or factional allegiance - see it as one of the first big indications that Azeroth might actually be the dynamic world that an MMORPG is meant to be. More importantly, it looks to me as if Blizzard recognizes that their game has grown stagnant. Serennia contends in a recent article that the changes proposed by Blizzard are too ambitious. I respectfully disagree. These changes are necessary - we don't need a new batch of content to prolonge the life of this game for those who are satisfied with the status quo, we need an infusion of life into a game that has fallen out of favour with the many who once loved it.

Blizzard created a great game 5 years ago with a lush history and vivid game world. Never was this game as fun as it was then, when it felt new in its entirety. It was a mistake for Blizzard to abandon that world they created, along with the story they developed there - moving forward without ever looking back. Cataclysm represents an opportunity for them to appeal to those players whose hearts remain in the snow of Dun Morogh and great expanses of the Barrens. By working with the familiar, they might just be developing their first real expansion. **** balance... I for one would relish the opportunity to play this game outside of my comfort zone. Hmm... this might just be work reclaiming my account for.

+1 +1 +1

     
31 comments
tokeshlol
tokeshlol Aug 26, 2009 at 11:28 pm
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+2 votes
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oradol
oradol Aug 26, 2009 at 11:29 pm
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+1 votes
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Corey! Trevor! Two smokes, let's go!
Nabukun
Nabukun Aug 26, 2009 at 11:38 pm
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+1 votes
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Oh snap, he's back! +1 just cos.
oradol
oradol Aug 26, 2009 at 11:43 pm
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+1 votes
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Kios
Kios Aug 26, 2009 at 11:44 pm
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Great article. While I looked at some of the things like stat simplification as a negative, I've started to simply think of cataclysm as a whole new game. That point of view is the only reason I'm even considering playing it, as There is no way I'd continue to play a WotLK 2.0.

I have to admit, having played a rogue since vanilla beta, I love the class and hope it doesn't get too overhauled compared to what I'm used to. I think the trick will be to go in with the attitude that nothing will be the same (except DKs being stupid) so relearn the game.
oradol
oradol Aug 26, 2009 at 11:59 pm
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Stat simplification is an easy thing to hate, but I think GC did a good job of defining their position on it. I think I should be able to look at two pieces of gear and tell which one is better without needing to defer to a spreadsheet. There is synergy between stats (get enough AP and crit becomes a more valuable stat, and vice versa), which makes things tricky when you get too many stats. Armor penetration was a way to change up itemization and keep things interesting, but as I'm saying here it gets to the point where stacking more on top of more becomes a bad thing.

I don't want things to be complete different either (Paladin since release), but WotLK had me quit because it was too similar to TBC. Another WotLK certainly wouldn't bring me back any more than a handful of new content patches would. Returning to the zones that made me fall in love with the game would go a long way towards making it fun again.
Kios
Kios Aug 27, 2009 at 12:18 am
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+3 votes
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Yeah, I'm a Math/CS major (wow that sounds nerdy, I'm also in a rock band, like rock climbing, have a summer job as a lifeguard at a water park, and like to drink and chill with bodi. ok that last one was a lie...) so MAKING the spreadsheets for rogues was a lot of fun to me.

Still, when about 3/4 of the semi-casual raiding guild my alt is in can't socket their gear correctly or know what to upgrade with, I guess it is something that needs fixing. The math guy in me will miss it though.
tyrrana
tyrrana Aug 27, 2009 at 2:00 am
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+5 votes
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do us all a favor and multiply yourself by zero
Rhysin
Rhysin Aug 28, 2009 at 12:33 pm
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likwitsnake
likwitsnake Aug 27, 2009 at 1:04 am
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I hate to kill the innocent optimism here, but WOW died awhile back (when they allowed server transfers and introduced battlegrounds), and from the looks of it, they're killing whatever small shred of decency is left in the game.

Bring back epic 40 man raids, suspend server transfers, eliminate flying mounts, abolish neutral zones, have heroes like Thrall drop epic 40 man loot, terminate the battleground system, recalibrate arenas to include server-wide arenas, remove unnecessarily strong guards in strategic zones, have pve-pvp encounters like the 4 dragon spawns in vanilla - all of these steps will perhaps rekindle some of that lost glory.

One of the most endearing qualities of WOW pre-TBC was an established community where you recognized most of the people and well-respected and skilled guilds were difficult to get into. Raid dungeons truly did feel epic (remember killing Ragnaros or C'thun for the first time?) and class roles were well defined within those encounters. Somehow, Blizzard massively compromised those qualites in favor of the casual and what we are left with is a shadow of a game once considered enjoyable and addicting.
Vir
Vir Aug 27, 2009 at 10:04 am
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It's so true, server transfers totally killed the sense of community on a server.  I don't miss 40 man raids all that much, but it was a lot more epic to get a piece of loot back then.

Personally I enjoyed WOTLK more than BC as far as gameplay goes, mostly because the finally made retribution paladins viable (perhaps too viable).  Wintergrasp offers a PvP experence with your own server mates so there is a bit of the community feel reintroduced.   When I walked into wintergrasp after the game started the other day, people were talking about the fact that I wasn't in WG but I was in Dalaran.   That kind of stuff never goes on with xrealm bgs.

To address one of Ora's points, I thought just giving southshore to the horde was anti-climatic.  If ever any part of the game should have been made into a battleground, it was SouthShore vs TM.  Players basically made it into a battleground before battlegrounds existed, so why not cater to what they did and officially make it a BG zone in the next expansion and move the lowbie quests elsewhere?
w1rex
w1rex Aug 27, 2009 at 1:25 am
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rakka
rakka Aug 27, 2009 at 2:46 am
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Nice blog. 

I agree with pretty much everything you said, but at the same time they are making 'good' changes, they allow everyone to change server/faction/race/gender without a care in the world.  Where is the role-playing and sense of community in this?  Do you really have any connection to the character you had to chose so carefully if it can all be redone with the push of a button?  Everyone is an amorphous blob of X class. 

I think they dumbed it down too much.
Nastynas
Nastynas Aug 27, 2009 at 3:06 am
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+1 votes
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Ridiculouslyslick
Ridiculouslyslick Aug 27, 2009 at 3:35 am
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+1 votes
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