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by Azoth, Level 13
Last updated at February 14, 2008, 11:32 pm
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Restoration (Live):
Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
Restoration (2.4 PTR):
The casting time of your Healing Touch spell is reduced by 0.25 sec.
The casting time of your Regrowth spell is reduced by .2 sec.
Feral (Live):
Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
Feral (2.4 PTR):
Increases your movement speed by 15% while in Bear or Cat form. Only active outdoors.
Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
Balance (Live):
Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
Balance (2.4 PTR):
Your Wrath casts have a chance to reduce the cast time on your next Starfire by
1.5 sec.
These are some pretty big changes to druids that don't even come from ability or talent changes. I'm not at all surprised Blizzard went this route for changing druids (and this certainly won't be all of the changes 2.4 brings).
The restoration change is completely warranted and overdue. Restoration should not have enjoyed the benefits of fast moving feral forms; only feral should have access to that. Changing the bonus to HT certainly doesn't fit with the current restoration playstyle, though perhaps blizzard wants to push naturalist on restoration druids (2.25 HT would be very powerful). Regrowth is a suitable replacement for the speed bonus, and keeps resto druids with a very small window for spell interruption.
However, the decision to remove the travel speed bonus from the feral set was a poor choice on Blizzard's part. Speed is the one thing that keeps a feral druid alive, and though most of a feral's time is spent in either cat or bear form, travel form is of course still very important for getting distance. Feral druids need to be in melee range to be effective and need to have effective ways of escaping melee range to re-stealth, heal, or CC someone. They don't get the luxury of standing at 30-40yds with easy access to CC that restoration and balance get. It was a good decision to keep the feral bonus the same.
The balance change could potentially be met with a torrent of cries as well (as the restoration one surely is, suck it resto druids), but it's not that big of a deal. Balance just doesn't run around much, and moving around in moonkin form is usually adequate. Wrath is the primary source of damage for most moonkin, and with starfire at a 1.5 (potentially 1 second on a wrath crit + proc), it becomes a very viable option even with no pushback resistance.

30 comments
depz Feb 14, 2008 at 11:43 pm
+1 votes
The resto set bonus is pretty much retarded
Healing touch ??????
Healing touch ??????
Nautik Feb 14, 2008 at 11:54 pm
+1 votes
SUP LETS CHANGE THE SET BONUS TO SOMETHIN RESTO DRUIDS NEVER USE LOL
depz Feb 15, 2008 at 7:06 pm
+1 votes
Already have s2 gloves, looks like it's about time to pick up shoulders as well.
Virtua Feb 16, 2008 at 10:09 am
+1 votes
if resto druids run 4pc feral how much healing will u lose , 200?
depz Feb 16, 2008 at 8:05 pm
+1 votes
Probably about 300~, aka not going to happen. Id rather 2 pc balance 2 pc resto, could use the extra res. anyway.
Aments Feb 15, 2008 at 12:00 am
+1 votes
Ok, druids needed a nerf. But FFS, this bonus is absolute trash. Healing touch is one of the most inefficient and longest cast heals in the game, gg.
Bethryn Feb 15, 2008 at 12:12 am
+0 votes
The dangers of having their casting school locked down for 4-10 seconds outweighs a 2.25 HT. It's as if Blizzard have learnt nothing from Paladin and Shaman complaints regarding lockdown.
HT is mana inefficient to begin with, and Tranquil Spirit only brings it down to roughly where it should be given its cast time. And its position as far as druid healing goes is very much a fringe spell, either justified by, or justifying, a hefty lack of talents compared to its closest rivals, Holy Light and Greater Heal.
I really suspect Blizzard of trying to bring it back into fashion forcibly here, but frankly, I don't think they've grasped why it was fringe to begin with.
HT is mana inefficient to begin with, and Tranquil Spirit only brings it down to roughly where it should be given its cast time. And its position as far as druid healing goes is very much a fringe spell, either justified by, or justifying, a hefty lack of talents compared to its closest rivals, Holy Light and Greater Heal.
I really suspect Blizzard of trying to bring it back into fashion forcibly here, but frankly, I don't think they've grasped why it was fringe to begin with.
TehJerk Feb 15, 2008 at 12:29 am
+6 votes
The dangers of having their casting school locked down for 4-10 seconds
outweighs a 2.25 HT. It's as if Blizzard have learnt nothing from
Paladin and Shaman complaints regarding lockdown.
this makes me laugh real hard. are you kidding me or do you think all healer casts should be instants like the ezmode resto's have enjoyed for some time now in rarely having to cast a regrowth?
now you might actually have to learn to fake cast, just like the other healers, and actually have to play a class that isnt so ezmode everyone rolls one for ezmode welfare epics.
Healers are already overpowered in multiples, some of y'all really have no sense of unbias reasonable balance to this game.
outweighs a 2.25 HT. It's as if Blizzard have learnt nothing from
Paladin and Shaman complaints regarding lockdown.
this makes me laugh real hard. are you kidding me or do you think all healer casts should be instants like the ezmode resto's have enjoyed for some time now in rarely having to cast a regrowth?
now you might actually have to learn to fake cast, just like the other healers, and actually have to play a class that isnt so ezmode everyone rolls one for ezmode welfare epics.
Healers are already overpowered in multiples, some of y'all really have no sense of unbias reasonable balance to this game.
Bethryn Feb 15, 2008 at 3:18 am
+1 votes
are you kidding me or do you think all healer casts should be instants
like the ezmode resto's have enjoyed for some time now in rarely having
to cast a regrowth?
I think you missed my point here. I don't think that all healer casts should be instants: I think that druids - given the choice between instants and cast time heals - will always choose instants, and for obvious reasons! You can move during casting, and you cannnot be locked down. Given how heavily paladin and shamans get railed on if they eat a counterspell or spell lock during a cast, it would be stupid to think that druids are going to take that risk just because they dropped the cast time by a quarter of a second.
now you might actually have to learn to fake cast, just like the other
healers, and actually have to play a class that isnt so ezmode everyone
rolls one for ezmode welfare epics.
It should be fairly obvious, as noted above, that a druid won't, because lifebloom and rejuv are still viable.
like the ezmode resto's have enjoyed for some time now in rarely having
to cast a regrowth?
I think you missed my point here. I don't think that all healer casts should be instants: I think that druids - given the choice between instants and cast time heals - will always choose instants, and for obvious reasons! You can move during casting, and you cannnot be locked down. Given how heavily paladin and shamans get railed on if they eat a counterspell or spell lock during a cast, it would be stupid to think that druids are going to take that risk just because they dropped the cast time by a quarter of a second.
now you might actually have to learn to fake cast, just like the other
healers, and actually have to play a class that isnt so ezmode everyone
rolls one for ezmode welfare epics.
It should be fairly obvious, as noted above, that a druid won't, because lifebloom and rejuv are still viable.
Sector X Feb 15, 2008 at 6:14 am
+1 votes
I'm feeling a LB nerf upcoming that may even revert druids to actually casting a healing spell (Literally). There are a few classes that suffer from the overpoweredness of the Restoration Druid, and we will see them blossom once more nerfs go live.
There hasn't been a more dominant class then the Restoration Druid at any one point in TBC. The Shaman and Paladin are becoming extinct in high rated 2v2, and 3v3 Arenas. I'm almost positive that there are more nerfs coming to the Restoration Druid spec before 2.4 goes live.
There hasn't been a more dominant class then the Restoration Druid at any one point in TBC. The Shaman and Paladin are becoming extinct in high rated 2v2, and 3v3 Arenas. I'm almost positive that there are more nerfs coming to the Restoration Druid spec before 2.4 goes live.
Tuhl Feb 15, 2008 at 12:18 am
+5 votes
Or maybe they grasp it all too well. Moving away from the instant-spam that typifies druid healing serves to provide offensive casters a method to control druid casting short of forcing them to eat an interrupt on Cyclone. Will this change nothing? Of course not, it's not as if druids are magically going to start using a bad spell.
But the tears will be sweet, and hopefully not enough to cause the devs to relent.
But the tears will be sweet, and hopefully not enough to cause the devs to relent.
Imperious Feb 15, 2008 at 1:24 am
+1 votes
Pretty sure you arn't going to get a set bonus as valuable as the old one. I mean... your speed got nerfed so you want it made up elsewhere? I am pretty sure druids will do just fine without a set bonus, or an equally worthless one (this case).
Aments Feb 15, 2008 at 4:37 am
+1 votes
Druids don't necessarily want one as valuable as the old one, just one useful.
Looking at every other classes set bonus - some of them are great (10 energy, 5 sec off intercept cd), and others not so great - but they are all at least some what useful. As said already, -0.25 off healing touch isn't going to make anyone use it.
Basically almost all of healing touch casts are done with NS, rendering the bonus useless.
Looking at every other classes set bonus - some of them are great (10 energy, 5 sec off intercept cd), and others not so great - but they are all at least some what useful. As said already, -0.25 off healing touch isn't going to make anyone use it.
Basically almost all of healing touch casts are done with NS, rendering the bonus useless.
Atare Feb 15, 2008 at 6:58 am
+1 votes
Please do tell me what is so amazing in 10 energy bonus- and please do bring up the argument "it's the same as your 31p talent!!1", so that you can realize how pathetic 31 pointer assassination has to offer...
krakatoan Feb 15, 2008 at 3:15 pm
+1 votes
2 seconds off power word shield's weakened soul? join the ranks of the mortal world. priests cannot justify anything better than this for our 4 piece bonus because we already do so well in arena. druids do too well so you guys won't get a good 4 piece bonus till you actually need it.
imo, warrior 4 piece could be toned down a little too. 20 second intercepts from talents alone is already pretty sweet even without the set bonus.
imo, warrior 4 piece could be toned down a little too. 20 second intercepts from talents alone is already pretty sweet even without the set bonus.
Ecob Feb 16, 2008 at 11:46 am
+1 votes
"imo, warrior 4 piece could be toned down a little too. 20 second intercepts from talents alone is already pretty sweet even without the set bonus."
I play a Warr and parts of me agree with this, at the minute it's far too easy to keep in melee range, but using intercept as an interupt is one of the few skillful things warrs can still do, I want the skill cap increased on warrs, not decreased if you get me. I'd not be adverse to seeing our damage toned down, and our Random procs(Mace stun/Imp. HS) be exchanged for CD abilities, nothing too powerful I understand we're already top of the food chain.
I play a Warr and parts of me agree with this, at the minute it's far too easy to keep in melee range, but using intercept as an interupt is one of the few skillful things warrs can still do, I want the skill cap increased on warrs, not decreased if you get me. I'd not be adverse to seeing our damage toned down, and our Random procs(Mace stun/Imp. HS) be exchanged for CD abilities, nothing too powerful I understand we're already top of the food chain.
etre Feb 15, 2008 at 6:22 am
+3 votes
This is ofc intended. Blizz is trying to make the druid vulnerable to CS as paladin and shamy are. But they are still far, this is just a little change.
So , get your usual 8% speed enchant like most classes have and stop complaining.
Can't wait for more to come. Still waiting for cyclone range reduction.
So , get your usual 8% speed enchant like most classes have and stop complaining.
Can't wait for more to come. Still waiting for cyclone range reduction.
Imperious Feb 15, 2008 at 9:28 am
+1 votes
okay... umm what if rogues all got passive 110 energy and have their old set bonus of 1 sec off gouge cooldown. Would anyone have problems? no. You get the same thing except just 1 more useless thing.
Having said that, just pretend druids got a really REALLY good 4 piece bonus instead of this, and it became passive, and you got a useless set bonus in return.
Anything you consider useful just means that druid will be somewhat better. I am pretty sure this is NOT the whole point of this is. And I doubt druids all over the world will drop to their knees or reroll.
Having said that, just pretend druids got a really REALLY good 4 piece bonus instead of this, and it became passive, and you got a useless set bonus in return.
Anything you consider useful just means that druid will be somewhat better. I am pretty sure this is NOT the whole point of this is. And I doubt druids all over the world will drop to their knees or reroll.
goose Feb 15, 2008 at 12:55 pm
+1 votes
this nerf is equivalent to taking away a warrior's intercept cooldown set bonus
Klynx Feb 15, 2008 at 2:23 pm
+1 votes
Except intercept is a totally different mechanic and is still up every 20 seconds without it. Running away at 155% run speed on an instant shift, breaking snares is too much in one ability. Needed the adjustment.
Azoth Feb 15, 2008 at 3:07 pm
+1 votes
Just a note to everyone, Blizzard has said that these will not be the final changes.
HT has been changed to Regrowth
Travel form added back to feral set.
HT has been changed to Regrowth
Travel form added back to feral set.
Nochtis Feb 15, 2008 at 3:26 pm
+1 votes
Balance change is perfect. I was thinking what a fool anyone who took balance set over resto was for season 3; you lose some 700-1000 healing for a paltry 150 ish spell damage? Now with this change, the balance set actually DOES have a better purpose, and will be preferable for balance druids.
They still need to change the feral glove bonus and make it something more useful. My recommendation would be a lowered cooldown on maim, perhaps a duration increase on rip or an effect increase on mangle etc.
They still need to change the feral glove bonus and make it something more useful. My recommendation would be a lowered cooldown on maim, perhaps a duration increase on rip or an effect increase on mangle etc.
Azoth Feb 16, 2008 at 12:09 am
+1 votes
For an actual balance druid who plays as a balance druid and not a restoration druid, there is no question - the balance set is far superior. Spell crit is essential for a balance druid.
A suitable change to the glove bonus would be a snare and silence on ravage, say the same duration as the pounce stun.
A suitable change to the glove bonus would be a snare and silence on ravage, say the same duration as the pounce stun.
Nochtis Feb 16, 2008 at 6:48 pm
+1 votes
Id have to see the math to believe it. It would also depend on the target bracket. I could see spell crit being more useful in 5s, but in small scale, I'd think the healing was better.
The ravage change sounds nice, but we both know that's reaching for the stars
The ravage change sounds nice, but we both know that's reaching for the stars



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