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by Sleek, Level 37
Last updated at January 20, 2009, 3:50 pm
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Ok, so WHY is Blizzard having so much trouble making arena playable? I'd say either:
1) They do not give a **** because they've determined that the opportunity cost of figuring this **** out and implementing the appropriate changes would be too great.
or
2) They are apprehensive about making significant changes because of the butterfly effects that result. So they wait and see how things pan out... which equates to us playing a game that is utter hooker ****. And me spending my free time playing a terrible game is not a solution to anything.
If it's 1, then well... ****.
But if it's 2, then what do they need to do to mitigate these unwanted ripple effects? (because this wait and see **** is unacceptable)Â Isolate the mother******* variables.Â
It's a reoccuring theme of failure in this game, they have proven time and again that they can not balance the game for multiple things at once. PvE scaling ***** up PvP, warlock nerfs **** all over shadow priests, etc etc etc... Resilience is the newest and most significant example of this, which brings me to the point of this blog. Blizzard has put all their eggs into one basket with regards to PvP balance and that basket is resilience.Â
Now how the **** are they going to balance the game by tuning one stat that affects each class differently?  To me, it is pretty obvious that they aren't. Classes are different from each other and the value of resilience varies a lot depending on what you play. Instead of trying to find some imaginary "sweet spot" they need to acknowledge and embrace the fundamental class differences that keep such a sweet spot from being possible. Resilience needs to affect each class differently for the value to be equal.
This is the only realistic way to fix the game through resilience. (which is still a copout from actually balancing the game, but they seem to want to do it this way and I'll take what I can get) Universal changes to the stat won't do because once those changes are filtered through each class' cooldowns, stats, and abilities, the outcomes are very different.Â
They already took a step in the right direction with the cheat death change, they just need to expand on that idea. Having resilience affect all defensive cooldowns seems like a good place to start, right? Wrong. Resilience was implemented as a defensive stat for a number of reasons, but the most important was that it wouldn't affect PvE and changes to certain defensive abilities would. Defensive effects still may end up being the best way to go about things, but let's not pigeon hole ourselves for no reason. Resilience needs to be a dynamic stat that separates PvP from PvE for each class regardless of whether that's through offense, defense or utility.Â
Now I will give a few examples of class-specific resilience changes. But only a few, because the reason I wrote this blog was to (hopefully) spark your ideas about the possibilities this approach would open up.
Rogues:
Shadowstep has a 0-100% chance to break snares based on resilience
Mage:
Iceblock duration based on resilience
Hypothermia reduces movement speed by 30-0% based on resilience
Paladin:
Bubble duration based on resilience
Hunter:
Movement speed during TBW reduced by 30-0% based on resilience
Scattershot cooldown lowered by resilience
There are virtually limitless possibilities for tweaking with this approach, I'd like to see what you guys can come up with. Isolate the mother****in' variables. And before you write this off as a bad idea because of the 0 resilience game up until lvl 70, please realize how easy it would be to implement resilience honor gear at each level bracket. You can't make a ****ty game good without changing anything.
Note: If you like this idea, go support it on the official suggestion forums

52 comments
cheezlol Jan 20, 2009 at 4:18 pm
+2 votes
Nice take on the issue, as for a few to come up with after raging on my shaman tonight:
You're riptide reduces the cast speed of you're next 2 lesser healing waves by xx (up to instant, based on resilience)
You're riptide reduces the cast speed of you're next 2 lesser healing waves by xx (up to instant, based on resilience)
Publicity Stunt Jan 20, 2009 at 4:50 pm
-4 votes
its fine we just need to wait for people to start getting resilience and we'll see that its balanced, wait for resilience
Sleek Jan 20, 2009 at 4:56 pm
+1 votes
From what I can tell, it won't be fine. So we can agree to disagree on that, but it's still not a bad idea to start brainstorming in case you are wrong.
Publicity Stunt Jan 20, 2009 at 4:58 pm
-1 votes
just wait for resilience, once people start getting pvp gear it'll be fine we just need resil just wait for resil
briyan Jan 20, 2009 at 5:29 pm
+1 votes
+1 for a solid concept, though I definitely prefer the idea of straight duration and effect scaling rather than RNG scaling such as "increased % chance to break snares".
knives Jan 20, 2009 at 5:53 pm
+2 votes
One of many good ideas that could have been introduced a long time ago, shame nothing will come of them.
Sleek Jan 21, 2009 at 10:42 am
+2 votes
Yeah, but in the end they'll probably steal someone's idea, so we might as well keep throwing things out there while we wait. It's frustrating though.
Rhorem Jan 20, 2009 at 6:13 pm
+1 votes
I agree with the concept, and I also think it should apply to cc durations (a high resilience would = current cc durations).
The examples you gave, with the possible exception of shadowstep, would never go through due to QQ from the vast majority who do not care for pvp.
The examples you gave, with the possible exception of shadowstep, would never go through due to QQ from the vast majority who do not care for pvp.
forkz Jan 20, 2009 at 6:39 pm
+1 votes
if you cant move out the fire at 70% speed you probaly couldnt move out the fire at all really, i dont see how movement speeds affects other aspects of the game that much. maybe leveling but just requires some forward planning by classes with long range anyway.
its a good idea, cc durations is good as well, maybe make it dr instead so you have at least a chance of kicking the next sheep or whatever
its a good idea, cc durations is good as well, maybe make it dr instead so you have at least a chance of kicking the next sheep or whatever
hogart Jan 20, 2009 at 7:04 pm
+1 votes
Maybe make resilience increase armor values by % for clothies?
Sleek Jan 21, 2009 at 9:13 am
+1 votes
There is good RNG and bad RNG, it's not bad for the game in itself. In any case, nothing I suggested adds RNG.
bloatation Jan 20, 2009 at 8:41 pm
-1 votes
when i saw this had +15 and 14 comments on gameriot, i expected a retarded idea, and it was. you idiots don't even know what your bandwagon is complaining about. you claim full resilience will do nothing, so your solution is to attach an extra modifier on resilience that... well ****, you don't even know what the **** you want to do with that. with shadowstep, you are BUFFING the offensive power of the rogue. with tbw and hypothermia it offers no buffs or nerfs with full resilience. ice block, bubble and scatter were too vague to even know wtf you were doing with those abilities.
if full resilience will do nothing, HOW WILL BUFFING OFFENSIVE POWER OR NERFING ANYONE WEARING LESS THAN CAPPED RESILIENCE GOING TO HELP? ****. ****. so ******* stupid.
****, this reminds me of a conversation i had with a death knight. i almost called him a friend, but then i'd be admitting i befriend morons.
retardk: my glove bonus is terrible! they need to make it reduce strangulate cooldown by 30 sec!
me: you want to buff dk? you are ******* dumber than ming wanting rogue buffs.
retardk: durrr, no. i want teh gloves buffed!
me: ok so increase cooldown of strangulate by 30 sec and the glove bonus now reduces by 35 sec?
retardk: dude wtf the gloves suck you are terribad if you can't figure that out on your own.
you idiots are the retardk. anyway, alt tabbing back to free wg marks. hot damn this is even faster than afking av.
if full resilience will do nothing, HOW WILL BUFFING OFFENSIVE POWER OR NERFING ANYONE WEARING LESS THAN CAPPED RESILIENCE GOING TO HELP? ****. ****. so ******* stupid.
****, this reminds me of a conversation i had with a death knight. i almost called him a friend, but then i'd be admitting i befriend morons.
retardk: my glove bonus is terrible! they need to make it reduce strangulate cooldown by 30 sec!
me: you want to buff dk? you are ******* dumber than ming wanting rogue buffs.
retardk: durrr, no. i want teh gloves buffed!
me: ok so increase cooldown of strangulate by 30 sec and the glove bonus now reduces by 35 sec?
retardk: dude wtf the gloves suck you are terribad if you can't figure that out on your own.
you idiots are the retardk. anyway, alt tabbing back to free wg marks. hot damn this is even faster than afking av.
Bromsius Jan 21, 2009 at 4:43 am
+1 votes
Sleek is talking about a way of forcing people to use pvp gear rather than pve gear which gives some classes too much of an advantage (i.e. rogues and DKs).
I think most people feel that resilience should reduce dmg taken across the board but there's hardly any point blogging about that cos it's been talked about so much already.
I think most people feel that resilience should reduce dmg taken across the board but there's hardly any point blogging about that cos it's been talked about so much already.
Sleek Jan 21, 2009 at 8:31 am
+2 votes
Forcing rogues to wear full PvP gear for snare break does NOT buff their damage output. PvE gear is what makes rogues blow you up.Â
The idea seems bad to you because you're an idiot and the implications of this kind of approach went over your head. It's a way to isolate the variables and let Blizz tweak what needs tweaking without affecting a million different things unintentionally.
The idea seems bad to you because you're an idiot and the implications of this kind of approach went over your head. It's a way to isolate the variables and let Blizz tweak what needs tweaking without affecting a million different things unintentionally.
bloatation Jan 21, 2009 at 5:54 pm
+1 votes
rofl you idiots still talking about forcing to wear pvp gear as if gladiators aren't already doing that. good job changing the problem you're trying to fix though because he was CLEARLY worried about death knights charging into 5v5 in pve gear without a chance of dying. yea, oh wait he was making stupid changes to rogues and stuff.
bloatation Jan 21, 2009 at 6:00 pm
+1 votes
and i just realized you are the op, so i guess replace he with you.
Sleek Jan 22, 2009 at 8:11 am
+1 votes
Sorry man, you're too stupid to talk to. I mean that sincerely.
bloatation Jan 22, 2009 at 8:37 am
+1 votes
that's cool man. you are retarded and bad too in case you missed it the first 30 times i told you.
bloatation Jan 22, 2009 at 8:50 am
+1 votes
and here i thought i'd have the last word since you sincerely thought i was too stupid to talk to. oh wait nah you just didn't know how to respond because you don't even ******* know what "problem" you are addressing. go diaf kthxbye
Sleek Jan 22, 2009 at 8:54 am
+1 votes
You are too stupid to have any kind of intelligent discussion with... Not too stupid to make fun of for being stupid, angry and childish.
The problem I addressed has been explained in the blog as well as comments. I feel bad for you and I really will stop now. Probably.
The problem I addressed has been explained in the blog as well as comments. I feel bad for you and I really will stop now. Probably.
bloatation Jan 22, 2009 at 9:02 am
+1 votes
rofl yea and then you conveniently stopped addressing after it was pointed out gladiators are already wearing resilience gear. dropping resilience for damage is a class specific issue regarding escape/mitigation abilities.
constructive criticism is for ideas with potential. your idea sucks and so do you for defending them.
constructive criticism is for ideas with potential. your idea sucks and so do you for defending them.
Sleek Jan 22, 2009 at 9:09 am
+1 votes
I'm a gladiator and if I had access to PvE gear, I would wear some of it for sure. It gives players of all classes a reason to wear PvP gear over PvE gear.Â
It ALSO allows Blizzard to make PvP tweaks without having unwanted side effects in other areas such as PvE or classes that the changes weren't intended for.
There is no valid response that you could give to this except maybe "Oh **** I wasn't thinking clearly, sorry." But I am 100% sure that you will say something retarded instead because you are either 11 or have extra chromosomes or maybe both.
It ALSO allows Blizzard to make PvP tweaks without having unwanted side effects in other areas such as PvE or classes that the changes weren't intended for.
There is no valid response that you could give to this except maybe "Oh **** I wasn't thinking clearly, sorry." But I am 100% sure that you will say something retarded instead because you are either 11 or have extra chromosomes or maybe both.
bloatation Jan 22, 2009 at 6:13 pm
+0 votes
hahahaha wow you are a gladiator grats, only half of us on gr including me are gladiators IT'S RLY HRD. people have been wearing pve gear since s1. no one gives a **** about that. apparently you still don't understand it's only a problem when people get away with using about 30% of total resilience (~150 bc and 400 now) in dangerous situations, which once again is class specific. oh wait i already said that, but keep on thinking blizzard is losing sleep no one is using 1200 resilience.
this is my last response, not counting the one after this or the one after that.
or the one after that. just kidding i'm going to keep responding again and again.
this is my last response, not counting the one after this or the one after that.
or the one after that. just kidding i'm going to keep responding again and again.
Savate Jan 21, 2009 at 9:14 am
+1 votes
Sleeks idea: intelligent/creative/innovative
Your post about Sleek's idea: lacking any constructive criticism, no suggestions as to how to improve the system, and just... awfully written.
When you call people retards... you might want to at least offer something as an alternative. Complaining about a problem, shooting down someone else's idea, and then not contributing something you find to be better... useless.
Your post is useless... you are useless.Â
Your post about Sleek's idea: lacking any constructive criticism, no suggestions as to how to improve the system, and just... awfully written.
When you call people retards... you might want to at least offer something as an alternative. Complaining about a problem, shooting down someone else's idea, and then not contributing something you find to be better... useless.
Your post is useless... you are useless.Â



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