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by Saz, Level 14
Last updated at February 2, 2008, 8:56 am
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Since the beginning, 35/23/3 specced warriors have ruled arenas. Minor differences can be seen in warrior specs but none so drastic as 21 in prot. Arena is a completely different game now in season 3 than it was in season 1, when we all had our warriors spec out of parry and into heroic strike with the logic that parrying will result in less rage thus less dmg. Now with warriors rarely being the main damage dealer in a team and them being such a viable target for any team to switch to, is it really that far out of left field to suggest they spec 21 points into prot?
Rathorse came up with this spec which our warriors have been playing with over the past few weeks:

It has become apparent to many high end arena teams that stuns win games. Mid season 2 we saw warlocks begin transitioning to felgaurd spec and hunters to Imp Conc over RWS. The benefits of stunning someone in an awkward position and landing either mass burns or heavy burst are far greater than the benefits of 5% extra ranged dmg or spell locks on the paladin.
So why then do we have our warriors still spec so far into fury to get enrage? Ultimately enrage is barely up unless your warrior is getting focused, and if thats the case hes most likely in D stance or atleast soon to be.
Now obviously no one spec's into fury purely for enrage, if that were the case my arguement would be far too easy. The most notable difference is the loss of piercing howl, it is something that is frustrating to do without, but gaining Conc blow, Last Stand and an extra 10% armor from Toughness is just too good to pass up, given the state of 5's at the moment.
The only other minor difference is the lengthy disarms you cop from some of the smarter warriors who adjust to the fact you have no Weapon Mastery. This is semi-countered by the fact you yourself gain 3 seconds on your disarms so ultimately you can disarm warriors for similar durations as they are disarming you. But it does hurt to get disarmed for 10 seconds. That said, replacing executioner with a weapon chain wouldn't hurt your damage too much.
After playing some top teams with our warrior speced both fury and prot in 5's our team would never go back to 23 in fury. 21 in prot is just so much more clutch. Conc blow notably lands kills that would have otherwise been near misses, and Last Stand clutch heals what would have otherwise been a dead warrior.

The only 2 big problems I can see is
1. Losing weapon mastery, 10 seconds is big, its a full ms, and the warrior cant really do anything, only thing he can do is switch to battle / defense with a shield and shield bash heals / pummel or intercept them.
2. Piercing Howl, intercept resist target running away negates the whole point of a target switch, since your not even in range after intercept most of the time lol.
As for enrage, sure its big but if your getting focused / enrage procs you will probably go defensive. It can work, but its not a new spec ;p obviously you will have a very different play style and be more control focused then burst focused as a disarm during burst = gg with ms wearing off.
2. target swaps.
Executioner is meh in 5's 800 armor off a target doesnt win matches. It brings very little to bursted pressure you see in 5's. In 3's where your beating away on a target its a bit more of an asset, but still not 100% necassary.
If a target resists intercept they are probably going to get a good 5-10 yards already which probably means they are in a now average at best position to be focused by your ranged, switching to a better closer target that isnt running would be a much better option.
Im glad you have thought of the flaws in the spec which i already pointed out. And im glad you are able to apply them to bad teams and why the spec wont work for bad players. If this spec was "old news" and everyone was aware of it but chose not to spec it for the 2 reasons u have given. Flaws be rectified by a 10g blacksmithing enchant and a little common sense. I'm pretty sure we would see alot more teams using the spec for its obvious benefits (benefits you fail to mention in your re-itteration of my blog).
I see why you think its a lot of wasted point, because i thought the
exact same thing.... But if the tradeoff for me is an easy one.
I will be picking up s3 mace and putting weapon chain on because
executioner in a 2345 team doesn't do much when half of our targets
have over 8k armor. This negates weapon mastery and to add to that i
get a 13 second (6.5 on warriors) on most rogues.
Because of all the 2345/2346 and even CLC lineups, i am quite often a
target for the other team (against 2346 it's almost ridiculous how easy
it is to keep me in dstance). I get last stand.. with pvp gear on i get
4-5k health back unaffected by ms.
Conc blow is the most amazing talent in all 3 warrior trees bar MS. As
a 2345 team the only thing that stops us getting kills is if the target
gets away and los's or ranges our mage/shaman. Between pally stun/mace
stun/conc blow/intercept, when we call a switch to someone they wont be
moving very far.
The only real tradeoff for me is piercing howl. The amount of times i
hit last stand when i went to piercing howl in the beginning made me
realize how much i used it, but its pretty simple to switch to the
person standing 5yrds away if an intercept resists.
As i said weapon chain negates the disarm and i would take last stand/conc blow over piercing howl anyday.
I made my judgement from the game we actually played against you, where your warrior didn't have a chain? I remember disarming him for 10 seconds and laughing, then laughing at the hunter dying to a warglaive rogue again.
Sorry if I pointed out what you pointed out, ill read it now. As for the target switch to something closer if intercept resists, it kind of negates the whole point of the switch ;/ unless you just switch targets for no apparent reason (which can be applied to bad teams since a good switch wont work for bad players) and don't try to go for a kill. Where a piercing howl could have saved the day and allowed the kill.
Bottom line the spec can work, for 5's its insanely good due to 5s stun and last stand seeing as warrs often get sh it on. But its also very makeup dependent? Say if you ran with a hunter you would gain alot from executioner / howl, as you're switching between cloth targets the majority of the time and don't want a intercept resist as it screws the whole point of your lineup.
I was considering trying out something similar to this:
http://www.wowhead.com/?talent=LV0xdGbqMhdbZVVzZf0tc
Unless you strongly feel even with Conc Blow sharing DR it's a stronger choice than PH, then I may just try it out on one of our lower rated "fun" teams where we don't have to worry about making drastic changes and having some scrubs post some stupid **** about it.
I think thats definitely a huge downfall of this spec. If a war doesnt have enrage I'd have my shaman or lock/mage free cast on him a lot to force him defensive or set up a possibly switch. When a warriors ms/fury you have to commit more to a burst and theirs the consequence of enrage for trying to set up a burst or trying to to dmg a war enough to get him to fall back.
No piercing howl and weap mastery as you stated also kind of sucks. I can see it being viable and the stun being very nice but I think a smart team would abuse the fact that your war doesnt have enrage.
The main concern of warriors at the moment is how squishy they are in zerker stance... as soon as any focus is on them they are forced to dstance almost even before they take any damage at all. There is little to no drawback of putting pressure on another teams warrior enrage or not. By the time the warrior comes out of dstance enrage will have almost no time left because obviously the other team stopped pressuring him.
What I'm suggesting is that while focusing a different target on ur team the other teams shaman/lock/mage whatever can free cast on your warrior to peel him or set him up for a switch without any worry of enraging him.
No one gets flurry, no one gets endless rage, no warrior is going to live through a good 5s team's damage if he isn't quick on his dstances. When you see a shaman casting lightning bolt and a warlock immolating you you don't think "hmmm is this going to be a half-hearted attempt or am i going to take an intercept really soon and probably die" you switch to dstance before the damage even hits.
There is almost no difference in damage between this spec and 35/23/3.
props for trying something different anyway... yeah they didn't INVENT the spec but has anyone else actually tried it?
3% avoidance, almost completely factors out the 4% -dodge from wep mastery
anway i approve of this spec and use it on my friends warrior when we play war/shm 2's
oh expect to see the hw team on the 7th! (hopefully we can play CLC b4 they reroll)
Oh and your spec in the fillers are terrible. I'm not gonna just tell you what to spec, but you gotta be joking me if you believe you took the best talents possible.
And sunder can be as good as expertise because % is still % at the end of the day while guaranteed rage off a skill is guaranteed. However having said that, 6 expertise is nothing to laugh at.
^_^ I'll definitely steal this idea. Thanks Saz. Oh, and that's assuming Conc Blow doesn't blow chunks on what it DRs with. Sadly as a rogue, I feel like it should suck just because I can see this being too amazing with certain comps and just replace rogues T_T
The spec is completely viable, but I doubt I would be switching to it anytime soon.
How does a warrior with a top rating know so little about his class?


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