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by Sciar, Level 31
Last updated at August 28, 2008, 1:51 am
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Lock pets are fine
Video details (If you stream and can't see anything) I ran the in game stopwatch, This rogues in mostly S3 gear as he hasn't been played until recently in S4.
From pet open to pet kill 6 seconds, from 1 rogue. Try keeping that thing alive in arenas on a game built around long forms of spammable crowd control. It's only 20% of my incoming damage, my dispel and my counterspell. Yknow the kind of stuff that loses you games if it goes down.
http://files.filefront.com/Lockpetwmv/;11627047;/fileinfo.html
My warlock has 13.5k hp and 503 resilience while still rolling 1250 spell damage. Doesn't mean a thing when my retard pet with 6.5k hp (buffed because of good warlock gear) goes down hard.
Awesome
I love you guys and your internet hate, this really does work well spam that ****!

50 comments
Heldericht Aug 28, 2008 at 2:29 am
+3 votes
You gonna cry about it? Good healers can keep pets up. Look into it.
Sciar Aug 28, 2008 at 3:26 am
+1 votes
Good healers can keep pets up, good DPS can kill them in 6 seconds while a healer is CC'd. Or less if two dps focus, the warlocks taking damage, if it's a warrior instead of a rogue training the pet.
Ask any warlock out there if they have pets die, I don't care who your healer is the cold hard truth is yes a pet with 500 less resilience and 7k less HP does die on you.
Ask any warlock out there if they have pets die, I don't care who your healer is the cold hard truth is yes a pet with 500 less resilience and 7k less HP does die on you.
BEASTWOOD Aug 28, 2008 at 9:27 am
+1 votes
With heals and peels for the pet, it's not going to die from 1 rogue unless he's wearing lots of PvE gear.
teshin Aug 28, 2008 at 12:38 pm
+1 votes
umm mutilate would be the easiest for keeping your pet alive just make it attack teh rogue and he wont be able to mutilate it
Orion1234 Aug 28, 2008 at 2:30 am
+1 votes
Do a warrior one! do a warrior one!
MS white- sword spec proc - execute
dead in two GCD's
MS white- sword spec proc - execute
dead in two GCD's
Drop Aug 28, 2008 at 2:33 am
+4 votes
sword spec is so reliable for dropping pets it's scary how often that 5% proc goes off no really
Sciar Aug 28, 2008 at 3:31 am
+1 votes
Sword spec might not be reliable, but warriors killing pets sure are.
Aments Aug 28, 2008 at 3:09 am
+0 votes
Wow, what an accurate re-creation of a real life PvP scenario!
Of course your pet is going to die that fast if it's a duel and you are just standing there not doing anything.
Of course your pet is going to die that fast if it's a duel and you are just standing there not doing anything.
Sciar Aug 28, 2008 at 3:27 am
+1 votes
Yep I haven't hit 2200 yet this season, go ahead check out my character his names Streak and he's on Azgalor. Awful gear really I don't know how I live with myself.
Accurate Pvp scenarios have more than one DPS training down a pet, or the pet starts at less than 100% hp because I've taken damage recently. In real Pvp the thing can die even faster.
Accurate Pvp scenarios have more than one DPS training down a pet, or the pet starts at less than 100% hp because I've taken damage recently. In real Pvp the thing can die even faster.
Aments Aug 28, 2008 at 3:34 am
+2 votes
In "real pvp" you have a healer who doesn't have down syndrome
Sciar Aug 28, 2008 at 3:40 am
+1 votes
Ever tried healing a warlock pet against good people? No wait you're the worlds greatest healer who has never in his entire life spent more than 6 seconds CC'd. Plus you're stupid enough to dump an entire mana bar into a warlock pet being trained because that's how you win arenas.
You'll definitely out heal DPS on a pet and keep more mana than the other teams healer.
Or if you want you could play smart and let the felhunter die while the warlock gives up on having any sort of pet utility and pulls out a blob with slightly more hp because that pet is never ever going to survive.
You'll definitely out heal DPS on a pet and keep more mana than the other teams healer.
Or if you want you could play smart and let the felhunter die while the warlock gives up on having any sort of pet utility and pulls out a blob with slightly more hp because that pet is never ever going to survive.
Riddler Aug 28, 2008 at 3:26 am
+3 votes
no bro dont worry about it. its like if the rogue and or warrior go for you pet, its basically like you are CCing them. and then when you CC them like that, you should always win. and if worst comes to worst, you can just channel your health funnel and dodge all the interrupts.
Sciar Aug 28, 2008 at 3:41 am
+1 votes
Classic winning strategy, consider my movie a motivational tool for you good sir.
Riddler Aug 28, 2008 at 3:47 am
+1 votes
its blizzard logic. i saw a blue post about it in the beta forums.
Lesane Aug 28, 2008 at 3:45 am
+1 votes
Good job at showing how fast someone can kill your pet (the weakest pet in the game after imps and succubi in terms of survivability) when no one is trying to heal it or peel the rogue.
What exactly was your point?
What exactly was your point?
Sciar Aug 28, 2008 at 3:54 am
+1 votes
That is my point, an absolutely crucial part to winning games on a warlock is keeping a felhunter alive, just as important vs. some teams as keeping up a team member. If you oh say use one of the Tons of forms of CC WoW has to offer and then jump a pet good luck healing it. Most crowd control lasts 10 seconds, the only way out of most crowd control is a dispel something felhunters aren't exactly 100% accurate at pulling off of a target.
So assume a healer gets CC'd and something attacks a pet it dies in 6 seconds or less. Gj you just lost the game, thank god you're a warlock.
So assume a healer gets CC'd and something attacks a pet it dies in 6 seconds or less. Gj you just lost the game, thank god you're a warlock.
Hubris12 Aug 28, 2008 at 7:07 am
+1 votes
That is my point, an absolutely crucial part to winning games on a warlock is keeping a felhunter alive.
You know that some classes depend on killing pets, right? Hunters are always complaining about their Scorpid Pets being easy to kill, but what do you expect? Their pet keeps someone in combat indefinitely, along with stacking up scorpid poison so you can never dispell the damn Viper Sting.
The same goes for some Mage setups I reckon against Felhunters. Constant spell-pushbacks isn't fun for them, either.
It's already hard as hell at times to kill a pet if the other team is actually good, and has alert healers. I don't think they need buffed to the point where you can't kill them unless you pop all your cooldowns and have 5 people on them.
You know that some classes depend on killing pets, right? Hunters are always complaining about their Scorpid Pets being easy to kill, but what do you expect? Their pet keeps someone in combat indefinitely, along with stacking up scorpid poison so you can never dispell the damn Viper Sting.
The same goes for some Mage setups I reckon against Felhunters. Constant spell-pushbacks isn't fun for them, either.
It's already hard as hell at times to kill a pet if the other team is actually good, and has alert healers. I don't think they need buffed to the point where you can't kill them unless you pop all your cooldowns and have 5 people on them.
Lesane Aug 28, 2008 at 8:50 am
+2 votes
Exactly what Hubris said, while your win depends on keeping a pet alive, the enemies win depends on killing your pet. If you throw CC's on the healer and it isn't a druid (why are you not playing with a druid?) then you still have fel dom to summon a second one, which should be a voidwalker against a melee team, if it's not a melee team then your felhunter wouldn't have died to begin with.
Besides that you have your own ways to peel people off the pet and you can use health funnel to make it survive a bit longer. The rogue also opened from stealth with a full energy bar, which won't happen mid combat. Another thing you can do is if you know for sure that your pet will die because your partner needs to a drink or w/e is moving behind a pillar and summoning a new one while they kill the old one, which guess what, takes 6 seconds... just as long as it takes to kill a pet apparently.
Besides that you have your own ways to peel people off the pet and you can use health funnel to make it survive a bit longer. The rogue also opened from stealth with a full energy bar, which won't happen mid combat. Another thing you can do is if you know for sure that your pet will die because your partner needs to a drink or w/e is moving behind a pillar and summoning a new one while they kill the old one, which guess what, takes 6 seconds... just as long as it takes to kill a pet apparently.
Sciar Aug 28, 2008 at 1:09 pm
+1 votes
I know how to play a warlock, but thank you for the lesson. The point is it takes six measly seconds for 1 melee DPS to gib a pet in a game filled with 10 second CC. A pet that's crucial to winning the game, and usually gets trained to death much faster than that. Hunters and warriors are great examples of classes that can gib a pet far faster than that as well.
Mix them and you get an instantly dead pet, I promise warlock players out there are probably equally as frustrated as I am at times that stupid thing gets 1 shot.
I know how to deal with the retard 6k pet I've been doing it for years now but it's fairly stupid. Hunters have pet issues as well but their pet takes 2 less seconds to summon (Which is gigantic btw) and while fel dom is nice the second one pet dies the entire other team focuses you in a massive attempt to ruin you pulling off a fel dom.
I play on Azgalor alliance, we have 0 druids who have cracked 2k on the entire server, the one I play 2's with who has actually passed 2k it was his first day ever playing druid that we did that, and frankly we both despise playing warlock druid so we've done our best to avoid it since then. 3's is my help friends team and I'm fairly happy with the slack setup we've managed to succeed with in 5's.
Mix them and you get an instantly dead pet, I promise warlock players out there are probably equally as frustrated as I am at times that stupid thing gets 1 shot.
I know how to deal with the retard 6k pet I've been doing it for years now but it's fairly stupid. Hunters have pet issues as well but their pet takes 2 less seconds to summon (Which is gigantic btw) and while fel dom is nice the second one pet dies the entire other team focuses you in a massive attempt to ruin you pulling off a fel dom.
I play on Azgalor alliance, we have 0 druids who have cracked 2k on the entire server, the one I play 2's with who has actually passed 2k it was his first day ever playing druid that we did that, and frankly we both despise playing warlock druid so we've done our best to avoid it since then. 3's is my help friends team and I'm fairly happy with the slack setup we've managed to succeed with in 5's.
Lesane Aug 28, 2008 at 6:51 pm
+1 votes
Yes but try to see it from a different perspective. If it had 10k HP and 500 resilience and 10k armor then melee's would be complaining about how hard it is to kill a pet. Blizzard said they wanted to keep killing your pet a viable option and it's not really a viable option if it takes ages to kill, because by going on the pet instead of the lock, the lock is free to do everything he wants.
Right now I won't say it's hard to kill a pet but with a competent warlock and druid paying attention to it, you really shouldn't be in the position where both of your pets justs gets 6 sec'd in every single game. It will die eventually but you can prolong it's death a lot by peeling, healing and health funneling.
One thing you should keep in mind is that felhunter is supposed to be weak vs. melee by game design. Felhunter is strong against casters but weak against melee. Voidwalker is strong against melee but weak against casters. If felhunter would get much more mitigation then there's the problem that it's strong versus both melee and casters.
Right now I won't say it's hard to kill a pet but with a competent warlock and druid paying attention to it, you really shouldn't be in the position where both of your pets justs gets 6 sec'd in every single game. It will die eventually but you can prolong it's death a lot by peeling, healing and health funneling.
One thing you should keep in mind is that felhunter is supposed to be weak vs. melee by game design. Felhunter is strong against casters but weak against melee. Voidwalker is strong against melee but weak against casters. If felhunter would get much more mitigation then there's the problem that it's strong versus both melee and casters.
Sciar Aug 28, 2008 at 6:55 pm
+1 votes
Well it mitigates a fair amount of damage through talents, but without multi class buffs the 6k hp is pathetic. It's not just weak vs. warriors the things impossible to heal. MS + war deeps on a felhunter mean it's dead. Warriors are immune to fear almost permanently which means there's nothing I can do except health funnel and hope for the best.
gg 200hp a second outheal that warriors damage
gg 200hp a second outheal that warriors damage
Lesane Aug 30, 2008 at 4:45 am
+1 votes
Warriors are insanely easy to CC by druids though. Regardless, felhunters are not meant to tank melees, that's what voidwalkers are for.
Sciar Aug 28, 2008 at 3:57 am
+1 votes
If only he had glaives and a mongoose proc and the pet didn't proc a resist and a miss. People seem to be tossing out a lot of hate in this thread. I'm just pointing out a fact, a non interrupted rogue can single handedly kill a lock pet in 6 seconds, this is ridiculous to expect people to keep alive in games.
Mut rogue I'd estimate 4-5 seconds if that, warriors have downed it in one global cooldown before.
Mut rogue I'd estimate 4-5 seconds if that, warriors have downed it in one global cooldown before.
selwen Aug 28, 2008 at 10:35 am
+2 votes
Don't worry, we get the point. It's true what you're saying actually, I played Resto Druid, bin around 2300 rating 3v3 for a few months in season 3, recently sold my account. And from my experience keeping a pet up vs war/rog's is pretty much impossible so you end up using a void, which is like the most useless pet ever (to defensive). But still we haven't had any trouble winning games cause of it, guess it's a bigger problem 2v2, I didn't play that bracket at all since it's like completly imba.
Sciar Aug 28, 2008 at 1:11 pm
+1 votes
Exactly right selwen, it doesn't necessarily ruin the game for you but it does remove a gigantic amount of utility. If you were playing druid I'm guessing you ran lock druid war or rogue variations, if you've got a warrior and you play an RMP that felhunter HAS to live.
I've watched the thing die to a single shatter combo all the time and it's fairly important that it lives since the warrior will never do another useful thing the entire match if it doesn't.
I've watched the thing die to a single shatter combo all the time and it's fairly important that it lives since the warrior will never do another useful thing the entire match if it doesn't.
Hawkn Aug 28, 2008 at 3:59 am
+3 votes
summon a voidwalker? felhunters arent supposed to survive vs melee, as they are godlike against casters.
Sciar Aug 28, 2008 at 1:12 pm
+1 votes
Not without a void star talisman, mages are growing more and more likely to throw shatter combos at the pet to instantly gib it when we fight RMP's.
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