|
by Vir, Level 58
Last updated at May 19, 2008, 10:51 pm
|
MMO Champion had these up for awhile yesterday, then took them down. Enjoy!
Welcome to the World of Warcraft: Wrath of the Lich King Friends and Family Alpha. The list below contains information on the current available content available for testing and general information. This information is subject to change.
General
• The continent of Northrend is now available! To travel there, visit one of four transportation masters in either Orgrimmar, Undercity, Theramore,or Menethil Harbor.
• Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.
• NPC Transportation Locations
Horde:
Undercity to Vengeance Landing (Howling Fjord)
Orgrimmar to Warsong Hold (Borean Tundra)
Orgrimmar to Warsong Hold (Borean Tundra)
Alliance:
Menethil Harbor to Valgarde (Holwing Fjord)
Theramore Valiance Keep (Borean Tundra)
World Environment Zones
• The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, and Grizzly Hills
Dungeons
• The following dungeons are available for testing:
Howling Fjord: Utgarde Keep (70-72)
Howling Fjord: Utgarde Pinnacle (80)
Borean Tundra: The Nexus (70-72)
Grizzly Hills: Drak’Tharon Keep (74-76)
Classes
• All Classes are available for play. Spells and talents will be available for testing past 70 for the following classes: Druid, Mage, Priest, Shaman, Warlock, Warrior
Theramore Valiance Keep (Borean Tundra)
World Environment Zones
• The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, and Grizzly Hills
Dungeons
• The following dungeons are available for testing:
Howling Fjord: Utgarde Keep (70-72)
Howling Fjord: Utgarde Pinnacle (80)
Borean Tundra: The Nexus (70-72)
Grizzly Hills: Drak’Tharon Keep (74-76)
Classes
• All Classes are available for play. Spells and talents will be available for testing past 70 for the following classes: Druid, Mage, Priest, Shaman, Warlock, Warrior
• The Death Knight Hero class is now available for play.
Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
No starting quests are implemented though Death Knight abilities will be available for testing.
Several Death Knight talents, although they will appear on the talent pane, are not yet implemented.
Professions
• The following tradeskills are available to train up to 450: First Aid, Herbalism, Mining, and Skinning.


The above notes are legit, real, etc etc. You can google for them and you'll find the elsewhere.
The following is from a post on MMO-Champion that is probably going to get deleted:
http://www.mmo-champion.com/index.php?topic=7705.0
WARLOCK
AFFLICTION
Everlasting Affliction "Your Corruption, Siphon Life and Seed of Corruption spells gain an additional $s2% of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a $h% chance to reset the duration of your Corruption spell on the target.
Atrocity: "You devastate the area, causing Corruption (Rank
to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration."
DEMONOLOGY
Demonic Pact: Increases your Spirit by $s1% while your Demon is active. In addition, your pet attacks have a $s2% chance to increase your party's total Health and Damage by $48090s1%. Stacks up to 3 times. Lasts $48090d.
Metamorphosis: "You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned."
When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts $d.
DESTRUCTION
Eternal Flames: Your Searing Pain and Incinerate spells have a $h% chance to refresh the duration of your Immolate spell on the target, and increases the critical strike damage of your Destruction spells by an additional $s2%.
Decimate: Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.
MAGE
ARCANE
Netherwind Presence: "Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a $h% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant."
Arcane Barrage: "Launches several missiles at the enemy target, causing $s1 Arcane damage."
FIRE
Burnout: Increases your spell critical damage bonus with all Fire spells by $s1% but every time you critical with a Fire spell you lose an additional $44450s1% of your total mana.
Living Bomb: The caster becomes a living bomb, causing $44459s1 Fire damage to all enemies within $44459a1 yards every $44457t1 sec. After $44457t2 sec, a fiery explosion occurs causing an additional $44461s1 Fire damage to all enemies within $44461a1 yards.
FROST
Chilled to the Bone: Increases the damage caused by your Frostbolt and Ice Lance spells by $s1% and reduces the movement speed of all chilled targets by an additional $s2%.
Deep Freeze: Stuns the target for $d. Only usable on Frozen targets.
Warrior
ARMS
Strength of Arms Increases your Strength and total health by $s1%.
Bladestorm: "Instantly Whirlwind all nearby targets and for the next $d you will perform a whirlwind attack every $t1 seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed."
FURY
Titan's Grip: "Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal."
Heroic Leap: "Leap through the air and slam down on all enemies within $a3 yards of the target area, causing $s2% weapon damage and dazing them for $d."
PROTECTION
Sword and Board: When your Devastate and Shield Slam abilities deal damage they have a $h% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by $50227s1% for $50227d.
Shockwave: "Sends a wave of force in front of the warrior, causing ${$m3/100*$AP} damage (based on attack power) and stunning all enemy targets within $a1 yards in a frontal cone for $d. This ability causes a high amount of threat."
Druid
BALANCE
Nature's Fury: "Converts $s2% of your bonus healing into bonus spell damage. In addition, your Wrath and Starfire spells have a $h% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 10 sec. Stacks up to 3 times.
Starfall: "You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing $50288s1 Arcane damage, and an additional $50294s1 Arcane to all nearby targets within 10 yards. Maximum 20 stars. Lasts $d."
FERAL
Infected Wounds: Your Shred, Maul and Mangle attacks have a $h% chance to cause an Infected Wound in the target. The Infected Wound reduces the movement speed and casting speed of the target by $48482s1%. Stacks up to 5 times. Lasts $48482d.
Berserk: Removes all Stun, Fear, Snare and Movement Impairing Effects and increases your energy regeneration rate by 100% while in Cat form, and increases your total health by 20% while in Bear form. After the effect ends, the health is lost. Effect lasts 20 seconds.
RESTORATION
Living Seed: "When you gain a critical effect from your Swiftmend, Regrowth, Nourish or Healing Touch spell you have a $h% chance to plant a Living Seed on the target for $s1% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts $48504d."
Flourish: "Heals friendly party or raid members within $a1 yards of the target for $o1 over $d. The healing is applied quickly at first, and slows down as the Flourish reaches its full duration."
Death Knight
BLOOD
Blood Gorged: When you are above 75% health, you do an additional 3% damage with any melee weapon.
Dancing Runeblade: Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do.
FROST
Tundra Stalker: "You deal 2% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold."
Hungering Cold: A wave of cold leeches all heat from the earth, freezing all enemies in the cone-shaped area, and causing 10 damage per Runic Power. The frozen terrain persists for 1 sec per 10 Runic Power and will freeze enemies that attempt to cross it.
UNHOLY
Rage of Rivendare: You do 2% additional weapon damage to diseased targets. 9 2 Unholy
Unholy Blight: A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 Runic Power.
Priest
DISCIPLINE
Rapture: Causes your party members to gain mana equal to ${$m1/2}.1% of the healing done by your Greater Heal, Flash Heal and Penance spells.
Penance: Launches a volley of holy light at the target, causing $47666s1 Holy damage to an enemy, or $47750s1 healing to an ally every $47758t2 sec for $47758d.
HOLY
Divine Providence: "Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by $s1%."
Guardian Spirit: "Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts $48151d."
SHADOW
Growing Pains: "Converts $s3% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a $h% chance to refresh the duration of your Shadow Word: Pain on the target."
Dispersion: "You disperse into pure shadow energy, reducing all damage taken by $s1%. You are unable to attack or cast spells, but you regenerate $s2% health and mana every 1 sec for $d. "
Going from the structure, it looks like the last ability for each tree is the 51 talent point.
P.S. All this is taken from the .DBC file from the WoTLK F&F Alpha Client.
AFFLICTION
Everlasting Affliction "Your Corruption, Siphon Life and Seed of Corruption spells gain an additional $s2% of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a $h% chance to reset the duration of your Corruption spell on the target.
Atrocity: "You devastate the area, causing Corruption (Rank
to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration."DEMONOLOGY
Demonic Pact: Increases your Spirit by $s1% while your Demon is active. In addition, your pet attacks have a $s2% chance to increase your party's total Health and Damage by $48090s1%. Stacks up to 3 times. Lasts $48090d.
Metamorphosis: "You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned."
When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts $d.
DESTRUCTION
Eternal Flames: Your Searing Pain and Incinerate spells have a $h% chance to refresh the duration of your Immolate spell on the target, and increases the critical strike damage of your Destruction spells by an additional $s2%.
Decimate: Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.
MAGE
ARCANE
Netherwind Presence: "Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a $h% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant."
Arcane Barrage: "Launches several missiles at the enemy target, causing $s1 Arcane damage."
FIRE
Burnout: Increases your spell critical damage bonus with all Fire spells by $s1% but every time you critical with a Fire spell you lose an additional $44450s1% of your total mana.
Living Bomb: The caster becomes a living bomb, causing $44459s1 Fire damage to all enemies within $44459a1 yards every $44457t1 sec. After $44457t2 sec, a fiery explosion occurs causing an additional $44461s1 Fire damage to all enemies within $44461a1 yards.
FROST
Chilled to the Bone: Increases the damage caused by your Frostbolt and Ice Lance spells by $s1% and reduces the movement speed of all chilled targets by an additional $s2%.
Deep Freeze: Stuns the target for $d. Only usable on Frozen targets.
Warrior
ARMS
Strength of Arms Increases your Strength and total health by $s1%.
Bladestorm: "Instantly Whirlwind all nearby targets and for the next $d you will perform a whirlwind attack every $t1 seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed."
FURY
Titan's Grip: "Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal."
Heroic Leap: "Leap through the air and slam down on all enemies within $a3 yards of the target area, causing $s2% weapon damage and dazing them for $d."
PROTECTION
Sword and Board: When your Devastate and Shield Slam abilities deal damage they have a $h% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by $50227s1% for $50227d.
Shockwave: "Sends a wave of force in front of the warrior, causing ${$m3/100*$AP} damage (based on attack power) and stunning all enemy targets within $a1 yards in a frontal cone for $d. This ability causes a high amount of threat."
Druid
BALANCE
Nature's Fury: "Converts $s2% of your bonus healing into bonus spell damage. In addition, your Wrath and Starfire spells have a $h% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 10 sec. Stacks up to 3 times.
Starfall: "You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing $50288s1 Arcane damage, and an additional $50294s1 Arcane to all nearby targets within 10 yards. Maximum 20 stars. Lasts $d."
FERAL
Infected Wounds: Your Shred, Maul and Mangle attacks have a $h% chance to cause an Infected Wound in the target. The Infected Wound reduces the movement speed and casting speed of the target by $48482s1%. Stacks up to 5 times. Lasts $48482d.
Berserk: Removes all Stun, Fear, Snare and Movement Impairing Effects and increases your energy regeneration rate by 100% while in Cat form, and increases your total health by 20% while in Bear form. After the effect ends, the health is lost. Effect lasts 20 seconds.
RESTORATION
Living Seed: "When you gain a critical effect from your Swiftmend, Regrowth, Nourish or Healing Touch spell you have a $h% chance to plant a Living Seed on the target for $s1% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts $48504d."
Flourish: "Heals friendly party or raid members within $a1 yards of the target for $o1 over $d. The healing is applied quickly at first, and slows down as the Flourish reaches its full duration."
Death Knight
BLOOD
Blood Gorged: When you are above 75% health, you do an additional 3% damage with any melee weapon.
Dancing Runeblade: Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do.
FROST
Tundra Stalker: "You deal 2% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold."
Hungering Cold: A wave of cold leeches all heat from the earth, freezing all enemies in the cone-shaped area, and causing 10 damage per Runic Power. The frozen terrain persists for 1 sec per 10 Runic Power and will freeze enemies that attempt to cross it.
UNHOLY
Rage of Rivendare: You do 2% additional weapon damage to diseased targets. 9 2 Unholy
Unholy Blight: A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 Runic Power.
Priest
DISCIPLINE
Rapture: Causes your party members to gain mana equal to ${$m1/2}.1% of the healing done by your Greater Heal, Flash Heal and Penance spells.
Penance: Launches a volley of holy light at the target, causing $47666s1 Holy damage to an enemy, or $47750s1 healing to an ally every $47758t2 sec for $47758d.
HOLY
Divine Providence: "Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by $s1%."
Guardian Spirit: "Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts $48151d."
SHADOW
Growing Pains: "Converts $s3% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a $h% chance to refresh the duration of your Shadow Word: Pain on the target."
Dispersion: "You disperse into pure shadow energy, reducing all damage taken by $s1%. You are unable to attack or cast spells, but you regenerate $s2% health and mana every 1 sec for $d. "
Going from the structure, it looks like the last ability for each tree is the 51 talent point.
P.S. All this is taken from the .DBC file from the WoTLK F&F Alpha Client.

34 comments
Plopz May 19, 2008 at 11:48 pm
+1 votes
"Tundra Stalker You deal 2% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold"
A MAGE talent? MELEE dmg?
What?
A MAGE talent? MELEE dmg?
What?
Vir May 19, 2008 at 11:54 pm
+1 votes
sounds bizarre. I just updated the formatting a bit and gave credit to mmo champion where the info came from.
Vir May 20, 2008 at 12:02 am
+1 votes
Ahh it wasn't a mage talent. Ming must have screw up his cut and paste. I went to MMO champion and got the notes from the guy who actually datamined the crap, so it should be right now.
That talent is for Deathknights.
That talent is for Deathknights.
Favara May 20, 2008 at 12:27 am
+1 votes
Titan's Grip: "Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal."
that's badass[/b]
that's badass[/b]
Vir May 20, 2008 at 10:46 am
+1 votes
Sometimes when stuff is Datamined they find spells that won't make it into live. The same thing happened with TBC.
Nochtis May 20, 2008 at 11:52 am
+1 votes
I guess, but the talent itself just seems to undermine 2H weapons in general. /shrug, maybe this is how they wanted to balance out DK's or w.e
Vir May 20, 2008 at 12:08 pm
+1 votes
I can't imagine them actually giving that to warriors. Unless they're going to let them use a 2H and shield? But even that is way too good.
Dredo May 20, 2008 at 11:43 pm
+1 votes
I could see this in the port tree as a 51 point talent allowing prot warriors to do decent damage if they have to spec it. Prot warriors and Prot paladins need some damage boost for 10 mans if their going to get spots.
PhotoshopHero May 20, 2008 at 12:46 am
+1 votes
I call BS.
I'm primarily focusing on the images.
The map looks like it could be real, but a close look reveals that it's almost certainly fake. It's mostly copy/pasted mountains, the text stands out too much, and the person obviously just put a noise filter over it. The Tuskar image in the lower-right stands out too much, the edges are too pixelated... Overall, the elements just don't blend enough. It's also ridiculously easy to make WoW-style maps. See here: http://www.wowwiki.com/User:Kanaru
The install screen looks like it could be real, but literally every single element of it is found on the main WotLK page and could easily be reassembled that way in Photoshop.
And if the two images are almost certainly faked, what reason is there to believe the notes are not?
Also, isn't it convenient that there aren't any screenshots of the game itself? If they had time to screenshot the install screen and map and type out all that info, why no screenshots of the gameplay? Or the character selection screen with death knights?
Sorry, but too many things don't add up. I'm calling BS.
I'm primarily focusing on the images.
The map looks like it could be real, but a close look reveals that it's almost certainly fake. It's mostly copy/pasted mountains, the text stands out too much, and the person obviously just put a noise filter over it. The Tuskar image in the lower-right stands out too much, the edges are too pixelated... Overall, the elements just don't blend enough. It's also ridiculously easy to make WoW-style maps. See here: http://www.wowwiki.com/User:Kanaru
The install screen looks like it could be real, but literally every single element of it is found on the main WotLK page and could easily be reassembled that way in Photoshop.
And if the two images are almost certainly faked, what reason is there to believe the notes are not?
Also, isn't it convenient that there aren't any screenshots of the game itself? If they had time to screenshot the install screen and map and type out all that info, why no screenshots of the gameplay? Or the character selection screen with death knights?
Sorry, but too many things don't add up. I'm calling BS.
Stryider May 20, 2008 at 1:04 am
+1 votes
How exactly do you think their graphic design team assembles some of these elements for the game? Nothing you said there shows anything conclusive. Also, isn't it the F and F Alpha? Is everything supposed to be uber designed?
Your call of BS may be right but your logic and evidence leaves a lot to be desired.
Your call of BS may be right but your logic and evidence leaves a lot to be desired.
PhotoshopHero May 20, 2008 at 1:19 am
+1 votes
There's numerous other elements that show a lack of polish that I think is too great even for an Alpha. The Tuskarr is overlapping the edge of the map rather than being within the edge curl. Many elements are simply reused from the Eastern Kingdoms/Kalimdor maps. Compare it to the existing in-game maps and there are some pretty obvious stylistic differences and cut corners.
I'll readily admit that I could be wrong, and some or all of this could be the real deal, but there's just too much reason for me to be skeptical.
I'll readily admit that I could be wrong, and some or all of this could be the real deal, but there's just too much reason for me to be skeptical.
Vir May 20, 2008 at 6:13 am
+1 votes
The graphics were from a different post than the patch notes, which were from a different post than the talents.
I'm betting the patch notes are real. The talents were datamined, not seen in game so I'm not sure about those. The graphics are the most likely to be faked imo.
I'm betting the patch notes are real. The talents were datamined, not seen in game so I'm not sure about those. The graphics are the most likely to be faked imo.
Protein May 20, 2008 at 1:13 am
+1 votes
Chilled to the Bone[/b]:
Increases the damage caused by your Frostbolt and Ice Lance spells by
$s1% and reduces the movement speed of all chilled targets by an
additional $s2%.
Deep Freeze[/b]: Stuns the target for $d. Only usable on Frozen targets.
brb making frost mage
Increases the damage caused by your Frostbolt and Ice Lance spells by
$s1% and reduces the movement speed of all chilled targets by an
additional $s2%.
Deep Freeze[/b]: Stuns the target for $d. Only usable on Frozen targets.
brb making frost mage
Nochtis May 20, 2008 at 7:11 am
+1 votes
I think the real problem in WotLK will be the fact that I have no more buttons to bind.
treget May 20, 2008 at 11:22 am
+1 votes
i'm really excited to play my paladin, so when a mage accidentally counter-spells the warrior i'm healing i'll get counter-spelled anyways.
yay for paladin buffs
yay for paladin buffs
Vir May 20, 2008 at 11:38 am
+3 votes
Best quote I read was when I posted these in the paladin forum, a guy named stoutfist said:
"Hmm, only one new paladin spell, and it's one that would **** the paladin in the ass. These must be real!"
"Hmm, only one new paladin spell, and it's one that would **** the paladin in the ass. These must be real!"
Dredo May 20, 2008 at 11:31 pm
+1 votes
Wait your telling me that there are going to be paladins in WOLK, thats news to me.
Shadowfire136 May 20, 2008 at 11:43 pm
+1 votes
Hey, just a question. I could see these being real... but Blizz still has a bit of time to tweak things around a bit. I was just wondering if anyone really knew anything about requirements to be a death knight. Being lvl 80, duh. Going through one hell of a quest chain, duh. But can only paladins do it? Or can anyone?
Vir May 21, 2008 at 6:09 am
+1 votes
Anyone can do it, all you need is a level 70 character on the server where you want to roll a deathknight.
PhotoshopHero May 21, 2008 at 8:00 pm
+1 votes
They've already revealed that officially. Once you have a level 55 character, you will be able to create a death knight on any server.
Vir's contest winning blog.
27 Subscribers
Started February 22, 2008
196 Total Entries
196 Total Entries
THE SPOTLIGHT


Your Comment is being posted. Please wait...