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by Shari Vegas, Level 17
Last updated at July 29, 2007, 3:26 pm
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The negatives, of course, being that our northwest CBS affiliate, KIRO TV Channel 7, didn't play it. Which sucked really bad. But, the good news is I was able to watch it on TVUPlayer. After it crashed several hundred times during setup.
The World of Warcraft coverage, for example, was leaps and bounds better than what we saw on the streams. On the other hand, like Drewskii was telling me, it's considerably more difficult to do stuff like they do live. Finally seeing what Fight Night Round 3 was about was really quite entertaining, and the smash heard around the world, Pandemic-KoV's guitar smash. Which isn't on Youtube yet. Nor is he on Gameriot. Someone should poke him.
What really impressed me, though, is the level of editing involved, the shots made, the fact that most of this probably was taken in one take and they had to hope to hell it'd work. Which brings me to my last questions...
The devices involved... The editing room, I'm fairly sure of a few things that go on there. But what about up to that point? What kind of equipment is used up to that point? Anyone have any insight on this? I might be mostly a audio engineer type, but I love to know more about the equipment involved in producing the video content.

4 comments
rage Jul 29, 2007 at 3:36 pm
+2 votes
I was somewhat involved in the process so I'll let you know what went into it from my side.
We started with 6 'ISO's (video rips of each player's pov) and five camera angles. There was a basic guideline via the stream but because the casters have such poor equipment, the voices rarely matched up with the action.
So we jumped into figuring out what to show when.
• 2 hours assembling a basic list of which players to follow at which times basd on the actions going down, based solely on viewing the stream cut.
• 1 hour watching what Jesse Gordon (the editor) put together and realizing it wouldn't work.
• 4 hours watching all six viewpoints at once and figuring out who should be shown at which time.
• 3 hours writing the script once a rough cut was delivered.
• 14 hours spent re-creating key moments from better angles without the UI display.
• 2 hours going over everything and making sure all the timing matched up.
Total: 26 hours
That's the time that I personally spent on the project, and I'm not really involved at all. Multiply that by at least ten, as the editing team was in the studio for the past three weeks nearly 24/7 piecing this together, and you'll have an idea of the kind of work that went into it.
For a great account from the editor's PoV, check out: http://www.nytimes.com/2007/07/28/arts/television/28vide.html
As for the equipment, they used a single Mac G5, from what I saw, and worked in two different studio locations. It was a huge process, especially capturing all of the tapes and getting them all synced properly into Final Cut!
We started with 6 'ISO's (video rips of each player's pov) and five camera angles. There was a basic guideline via the stream but because the casters have such poor equipment, the voices rarely matched up with the action.
So we jumped into figuring out what to show when.
• 2 hours assembling a basic list of which players to follow at which times basd on the actions going down, based solely on viewing the stream cut.
• 1 hour watching what Jesse Gordon (the editor) put together and realizing it wouldn't work.
• 4 hours watching all six viewpoints at once and figuring out who should be shown at which time.
• 3 hours writing the script once a rough cut was delivered.
• 14 hours spent re-creating key moments from better angles without the UI display.
• 2 hours going over everything and making sure all the timing matched up.
Total: 26 hours
That's the time that I personally spent on the project, and I'm not really involved at all. Multiply that by at least ten, as the editing team was in the studio for the past three weeks nearly 24/7 piecing this together, and you'll have an idea of the kind of work that went into it.
For a great account from the editor's PoV, check out: http://www.nytimes.com/2007/07/28/arts/television/28vide.html
As for the equipment, they used a single Mac G5, from what I saw, and worked in two different studio locations. It was a huge process, especially capturing all of the tapes and getting them all synced properly into Final Cut!
Shari Vegas Jul 29, 2007 at 3:44 pm
+1 votes
That sounds like a monstrous undertaking, though I'm impressed it was all done on a single G5. Rendered there too?
I'll have to read that article over again. Glad it didn't require registration
I'll have to read that article over again. Glad it didn't require registration
Ayrll Jul 29, 2007 at 3:40 pm
+1 votes
the new UI was a nice touch, tho the health bars did seem to lag a little from time to time
Shari Vegas Jul 29, 2007 at 3:54 pm
+1 votes
The overlays were fairly impressive, though really kinda crowded it down at the bottom. What was truly made of win? Pop-ups explaining things the casters were saying. Genious.
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