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by celesis, Level 20
Last updated at November 19, 2009, 8:51 pm
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Matches: 16 ( W 6 - L 10)
Thank you for the comments and constructive ideas posted in response to my Arena Sit and Go tournaments piece. I'm glad most of you liked the idea, my original intent of writing that blog was to get the idea out there in hopes that it may land in the right hands and maybe spark something up! Since then I've written another article depicting another PvP event idea which I think would be just as fun as the Sit and Go Tournaments. I will be posting it sometime during the next few days!
This week on the Slushy and the Squishies show...
All the warning signs were there, the darkening clouds, the brisk upheaval of once calm ocean waves the faint rumbling in the distance… I didn’t see the storm coming or I really didn’t want to. Up until this last week I had been cruising, carefree and enjoying the dancing of the arena waves; having a blast with teammates and friends. Ever since this ship set sail we’ve had a smooth ride, a couple of bumps here and there; the occasional arena rookie seasickness creeping from time to time but other than that it has been an enjoyable time. Until this week that is, the storm hit hard and it sent me overboard and into the furious sea… I was scared, there was nothing to guide me the sky was dark and I was struggling to keep afloat, a few meters behind my ship was being trashed by the waves, the 2200 was succumbing to the abusive waters and with it the easy times were slowly sinking.
Amid the mayhem there was a single glint of hope, a silhouette in the distance, land! It is far, more than a hundred times the distance between me and my sinking dreams but its offer of safety is better than staying put and floating hoping for a miracle. I slowly begin to swim…
And now a short commercial break!
2550, that is the number that plagues my mind and my dreams making them become nightmares. Is it an attainable rating? It has been almost 2 months since we got into the 2200+ rating range and we’ve yet to crack 2300. The past week we played 16 games and won only 6, yet we somehow gained 15 points. I played terrible, horrible the worst I’ve done since I began this project. I have regressed enormously and I’m not completely sure why. It could have been terrible luck as we encountered many teams that just destroyed me, fresh from the tournament we ran into a lot of Beastcleaves and TSGs and a good RMP. We’ve been defeating Wizard cleave, RLS and RMP fairly consistently but only found those a couple of times and it's reflected in our record for the week.
The major problem right now is that I don’t do enough damage when focused, for example TSG, having a Warrior right click me and strafe back and forth is super annoying in addition to a DK, his ghoul stun and every other possible thing that prevents me to pump damage out. On top of that they keep running through me to stop my casts, I really really really try to do my best and turn with my mouse along them as I cast even predicting where they may walk to next, but I still fail often.
Sometime during this the Warrior will Bladestorm, I have to port out and when I do I am confronted with two choices, do I spell lock the non-aura mastery heal the Paladin is throwing out and stay out of LoS until Bladestorm fades or do I spell lock the DK to avoid grip into the Bladestorm and use the time I have, with the distance I made, to put some damage into the target?
In either of the cases I will end up with a Warrior sticking to my face once Bladestorm is out the only difference is if my RNG caused the Paladin to bubble or not. Most of the times it won’t even force the bubble and after that it’s pretty much game over.
Beastcleave, I know, you know, we *all* know that it’s a tough composition to beat- there are some teams that run it where we can squeak by with a win but I usually get killed in the blink of an eye. Does it warrant further nerfs? Maybe. Beastcleave on the right hands is extremely deadly however not everyone has the skill to execute and just cruise their way into Gladiator range safe rating island.
The 2550 island and its offer of safety and comfort is what powers my swimming strokes in this relentless storm, I’m at my limit- I’ve been struggling back and forth being thrown around like a piece of drifting wood by the rating waves I cannot continue any longer. I can’t recall how or when my legs stopped kicking, my arms moving, my lungs breathing; I gave up and I am now slowly sinking into the deep dark ocean…
Until a gentle but firm hand grabbed my arm and clenched tightly, a second bone-y arm plunged in from above and helped pulling me out. My two teammates Ravasham and Sargaz were in a lifeboat, as I gasped for air the Rogue said- “Don’t give up just yet. We can make it to that island.” I looked up to him at the same time a paddle was placed into my hands by the Shaman: “We’ve carried you this far, from this point on you’ll have to paddle the same as us.”
I smiled, with focus and energy along with my trusty teammates I am sure we can make it. We slowly start paddling our way unto that safe land in the distance until then you will find us struggling in the arena storm together.
“yea eum you were going to drown there tho, why didn’t you use Unending Breath on yourself tho?” the rogue asked…
My reply: “Ooooh, good idea! I’ll try that next time™”

Imp Health Funnel is also an excellent talent which you can easily grab by dropping two points in fel vitality or demonic embrace if you want to keep imp healthstone for your team.
Another thing which is honestly really helpful is using Shadowflame Glyph as it works fantastically as a peel or slowing someone out of a fear who's trying to get back to a teammate. It's also great against anyone who's trying to pillar you and also for escaping melee before you port as you can simply throw up the slow and then port and it will either force CD useage or a dispel otherwise they simply cannot run back to you.
As far as your troubles with TSG comp, if you're having problems getting casts off just use instants and try to create space for yourself before you go for them. If you're uncomfortable faking casts and whatnot to get casts off with melee on you I'd simply spam your instants as you try to create space before casting by using shadowflame to slow both melee, making sure corruption / elements is up, shadowburning on CD, backlash as soon as it's up etc. You can also use time that you're trying to create space to put tongues on the pally etc.
As far as when to use your counterspell a good paladin will very rarely open themselves up to be locked on their tree simply because between aura mastery, bubble, turn evil and the strength of holy shock they really have no reason to. The best thing you can often do is simply blanket CS the paladin to prevent immolate dispel when you're going to burst or simply to make him fall a bit more behind on healing. If your rogue pools 120 energy with 5 combo points and really just need to be able to get one immolate up and then blanket CS the pally and shadowfury both melee and drop your chaosbolt -> conflag with your rogue dropping envenom + two mutilates and another envenom. If you really can't get an immolate off then you can just shadowfury and imp CS as your immolate is going to land to get it up that way because even without chaosbolt if you get your conflag + backlash / shadowburn on top of your rogues burst you can get a kill or at the very least force cooldowns.
I know this is pretty random, but i'm bored and it's well intentioned :P
Hope it helps, good luck w/ gladiator!
I'll report back in a week!
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