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by Bergson, Level 25
Last updated at July 7, 2009, 5:58 am
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6.61 Changelog:
===============
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## Heroes & Items ##
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* Batrider: Lowered Strength gain from 2.5 to 2.0
* Bloodskeer: Bloodbath no longer regenerates from images
* Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
* Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
* Centaur: Reduced Double Edge cooldown (25->12 seconds)
* Faceless Void: Improved base Strength (17->23)
* Furion: Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160
* Magnataur: Reverse Polarity now pulls units slightly infront of you instead of all around you
* Medusa: Lowered Stone Gaze cooldown (70->35 seconds)
* Medusa: Minor improvements to Mystic Snake speed , cast range and cooldown
* Medusa: Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200
* Meepo: Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
* Nerubian Weaver: Reworked Watchers [details below]
* Nerubian Weaver: Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
* Night Stalker: Improved Intelligence growth from 1.25 to 1.6
* Ogre Magi: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
* Pandaren Brewmaster: Increased Drunken Brawler critical from 1.8x to 2.0x
* Razor: Lowered Intelligence gain from 2.2 to 1.8
* Rooftrellen: Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you
* Silencer: Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
* Silencer: Increased Last Word AoE from 700 to 900
* Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
* Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260
* Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds
* Tauren Chieftain: Lowered base damage by 10
* Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3
* Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%
* Vengeful Spirit: Improved base Agility (22->27)
* Viper: Nethertoxin now only works on enemy units
* Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
* Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement
* Aghanim's Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
* Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x
* Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.
* Quelling Blade: Minor reduction to bonus damage (36->32)
########
## Bugs ##
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* Fixed natural regeneration on rax
* Fixed an area where you could get stuck using TP scroll on the minimap.
* Fixed -ns mode
* Fixed a chance for duplicate heroes in -CD
* Batrider: Fixed Radiance from triggering Sticky Napalm
* Medusa: Fixed Splitshot triggering Essense Aura
* Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
* Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
* Rooftrellen: Fixed Living Armor not regenerating structures properly
* Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units
* Aghanim's: Fixed minor incorrect sell value on some versions of the item
* Khadgar's Pipe of Insight: No longer places the buff on units that already have it
* Bottle: Usage no longer removes Curse of the Silent.
* Linken Sphere: Fixed to properly block Mana Void and Nasal Goo
* Poor Man's Shield: Fixed bug with -swap
* Quelling Blade: Fixed bug with -swap
* Quelling Blade: Fixed triggering Curse of the Silent
* Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time
* Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode
####################
## Gameplay & Cosmetics ##
####################
* Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.
* Bottle: Now autorefills at fountain if it isn't fully used (2975)
* Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
* Sound Effects: Removed the "Allied hero has fallen" (heavily requested for removal due to annoyances)
* Invoker: Added a new Icon for Sun Strike (5312)
* Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (493
* Slardar: Added a new icon for his Bash (3587)
* Tidehunter: Added a new Anchor Smash visual effect (4393)
* Gem of Truesight: Changed hotkey from T to I to help against some common misbuys
* Increased the transparency a little more for the Circle Of Powers that aren't yours.
* Fixed -SP moving your camera away from taverns
* Fixed various minor inconcistences between sentinel and scourge units/buildings
* Fixed some very minor inconsistencies with acquire ranges on some heroes
* Observer Board colors now alternate between white and grey to make it a little more readable
Old Watcher's:
==============
Cooldown: 30/20/10/5 seconds
Movement Speed: 522
HP: 1
Bounty: 10-13
Vision: 1400/1400
Invisible
Urna Swarm:
============
Summons scarabs from corpses. The Scarab can burrow and become invisible.
While it is unburrowed, it is visible to the enemy and has an Infestation
ability. Has collision when unburrowed.
Magic Immune.
Cooldown: 14/11/8/5
Movement Speed: 450
HP: 200
Armor: 6
Bounty: 26-38
Burrowed Vision: 400/400
Normal Vision: 1400/1400
Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).
I will go over some of the changes in detail in my next article and will be testing out a few of the changed heroes.
In my last article more replays of myself and team were requested so here is an example of our heavy ganker line up in a series.
I play under the name YSS.JobDone as always incase you are unsure
Game 1 HERE
After seeing them pick Abbadon and having Necrolyte in the pool I decided to take the pick and try to ruin their stratagy as oppose to strengthen my own. I get the feeling it threw them a little off-guard and their lanes reflected it!
Watch for some really nice defensive stuns by ES. A few articles ago I talked about how good the ES/potm lane is and being like the rmp of wow. We tried some aggresive plays as Lion/Axe vs ES/potm and up untill level 6 were unable to score a single kill. In my opinion they played too defensive though and their ES suffered a lot by doing this and not managing to get his dagger up. Their were a few points when they could of trapped our Axe but didn't have the confidence in their lane to make the plays.
Game 2 HERE
This game we go for the full on ganker line up that I've been talking about lately. Our lanes again threw the enemy off guard which I am very happy about. It really ruined their early game. I thought they would want to put krob mid so I sent a dual-lane mid and had our potm solo at top lane. I had the plan that we would use clock and ogre ganking all lanes early but it turned out that we managed to dominate both mid and bot lane and didn't need to do any ganking at all. I asked our potm in game if he needed ganks and he replied that there was no need! He was farming fine and had the game gone into the late stages it would of really paid off. A farmed potm with bloodlust from ogre is not easy to handle.
Clock plays very well and its great to have a clock in the team, the vision from rockets brings a lot to the table as well as the added damage in a gank. Rockets even caused my very lucky kill on SK near the end of the game.
Game 3 HERE
You must be bored watching me play :P This replay shows me and the team failing! We let the game go on for too long after a great start and we begin to lose team fights. We started to enjoy just ganking too much and were not pushing towers from the beggining as we should of been. This ripple effected into our late game being unable to make the big pushes where it would of counted. A close game though and well played by our opponents.
I'm also updating and improving the Enchantress guide I posted in my last article trying to get it "spotlighted" so check that out and upvote it you can.
F4F is now over and replays are being released at:
http://www.dota-league.com/farm4fame/?section=coverage
It seems their is drama over the games of ks.int playing agaisnt EG as they were played on a US host-bot which apparantly gave German and European players like KuroKy a ping of 200 according to him wheras the American team EG played on pretty much lan hosting with a ping of just 40.
Ks.Int mentioned yesterday they have been told the US-Hostbot is located in US-East. Why did you tell them so?
Fear: Because it is.
Fear claims that everyone had a ping of between 40 and 80 but KuroKy and Levent have looked up the IP of the bot and found that:
It has been proven that the bot is located in San José, US-West
EG take the win regardless and I will be going over the full story and posting some of the better replays and what to look out for in my next article.
I was not there and can not say either are lieing. Perhaps just a miss-understanding between the 2 teams but it seems their is some bad blood between the 2 teams. Atleast no-ones chakra has been drained.

12 comments
gottodisagree Jul 7, 2009 at 8:38 am
+1 votes
medusa is still worse than before and clinkz is still ****
outraged Jul 7, 2009 at 1:01 pm
+1 votes
new dominating heroes:
Tauren Chieftain
because he those nerfs are not serious.
Tauren Chieftain
because he those nerfs are not serious.
Bergson Jul 7, 2009 at 8:40 am
+1 votes
I still havn't played new 6.6x Medusa yet :O she seems pretty nice though I think I prefer old and the Clinkz buffs dont really help him competitivly really. You will still get blown up so fast =/
Arirang Jul 7, 2009 at 8:52 am
+1 votes
They should've resettled with a proper host. Nothing worse than sitting down and playing a laggy game for 45min. Game is just not enjoyable when it's laggy..it's like fighting with arms tied up.
mefarmerhi Jul 7, 2009 at 10:51 am
+1 votes
the bot was useast.. those guys ALWAYS use a US-East host bot.. whiny euros
Jayman Jul 7, 2009 at 11:41 am
+1 votes
Medusa cant be that horrible anymore. If you rush a bloodstone she can hold up pretty good imo.
xarrio Jul 7, 2009 at 1:07 pm
+1 votes
battlefury+split shot no longer stack for 100%. split shot still works for illusions. the new purge is clunky at best. wouldnt pick medusa over anything except maybe void
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Started June 5, 2009
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