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by Arirang, Level 32
Last updated at July 9, 2009, 3:05 am
When I'm fooling around alone in TDA, I often choose to solo or jungle.  Because if I pick heroes like say, uhh.. Dragon Knight.  Heroes like Razor comes to my lane.  Man.. I share no synergy with Razor at all.  He's as good as not being in this lane really.  I guess many players have little understanding of the hero synergies.  My articles are mostly intended for beginner-intermediate, so here we go; an entry dedicated to building a strong lane.

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As most of our readers know, being a melee hero against ranged is a total *****.  If you think about it, the **** isn't even fair.  Think about it, you have a knife, and that other guy has a gun.  Wtf?  Well, at least DotA is a team game and you can partner up in a lane.  With the right heroes, even a melee hero can have the presence of a ranged hero, and more.  So here we go, let see which couples are legendary in DotA.


Usually, a strong lane partner follows a very simple formula:
Target stun (trigger stun) + follow-up stun (secondary stun) = Strong Lane

Building a lane with this formula..

Here we have a target stunner Sand King with a follow up stunner Leshrac

Now that is a beastly lane.  Simple, right?  Yeah, most brilliant things in life are really simple.  So simple, that you can teach a child.  However, within the simplicity lies subtle details and complexity.  For SK and Lesh, it's about synergy.  The hero synergy is already there.  Now it's about the guys who drive these cars.  Some can bring 110% of what the two heros offer.  Some can only manage to pull off a 80%.  This is about fully understanding the SK's stun range, and constantly expanding his danger zone for the opponents.  Ideally, SK and Lesh should be positioned very aggressively (right by, or beyond the creep line) to push the opponents back from gaining experience and gold.  That's the basics of the whole target stun + follow up stun lane control. 

Let's dig in little more into "why" it works. There are more reasons why SK and Lesh share a greater synergy than any other heroes of their kind.  Well, at least for SK, he's like the most optimized target-stunner in-game (for his role). 

For one, his stun is instant.  Meaning, you can't juke SK's stun... at all.  No fancy blinking, no leaping, and no windwalking.  Once he has impale clicked on that target, and the target is in range?  He's stunned 100%.  Impale-based stuns are all like that.  There are some limitations though, like fog.  If you had the target stunned and they just entered the fog, your burrowstrike will come short of fog and they will get away.  Of course, the counter to this is just clicking ahead of the fog so this does not happen.  I believe Linkens also block the target stun of burrowstrike, but you can also prevent the block by clicking the ground (if I remember correctly, it stuns and still uses the Linkens charge).  But most of the time, you click on the target hero to stun. 

Secondly, SK travels right by the enemy when he stuns.  This seems obvious to even mention, but it is crucial.  The whole stun and approach is done by a single spell.  This allows SK to melee the target at least couple more times than say Sven, when stunned from max distance. 

Lastly, his stuns cost 140 mana at 11 seconds cooldown.  That's really good.  Getting stats at level 2, and with just a single branch (52g item) you have over 280 mana, enough to launch two stuns.  Top and bottom lane are "long" lanes where the distance from tower to tower is pretty far.  You can definitely launch a second combo chasing them from the other sides. 


Anyhow, any target stunners such as:
SvenEarthshakerOgre MagiNACKLionVSLeoricRhastaDKSand King

work well with any other secondary stunners (usually ranged):
LeshracLinaTiny

Some work better than others of course.  As many already know, Nerubian Assasin and Lion's impale stun do not last very long on early levels.  But they can still get by and do well enough to have good presence in a lane.  Expanding on the whole look of target stun + follow-up stun formula.  It's really just a simple initiator + follow-up.  Usually stuns are most preferred, since it is the easiest to perform (and the safest, since the target is stunlocked and cannot defend oneself).  But you can mix it up.  Instead of a stun, you can have a snare, or just pure damage.


Here are some that can work surprisingly well:

CMSlardar 

Simple stuff.  CM gets to initiate and Slardar follows up with his AOE stun.  Note that the cooldown on Slardar's stun is only 8 sec, and CM is 10sec.  They're obviously very short cooldowns that can be used more than once even at level 1.  Adding the 2sec of 20% snare that comes after Slardar's stun and 4sec snare CM can contribute, there's a world of hurt to follow even after their simple combo is over.


VSPugna

This is the example of whole initator and follow-up being pure damage.  Pugna's harassing is ridiculous.  For one, he runs fast as hell(315) and has an insane int stat gain(26+4).  So he has a big mana pool, and hits hard.  So the whole VS stunning -> follow up with nether blast and orb walking harass is pretty brutal.  Ah, also their nukes are both on a pretty short cooldown.  VS's stun is on 10sec and Pugna's nether blast is on 5.5sec.  And they can be used multiple times at even level 1.  So that can provide an easy chase down finish.



DKTHD

Simple initiate(stun) -> damage and snare rotation.  THD is actually really cool.  His beginning stats are pretty incredible.  His nuke does more than what you may expect because of the snare portion.  With the snare, you can easily add 2-3 more physical hits than normal.  I guess Tidehunter could work better than DK since the emphasis is on snare and orb walk harass.



Sand KingWD

This is something I did a lot when I first tackled at DotA.  My friend learned SK and I learned WD.  It's not the strongest combo, but it's definitely not bad.  We got it down pretty well though.  Impale damage takes place once the target lands from the air, so the trick was to land the curse while the target was up in the air.  And once he lands, he takes damage which adds to curse damage.  And now just orb attack rest of the way through, and the target will die due to DoT ticks.  Witch Doctor has a pretty insane damage, so his harass is pretty beastly too. 



So we know that basic iniate + follow-up works.
Let's go on figuring out what else works too.   Here are the basic carry and babysitter combos:

MercWarlock

Probably the most over-used carry and babysitting combo there is.  Warlock, I think is so ridiculuos.  Not a lot can do much against warlock.  He eats a tango, heals himself, and glues his ass to you.  What the hell can you do really but back out.  He hits like a truck, and has a stat build.  Has crazy stat to begin with.  He can provide all the harass while the carry farms steadily.  That's not to say that Merc sits around and do jack **** either.  He can sometimes come in and add the dagger + orb walk with Warlock.  Pretty solid lane all around.


VoidViper

You don't see this as much anymore.  But Viper can be a sitter as well.  If Merc/Lock is the more conservative carry/sitter combo.  This is the aggressive carry/sitter combo.  Void and Viper can do some serious wreckage if the opponent are not ready for it.  Viper can be doing all the harassing (which he excels at) and Void can come in any time from farming for a kill.  



This is something that works but doesn't get much respect for.  Any nuker (usually carry or semi-carry) with Keeper of the Light.  So any of these heroes:
Luna PLBH  with  KotL

KotL works as a battery recharger.  There's really little you can do against a constant nuke every 10-12sec.  Not much depth here, just straight up damage brutality.  The enemy will be forced off the lane.  It's a really hard combo to lose a lane with that's for sure.



It's pretty easy right?  Ahh, it should be.  I'm sure there are other numerous combos that works that I have not mentioned.  Once you know why it works, you can use your imagination and mix and match the 95 heroes to your likings.  Some do better because of the match-up, and this is the importance of picking "right". 

For example, Sven and Lina is a very powerful lane.  But up against Nerubian Assasin plus anything, it wouldn't be as strong.  In fact, it would be very weak.  Because Sven would just get mana burned and he wouldn't be able to stun at all. And of course, Sven that can't stun is as good as not being there at all.
 
Here's another example:
Naix and Warlock is a pretty solid lane.  They really can't get hurt all that much.  But against CM and Lion, it may not be as strong.  Because Lion can impale drain, and CM can root warlock after the stun.  Continuous drain like this will take a toll on Warlock's mana pool.  Plus both CM and Lion being a ranged hero, they can harass quite well against Naix who comes up to last hit.  But Warlock can't heal as much due to his mana getting hurt both ways (drain and harass).

So something that may be decent can be excellent against certain match-up.


I strongly recommend having a DotA buddy if you are starting the learn the game better.  With a really good lane partner who share a great synergy with you, you two can just expect things from each other without a single word.  And things will just fall into places like puzzle pieces.  That is when the magic happens and you get to see beyond the 100%. 



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God damn bloodseeker with boots coming to my lane when I'm playing Visage!!11 Q_Q
     
21 comments
Eyece
Eyece Jul 9, 2009 at 3:30 am
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Lightbeard
Lightbeard Jul 9, 2009 at 4:29 am
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LagSpike
LagSpike Jul 9, 2009 at 4:41 am
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Third yo. I like this guy because Arirang is awesome.
nuggett
nuggett Jul 9, 2009 at 10:25 am
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Dark Seer + Axe.

Shell>Surge>Call>Vacuum>Dead
Arirang
Arirang Jul 9, 2009 at 12:02 pm
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Ho.. Dark seer and Axe would be pretty disgusting. Would have to be very selective about when to be aggressive I suppose. I can see the lane getting pushed so far that it will never get out of opponent's tower range.
Arothen
Arothen Jul 9, 2009 at 1:28 pm
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nuggett said
Dark Seer + Axe.

Shell>Surge>Call>Vacuum>Dead
Ursa + Ds > Ds+Axe.
Craptor
Craptor Jul 9, 2009 at 3:06 pm
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Arirang
Arirang Jul 9, 2009 at 6:56 pm
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Yeah.. KotL + any nuker is pretty insane...having pugna and zeus in same team can be ridiculous too. Decrept + lightning bolt can be pretty disgusting all around.
Magus89
Magus89 Jul 9, 2009 at 3:56 pm
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God.... i liked the idea of explaining synergies and those thing, but man your
 combo example are so bad. Btw what do you have against dk/razor lane? New razor is really good at harrassing and do big burst of damage. So basically Razor harrass and when they are at half dk stun and bang it's a kill. It's not the best lane but it ain't bad at all.

I can't believe you did not even put bane elemental in the target stun, nor that you forgot about centaur and potm as follow up stun.

To be honest the article is really bad, even for beginner level.
Arirang
Arirang Jul 9, 2009 at 6:50 pm
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Man, I really dislike the whole fad with new this and new that. Let's bust your myth.

Razor harasses really well.
No, he does not. For one, his range blows. 475 is not a good range to fully pimp harassing. His base stats suck, and does not have a stat build to make him beefy for harassing aggressively. Think about this, I'm a warlock. I eat a tango, heal myself and glue my ass to you. Continuously approaching to you, even if you plasma, it would not do nearly as much damage because I'm closing in while orb walking. Your stats suck compared to mine, and I hit way harder than you. There's really not much option but to back out.

Razor's plasma field is alright at best, it does good damage if you fully maximize its distance. At best you'll get 80-90% effectiveness of your plasma field.  80% of 350 damage(which is his max) is about 304.  Just about as much as any other AOE spells in-game.  Besides, it uses considerable amount of mana(165) and it has pretty long cd.  It does not qualify as an excellent harassing spell.  It's just a convenient AOE that's nice to have and it ends there.

Razor is not a great lane partner, at all.  In fact, you can have just about any other heroes in game substituting Razor and they wouldn't be any worse.  If there's Razor playing, you rather want him to solo. But as a lane partner, why would you have him?

Bane elemental is not an adequate candidate for initator. Here's why: his mana pool ******* blows. You can't possibly use sleep and sap aggressively enough because he doesn't have the mana for it. Bane has a unique stat gain(all equal throughout all levels despite being int hero) and yeah, just not sustainable enough to be a threat in early levels with sleep + sap. You'd think it'd be good? But it isn't.

I did omit a lot of heroes. I'm sorry there are 95 heroes in this game and I didn't feel like including them all. And I'm sorry that you lack the intellegence to understand this.

You seem to challenge ideas presented by others for sake of challenging them. I don't know why this is so but lot of your claims have no substance and for the most part, full of ****. This may attribute to you coming from Quebec and maybe it's just naturally rubbing off even on net(being different for sake of being different is cool!!). I also remember from other entry you commented how you could not believe Dusa was buffed.  Because it made perfect sense to you that a 5sec duration (that works half the time due to directional requirements) ult on a 75 second cooldown was fine and balanced. It is generally accepted that the old dusa was better, simply because her ult was much more reliable.

Honestly, I don't claim to be better than anyone. I approach to my readers fairly and equally. Rarely do I get agitated with these comments. But you really need to stop. You keep acting like you know something others don't. But in reality, you aren't special nor are you innovative. You are just another French Canadian with closet inferiority complex.

Thanks.
Magus89
Magus89 Jul 9, 2009 at 7:32 pm
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lol... am I the one overreacting about a comment a guy that i don't know just posted on my dota blog? Unfortunatly, no i ain't. Ok first, i'll reply to your bane'S opinion. Bane is a ******* awesome parter who can dominate a lane just with sleep. Ever tryed to lane against a potm/bane lane? it's a total pain in the ass cuz bane only sleep to let potm to put an easy massive damage arrow, oh but i forgot, your the kind of noob that max starfall first aren't you? In fact bane only need some branch in the begging to get enough mana to do both sleep and brain sap, So the **** you said about his mana pool is wrong.

For the razor part, i don't catch it how you see plasma. You dont use plasma to just harrass, you use it to farm and harras at the same time. Anyway, Razor against warlock is a joke. OK so you get owned by the guy who hit more then you, just take 1 point of steal damage, he hit less, you hit more, he loose, because razor get more move speed and with that he orb walk you out.

Well i don't remember that I ever said that dusa was buffed, but in many she got. With her new ability she just got another role. Anyway in a middle of a team fight she can do her ult well easily cuz she's tank, normaly you dont focus a tank like her cuz she just poke you, now she got a move to prevent her allies to die.

Did I ever told that you suck or just being aggressive? The only thing I said was that your article was bad. I don't really have any inferiority complex, anybody here will jsut evade by saying that he like a sex god and all that ****. I don't like to battle about a theorycraft with a guy who think that bane ain't a good combo hero. Oh and wile i'm still here, wanna scrim ? I'd like to see you play pal.
gemmanite
gemmanite Jul 9, 2009 at 10:17 pm
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haha, he called you French Canadian
Pwyff
Pwyff Jul 9, 2009 at 4:40 pm
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Arirang
Arirang Jul 9, 2009 at 6:54 pm
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I guess it's useful if you can land an arrow .. firestorm.. then root. But I rather have PotM + lesh or something. Or even PotM + Tiny. Honestly not a big fan of pitlord in general. I have trauma of 6v4 and whatnot in TDAs..where pitlords with BoT farms every lane(including forest) then feeds the opponent team. That's like the ultimate cockblock...Q_Q
Pwyff
Pwyff Jul 9, 2009 at 7:13 pm
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Errrr it's fairly simple - Pit's pit is a very fast stun that's very difficult to read - with good coordination it goes pit > firestorm > arrow. It's a ***** lane to play against.
gottodisagree
gottodisagree Jul 9, 2009 at 8:17 pm
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pits earlygame root is way too short for that combo to land without arrow already being in the air when you start casting the pit, which makes the arrow unreliable
Pwyff
Pwyff Jul 9, 2009 at 8:23 pm
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gottodisagree
gottodisagree Jul 9, 2009 at 8:29 pm
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thats2bad lol and pit root isnt hard to read at all :
Powerslave
Powerslave Jul 9, 2009 at 9:41 pm
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components of a strong lane

rhasta/warlock+xxx=strong lane
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