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by aimlessgun, Level 32
Last updated at May 13, 2008, 10:34 pm
NINJA EDIT: It has been brought to my attention that they *may* mean specialized keyboard macros, ala G15. I'll be looking into it, to see if I wasted 30 minutes writing meaningless speculation. Interesting academic speculation, at least. Link to MLG WoW Rules.

Thanks to SabreB1ade's coverage, it has been brought to my attention that the recently announced MLG WoW circuit will not allow mods, or even macros, in the competition. Mod banning is unfortunate but somewhat expected, but the rule against using macros stunned me.

My initial reaction was a negative knee-jerk, an anger at the idiocy of the MLG and how little they probably understand competitive WoW. However, having calmed down a little, let's think through what kind of impact this ruleset would have on arena. Who knows, it might be for the best, raising the skill cap and rewarding truly outstanding players. Or it might turn MLG WoW into a mindless RNG clash of easy to play zerg teams.

On to the speculation. This is something so wide open that I'll probably end up being shortsighted and biased, so I'm hoping some people will argue with me in the comments :)

What You Lose:
This list will not be complete in the slightest, but just to give an idea...

Mods
No focus frame.
No party targets.
No Proximo to show HP/click to target.
No timers.
Cluttered, inconvenient and unfamiliar UI layout.

Macros
No focus CS/spell lock.
No focus macros of any sort, such as focus>CC ability.
No weapon swap macros.
No shield reflect macro (sup pressing 4 buttons within a split second window).
No teammate dispel macros.
No targeting macros.
No totemstomp macros.
No trinket macros.
This list could be very detailed and long, suffice to say, really think through all the macros you use.

What Might be Good

So let's think about what I have to do now without all my crutches. I have to be much more careful about optimizing my field of vision to see all my opponents, or at least as many of the critical opponents as possible. I have to be able to quickly click on said opponents in a rapidly moving display that might be filled with other targetable objects. I'll probably have to set up the hotkeys to target my party members for dispels, now 2 buttons instead of 1. I may have to demand teammate reports on opponent activity while out of LoS (especially for pet spell locks). All in all either an overwhelming number of new hotkeys, or a lot more clicking.

I'll have to get a 'feel' for the durations of teammate CC's such as my druid's cyclone, or of opponent buffs such as bubble (wait, there won't be any pallies, nevermind. Iceblock then). Even my own CCs that have a duration counter built into the debuff, I won't be targetting the CCed target so I'll have to get a feel for that too. I'll have to do the same for crowd control diminishing returns and for opponent cooldowns such as Blind and Psychic Scream.

Sounds pretty hard huh? What we're looking at is:
-a drastic increase in hard-coding game knowledge into your brain so that these timers become second nature.
-a large increase in APM (actions per minute, RTS term) required at the top, since all the macro shortcuts are gone.
-slightly more demanding hand-eye coordination in terms of PoV movement and clicking **** on your screen to target it.

That actually sounds kinda cool. It might actually take a lot of skill to play WoW? Unpossible!

Luckily for myself, and probably most good players, we did this stuff back in the day, still do some of it now, and can probably do it all again, no matter how soft and spoiled we've become in our beautiful palace of addons.


What Might Go Horribly Wrong

Confusion and incompetence initially rule the field at the first event (short notice ftl). Everyone watching laughs at how terrible everyone is as misplay follows misplay in a macroless world. People realize that instead of playing comps that might require finesse and skill in the place of their mods/macros, they can just run retarded facerollin' zerg comps instead. WoW becomes an even bigger joke as RNG rules the day.

That's worst case. More realistically, adjustment to the MLG ruleset will take time, and the first couple events might be rather rough around the edges in terms of match quality. A lot of things might look slow or incompetent compared to online matches.

I am quite worried about class/comp balance though. Is it possible that classes with more reliance on macros could lose power and viability in favor of those that require less awareness/target switching/finesse? As a warlock I know that no mods and macros will somewhat reduce the power of my class even if I play at a high level. I frequently need to spell lock things out of my LoS, whose casts I cannot possibly see without a focus frame. Pet abilities, off my own GCD, require higher APM than a player without a pet. Ranged attackers are going to sometimes have a ***** of a time rapidly clicking through the correct targets in a crowded field, something that is much less of a problem for melee classes (things take up more pixels when you're close!).

Combined with MLG's use of S3 gear, and the current trend towards double melee zerg teams...well...you see what I'm getting at.

In Conclusion...
...I really don't know what's going to happen, but will be watching with interest as things unfold. What are everyone's thoughts on this?





     
72 comments
razed
razed May 13, 2008 at 10:39 pm
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its going to be a joke kinda like the invite only tournaments and the cgs yet still have retarded prize money
ohnoes
ohnoes May 13, 2008 at 10:56 pm
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Rhaegyn
Rhaegyn May 13, 2008 at 11:10 pm
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If there are no macros, attempting to spell reflect any sort of CC is basically pointless.  Might as well make melee take even less skill I guess.
Aziraphale
Aziraphale May 13, 2008 at 11:14 pm
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Really.  Unless you chill in battle stance more often, might be more plausible, but probably not.
Romantic
Romantic May 13, 2008 at 11:32 pm
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Yeah, wtf?  Not even weapon swap macros?  I can understand no mods, but no macros doesn't seem right.
Virtua
Virtua May 14, 2008 at 12:59 am
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u dont need a macro to reflect u can activate your sheild swap bind after u go to defensive stance then bind reflect to 1.

its gonna be ******* hard though
Favara
Favara May 13, 2008 at 11:19 pm
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Nennx
Nennx May 13, 2008 at 11:32 pm
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i doubt we'll see very many warriors since macros are really important to the class

i bet there will be alot more rogues though
Arcoth
Arcoth May 13, 2008 at 11:34 pm
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10 bucks says celex specs 17/0/44.

No decent healer will get cs'd now, especially on 1.5 sec casts.
faction
faction May 13, 2008 at 11:45 pm
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No focus castbar or frame=retarded competition
Inactive
Inactive May 14, 2008 at 3:38 am
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haha, crutch much? focus frame is basically a mini screen in an FPS showing what your opponent is doing. It's retarded and bad players such as yourself stare it all game and never have to look at the actual field in order to be good.

BTW, should talk to Yog about buying gladiator.
pudlol
pudlol May 14, 2008 at 3:49 am
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^
haha, upvoting this comment.
faction
faction May 14, 2008 at 4:09 am
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It must be fun to:
-Be black
-Be uneducated (15, doesn't goto school)
-Be bad at wow and games in general
-Live in a trailer

THE BAY AREA
Inactive
Inactive May 14, 2008 at 4:28 am
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Ouch that cut deep. What you said was 100% accurate. The guy who crutches on mods says I'm bad at WoW, hahahahaha. Go buy gladiator you fat pasty Australian nerd.
faction
faction May 14, 2008 at 4:30 am
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I don't even use focus frame, but you see, i'm also not an ape.
Inactive
Inactive May 14, 2008 at 4:31 am
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why would you complain about it not being implemented in the tournament then?
faction
faction May 14, 2008 at 4:36 am
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because mages and warlocks need it dumb****, i'm sure your boy helldridge spends all day looking at a healer on the other side of the map to see if his hands are glowing

DURRR
Klynx
Klynx May 14, 2008 at 5:00 am
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faction, his ad hominem arguments are watertight.  I'd just give up right now.
Inactive
Inactive May 14, 2008 at 5:17 am
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Actually, funny you said that. Helldridge did do that for quite some time.

Mages/Warlocks do not need them, only the bad ones do. Saying a focus frame and cast bar are required for the class to be viable just says a lot more about the wow player base than anything. You don't "NEED" a focus frame.
Uska
Uska May 14, 2008 at 6:59 am
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You don't need a focus frame, no but you do need a focus CS macro, because trust me, there is a diffrence between tab pummeling a healer that stands too close to the target you're hitting in 5s and counterspelling a priest at the exact moment you need to get a kill and doing it just as you're blinking out of a stun.
faction
faction May 14, 2008 at 7:47 am
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OH SO HE DOESNT

WHAT A BAD PLAYER
NoblemanPyrrho
NoblemanPyrrho May 14, 2008 at 11:09 am
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STFU FACTION, YOU HAVE NO IDEA HOW ROUGH IT IS GROWING UP IN THE BAY AREA

living in a 2 million dollar house, not going to school, and having a mom that pampers you is thug
Oozo
Oozo May 14, 2008 at 11:30 am
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A 2 million dollar house in CA is like a 20K house in WVA, where coincedentally there are no schools.
Oozo
Oozo May 14, 2008 at 12:10 am
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There should be a restriction on mods and macros.  The only argument I can see against this is that some classes rely on mods and macros more than other classes which are simpler to play.

However, we are talking about worldclass e-athletes here, amirite?  They should be able to adapt and overcome.
Spoh
Spoh May 14, 2008 at 12:41 am
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The only mod that should ever be considered for 3s is one that improves the unit frames.  Anything else is a crutch for those who want to make the game easier.

If this was 5s I would probably throw in Proximo, but it is unnecessary in 3s.
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