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by Jipakazoid, Level 11
Last updated at September 2, 2008, 4:03 am
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There best programmers worked weeks, day and night on the task. And after a while it was ready. All the inner tests showed remarkable success, the mobs were indeed a challenge, and behaved wonderfully. Bottles of champagne were opened and lavished upon the game designers who came up with such brilliant and unique idea.
Not a long later, the game was released and brave new adventurers came to check what the fuss was all about.
Quick skip to a week later - the mobs in the starting zone doubled there original level, roaming around one-shotting new players and camping spawn points.
If there is any truth to this story I know not, but that there is a fear among game designers of the words "smart mobs" - I am certain.
Take for example WoW's 4 year old Ragnaros and compare him with the latest of PvE boss design - Kil'jaeden. What has changed?
Several more phases at specific %, half a dozen more abilities to remember and watch out for, more dangerous and important adds but the core is the same -- a scripted encounter, a well defined set of rules to play by.
Find an original answer to any of the following questions:
1. Can we create a system not based on threat, but where players are not getting one shotted?
2. Can we give AI to a Boss that will not use it to go around killing healers or change his texture to match the cave's wall and hide?
3. We can use evolutionary programming to create bosses from scratch with there own developed abilities, but will it be interesting to players?
Or simply put - can we create a more fun and challenging system then the current scripted encounters with X phases Y abilities and Z adds?
Not that there is anything wrong with it.

11 comments
kavekk Sep 2, 2008 at 5:28 am
+1 votes
Just post that everywhere man, it'll keep being funny, really.
Blind Lad Sep 2, 2008 at 4:58 am
+4 votes
Actually, the problem that may arise is that the intelligence of a typical raider is way undermined by the intelligence of the Ragnaros script.
Oh yeah, I can already see a new MMO boss raping healers, wallclimbing on a texture to regen, then killing the rest off, spamming /rofl at tanks, while the raiders are alt tabbing to their trusty Internet Explorers to write another QQ post on the forums.
Oh yeah, I can already see a new MMO boss raping healers, wallclimbing on a texture to regen, then killing the rest off, spamming /rofl at tanks, while the raiders are alt tabbing to their trusty Internet Explorers to write another QQ post on the forums.
Purity Sep 2, 2008 at 9:36 am
+1 votes
You do understand you can place rules on AI/limitations, right?
Jipakazoid Sep 2, 2008 at 9:56 am
+1 votes
Obviously you can enter a set of rules that will restrict your AI from doing some naughty things, but will saying "kill them, oh and you can't attack healers" be different from "attack the player with most aggro"?
The point of this text is to merely raise a question - is there a way to do things differently and will AI be the answer?
The point of this text is to merely raise a question - is there a way to do things differently and will AI be the answer?
nzgs Sep 2, 2008 at 12:52 pm
+1 votes
they could make bosses smarter but it would make raids too hard for the carebears and those people would complain. I think that bosses should have a large pool of abilities and use them at random times during each raid. Get rid of phases completely. Have the boss fake-cast abilities that must be interrupted, and have him target other raid members periodically.
I think this would make raiding more respectable and make pve gear something that is earned. After watching the joke that is KJ it is fair to say that raiding is ridiculously easy for the rewards.
I think this would make raiding more respectable and make pve gear something that is earned. After watching the joke that is KJ it is fair to say that raiding is ridiculously easy for the rewards.
CrispyDeath Sep 3, 2008 at 2:51 am
+1 votes
AI implies that the program has the capability of learning.... can't be done.
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