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by Terhix, Level 22
Last updated at May 10, 2009, 2:16 pm
Since every awesome PvPer with 1200 rating is storming official forums QQing about Juggernaut, without wondering for a second why warriors have such a short cooldown on charge, I've prepared a short list of things that needs to be fixed without thinking myself, enjoy.

P.S. The list is highly subjective. If you disagree about the order or anything else, I don't care.

10 - Vindication

Why does a spec that has insane burst damage, has arguably the best execute in game, needs a reverse execute as well? Maybe rets wouldn't kill people in HoJ stun if they didn't have to do about 70% of target's HP in damage (20k suddenly becomes 14k) due to Vindication and Hammer of Wrath? This talent should never affect stamina, and I don't see why it hasn't been changed yet, as it wouldn't affect rets in PvE in the slightest way.

9 - Healing debuffs

I love how everyone and his dog would cry about MS being overpowered when arenas were starting, how it was ******* healers over and over again, and how it made Warriors or Rogues (or Hunters later, but they never really shined) a must have in arena team. Nothing has changed since then, MS is still 50% debuff, Wound Poison is still 50% debuff, people have learned to play with it and accepted it as an element of PvP that's going to be here, much like pillar hugging.

8 - Improved Hamstring / Glyph of Hamstring

It's arena season 6, and we still have RNG root via talent and a glyph that does exactly the same thing the talent does (basically increasing it's effectiveness). Having an ability to peel someone from our healer that's build around RNG is straight retarded, and it can be overpowered in few cases when you get multiple procs in a row. I don't have either, so nerf it to oblivion, I don't care anyway.

7 - Dismantle

I can understand a disarm, but how on earth can some clown disarm my shield? Or what's more interesting, how is he preventing me from equipping one after disarming my two-hander? What kind of cosmic powers are involved in this ****? Maybe I wouldn't cry about that, if my whole survivability didn't depend on that stupid piece of metal.

6 - Unrelenting Assault

If you didn't read my previous post on this topic - the debuff is retarded, remove it or change it to spell damage reduction only and give us Pummel in battle stance already. Less clunkiness, more control, higher skill cap, healers can fake cast, everybody wins.

5 - 7k Frost Strike crits

Why would you want healing debuff, if you can drop someone in 3 seconds? This has literally happened to my shaman once on the arena, he was alive and suddenly he wasn't anymore. Can't be avoided, can't be mitigated, pure skill I tell you, pure skill.

4 - Crippling Poison

A 70% snare that affects everyone you touch with your penis is worse than AIDS. This is the strongest flat snare in the game, and it's given to a class that has 1 second global cooldown. Why do Rogues have 1 second global cooldown to begin with? Oh right, to throw more **** at their target. So why is that their two most important utilities - the healing debuff and snare - fire off auto attack regardless of GCD? How is that any more skillful than Retribution faceroll? And why on earth is it 70% when every other flat snare in the game is 50%? Because it's dispellable? Too bad even Dwarves can't get away from Rogues these days.

3 - Ring of Valor

Why is it still in game? That's all I've to say.

2 - Chains of Ice spam

Mobility is a very relative thing, it's a concept that's not really existing when there is a Death Knight around. 80% of the time I spend on arena against any half-decent DK I'm permanently rooted, without any sort of diminishing returns or second wind procs what so ever, where is my mobility there? Ohhhh, It's dispellable as well? Really? Tell that to my Shaman who's getting raped. But it just wasn't good enough, Blizzard have to give DKs a gloves bonus that makes every third CoI free, how's that even close to 3 rage cheaper hamstring, wtf?

1 - The Incredible Hulk



With insane physical strength, toughness and the ability to regenerate there is no way on earth for Juggernaut to beat Hulk. I can smell a fat nerfbat coming right on that green mother******'s ass in next few patches.
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78 comments
w1rex
w1rex May 10, 2009 at 2:27 pm
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Shaunconnery Warrior/Druid vs DK/Priest
WHERE IS HE GETTING ALL THESE MOTHER******* CHAINS OF ICE ITS LIKE HE HAS 1 MILLION FROST RUNES OR SOMETHING JESUS CHRIST. I JUST TRINKETED THAT CHAINS AND OH LOOK HE HAS ANOTHER ONE UP RIGHT AWAY WHAT THE ****.
nreflox
nreflox May 10, 2009 at 2:31 pm
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5-7k frost strike crits

Your numbers are outdated. It was 6-8k on 800+ resilience, using Sigil of VH and ****ty Irounsoul few weeks ago. I'm expecting another +1k on crits with 1005 top-end weapons.
nreflox
nreflox May 10, 2009 at 2:59 pm
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oops edit timer sucks
I see the problem in access to blood talents like bladed armor and 2h weap.spec. , pvp frost builds shouldn't be allowed to pick up these. Add +45% dmg on crits talent and +3% from meta, and +12% from mercliless combat and have fun with your 10k lolstrikes (with procs up), which can be repeated 4 times in a row (hello best glyph ever), and 2 of them are guaranteed crits with proper KM+Deathchill usage(hello NS EM CL idiocy from TBC shams).

On the other hand, spamdispel kills frost damage same easy as 4x skillstrikes can kill your healer.  I would prefer more dispel resistance (only on deseases for sure) and less damage in frost.  Can be done by putting more dispelresist talents deeper in unholy tree, so you can't have both of blood damage talents and these.
shindofivezorz
shindofivezorz May 10, 2009 at 2:37 pm
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its 70% cause its dispellable and rogues are the easiest to kite by players who are competent.

and by frost strike i think you meant scourge
Terhix
Terhix May 10, 2009 at 2:42 pm
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Please explain it, how do I kite rogues on my warrior?
Lyuze
Lyuze May 10, 2009 at 2:43 pm
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How do I out melee Rogues as a Hunter?

There's your answer.
shindofivezorz
shindofivezorz May 10, 2009 at 2:43 pm
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piercing howl if you cant land hamstrings and intervene your healer.
Terhix
Terhix May 10, 2009 at 2:46 pm
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shindofivezorz said
piercing howl if you cant land hamstrings and intervene your healer.
Ok, so I'm with 70% snare at my healer now, what's going to kill the rogue, rend?
shindofivezorz
shindofivezorz May 10, 2009 at 2:49 pm
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him burning cooldowns to get to you, you outlasting evasions, you outlasting. rogues cant outlast like warriors can. you're being blatantly ignorant at this point.
Terhix
Terhix May 10, 2009 at 2:52 pm
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Wrong, I can never, ever outlast priest/rogue as warrior/shaman. EVER. It's just not possible.
shindofivezorz
shindofivezorz May 10, 2009 at 3:04 pm
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then yes you can kite if you have a poison abolish. i never talked about beating counters. you derailed this by saying crippling is op, which it isnt for a warrior, then going directly to priest/rogue vs shaman/warrior. shouldnt even play with a shaman as a warrior, the only reason you use to was for windfury and now thats worthless. find a druid and win.
Terhix
Terhix May 10, 2009 at 3:11 pm unhide comment
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shindofivezorz
shindofivezorz May 10, 2009 at 3:15 pm
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so you neglect what's good and what counters rogue's abolish poisons and make a blog post about it.

ok i see the logic now
Terhix
Terhix May 10, 2009 at 3:21 pm
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I neglect to play with people from trade instead of people I know and been playing around for years, and I expect this game to be balance around more than 3 setups.
shindofivezorz
shindofivezorz May 10, 2009 at 3:41 pm
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sounds casual so meh. should've rerolled or learned to adapt by now.
Terhix
Terhix May 10, 2009 at 3:44 pm
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Why should I? I'm doing fine as it is.
windrunner
windrunner May 10, 2009 at 7:14 pm
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you don't have to if you're doing fine as you are that's not the issue. the point is you don't get to whine about it if you arent even playing a proper comp. saying crippling is overpowered because rogue priest beats shaman warrior is like saying bop is overpowered because paladin warrior beats rogue rogue
Terhix
Terhix May 10, 2009 at 7:54 pm
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Our definitions of "proper" must be different. Arguing further is pointless.
BEASTWOOD
BEASTWOOD May 10, 2009 at 2:45 pm
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rogue poisons dispellable.. hah good one
Notforbin
Notforbin May 10, 2009 at 3:08 pm
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Warriors and rogues argue.

Hilarity ensues. Warriors are retarded in their current state because of Juggernaut.


Get over it terribad.
Moogz
Moogz May 10, 2009 at 5:07 pm
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Being able to dispel rogue poisons is just a technicality at this point, **** doesnt happen.

dream on
Alkazor
Alkazor May 10, 2009 at 6:08 pm
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Moogz said
Being able to dispel rogue poisons is just a technicality at this point, **** doesnt happen.

dream on
True true :(, deadly brew is pretty silly, just not as silly as juggernaut.
Klynx
Klynx May 11, 2009 at 5:19 pm
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Alkazor said
True true :(, deadly brew is pretty silly, just not as silly as juggernaut.
No, rogues are silly silly.  Juggernaut is such a nominal dps increase and in reality a mobility fix for a class that's needed it for a long time.

Juggernaut + Bladestorm + Enraged regeneration + shield wall usable in arena really moved Warriors into the light.  Juggernaut was NOT a deciding factor, it was the whole culmination of arms changes.
Madfrog
Madfrog May 12, 2009 at 7:07 pm
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Shiel wall and enraged regeneration lol?

Shield wall's been in the arena since start of season 5. All they did was lower the cd for season 6 so warriors had more than one out.


Them changing Charge to being off DR with intercept was the main factor for it becoming yet another stun dependant spec. They never should have added more stuns and charge for Arms was exactly that.
Klynx
Klynx May 12, 2009 at 7:53 pm
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Madfrog said
Shiel wall and enraged regeneration lol?

Shield wall's been in the arena since start of season 5. All they did was lower the cd for season 6 so warriors had more than one out.


Them changing Charge to being off DR with intercept was the main factor for it becoming yet another stun dependant spec. They never should have added more stuns and charge for Arms was exactly that.
whoosh, over your head.

i said that the culmination of changes together reached a good point where warriors became strong, including all the things introduced with wotlk.

you're bad, close your mouth.
Sideklol
Sideklol May 11, 2009 at 5:35 pm
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lol? Any melee class is easier to kite than a rogue. It's easy to spell **** out of your mouth, isnt' it, baddie?
BeddaDenToes
BeddaDenToes May 10, 2009 at 2:39 pm
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#1 was worth the read alone. I applaud you and wish you good day sir!
Mikevercetti
Mikevercetti May 10, 2009 at 4:28 pm
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BeddaDenToes said
#1 was worth the read alone. I applaud you and wish you good day sir!
this.
Beast8
Beast8 May 11, 2009 at 7:07 pm
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BeddaDenToes said
#1 was worth the read alone. I applaud you and wish you good day sir!
Because that massive 5% of ret representation in 2k+ arena is just.... TOO much?

lol, I'm glad the list discussed the TRUE winning moves in arena - snares and heal reducers. It's the same thing that has made warriors/rogues premier dps since S1 and until other classes get such powerful moves, rogues/warriors will always be the most effective in arena.

People get confused when they may not see warriors or rogues topping bg statistics - this is usual. Their abilities shine in controlled pvp such as arena.

If smashing noobs gets you off, go an ele sham or ret pally or fire mage. If you want serious pvp (arena), then warrios and rogues have been the best save 1 season where blizzard went mental with dk's.
Terhix
Terhix May 11, 2009 at 7:09 pm
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Lyuze
Lyuze May 10, 2009 at 2:42 pm unhide comment
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Zaeras
Zaeras May 10, 2009 at 2:47 pm
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Good article, I agree on all those listed. There is so much more bull**** outside of the warrior class and many people turn a blind eye. The warrior does have a few op things, but I've seen so much worse from mages,dks,rogues, pallys etc list goes on (let's just say every other class in the game) that it's plain stupid.

P.S replace Jasi Day he's a ******* tool. I'd also rather here more about warriors than ******* priests and penismyforte.
Chapter
Chapter May 10, 2009 at 2:56 pm
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I've lost matches because of imp HS (+ glyph).

Nuff said.
Notforbin
Notforbin May 10, 2009 at 3:15 pm
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Is all you do try to claim warriors are fine because OTHER THINGS are more broken?

Make fun of Death Knights and jump on the exact same train they did when they were retarded (BRO WE AREN'T THAT BAD LOOK AT HUNTERZ N PALLYLOLDINS!!!!)

You're painfully stupid. Warriors crying makes me giggle because your class has 0 versatility in the first place(and tbh your class isn't MEANT to). You needed 0 buffs to begin with and blizzard handed you ridiculous damage and mobility on top of nerfing your biggest problems in arena.

Warriors *****ing about rogue healer? This is hilarious man. Keep up the good work.
Xaeranth
Xaeranth May 10, 2009 at 3:17 pm
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I dont really see how things that can be dispelled/abolished or prevented are anywhere near as strong as a 1.5 second stun + Cold Blood MS every 12 seconds.

/shrug
Qils
Qils May 10, 2009 at 3:27 pm
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**** on your list isn't overpowered.  Only busted talents (dismantle/unrelenting assault to name a couple) that need to be fixed.

Ring of Valor? Agreed, no one disagree's with you except blizzard, and everyone has brought this up.

Btw, you should try priest/warrior if you think poisons are annoying with a shaman.
Terhix
Terhix May 10, 2009 at 3:35 pm
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If it's not overpower but it needs to be fixed I guess it's underpowered?
Qils
Qils May 10, 2009 at 4:03 pm
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I pointed out 2 things out of quite a few talents that I think are broken.  I didn't say they were underpowered at all.  They're broken, they're busted, ya dig?  Dismantle shouldn't render a warrior useless for 5 seconds.  Unrelenting assault shouldn't be essentially 75% healing debuff.

I'll give you overpowered :

Hand-Mounted Pyro Rocket
+Bandit's Insignia+Darkmoon Card : Death

And I won't say I'm not one of the culprit's abusing the **** outta these items either.  This **** is OP.  If you have all 3 - GG on doing 5-8k dmg from an auto attack.  As a rogue you could probably pump out around 15-20k damage in a cheapshot full resil.  As a Ret you could do around similar numbers, especially with your high crit chance on spells.  Basically any melee with these trinkets/enchants, I would consider them overpowered.  Alot of people have 2 of them, because bandit's is RNG, and the other's aren't.  Two of them is enough to be OP, and 3 of them is just over the top.


That is overpowered.
Terhix
Terhix May 10, 2009 at 4:05 pm
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Good call, if I'm ever going to make a serious list I'll include that.
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