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Last updated at April 8, 2008, 4:14 pm
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Lethality is a 5-point rogue talent on the third tier of the Assassination tree. 5 points in Malice (5% increased crit chance) and 10 total points in Assassination are required before you can take Lethality. Straight from the game, we can see the description as follows: (5/5) Lethality increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%. What does this mean in simple terms? 5/5 Lethality makes y… More
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Last updated at March 26, 2008, 8:39 pm
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Arena Season 3 is coming soon, and recent posts by developers have hinted that we will be seeing armor penetration included on PvP gear for the first time. This is a welcome addition to the item budget in the offensively weak PvP sets of physical DPS classes, but just how far does each point of armor penetration go? What we'll expect of the gear This forum post from Kalgan informs us that, "All the armor penetration on Season 3 melee gear adds up to less than 910." You can consider an estimat… More
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Last updated at March 26, 2008, 8:38 pm
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Expose Armor has really come into its own in TBC, as larger health pools, resilience, and powerful healing/delay tactics in arena have pushed rogues into longer fights and an emphasis on sustained damage. Given the complex formulas used for armor, however, it is not entirely obvious what sort of benefit you can expect from Expose Armor, or the Improved Expose Armor talent for that matter. My goal is to give you a more concrete feel for this finisher. How does Expose Armor scale? The formula f… More
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