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by briyan, Level 45
Last updated at September 29, 2007, 6:58 pm
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What we'll expect of the gear
This forum post from Kalgan informs us that, "All the armor penetration on Season 3 melee gear adds up to less than 910." You can consider an estimate for 1000 armor penetration to be very close for a fully-geared Season 3 character. The Serrated Blades talent in Subtlety adds 560 passive armor penetration, a new "Executioner" weapon enchant will proc for 840 armor penetration, and there are a few other items (mostly trinket) that can proc for some armor penetration as well.
How armor penetration will scale
While the idea of armor penetration seems like it would be geared toward bringing down heavily armored targets, the ingame effect is unfortunately reversed. Armor penetration, much like expose armor, will be stronger on low-armor targets, weaker on high-armor targets.
Who does this help the most?
If we consider all classes in the big picture, armor penetration is obviously a buff to all physical DPS classes. Relative to each other, however, the physical DPS classes fall into a very clear hierarchy. As mentioned previously, the stat is more powerful against low-armor targets, so in any given physical-physical matchup, the player with higher armor is getting a bigger benefit from armor penetration.
For example, Warrior versus Rogue. Let's assume both players have 2000 armor penetration. Due to armor penetration, Warrior does ~16% extra damage to the Rogue, while the Rogue does ~11% extra damage to the warrior.
In the end, we can confidently conclude that Warriors get the most benefit from armor penetration as their damage will always be buffed from armor penetration by the same amount or more than their enemy target's damage. Feral-spec Druids in bear really benefit most, but they are not in bear form full-time, so Warrior will get more mileage out of the stat.
Due to the natural armor hierarchy, we have the following:
Order of buff strength from Armor Penetration
1. Feral Druid (Bear)
2. Warrior
3. Hunter / Enhance Shaman
4. Rogue / Druid
Breakdown by numbers!
As a reference, I have prepared a table of data so you can look up just how much physical DPS you will gain from a given level of armor penetration on different targets.
First, a calculation of DPS increase for a range of armor penetration values:
Rough DPS Increase from Armor Penetration*
| Target Class | 1000 pen | 2000 pen | 3000 pen | 4000 pen |
| Cloth, Rogue, Druid | 7.38% | 15.93% | 25.96% | 37.89% |
| Hunter, Enh.Sham | 6.04% | 12.86% | 20.61% | 29.50% |
| Plate+2H, Sham+Shield | 4.86% | 10.23% | 16.17% | 22.78% |
| Plate+Shield | 3.91% | 8.14% | 12.73% | 17.73% |
| Bear Druid | 3.38% | 7.00% | 10.89% | 15.06% |
*According to Kalgan on WoW forums, the ful set of Season 3 gear will have something less than 910 Armor Penetration.
I have created a full spreadsheet that will allow you to look up these values by target armor value and amount of armor penetration, and I have it hosted for public view at Google Spreadsheets.
View the full spreadsheet here

15 comments
rads Sep 29, 2007 at 10:40 pm
+1 votes
Armor penetration provides no additional benefit for warriors because they will get the same damage increase as a rogue. I think what you meant to say is that rogues and druids are hit worse defensively because of their low armor.
briyan Sep 29, 2007 at 10:43 pm
+1 votes
rads, the warrior does in fact derive more benefit from the stat.
Both the rogue and warrior get the same damage buff if they are both hitting the same target. If they are fighting each other, however, the warrior gains an edge because he is hitting a lower armor target and thus gains a bigger damage buff.
Essentially, you can think of it like this:
- Rogues get hit 8% harder by people with 1000 armor pen
- Warriors get hit 5% harder by people with 1000 armor pen
It's not a massive difference, but it's there.
Both the rogue and warrior get the same damage buff if they are both hitting the same target. If they are fighting each other, however, the warrior gains an edge because he is hitting a lower armor target and thus gains a bigger damage buff.
Essentially, you can think of it like this:
- Rogues get hit 8% harder by people with 1000 armor pen
- Warriors get hit 5% harder by people with 1000 armor pen
It's not a massive difference, but it's there.
Elmanesse Sep 30, 2007 at 12:04 am
+1 votes
no they don't hit harder, unless they have a healer healing their target, its just the way armor scales each point of armor is worth the EXACT SAME AMOUNT OF DR(on a target that is NOT healed). So conversely each point of armor negation is worth THE EXACT SAME AMOUNT on a target that is NOT healed.
briyan Sep 30, 2007 at 12:56 am
+1 votes
Elmanesse, they do in fact hit harder. I will present you an example of two targets with different armor being attacked by the same damage source, with and without armor penetration.
Sample Attacker
Hits for 100 every second against 0 armor (100 DPS)
Target A - 2000 AC
No Armor Penetration (2000 Armor)
Mitigation: 15.93%
Damage Taken: 84.07 DPS
1000 Armor Penetration (1000 Armor)
Mitigation: 8.65%
Damage Taken: 91.35 DPS
Target B - 10,000 AC
No Armor Penetration (10,000 Armor)
Mitigation: 48.64%
Damage Taken: 51.36 DPS
1000 Armor Penetration (9,000 Armor)
Mitigation: 46.02%
Damage Taken: 53.98 DPS
Results?
Target A takes 7.28 more damage per hit after armor penetration
Target B takes 2.62 more damage per hit after armor penetration
Not talking about any healing here, but you can see that target A is being hurt more by the armor penetration than target B.
Sample Attacker
Hits for 100 every second against 0 armor (100 DPS)
Target A - 2000 AC
No Armor Penetration (2000 Armor)
Mitigation: 15.93%
Damage Taken: 84.07 DPS
1000 Armor Penetration (1000 Armor)
Mitigation: 8.65%
Damage Taken: 91.35 DPS
Target B - 10,000 AC
No Armor Penetration (10,000 Armor)
Mitigation: 48.64%
Damage Taken: 51.36 DPS
1000 Armor Penetration (9,000 Armor)
Mitigation: 46.02%
Damage Taken: 53.98 DPS
Results?
Target A takes 7.28 more damage per hit after armor penetration
Target B takes 2.62 more damage per hit after armor penetration
Not talking about any healing here, but you can see that target A is being hurt more by the armor penetration than target B.
Grailyn Oct 1, 2007 at 10:20 am
+1 votes
Rogues and warriors offensively get the same benefit. Period. Just as to Hunters, and anyone else who deals physical damage.
Warriors are effected less while under fire from other melees but that has nothing to do with how much damage YOU are doing. Stating things in the way you are is nothing more than a blatant attempt to spin things to sound like a rogue nerf.
Warriors are effected less while under fire from other melees but that has nothing to do with how much damage YOU are doing. Stating things in the way you are is nothing more than a blatant attempt to spin things to sound like a rogue nerf.
briyan Oct 1, 2007 at 10:43 am
+1 votes
Grailyn, you are correct in that all physical damage dealers derive the same offensive benefit, but I think the defensive aspect is very important as well, given the nature of PvP combat.Â
The key aspect is the relative advantage in a given matchup. In a fight like warrior/rogue, warrior/hunter, or rogue/hunter, there is an imbalance in effectiveness of armor penetration, and the higher armored class will enjoy an advantage of a few percent. Again, it's not a massive difference, but it shouldn't be ignored.
The key aspect is the relative advantage in a given matchup. In a fight like warrior/rogue, warrior/hunter, or rogue/hunter, there is an imbalance in effectiveness of armor penetration, and the higher armored class will enjoy an advantage of a few percent. Again, it's not a massive difference, but it shouldn't be ignored.
CrispyDeath Oct 9, 2007 at 4:15 pm
+1 votes
Armor penetration is an offensive stat, why you are concerned for it as a defensive aspect is beyond reason. Warriors fight warriors as well so you can't only compare its use with a rogue fighting a warrior. Armor penetration benefits them equally.
briyan Oct 9, 2007 at 4:46 pm
+1 votes
I disagree Crispy -- while armor pen is technically an offensive stat, its impact changes based on your target. For this reason, the matchup determines the strength of the benefit, and it's not equal for all classes. Consider rogues and warriors... the "armor penetration imbalance" in each physical DPS matchup is as follows:
Rogue
vs. Rogue (even)
vs. Hunter (disadvantage)
vs. Shaman (disadvantage)
vs. Warrior (disadvantage)
Warrior
vs. Rogue (advantage)
vs. Hunter (advantage)
vs. Shaman (advantage/even)
vs. Warrior (even)
While armor penetration benefits everyone equally against the same target, that is not how the game is played. The class you are fighting determines the relative strength of the armor penetration buff. If you're a rogue, the target is always getting the same or more benefit; if you're a warrior, the target is always getting the same or less.
Rogue
vs. Rogue (even)
vs. Hunter (disadvantage)
vs. Shaman (disadvantage)
vs. Warrior (disadvantage)
Warrior
vs. Rogue (advantage)
vs. Hunter (advantage)
vs. Shaman (advantage/even)
vs. Warrior (even)
While armor penetration benefits everyone equally against the same target, that is not how the game is played. The class you are fighting determines the relative strength of the armor penetration buff. If you're a rogue, the target is always getting the same or more benefit; if you're a warrior, the target is always getting the same or less.
briyan Oct 9, 2007 at 4:49 pm
+1 votes
For a different point of view, imagine if you had a weapon enchant that had the following effect:
"Hit rogues for 8% more damage, and hit warriors for 5% more damage"
This is a purely offensive effect, but surely you can see that if you gave that enchant to both a warrior and a rogue, the warrior will benefit more?
"Hit rogues for 8% more damage, and hit warriors for 5% more damage"
This is a purely offensive effect, but surely you can see that if you gave that enchant to both a warrior and a rogue, the warrior will benefit more?
Buddhist Nov 17, 2007 at 1:29 pm
+1 votes
rogues and warriors benefit from this the same, as far as arena goes...
1v1, though, warriors have a greater benefit...
1v1, though, warriors have a greater benefit...
Lazarus Sep 30, 2007 at 3:17 am
+1 votes
Armor Penetration is definately a step in the right direction. Now if we get Expose Armor fixed, my mutilates wont hit for 150 each on a 50-60% melee dmg reduction war.
Qlimax Oct 8, 2007 at 7:05 am
+1 votes
Armour does not have diminishing returns, stop acting like it does. There was a post on conquest forums about two and a half years ago that confirmed this, and nothing has changed with the armour mechanic.
Acretia Oct 9, 2007 at 3:41 pm
+1 votes
Armor does have diminishing returns. What people mean when they say it doesn't (if they know what they are talking about) is that armor always increases Effective HP the same amount, or increases time to live the same. Armor starts reducing damage less and less, but in essence it's still giving the same bonus IF HEALS WEREN'T A FACTOR. When healing is a factor, though, it does get less effective.
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