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by Jasi, Level 63
Last updated at January 22, 2009, 1:33 am
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Blizzard has been adjusting and fine-tuning the arena system since the day it was first implemented. The addition of personal rating, variations in rating requirements for gear(raising them), and to a lesser extent, their attempts at deterring win-trading, have all been positive in terms of bettering the competitive aspect of the ladder. Naturally, some of them were counter productive towards designing a system that was appealing to all player-types, but it at least allowed the ladder to maintained some level of "skill" and managed to create some incentive at the same time. Many of the hardcore players have feared that their diminishing level of hope towards a fair and balanced arena system would be crushed to nothing, and it seems that with the release of 3.0.8, this fear could become a reality. I can't say there weren't warnings though,
"...diminish the degree of skill required to be successful in arena, so as to encourage as many people as possible to participate and thus inevitably maximize their profit margin. they are well aware of the fact that they will alienate the hardcore pvpers, but keeping a broad perspective in mind, that's a cost they are willing to incur."
In case you aren't aware of where this quote is from, refer to this post.
Was their some legitimacy to my developer post? Perhaps, but it's still difficult to determine based on the fact that Blizzard has always maintained a sense of catering to the largest group possible, thus the quote is rather logical based on their own developing patterns.
The matchmaking change is great on paper, however the implementation and execution is another story. As usual, Blizzard is rather vague with any response relative to complaints, saying that they will be monitoring it, and that it could be somewhat finicky at first. Apparently it's been random enough that they've had to disable the arena entirely until they figure out what the hell they broke this time. Time to start handing out ******* trophies.
But that's just the beginning with this patch. Apparently there are rather substantial bugs all over the place (wintergrasp disabled, multiple multiple glyphs not working etc.) It really makes me wonder if they completely rushed it. There are relatively serious bugs with almost every class. I had no idea they were even capable of doing this when some classes in question had only 1-3 simple changes as it was.
However, my biggest concern is what this new matchmaking system will actually be made into once it's fixed and working properly. Although who knows how the hell they're going to fix this one, it's massive. Assuming they do though, I think at this point, it's a safe bet to make that the final product will undoubtedly somehow make it easier for your lesser talented players to achieve high ratings with much less difficulty. This can be assumed based on the WotLK changes that have lowered rating requirements, allowed access to the best PVP gear via PVE, and the underlying damage issues plaguing the game right now. Not only that, but it seems that now personal rating and team rating will be mismatched, and the actual points awarded will undoubtedly be too generous.
While this really won't matter that much because bad players gaining access to good gear with little effort doesn't magically turn them into good or even decent players, there is reason to be concerned. There is no doubt that gear being equal among all competitors is far from a bad thing, however, this, in combination with an arena oversaturated with damage, unbalanced classes, and buggy maps, could become an issue. What little skill was involved in the arena before, is now diminishing at an alarming rate. There are gimmick setups right now that will take down any team, regardless of your next to flawless record. A crit can change it quickly. Although I'm sure the delusional majority will dub this as skill.
The biggest issue I can see becoming significant, even in the eyes of Blizzard, is that I'm not so sure that their biggest consumer base (casuals) will maintain contentment with the arena itself. Why? Well, the biggest incentive for casuals is getting the gear itself. Most of them never even saw shoulders in s4, where as the hardcores get the gear, and then are much more concerned with the competition itself. Since competition barely exists anymore, both hardcores and casuals will have little desire to compete just because 80% of the time it's easily the most frustrating thing to do in the game, and they'll already have all the gear they were playing for in the first place. Everything else will be such a ****-show that even the small amount of bragging rights that existed before will become meaningless. Ratings really mean ****, after all. Oh, whoopty doo, you have a title that isn't going to mean anything anymore because it's effortless to get anymore.
Tournaments really are the only possible way to distinguish skill, but season 5 is a far cry from the balance that season 4 had, and there is no reason to believe Blizzard will change any of the myriad of serious issues to the point where tournaments will actually be anything but rolling a dice to determine the winner. Without balanced classes, there's no hope for anything really in terms of future tournaments and competition. Maybe in time? Who knows, but it's hard to say that Blizzard really valued the potential e-sports side of the game at any point before, so why change now?
Anyway, at this point it seems like there's one solution. It's not a change to resilience or any wise-minded intelligent change that so many players have suggested. Rather, it's continuing down this terrible path until everything hits rock bottom, and there is little to no order with anything competitive. WoW will not die for a long time, and there's no arguing that. But once the casuals are pissed off, the game will see changes due to an actual drop in subscribers. Again, the only way I see it happening and Blizzard makes serious changes, is when everything becomes to trivial for the mass majority of players. And in reality, it's really not that far off. Every PVE encounter right now is puggable, so toning down arena requirements is the next step, but I personally think that this will hurt the longevity and replay value of the game, which will in turn, start affecting even casuals.
Everyone can theorycraft, everyone can make suggestions, and everyone can cry that the game is unbalanced and a far cry from what it used to be. But until numbers start dropping, I don't think Blizzard wlll make any serious, drastic changes. It could never happen, but I think that is a reality that many players have to come to terms with, and just aim to be the best in whatever constricted system they can pull the most enjoyment with, be it PVE or PVP.

90 comments
Magelol Jan 22, 2009 at 11:34 am
+1 votes

#1 onBG9 = some random ass mage/rogue
#2 team = no one on the team even has a PR above 2k.
Bads.
Shaithis Jan 22, 2009 at 1:06 pm
-1 votes
Magelol said

#1 onBG9 = some random ass mage/rogue
#2 team = no one on the team even has a PR above 2k.
Bads.
And since you're raging about them, I'll bet that you are nowhere near as successful yourself.
Fuuga Jan 22, 2009 at 1:42 pm
+2 votes
#2 team is actually Didy/Vaux/selketh (mage from Sargeras) I think.
Alacrity Jan 22, 2009 at 6:41 pm
+1 votes
OUR TEAM LOL.
We had some good matches against Zyz, Hafu and all those guys on the way to #1 in these ****ty broken arenas.
Dicks, my brethren.
We had some good matches against Zyz, Hafu and all those guys on the way to #1 in these ****ty broken arenas.
Dicks, my brethren.
boosey Jan 22, 2009 at 1:48 am
+0 votes
It would take far too long for your theory to actually work. Most people will still keep their accounts active and play maybe once a week. Blizzard doesn't really give a ****, they are still getting the monthly pay. The point where most people get bored and start cancelling subscriptions would take upwards of a couple years.
Riddler Jan 22, 2009 at 1:50 am
+1 votes
arenas have always been a love hate relationship for most players. we love the competition and the amount of skill it used to take to get high ratings, but we all hated when we would lose to teams no matter how well we played due to counter comping. in all honesty, i really didnt complain too much in the beginning of s5 just because i belived that blizzard was trying to get a better much more improved system in place that we would all grow to love after some fine tuning. but this patch was a massacre to the system and we still see awful ideas get passed through such as both teams losing 16 points if a game gets to 45 mins long. those are changes i can not rationalize no matter how i look at it.
Fovea Jan 22, 2009 at 1:52 am
+12 votes
The next arena (No matter wheter they'll eventually close Ring of Valor or not) will probably be with vehicles (They probably want to use drakes, but since it'll be too 'hard' they might just put 2 demolishers on each team).
Who wants to bet against me?
Who wants to bet against me?
Danzail Jan 22, 2009 at 2:01 am
+0 votes
So true, cos that would remove the balancing problems if everyone's vehicle was the same!
Zapatos Jan 22, 2009 at 1:54 am
-1 votes
In theory, making adjustments based on gear sounds good. I dont know how they managed to **** it up so bad though. No matter how much they change ratings though, Gladiator will still be top 0.5%. Doesnt matter if the top 0.5% is at 3K team rating or 2.2k, it's still top 0.5% so "casuals" wont have the title anytime soon.
If they **** up the new ratings though itll pretty much trivialize all the arenas achievements, which kinda sucks since "hardmode" achievements are pretty much the only thing hardcores have left in this game, be they PVE'ers or PVP'ers.
If they **** up the new ratings though itll pretty much trivialize all the arenas achievements, which kinda sucks since "hardmode" achievements are pretty much the only thing hardcores have left in this game, be they PVE'ers or PVP'ers.
Publicity Stunt Jan 22, 2009 at 7:41 am
-4 votes
Zapatos said
In theory, making adjustments based on gear sounds good. I dont know how they managed to **** it up so bad though. No matter how much they change ratings though, Gladiator will still be top 0.5%. Doesnt matter if the top 0.5% is at 3K team rating or 2.2k, it's still top 0.5% so "casuals" wont have the title anytime soon.
If they **** up the new ratings though itll pretty much trivialize all the arenas achievements, which kinda sucks since "hardmode" achievements are pretty much the only thing hardcores have left in this game, be they PVE'ers or PVP'ers.
If they **** up the new ratings though itll pretty much trivialize all the arenas achievements, which kinda sucks since "hardmode" achievements are pretty much the only thing hardcores have left in this game, be they PVE'ers or PVP'ers.
Fleethoof Jan 22, 2009 at 1:56 am
-4 votes
Jasi, I don't think that I've enjoyed a single article that you've written in months, but this one really isn't bad.
If you look at what blizzard is on doing, it really makes economical sense. As a company, they should cater to the majority of their player base (i.e. the casuals) in order to try to maximize subscriptions. The sooner that people realize and accept that the simplification of the game is a calculated business decision that blizzard has made (and that they aren't going to change it), the sooner they can either enjoy the game for what it is or move on.
If you look at what blizzard is on doing, it really makes economical sense. As a company, they should cater to the majority of their player base (i.e. the casuals) in order to try to maximize subscriptions. The sooner that people realize and accept that the simplification of the game is a calculated business decision that blizzard has made (and that they aren't going to change it), the sooner they can either enjoy the game for what it is or move on.
Kenshonelol Jan 22, 2009 at 6:13 am
+1 votes
Fleethoof said
Jasi, I don't think that I've enjoyed a single article that you've written in months, but this one really isn't bad.
If you look at what blizzard is on doing, it really makes economical sense. As a company, they should cater to the majority of their player base (i.e. the casuals) in order to try to maximize subscriptions. The sooner that people realize and accept that the simplification of the game is a calculated business decision that blizzard has made (and that they aren't going to change it), the sooner they can either enjoy the game for what it is or move on.
If you look at what blizzard is on doing, it really makes economical sense. As a company, they should cater to the majority of their player base (i.e. the casuals) in order to try to maximize subscriptions. The sooner that people realize and accept that the simplification of the game is a calculated business decision that blizzard has made (and that they aren't going to change it), the sooner they can either enjoy the game for what it is or move on.
http://wowriot.gameriot.com/blogs/Ramblings-in-WoW/Triumphing-Over-Casuals
Publicity Stunt Jan 22, 2009 at 7:42 am
-3 votes
Kenshonelol said
No, it doesn't make economical sense. It makes zero economic sense actually. You and Blizzard are looking at business like it's algebra. It's actually calculus or differential equations. Here's a primer, with basic examples which anyone knows in their gut to be true.
http://wowriot.gameriot.com/blogs/Ramblings-in-WoW/Triumphing-Over-Casuals
http://wowriot.gameriot.com/blogs/Ramblings-in-WoW/Triumphing-Over-Casuals
Fleethoof Jan 22, 2009 at 4:13 pm
+1 votes
That article that you wrote was one of the stupidest things I've ever read. The trend in gaming right now is trying to capture the "casual" audience (look at the Wii). Blizzard is following this trend by making the game more accessible to the non hardcore MMO gamer. Whether it is a good or bad decision is debatable, but it is clear that this is their current stratagy. My point is that you are not going to change that, so if you are unable to accept it then it is time to move on.
StoneDrunk Jan 22, 2009 at 7:14 am
-2 votes
Fleethoof said
Jasi, I don't think that I've enjoyed a single article that you've written in months, but this one really isn't bad.
If you look at what blizzard is on doing, it really makes economical sense. As a company, they should cater to the majority of their player base (i.e. the casuals) in order to try to maximize subscriptions. The sooner that people realize and accept that the simplification of the game is a calculated business decision that blizzard has made (and that they aren't going to change it), the sooner they can either enjoy the game for what it is or move on.
If you look at what blizzard is on doing, it really makes economical sense. As a company, they should cater to the majority of their player base (i.e. the casuals) in order to try to maximize subscriptions. The sooner that people realize and accept that the simplification of the game is a calculated business decision that blizzard has made (and that they aren't going to change it), the sooner they can either enjoy the game for what it is or move on.
Izu Jan 22, 2009 at 11:16 am
+1 votes
You can't look at their stock prices and say that the company is failing due to the drop in their prices. Look at every other company and you will notice the same trend of prices dropping due to the economic crisis that is going on today.
Jorn Jan 22, 2009 at 1:13 pm
+1 votes
He saw the finance.yahoo link in a thread on AJ. All the 'sky is falling, i'm quitting 1 hour ago' pros there laughed at it and trashed blizzlol, so maybe people here will laugh at it too.
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