Create an Account
Forgot your Password?
World of Warcraft
WowRiot
Starcraft 2
Starfeeder
Hellforge
Hellforge
 
Machinima
Myndflame
Left 4 Dead
Left 4 Dead
RazeTheWorld
RazeTheWorld
 
Quake Live
Quake Life
1337pwn
1337pwn
Limit Break
Limit Break
 
Resident Evil
Resident Evil
Gameriot Store
Buy Games!
The Gameriot Store
 
 
 
POST STUFF
close
New Blog Post
Add a Video
Host an Image
Upload a File
by Ming, Level 68
Last updated at November 20, 2009, 2:58 am
Video Link: http://ch.gomtv.com/407/26729/329238/4

Requires Internet Explorer and installaton of GOMTV plug-in, and yes you have to sit through some Korean ads as well, well worth the effort however!  Keep in mind the format is a mix of 1v1/3v3.  You can go to the 47 minute mark to skip intros.

The red hot Button Bashers aka HON, fresh off their super impressive MLG Anaheim victory fought fellow Koreans at GOMTV season 3 finals.  Unfortunately for them, they ran into a very unique team of protection warrior/retribution paladin/restoration druid in the grand finals.  

Game 1, the protection warrior sat on Orange most of the times, but BB demonstrated the same clean crisp swaps from MLG Anaheim, from druid to warrior to paladin, given the amount of survivability their opponent has, and Orange shut down most of the game by the protection warrior, it is amazing how much damage pressure they dished out.  Numberone continued to dish out heavy damage as priest and they finally brought down the paladin to go up 1-0.

Game 2 was 1v1 format with Orange as mage against opponent's feral druid (keep in mind GOMTV does not allow healer specs for its 1v1's).  By taking advantage of pillars, instant cyclones and of course unlimited snare breaks, the feral druid simply turtled whenever Oranged popped his water elementals.  Orange was forced to fight 1v1 and the feral druid was just too hard to get away from.  Series tied 1-1.

Game 3 was 3v3 again this time on Nagrand, the protection warrior and retribution paladin put out more pressure on the priest this time around to stop his damage, and both turtled better.  BB did the same amazing swaps and kept the warrior at 10% for a very long time, but a protection warrior is just too difficult to kill.  Orange eventually ran out of mana and died.  BB down 1-2.

Game 4 saw the super impressive rogue hero Hiren taking on the same feral druid who defeated Orange earlier.  Arena rules with feral druid having access to water + shadow sight, rogue without food, it is supposed to be impossible to win against a feral with instant cyclone.  Yet Hiren played so well with his keep aways, never got shouted out once, always landed his saps whenever the druid tried to grab shadow sight, bandaged behind LOS at perfect angles to avoid fairy fire, he managed to force a draw from one of the best feral druids out there as time ran out!  He even had the momentum advantage when the match ended.  Koreans have amazing internet connections, some of Hiren's surgical precision moves would be impossible with American pings.  Score still 1-2, from here all matches will be 3v3.

Game 5 was on Dalaran again and played similar to previous matches.  Protection warrior sat on Orange and really annoyed the hell out of him but BB caught the retribution paladin with a beautiful swap when he popped wings and brought him down.  Orange was at low mana but they had just enough left in the tank to win.  Series tied 2-2.

Final match on Dalaran again, as good as Orange is at avoiding insane beast cleave damage from X6, against the constant harassment of protection warrior he just couldn't get much hard casts going.  Long game and he went out of mana in the end, and down for the count.  Still a very good performance for Button Bashers but I think this protection warrior / retribution paladin and restoration druid should have no problem beating beast cleave and pretty much any comp that relies on sheer early pressure.  BB loses in a thrilling 2-3 series.

PTR 10835: Deadly Poison Change Won't Save
Rogues From 345 DPS Legendary


After watching BB losing to heavy armor, it was clear that as amazing as Hiren is, he just can't do enough damage to a heavy armor team like warrior/paladin/druid.  Blizzard gave rogues a superb PVE change with improved poison now offering 20% chance to proc deadly poison, up from 10%, and deadly poison procs at max stack now proc poison from the other weapon (instant or wound)!

Fully talented, a rogue will have 50% chance to proc deadly poison off a 1.4 offhand, and off envenom procs it goes up to 65%.  Cheap shot to kidney, spare combo points on slice and dice and you should be able to get 5 stack deadly in no time.  From there the target is taking 1200 damage from deadly poison every 3 seconds, your offhand deadly will now proc wound poison damage, throw in the big envenoms and we will finally do respectable damage against plate.  It should give rogue/affliction lock/shaman a nice boost although I would argue heavy armor was never that team's problem to begin with.

The new 44/2/25 spec: http://www.wowhead.com/?talent#f0ecoIgoirR0uZ0bZebfbc0db

And remember, against hunter armor and above, a single stack of deadly poison allows envenom to outdamage eviscerate at equivalent combo points.

Of course, Blizzard can easily change their mind and make this a PVE only buff by limiting deadly poison proccing other poisons at max stack to instant poison only.  Although given how combat relies on wound poison, they will probably leave it as is.  To be fair, against druid/shaman teams it will be very hard to maintain 5 stacks considering how much you will be kited/cced.  The buff to improved poisons alone should give envenom the edge over eviscerate for good, as the biggest problem I had with full time envenom 44/2/25 was lack of deadly poison procs when I really needed it. 

Heavy plate teams are not that common these days compared to wizard cleave so this is not the huge PVP buff that makes rogues imbalanced, but it will finally make 44/2/25 the definitive spec.  I remember when no one wanted to use shadowstep, and Blizzard buffed it again and again and again until it became THE spec.  The same thing is happening to envenom here.  It was $hit, now it is the $hit.

Considering 3.3 will come out before season 7 ends, I am wondering if there may be an alternative to RMP for rogues looking for gladiator titles.  My rogue/ret/priest team is seriously feeling the ceiling right now, and watching Furious Gladiator Euneek out of gladiator range with this comp pains me.  They tried the ultimate rushdown rogue in Enforcer and even his sideway keyboard couldn't prevent a 100 point drop.

I don't have access to a quality mage or warlock who would choose rogue over wizard cleave at the moment, and it is really late in the season to make much roster changes.  I will see if I can find a quality feral but most likely I will have to stick to the same comp rest of the way.

Of course, none of this will matter once we are up against 344 DPS 2 handers.  I sincerely hope this requires beating Arthas on hard mode, difficulty equivalent of Yogg +0.  To be fair, the season 8 two-hands will be around 318 DPS, the legendary here is the equivalent of season 9 weapon with a crazy proc.  Imagine TSG with two of these?   
     
126 comments
Kyrali
Kyrali Nov 20, 2009 at 2:59 am
None
None
+7 votes
None
Lavantas
Lavantas Nov 20, 2009 at 8:33 am
None
None
+1 votes
None
I'm willing to be if it was a crazy OP 1h Sword, Ming wouldn't complain about it one bit.
Guidor
Guidor Nov 23, 2009 at 1:49 am
None
None
+1 votes
None
oh yeah broseph swords of azzinoth were balanced. especially considering rogues were OP even without them
phlare
phlare Nov 20, 2009 at 3:02 am
None
None
+1 votes
None
The answer lies in the heart of battle.
Qils
Qils Nov 20, 2009 at 5:10 am
None
None
+6 votes
None
Evening
Evening Nov 20, 2009 at 4:49 pm
None
None
+1 votes
None
Tokarev
Tokarev Nov 20, 2009 at 3:11 am unhide comment
None
None
-21 votes
None
Madagascar
Madagascar Nov 20, 2009 at 3:19 am
None
None
+5 votes
None
thats saying a weapon with 1592 top end dmg, 223 strength, 114 crit and arp, 3 red gem sockets and a chance to hold up to 360 more strength will not be a big deal.

nice troll
Tokarev
Tokarev Nov 20, 2009 at 3:49 am unhide comment
None
None
-7 votes
None
Question Mayn
Question Mayn Nov 20, 2009 at 9:37 am
None
None
+1 votes
None
"besides the rare and occasional" HURRRR DURRRR
But seriously, it's going to be insanely annoying NOT having a player with Shadowmourne on your team
Tokarev
Tokarev Nov 20, 2009 at 2:55 pm
None
None
+1 votes
None
Question Mayn said
"besides the rare and occasional" HURRRR DURRRR
But seriously, it's going to be insanely annoying NOT having a player with Shadowmourne on your team
So what, you DO want Shadowmourne to be popular for your own team's
benefits (to obtain one) or you don't so you don't imagine you're going to get smashed
by it by some random team that does? Pick one.
Question Mayn
Question Mayn Nov 20, 2009 at 3:38 pm
None
None
+3 votes
None
Tokarev said
So what, you DO want Shadowmourne to be popular for your own team's
benefits (to obtain one) or you don't so you don't imagine you're going to get smashed
by it by some random team that does? Pick one.
Well, assuming most people who take arena seriously attempt to min/max their gear, the idea that in order for you to have the best gear attainable for arena competition requires you to get a random drop(s?), grind out what seems to be a tedious quest-line, and actually be in a guild that could make all of this possible.  So the only people who will be benefiting from Shadowmourne will have to raid and also have a ridiculous amount of time on their hands.  

Basically it's the same ol' argument:  PvE'rs should not have a blatant advantage over PvP'rs in arena.  Shadowmourne and other legendaries are the epitome of: LOL HAI GUIZ I JUST KILLED THIS DARGON NOW I CAN GET GLAD.
Tokarev
Tokarev Nov 20, 2009 at 3:54 pm
None
None
-1 votes
None
Yes, the fact that PVE weapons have an impact in PVP is unfortunate, but I think people are overreacting by assuming the impact is going to be as big or bigger than the impact Warglaives had. That's all I'm saying. We'll wait and see, but I'll be surprised if there's more than two or three teams extremely high rated with Shadowmourne because of what it requires to obtain.
Question Mayn
Question Mayn Nov 20, 2009 at 3:58 pm
None
None
+1 votes
None
Tokarev said
Yes, the fact that PVE weapons have an impact in PVP is unfortunate, but I think people are overreacting by assuming the impact is going to be as big or bigger than the impact Warglaives had. That's all I'm saying. We'll wait and see, but I'll be surprised if there's more than two or three teams extremely high rated with Shadowmourne because of what it requires to obtain.
To be fair though, more classes have the ability to benefit from Shadowmourne in pvp than glaives did.  Not too many fury warriors up in your grill with warglaives in s4 : P
Tokarev
Tokarev Nov 20, 2009 at 4:07 pm
None
None
+2 votes
None
Yes, but in most cases only one person per guild obtained a set of Warglaives. I would say that the average per raiding guild that could make it to BT was two Warglaives, or one set. My point here is that even though more classes benefit from Shadowmourne, that does not mean we're going to see two or three times the legendaries because from the looks of the quests, that won't be possible - to have one of each class that can use Shadowmourne vying for it and completing it, in the instance, with enough time left in the arena season even to make it matter, assuming there's a similar amount of guilds this time that can complete Shadowmourne as there are guilds back in BC that obtained a set of Warglaives. That's also not stating the difference in the length of time it'll take to obtain Shadowmourne comparatively.
chronixyo
chronixyo Nov 20, 2009 at 6:43 am
None
None
+5 votes
None
it's gonna be like glaives (surprise?) helping mediocre players get their glad.
Tokarev
Tokarev Nov 20, 2009 at 2:56 pm
None
None
-3 votes
None
chronixyo said
it's gonna be like glaives (surprise?) helping mediocre players get their glad.
You're honestly retarded if you really and truly believe a legendary
with an actual questline to obtain it the likes of which are quite fair
for the item we're discussing (as in long as balls in comparison to
others) as a boss drop. But keep upvoting these guys behind the tears,
it's pretty hysterical.
viewtiful
viewtiful Nov 20, 2009 at 3:14 am
None
None
+0 votes
None
didn't ming just post like two days ago?


shouldn't you know who be posting this time around?


*edit* nm its been a bit longer but my second point still stands
Colma
Colma Nov 20, 2009 at 3:15 am
None
None
+7 votes
None
Sup, 1st page.

Yo, Dragon Age > WoW = ****.
Lexer
Lexer Nov 20, 2009 at 3:18 am
None
None
+1 votes
None
Weapon swapping is still better than this ****ty change because when the deadly procs it refreshes deadly, resulting in deadly not being able to tick sometimes. QQ

Decent blog. +1
Drexciya
Drexciya Nov 20, 2009 at 3:21 am
None
None
+3 votes
None
Why would we watch the gomtv finals when you just spoiled them?
Dheartstehe
Dheartstehe Nov 20, 2009 at 5:09 am
None
None
+5 votes
None
Because it's still interesting to watch them play?

He just made a summary of the matches.
Zamorah
Zamorah Nov 20, 2009 at 8:26 am
None
None
+1 votes
None
i cba watching it but i was interested in the outcome, so it's good that he summarised it.
Aweus
Aweus Nov 20, 2009 at 3:21 am unhide comment
None
None
-11 votes
None
Tosan
Tosan Nov 20, 2009 at 3:41 am
None
None
+21 votes
None
Aweus said
Rogue QQ-ing about legendary weapons in arenas? *cough* Warglaives *cough* ... 
"Rogue that never had, nor condoned the use of Legendary weapons in arena QQ-ing about legendary weapons in arenas? "

Fixed.
buttqt
buttqt Nov 20, 2009 at 1:09 pm
None
None
+1 votes
None
Tosan said
"Rogue that never had, nor condoned the use of Legendary weapons in arena QQ-ing about legendary weapons in arenas? "

Fixed.
Nobody cares if he played the morality game or not. Play to win because if you don't then you can't complain when other people do.
Subscribt
Subscribt Nov 20, 2009 at 7:53 pm
None
None
+1 votes
None
buttqt said
Nobody cares if he played the morality game or not. Play to win because if you don't then you can't complain when other people do.
What a dumb thing to say. Ming doesn't like any legendary weapons in arena. Just because his class is coincidentally one that had a legendary weapon in the past doesn't mean its "not ok to dislike legendaries"

I mean it would be one thing if he had warglaives, but come on...
buttqt
buttqt Nov 21, 2009 at 1:38 am
None
None
+1 votes
None
Subscribt said
What a dumb thing to say. Ming doesn't like any legendary weapons in arena. Just because his class is coincidentally one that had a legendary weapon in the past doesn't mean its "not ok to dislike legendaries"

I mean it would be one thing if he had warglaives, but come on...
I'm not saying things like warglaives have a place in arena. Definitely not. But people that play the "i don't use them because it isn't right" card should not be given a pass card. I have a human mage with no pve trinkets but I don't hate on others that do have them. They are playing to win, so more props to them. That's all I was trying to say.
THE SPOTLIGHT
Super Bowl, D.D. Reboot, Cap. America, H1N1 Pepsi
1 of 9
THE IMAGE FEED
331 images uploaded in the last 60 days. Got an image you need hosted?
Copyright ©2007-2010 GameRiot All Rights Reserved.