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by Jasi, Level 63
Last updated at January 12, 2009, 4:08 am
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Jasi: Hi Azael, lets start with an obvious: It's clear Warlocks are hurting right now, what are your biggest personal issues with the class?
Azael: Warlocks have a lot of problems in arena right now, the biggest one that stands out for me however is that our pets have still not scaled even close to well enough, and they desperately need resilience, and probably hp buffs as well.
Warlocks strength in BC stemmed from the fact that we were able to tank large amounts of damage while putting out steady damage throughout the course of a fight with our DoTs. With damage the way it is right now, even with massive amounts of HP and Resilience (I have 23.5k hp unbuffed, and ~750 Resilience with my trinket), you can easily die in one stun, or one interrupt / silence on your healer. In 3v3 you basically need a really good demon portal to be able to get away, and the spell simply does not have enough flexibility.
You have to pre-plan your demon portals, to get one that's even worth using, and with the way arena is, the fight can easily change locations putting you out of range of your portal when chasing someone for a kill as walking half way back across a map to get in range of your demon portal with a slow on you takes forever, and even if you drop a new portal where you are, you have to gain distance on it before using it makes any difference.
Not to mention the fact that you can't even drop a demon portal on the elevator in Orgrimmar arena, and most fights are over before you get to even set one up in a decent place and use it.
Jasi: How do you find that you overcome adversity and deal with these issues?
Azael: Well I basically just started doing arena on my warlock this week, but I've played on a few 3s teams, up to 2k w/ Dimetra and Litreocola w/ only a few losses, up to 2120 w/ Sck and Litreocola on the same team, and more recently games w/ Zyz / Kollektiv and Sck / Zyz. The reality that I have found is that your success just depends massively on what teams you play against. When playing with Entrepid and Litreocola, we enjoyed the comp very much and I got to 2k with maybe 6 or 7 losses and I came out thinking that the comp was pretty strong, however we really didn't run into many DK / Paladin / X teams, and those pretty much dominate warlock teams.
Basically I have found that to find any success you need good teammates who're willing to play with a warlock, and having a Paladin is pretty much needed, because against a lot of teams when playing with a shaman they will just zerg your healer with fear immunity and he's dead before they even able to be feared. Having your rogue or melee going on their rogue or w/e is locking you down is also pretty much a must, once you're free you can spread dots and start to control the fight a lot, DoT damage is pretty strong if you can get a full set up, and fears seem to last forever, you can solo a healer pretty easily if they don't have a trinket or bubble, so spamming fear works wonders, it's also very effective against rogues that you're targetting as it really can last a long time even with your whole team on them and it makes it so that they can't dodge your rogues kidneys etc.
You basically have to plan out your demon portal, and have your healer know where it is and be in a good position to heal you when you use it. However, even with near perfect play you are at a big disadvantage against most teams, a lot can happen that just makes it impossible to win. Against many of the double physical teams if your paladin ever stops spamming holy light on you, you can easily just fall over instantly, which makes it hard for him to keep himself topped, and makes them an easy target for a swap from a DK once gargoyle is out.
This allows DK Pally X teams to pretty easily kill your pally or you, not to mention the fact that your pet can be killed in 1-2 hits almost every game, so using a felhunter is almost pointless against most teams since it just dies and devours / spell locks fail anyway. I honestly played a ton of the games starting w/ a void and using it the whole time so I didn't lose soul link.
Jasi: In regards to pet survivability, do you feel that a change in that resilience is shared with your pet would be sufficient to alleviate the current issues? What kind of percentage would you like to see ? If not, what other changes would you like implemented?
Azael: I guess it just depends what kind of a percentage your pets got from your resilience, I mean there are games where nothing has even happened yet and your pet is dead, and you're just left wondering what just happened. Holy paladins can two shot your pet with unresistable damage, it can be tabbed to with sudden death and one shot, a rune strike crit will most likely one shot it, and it will die constantly to random DnD + Pestilence on top of the damage your dealing to it from Soul Link. It is just silly how fast the thing dies, and it's hard to know what it would take to fix it, because it's painfully obvious that they need help, but if you make them too strong it quickly becomes overpowered.
As an example of how big of a joke they are at the moment is I had one game where I was sapped, my pet was shadowstep ambushed for it's full HP. I then got opened on, trinketed, demon portaled and fel-dom'd my pet, the rogue vanished, and ambushed my new pet one shotting it, shadowdance was then popped and I died in about 3 seconds after that to an ambush or two plus an evis.
Like I said though, it's very hard to say a precise number, as it would really have to be tested to get it to a place where it's good, but not overpowered, maybe 30% of your resilience, and your spell hit, with next patch as far as I know the dispel change is going to effect felhunters, so devours should always dispel something if it's a debuff, which is VERY nice, because it's extremely frustrating for your healer to be getting spam mirror image sheeped and having every dispel fail. As for spell penetration, it'd be nice for your pet to have that too as an arcane mage with shadow prot, as well as others are basically immune to it, but with the way it is, you honestly can't even afford to gem spell pen at the moment because you need to gem full stamina and resilience, so giving your pet a portion of that would effectively do nothing.
Even if your pet gets 30% of your spell hit, it'd still be missing cap by nearly 3% assuming you have 4% hit, and although resisted spell locks are annoying, most of the resists now aren't from your pet missing hit it's from the massive amounts of resist some people get through talents, which is another problem altogether. Blizzard deemed it overpowered that our pets had resist, then turned around and gave it to arcane mages, frost dk's, etc.
Jasi: What talent specs have you been experimenting with? Thoughts on the SK-100 top warlock that is playing SL/Destro?
Azael: Basically the only thing that I have found that works is haunt / sl, 54/17. I've played metamorphosis and it's just depressing how bad it is right now, destro isn't even an option as your sustained damage is horrible, and you really can't hope to get enough casts off with a deadly brew rogue on you, or double melee on you to make it worth it.
Playing as a meta lock, you're able to be banished, instant-turn evil by all the pallies that have that glyph, which is a huge amount of them, and you're not immune to fear so you can basically just be CCed the entire time when you have it up. Expose armor is also bugged and takes you to zero armor even though you're well over 20k.
I can't really say that I've been paying attention to SK-100, so I haven't really seen that, and if there's a destro lock having great success then that is impressive, but I would be surprised if it works at the highest levels in most comps. It worked to some extent at 70 with patch 3.0 because it allowed you to actually live through mages with Nether Protection, but even then you got absolutely crushed by cleave teams, and there are so many now that I just don't see it being successful against all the dk + physical damage teams. Not to mention the fact that all the physical damage classes do far more damage now compared to level 70.
I would be really surprised to see a destro lock do well with a deadly brew mutilate rogue on them + a DK with mind numbing and two physical damage classes, or a ret paladin + a BM hunter.
Jasi: What kinds of changes would you like to see made to Metamorphosis?
Azael: There are too many to list, but the expose bug is being changed next patch which is nice, but I mean you spec 51+ points into demonology to have your pet be weaker than my DKs ghoul, which has no minimum range on it's stun, more survivability with huddle, and honestly higher damage most of the time. If they insist on having meta be banishable and allowing pallies to use turn evil on it, then it should at least be fear immune since you're a demon, but honestly I think that you shouldn't be able to use turn evil / banish on it.
Even with those changes though your damage is just AWFUL outside of the meta, and your only real chance is killing someone with immolation aura which requires them to stand beside you for basically the entire duration. Once out of it you have limited instants, no slows, etc, you just become a massive joke.
I was playing 5s on my death knight with glick and others, and we ran into two meta warlock teams, and between glick and our pally the guy basically didn't get to cast a spell when he popped meta, and we completely ignored him outside of it because he did nothing.
Jasi: On the topic of 51 pointers, since you're playing Haunt, how do you feel about it and the rest of the affliction tree? Any changes you'd like to see?
Azael: Haunt is pretty strong, your damage when you get free is solid, it's a fun spec with a lot of instants and good mobility. Instant howl of terror on a 32 second cooldown with the glyph is a ton of fun, definitely my favourite talent on a warlock. I feel like affliction damage is around where most classes should be, it's strong once it builds up and you have a full dot stack, but there's no retarded burst coming out of nowhere and insta-killing you. Haunt / SL is pretty good and if you play it right with great teammates and a good comp you will have success even now against a lot of teams, so with a few buffs here and there to survivability it will be around where it should be.
Haunt resisting can really screw you over pretty bad since it increases your dot damage by 20%, and it's also a decent little nuke, it even falling off for a bit can be a huge pain, it having no travel time would be nice, and if it or ua were instant it would be amazing, but I'm not sure if that's really reasonable, because it would really make it too easy to get your full dots up, and make it basically impossible for healers to ever dispel since UA wouldn't be preventable.
One thing I think should be changed however is Shadow Embrace, I really feel it should be applied by your instants, corruption, ua, etc, as right now it's only applied by haunt and shadowbolt, so although it is a nice debuff, it can be really far too hard to keep up to make it worth the talent points at the moment.
Jasi: in terms of warlock survivability, do you think its an issue with damage being to high around the board, or a more talent issues? Blizzard is weakly responding either way with the Fel Armor buff.
Azael: It's a bit of both I think. The demon armor buff won't really do anything, it's 1200 more armor, and although it's kind of nice, it really isn't going to change anything. A lot of the changes coming next patch are huge steps in the right direction, so I'm hopeful that future patches will continue in the same direction, and everything will be fixed before the ESL Finals in Germany. The dispel changes will mean your healer might actually be able to get rogue poisons off you which is really nice, and the demon portal buff willl mean you have a better chance at kiting once you use it since it will break snares, but the bigger issue is that you really just need to be able to get to a point where you're able to live through interrupts, and where games are lasting long enough for your DoTs to have an effect on the game, since right now (especially if you don't play with a paladin), the game is over before anything really happens, so when your dots are ticking for maybe 1k max it doesn't really compare to classes being able to hit for 10k+ or chain 6k hits, and the games can just end before you even get a chance to get involved in it.
For it to happen, damage probably needs to be dropped across the board, although it is already far far better than it was at the start of the season since people are getting a good amount of gear now, and have a much better chance of living through a CS.
Warlocks are extremely hard to balance though, because if your survivability gets to high it gets to the point that it was in season two where you basically couldn't die and so you just slowly but surely were able to kill the other team with steady damage from a target that was nearly impossible to dent. Blizzard really needs to get it in the sweet spot where you're able to live if you play well, and keep your pet up through good micro with it, and quick heals / health funnels on it, but where you can still die through bad positioning or a solid coordinated burst plus an interrupt on your healer.
Buffs I'd like to see: Pet survivability obviously which I mentioned, a buff to soul link maybe back to 25% or so, and an improvement to demon portal more so that maybe you can use it while stunned even if it means the stun still persists after you land.
As far as damage goes, I'd much rather see other classes damage come down to where warlocks are rather than warlocks go up to where the other classes are because damage and burst is just ridiculous at the moment. And that would also help out a lot of other classes, not just locks.
Jasi: How do you feel about the different pets right now? Would you like to see a change to felguards or succi's for example?
Azael: Felguard needs a lot higher damage to be worth it honestly, BM pets make it look like such a joke, and even ghouls are better. Succy has never been useful but I don't see that changing. If it has high HP seduce is way to overpowered. They'd have to rework it, especially w/ the instant seduce talent.
Jasi: Thanks for the interview, any final shoutouts or comments?
Azael: Thanks to my sponsors, EG, Intel, Kingston RAM, Razer, Stoked Energy, check us out at www.myeg.net

120 comments
Godsmak Jan 12, 2009 at 11:41 am
+0 votes
El Conando said
Really
Bithurga Jan 12, 2009 at 12:41 pm
+2 votes
Godsmack is a horrible band and you're a f aggot for listening to them
Godsmak Jan 12, 2009 at 1:08 pm
-1 votes
Bithurga said
Godsmack is a horrible band and you're a f aggot for listening to them
So in essence, no I do not listen to them so go eat more dick.
P.S. Is this you? http://www.youtube.com/watch?v=nXvTYmYhXq8
P.S.S. http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=Bithurga
JAHAHAHAHHAUIHABVBAHAVAHAHAH
Bithurga Jan 12, 2009 at 3:15 pm
-1 votes
Rofl. You took the time to do research on a troll? You're awesome, really.
No, that's not me. Sorry to disappoint.
No, that's not me. Sorry to disappoint.
Godsmak Jan 12, 2009 at 3:42 pm
-2 votes
Bithurga said
Rofl. You took the time to do research on a troll? You're awesome, really.
No, that's not me. Sorry to disappoint.
No, that's not me. Sorry to disappoint.
Google > Bithurga > Youtube video > armory
You lose. You are one ugly sob, you missed a few key evolutionary growths at some point.
Bithurga Jan 12, 2009 at 6:10 pm
-1 votes
Haha, if that WAS me, i might agree with you, but unlike you, I don't have the time to watch 20 minute youtube videos on people who troll me. Â That armory link isnt mine though. Â I had a druid named bithurga who has since been renamed to a name I obviously won't give you because...i'm trolling you, you dumb ****.
But yes, you took the time. Â You actually watched a video on a man who trolled you. Â That's pathetic. Â Almost as pathetic as the ****ty band you listen to.
But yes, you took the time. Â You actually watched a video on a man who trolled you. Â That's pathetic. Â Almost as pathetic as the ****ty band you listen to.
Godsmak Jan 12, 2009 at 6:35 pm
+2 votes
Bithurga said
Haha, if that WAS me, i might agree with you, but unlike you, I don't have the time to watch 20 minute youtube videos on people who troll me. Â That armory link isnt mine though. Â I had a druid named bithurga who has since been renamed to a name I obviously won't give you because...i'm trolling you, you dumb ****.
But yes, you took the time. Â You actually watched a video on a man who trolled you. Â That's pathetic. Â Almost as pathetic as the ****ty band you listen to.
But yes, you took the time. Â You actually watched a video on a man who trolled you. Â That's pathetic. Â Almost as pathetic as the ****ty band you listen to.
I am sorry you are a ugly ****, is Moocifer your lady? hahaha
Ya you better not give me your armory, because you are probably 1400 rated and if you don't give me your armory you are obviously trolling me.........zzzzzzzzzz
Bronxie Jan 12, 2009 at 6:49 pm
+2 votes
Its totally his girlfriend lol. She was rocking some mad facial hair looking like the missing link or some ****.
Godsmak Jan 12, 2009 at 7:02 pm
+2 votes
Bronxie said
Its totally his girlfriend lol. She was rocking some mad facial hair looking like the missing link or some ****.
Godsmak Jan 12, 2009 at 7:48 pm
+0 votes
Bithurga said
Your favorite band
get it right !
Bithurga Jan 12, 2009 at 8:02 pm
+0 votes
It's funny that you're making it a joke now, but before you were so upset that I called you a f aggot over it, that you had to try to look up who I was to insult me back.
You're pathetic.Â
You're pathetic.Â
Godsmak Jan 12, 2009 at 10:03 pm
+1 votes
Bithurga said
It's funny that you're making it a joke now, but before you were so upset that I called you a f aggot over it, that you had to try to look up who I was to insult me back.
You're pathetic.Â
You're pathetic.Â
However I am highly intrigued that you are so insulted that I found out who you were... and rather easily. I know I called you some names and made fun of your appearance, but maybe we can make up and be friends? I know you need friends. Let me know friend.
Bithurga Jan 12, 2009 at 10:24 pm
+0 votes
Hahaha. Â Isn't this fun?
Obviously regardless of what I say, you'll think i'm that nerdy white kid. Â Not that i'm NOT a nerdy white kid, but I mean...i'm not THAT one.
And yes, you WERE upset. Â Because you took the time to try to find out who I was so you could defend yourself. Â Godsmack blows man. Â Â
Obviously regardless of what I say, you'll think i'm that nerdy white kid. Â Not that i'm NOT a nerdy white kid, but I mean...i'm not THAT one.
And yes, you WERE upset. Â Because you took the time to try to find out who I was so you could defend yourself. Â Godsmack blows man. Â Â
Igoaf Jan 12, 2009 at 4:53 am
+7 votes
"I feel like affliction damage is around where most classes should be, it's strong once it builds up and you have a full dot stack, but there's no retarded burst coming out of nowhere and insta-killing you."
Completely agree with you on this point, but with how things are now and soon to come in the future do you feel the intentions of Blizzard are to bring warlocks up to the "level" of other classes or push others down?
Pet survivability for warlocks will most definitely change, there's no way no one has noticed. With that change in mind, you say, "The demon armor buff won't really do anything" but I honestly think Blizzard is doing the right thing with slightly approaching the sweet spot instead of just throwing ridiculous buffs at the class.
Azael and Glickz to save the class?
Completely agree with you on this point, but with how things are now and soon to come in the future do you feel the intentions of Blizzard are to bring warlocks up to the "level" of other classes or push others down?
Pet survivability for warlocks will most definitely change, there's no way no one has noticed. With that change in mind, you say, "The demon armor buff won't really do anything" but I honestly think Blizzard is doing the right thing with slightly approaching the sweet spot instead of just throwing ridiculous buffs at the class.
Azael and Glickz to save the class?
FHazael Jan 12, 2009 at 5:06 am
+8 votes
Well to me, I see a change and worry that it's all we'll get, so when the first change is adding some armor to demon armor, instead of changing pet survivability, which like you say is basically impossible to not notice how weak they are right now, it makes me worry that they somehow didn't notice, or are just ignoring it.
I saw a blue post not long ago saying that killing pets is a viable and creative strategy, and that they didn't want to punish players for their creative thinking by buffing the pets.
That worries me :P
I saw a blue post not long ago saying that killing pets is a viable and creative strategy, and that they didn't want to punish players for their creative thinking by buffing the pets.
That worries me :P
meowtiger Jan 12, 2009 at 5:19 am
+6 votes
imo blizzard posters tend to think a lot like 1600 players
FHazael Jan 12, 2009 at 5:11 am
+8 votes
It won't let me edit my reply, but on the point of if Blizzard is more likely to buff warlocks or nerf other classes, you're probably right, and Blizzard is more likely to buff warlocks and give them silly damage, than they are to nerf other classes, simply because nerfs are never well recieved because a lot of the players playing super overpowered classes suddenly think they're really good at the game, and that it has nothing to do with class balance, so when classes get hit hard by the nerf bat people are generally pretty angry, and there is a lot of complaining, whereas buffs on a bad class are a lot easier to accept for the general player base.
Igoaf Jan 12, 2009 at 5:49 am
+1 votes
So it's pretty clear, balance for the chance of saving the game as an e-sport or to calm the casuals?
I honestly can't see a single reason why warlock pet survivability won't be changed. If all you get next patch is the few changes mentioned and absolutely zero pet changes, something is seriously wrong.
I honestly can't see a single reason why warlock pet survivability won't be changed. If all you get next patch is the few changes mentioned and absolutely zero pet changes, something is seriously wrong.
FHazael Jan 12, 2009 at 5:51 am
+5 votes
Warlocks have been asking for pet buffs forever, they didn't scale at all from s1 -> s4 
Igoaf Jan 12, 2009 at 5:53 am
-2 votes
Stalking me qt?
But honestly, give me one good reason why warlock pets should NOT change from their current state? Anyone at all, any complete bull**** reason.
But honestly, give me one good reason why warlock pets should NOT change from their current state? Anyone at all, any complete bull**** reason.
Igoaf Jan 12, 2009 at 6:00 am
+0 votes
But really there's nothing wrong with the class. It's the game that is ******
Kintt Jan 12, 2009 at 4:57 am
-2 votes
I don't have a single ounce of sympathy for warlocks, I hope Blizzard doesn't buff one more thing about the class.
Xarc Jan 12, 2009 at 5:17 am
+12 votes
Kintt said
I don't have a single ounce of sympathy for warlocks, I hope Blizzard doesn't buff one more thing about the class.
Zing Jan 12, 2009 at 9:49 am
+1 votes
he'll still have his paladin there, and from the looks of it he has a shaman as well. he comes prepared =x
El Conando Jan 12, 2009 at 5:22 am
+7 votes
Kintt does not forgive. Kintt does not forget. Thus Kintt is an elephant.
Godsmak Jan 12, 2009 at 4:57 pm
-4 votes
Dregath said
i share your hate for warlocks.
+1
+1
wisdomcube Jan 12, 2009 at 4:55 pm
+0 votes
Well if it was this season I probably got raped especially in 3's. 5's im going to start seriously tonight now that I found a hunter. Even though hes BM
can't wait for that nerf so maybe arena will take some skill.
LAWL ARENA AND SKILL SAME SENTENCE
LAWL ARENA AND SKILL SAME SENTENCE
Godsmak Jan 12, 2009 at 4:59 pm
+1 votes
wisdomcube said
Well if it was this season I probably got raped especially in 3's. 5's im going to start seriously tonight now that I found a hunter. Even though hes BM
can't wait for that nerf so maybe arena will take some skill.
LAWL ARENA AND SKILL SAME SENTENCE
LAWL ARENA AND SKILL SAME SENTENCE
Kintt Jan 12, 2009 at 5:45 pm
+1 votes
That's their own fault. Some class has gotta be the worst, and I personally hope its warlocks and druids 
Yiska Jan 12, 2009 at 6:00 pm
+1 votes
Agree but just because they were so horribly lame in tbc. I don't think you hate them because of the lamefactor as a RPD-player, heh.
wisdomcube Jan 12, 2009 at 6:45 pm
+1 votes
Cause rogues and mages weren't dominate either OH WAIT. Just not in s4 so no one remembers. (Except rogues were in s4)
Kintt Jan 12, 2009 at 7:23 pm
+0 votes
wisdomcube said
Cause rogues and mages weren't dominate either OH WAIT. Just not in s4 so no one remembers. (Except rogues were in s4)
wisdomcube Jan 12, 2009 at 7:35 pm
+1 votes
Good while your at it tell him to find his PS button, heard 2345 was hard.
Nedd Jan 13, 2009 at 10:56 am
+1 votes
wisdomcube said
Cause rogues and mages weren't dominate either OH WAIT. Just not in s4 so no one remembers. (Except rogues were in s4)
wisdomcube Jan 13, 2009 at 1:07 pm
+1 votes
RMP,RMD,WMP(yes it was good before that one team ran it against WLD), MHP,WMD.
JAC, 2345,Euro, I ran 2345 enhancement to get glad on my mage s3-s4 (only seasons i was 70 on my mage) Euro cleave? Warrior mage hunter priest pally? All of those were fotm comps at a given time except 2345 enhancement.
JAC, 2345,Euro, I ran 2345 enhancement to get glad on my mage s3-s4 (only seasons i was 70 on my mage) Euro cleave? Warrior mage hunter priest pally? All of those were fotm comps at a given time except 2345 enhancement.
Nedd Jan 13, 2009 at 3:23 pm
+1 votes
And if you look at SK rankings or whatever that other ranking site at any point in seasons 2-4 mages were always mid-tier below druids, warriors, rogues, warlocks, priests. A good mage could succeed in any battlegroup really but the only bracket that mages even really stood a chance of getting vengeful, merciless, brutal was 3s or 5s and even in 3s they rarely got it. Most teams that got 1st in 3s consisted of druids, warriors, rogues, and warlocks. As great as RMP was and as many people as played it, very few RMPs actually got 1st in any of the seasons. 1st place usually went to the WLD, WDR, LRD, DWP, and DHL teams.
And of course mages stood no shot of getting first in 2s. Even when Mage/Priest became the Druid/War killers there was still Druid/Lock and Druid/Rogue that they would usually have to fight an uphill battle against and usually come out losers. Who ended up getting 1st in 2s in most BGs? Druid/Lock, Druid/War, and Druid/Rogue.
Mages were always mid-tier. Always.
And of course mages stood no shot of getting first in 2s. Even when Mage/Priest became the Druid/War killers there was still Druid/Lock and Druid/Rogue that they would usually have to fight an uphill battle against and usually come out losers. Who ended up getting 1st in 2s in most BGs? Druid/Lock, Druid/War, and Druid/Rogue.
Mages were always mid-tier. Always.
Buffjob Jan 12, 2009 at 3:25 pm
+1 votes
Kintt said
I don't have a single ounce of sympathy for warlocks, I hope Blizzard doesn't buff one more thing about the class.
Akrios Jan 12, 2009 at 5:14 am
+5 votes
yea warlocks would be good now .. if blizz gave them plate armor, a plethora of new defensive cds, a better choice of pets (maybe one that flies and chucks 3k damage cabbages), the ability to use soul stone in arena, a better snare than coe, more burst damage...
seriously, why bring a lock right now when you can bring a dk instead. Fear and drains pale in comparison to the raw survivability, damage, and instant control abilities of a dk. The pets are superior as well. you can even weigh the burst, cc and survivability of destro vs. and arc mage and it's not a hard choice.
until games get significantly longer and caster comps become superior, locks will struggle to find their place in arena
seriously, why bring a lock right now when you can bring a dk instead. Fear and drains pale in comparison to the raw survivability, damage, and instant control abilities of a dk. The pets are superior as well. you can even weigh the burst, cc and survivability of destro vs. and arc mage and it's not a hard choice.
until games get significantly longer and caster comps become superior, locks will struggle to find their place in arena
Melg Jan 12, 2009 at 1:41 pm
+1 votes
DK's weren't called "warlocks in plate" for nothing.
Also, a big risk factor of potential warlock OP'ness is their infinite mana.
Also, a big risk factor of potential warlock OP'ness is their infinite mana.
wisdomcube Jan 12, 2009 at 6:46 pm
+2 votes
Thats a ******* lie and a half. The thing I noticed about mages the most was they weren't going oom as fast as s3-s4. Unless your an arcane which means your also a ****** which means kill yourself.
Socioz Jan 12, 2009 at 5:20 am
+6 votes
First off: Hai Azael!
Secondly: Couple things I have touched on waaaaaaay back in alpha and beta with warlocks.
Pet accessibility. Locks NEED better accessibility on pets if they want to give a lot of our various utilities to them. We should be able to swap pets out on the fly for various situations depending on what we need. Of course a few things (like Void sac) need to be balanced around that, but I feel it's something that should happen. Pet utility in general outside of the felhunter needs to be fixed up a bit, as well. Succubus would actually be useful in some situations if this was the case, but the mana cost of Seduce needs to go waaaaaaaay down. Getting like 4-5 seduces in per mana bar is pretty weak.
I've suggested pulling back out the idea that Kalgan has mentioned way, way before alpha even opened up in a buff either when you place your Demonic Circle, or while standing in it that reduces the time it takes to summon your pets by 50%. That would take non-master summoner specs down to 5 sec summons after you place a portal, and master summoner specs down to 3 sec summons. Neither of which are overpowered or make it worthless to train a pet, but help us a ton. In this case, pet survivability still needs to go up, because one and two shotting pets is retarded. But not much as we can swap pets out on the fly if need be. (They would still cost a shard, of course.) Hell, hunters get a 4 second rez for only 7 points in BM and their pets are more durable in general. Not necessarily by much, I know. But **** like Heart of the Phoenix is pretty damn good.
Fel Domination needs a shorter cooldown. Who the **** thought it was a good idea to leave this on a 15 minute timer? 2-3 minutes, or at the very least 5 minutes is necessary. I also think it should just flat out make next pet instant, but that's just me.
I don't think Demonic Circle should remove or be usable with stuns. However, I believe we should get a stun break of some sort still. I find a good candidate for a spell we already have to be Soulshatter. Right now it's pretty lackluster in general, even for PvE when you compare it to similar abilities. Get rid of the health and soul shard requirements, make it break stuns when you use it and lower it's cooldown to two minutes. Mages get Invis at 100% threat reduction with a 3 minute cooldown for PvE, Soulshatter is 50% threat reduction on a 5 minute cooldown with retarded requirements. I think this would be a fair change for PvE, while helping A LOT in PvP with a smart player using it.
Pretty much agree with where lock damage is at, though. I haven't been PvP'ing a lot seriously on my warlock since WoTLK hit, I did a bunch of arenas for awhile in beta and since nothing changed I said **** it for live, not worth the hassle of trying to find good players that actually would want to do games with me. Been having fun on my DK instead and only arena'ing fairly casually.
This comment went on far too long, but those are the main problems I think we're facing atm. Pretty much agreed with you, but I like to elaborate on ideas of ways to fix them a bit. >.>
Secondly: Couple things I have touched on waaaaaaay back in alpha and beta with warlocks.
Pet accessibility. Locks NEED better accessibility on pets if they want to give a lot of our various utilities to them. We should be able to swap pets out on the fly for various situations depending on what we need. Of course a few things (like Void sac) need to be balanced around that, but I feel it's something that should happen. Pet utility in general outside of the felhunter needs to be fixed up a bit, as well. Succubus would actually be useful in some situations if this was the case, but the mana cost of Seduce needs to go waaaaaaaay down. Getting like 4-5 seduces in per mana bar is pretty weak.
I've suggested pulling back out the idea that Kalgan has mentioned way, way before alpha even opened up in a buff either when you place your Demonic Circle, or while standing in it that reduces the time it takes to summon your pets by 50%. That would take non-master summoner specs down to 5 sec summons after you place a portal, and master summoner specs down to 3 sec summons. Neither of which are overpowered or make it worthless to train a pet, but help us a ton. In this case, pet survivability still needs to go up, because one and two shotting pets is retarded. But not much as we can swap pets out on the fly if need be. (They would still cost a shard, of course.) Hell, hunters get a 4 second rez for only 7 points in BM and their pets are more durable in general. Not necessarily by much, I know. But **** like Heart of the Phoenix is pretty damn good.
Fel Domination needs a shorter cooldown. Who the **** thought it was a good idea to leave this on a 15 minute timer? 2-3 minutes, or at the very least 5 minutes is necessary. I also think it should just flat out make next pet instant, but that's just me.
I don't think Demonic Circle should remove or be usable with stuns. However, I believe we should get a stun break of some sort still. I find a good candidate for a spell we already have to be Soulshatter. Right now it's pretty lackluster in general, even for PvE when you compare it to similar abilities. Get rid of the health and soul shard requirements, make it break stuns when you use it and lower it's cooldown to two minutes. Mages get Invis at 100% threat reduction with a 3 minute cooldown for PvE, Soulshatter is 50% threat reduction on a 5 minute cooldown with retarded requirements. I think this would be a fair change for PvE, while helping A LOT in PvP with a smart player using it.
Pretty much agree with where lock damage is at, though. I haven't been PvP'ing a lot seriously on my warlock since WoTLK hit, I did a bunch of arenas for awhile in beta and since nothing changed I said **** it for live, not worth the hassle of trying to find good players that actually would want to do games with me. Been having fun on my DK instead and only arena'ing fairly casually.
This comment went on far too long, but those are the main problems I think we're facing atm. Pretty much agreed with you, but I like to elaborate on ideas of ways to fix them a bit. >.>
drole Jan 12, 2009 at 7:21 am
+4 votes
"Fel Domination needs a shorter cooldown. Who the **** thought it was a good idea to leave this on a 15 minute timer? 2-3 minutes, or at the very least 5 minutes is necessary. I also think it should just flat out make next pet instant, but that's just me."
Think the 0.5 sec cast time is fine, assuming fixed pet surviveability. If you cant get the cast off then you propably made a mistake somewhere and should deserve to pay for it. Also it is one of the few but very noticeable turnarounds good people can do to overcome bad odds.
Think the 0.5 sec cast time is fine, assuming fixed pet surviveability. If you cant get the cast off then you propably made a mistake somewhere and should deserve to pay for it. Also it is one of the few but very noticeable turnarounds good people can do to overcome bad odds.
bufflocks Jan 12, 2009 at 5:44 am
+6 votes
one thing about haunt is that your dmg is balanced around your target being "haunted", but in pvp can be a pain to keep it up... that + locks having to use demon armor instead of fel armor ***** up warlock dmg even more, dots have always been the easiest of the dmg of healing, only way to kill something is with a CC chain or loloutlast
but i agree with you, it's not warlock dmg that is too low, it's the other classes that just have retarded burst
but i agree with you, it's not warlock dmg that is too low, it's the other classes that just have retarded burst
Melg Jan 12, 2009 at 1:46 pm
+1 votes
Yes, much like Elemental's damage is based on always having Flame Shock (i.e. sacrificing interrupt or snare) and critting Lava Burst for loads.
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