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by Bodi, Level 49
Last updated at November 12, 2009, 1:18 pm
My first impression of Tom "Kalgan" Chilton was that he was a mixture of Yoda, Tyler Durden and Cain from Kung Fu. He's not the sort of guy to be in your face all the time, preferring to float around through the crowd as though he's just another face. If you aren't in the know, you don't know who he is. Yet for those who are in the know, he's the unmistakable game design legend, one of the power players behind much of WoW's success. As one out of six original game designers for World of Warcraft and is Blizzard's long-standing "PvP guru." While this label has certainly evolved as the game has evolved he still has a significant amount of input for PvP balance and changes that are made to that aspect of the game.

Kalgan was nice enough to agree to an interview with me at MLG Anaheim in Soulja Boy's bus. (Well technically, it was the Gunners' bus but it's where Soulja Boy was randomly playing Gears of War.) Unfortunately, I was unable to arrange an interview with them both at the same time for juxtapositional hilarity, but I'll take what I can get.

What's your official job title at Blizzard?
I am the Game Director. Which basically means I'm responsible for the overall game experience. I oversee all of the design, art, and programming teams to ensure that all players find the game fun, no matter what aspect of the game they happen to play.

Would you still consider yourself the "PvP guru" of World of Warcraft?
More or less. I still have a ton of input, more so than most people involved with the process. I'm one of the people who watchdogs it. I work with the class teams and everyone on the class teams to analyze balance issues, how things go from battlegrounds to arena at every level.

How do you solve balance issues?
It really depends on what the problem is. There's a difference between looking at arenas and battlegrounds and raid DPS. We have to make the game fun for everyone and to ensure this we use a mix of scientific approaches as well as more nuanced data based on personal experiences. Raid balance tends to be more scientific due to WWS stats and such allowing us to get concrete data on everything, but PvP is a mix at looking at arena ladders across the board, our own personal experiences in PvP as well as other tools to see where things need to change.


How much of the player base actually PvPs? Can you give me a general neighborhood figure?
I'd say anywhere from 20% - 25% of players actually PvP in arena specifically and anywhere form 40%-50% of players participate in battlegrounds.

How many of them get to 2k rating?
A little less than 1% of those.

So what's the average arena rating of players?
The majority of players who PvP are sub-1500 rated. I'd say they average in the low 1400s or so.

The game is vastly different at various ratings and such. What are some issues you consider?

Well, again, we have to keep the game fun for everyone. Take Retribution Paladins for example. You don't see many of them in many top comps or in a tournament setting like this, but to someone in a battleground who looks at the charts and sees a retribution paladin killing everything in it's path it seems really unfair. This may be true in lower rated arena as well, we have to take that into consideration.

How does internal testing results differ from PTR testing and what you see on Live?

Testing things in person is a good reality check, but not a good way to balance things in the long run. We do a bit of internal testing, it takes a much bigger sample than what we have in office at any given time to get an accurate view of the whole picture.

How much influence does player input have?
It has quite a bit. We watch the forums, we watch in game chatter, that's how we get the complaints. From there, we figure out if it's backed up by statistics that we have. We need personal firsthand experience to know when we're way off though because there are things that are unforeseen.

Like death knights in season 5.

Yes, death knights are an example of something that was unforeseen. It's a little complicated because there are a lot of things where we ask ourselves if something is actually imbalanced or is it something that the players hasn't adjusted to yet. It takes time to figure that out.

Do you find that there are some cases where high level players think about game balance from an elitist point of view?

There are definitely some cases where that's true. Balance opinions are not based on their own high skilled play. The game has to be balanced, but also has to be fun for everyone.

What’s your favorite max level character?

[Laughs] I don’t really have a favorite. I have multiple max level characters. It's important to have multiple perspectives of the game.

What are your impressions of MLG?

MLG is cool. The tournaments are always good to see from a developer standpoint. This weekend we’ve seen a lot of different comps and a lot of matches go 3-2, which is good. Most teams are also sticking with their main comps. To me, it’s an indicator of how you're good rather than counter comping. We've seen more of it in the past and less of it now.

You’re not worried about Check6’s Beast Cleave as far as balance is concerned?

It’s something for us to keep an eye on. After we saw them dominate we made some changes based on data based on ladders and made sure it would not go too far. As we’re watching this tournament, we’ll take all of the variables involved to determine if any changes need to be made.

Well I think that’s a good point to wrap up our interview, Tom.

Thanks for having me! [he takes a moment to laugh] The PR department will probably yell at me for saying something I shouldn't have.
     
110 comments
Lavantas
Lavantas Nov 12, 2009 at 4:25 pm
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You know Kalgan has a favorite class or a main. It's like asking a parent which one of their children they like more. The PC answer is "I like them all equally" but we all know that's not the case.
drax
drax Nov 12, 2009 at 7:36 pm
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Lionidas
Lionidas Nov 15, 2009 at 7:16 am
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Hey Bodi, did you give him a literal blow job to complement the figurative one you gave him in the first paragraph.

" My first impressions of Kalgan was that he was the second coming of Christ with all the trimmings you'd expect at a northerners Thanksgiving feast, he oozed coolness and offered me an ice-cold Heineken and we chilled and played some Gamecube with our pants off."


Fire Bodi.
Firien
Firien Nov 12, 2009 at 1:20 pm
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Dawkness
Dawkness Nov 12, 2009 at 1:24 pm unhide comment
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Nim
Nim Nov 12, 2009 at 4:11 pm
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slx
slx Nov 12, 2009 at 1:25 pm
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subtle
subtle Nov 12, 2009 at 1:27 pm unhide comment
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frostitute
frostitute Nov 12, 2009 at 1:54 pm
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it was full of good info u cant get anywhere else, better than a long rehash post jasi style
notepad.exe
notepad.exe Nov 12, 2009 at 6:44 pm
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frostitute said
it was full of good info u cant get anywhere else, better than a long rehash post jasi style
I wonder if he gets sick of having to explain what his job description is in every single interview he's ever done.
frostitute
frostitute Nov 12, 2009 at 7:02 pm
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What's wrong with

Hi I'm Bodi and I work for the World of Ming blog. Can you answer a few questions?
notepad.exe
notepad.exe Nov 12, 2009 at 7:05 pm
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frostitute
frostitute Nov 12, 2009 at 7:06 pm
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o how about im the game designer at blizzard in charge of the PvP aspect
glick
glick Nov 12, 2009 at 2:39 pm
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yea man he shouldve shackled the wow game director to his chair and forced him to answer a dozen more questions
daays
daays Nov 12, 2009 at 3:41 pm
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+4 votes
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Shackled ehh?

I'm turned on now
Gamblex
Gamblex Nov 12, 2009 at 4:39 pm
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+6 votes
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You can't expect someone who still uses Serennia jokes to say something smart.
subtle
subtle Nov 12, 2009 at 5:36 pm
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You know that if Serennia had posted something like this everyone would be in an uproar about its length and lack of content. It is just because chill-bodi wrote it that everyone is praising it.
glick
glick Nov 12, 2009 at 6:15 pm
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no because serennia would've interviewed some paladin on nightfall from a top 10 2v2 team instead
Wyz
Wyz Nov 12, 2009 at 1:27 pm
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Bori
Bori Nov 12, 2009 at 1:32 pm
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So short!  Good, but short.
klcobain
klcobain Nov 12, 2009 at 1:36 pm
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yoyot
yoyot Nov 12, 2009 at 1:37 pm
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Quite interesting to hear that the average arena rating is low 1400s and that only 1% reach 2k or higher. It explains why it's so god damn hard to find decent people on a server :P
frostitute
frostitute Nov 12, 2009 at 1:57 pm
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chilton implies that 1% of all BG or arena players reach 2k

thats hard to believe since the top 0.5% of all arena players are gladiators, top 3.5% are at least duelists

if only 1% of arena players reach 2k rating which is rival title that doesnt make sense, the number of 2k+ players must be a lot more than 1%, it should be between 10% and 3.5%
Pathetique
Pathetique Nov 12, 2009 at 2:06 pm
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1% of the total player base. If you math it, he isn't far off.

He used "those" improperly assuming Bodi meant only arena players, which makes sense.
Vhairi
Vhairi Nov 12, 2009 at 3:18 pm
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That 1% is not the playerbase.  The high level players don't realise how few people reach 2k, 1800 is roughly top 10% of the arenas (so top 2-3% of the playerbase) and the curve gets VERY steep.

This downward shift has pretty much got worse every season.  In TBC you would need 1650+ to get challenger.

I used to parse the armory data showing the class distribution (and still want to but the restrictions on x requests per minute make it very difficult to do so reliably) and I find it incredible that people think 30% of arena players go 1800+.

I got Challenger @1450 rating.  so over 65% of active ARENA players are even lower than this, or over 90% of the playerbase.

I know it is a bit more complex than this, e.g. someone may be high in 2s and low in 3s, but it works as a general rule.
Bodi
Bodi Nov 12, 2009 at 3:22 pm
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Good feedback but sir, I regret to inform you that I am not Yiska. I'm simply not that sexy. Yet. <3
frostitute
frostitute Nov 12, 2009 at 3:24 pm
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haha I was gonna post a more offensive reply but he edited it
Vhairi
Vhairi Nov 12, 2009 at 5:21 pm
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Damn <3 Trig Icon!!! 

(and I need to be faster with my Ninja edits, but the nice post comment stands :))
Rensy
Rensy Nov 12, 2009 at 1:39 pm
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Icoss
Icoss Nov 12, 2009 at 1:54 pm
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it was short, but it was high on quality.  Not that many people get to interview someone as high up as kalgan.
Deathader
Deathader Nov 12, 2009 at 11:52 pm
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"yet for those who are in the know, he's the unmistakable game design legend"

Are you freaking kidding? 4 years of patches and the classes are no closer to being balanced than day one. Tom "Complete Tool" Chilton, much better.
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