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by Zilea, Level 52
Last updated at June 17, 2009, 12:11 am
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In TBC, I remember 2 types of comps that literally represented 95-99% of the comps that you would ever play against in the higher ratings post season 2: PMR and any comp with a druid. Yep, no paladins and definitely no shamans. The 1% that played comps that did not fit this mold was always a surprise when I played against it. Unfortunately, Blizzard never really managed to actually break this mold during TBC; it was a new expansion that broke the mold.
Now there is a new style of FOTM that occupies that 95-99% threshold: PMR and "cLeave". I think I speak for everyone when I say that when I queue 3v3 and I run into a comp that is a form of cleave (bm hunter/dk/pally, feral/priest/rogue, ret pally/priest/rogue, pally/war/dk, etc etc etc the list goes on indefinitely), that first moment of seeing it is the moment that I just want to leave (hence, "cLeave"). Before people start flaming, let me go ahead and address my cleave comp in 3v3 by saying: I don't like running it and I feel that in many matches it is not really skill based. I would prefer it got nerfed into the ground so I could run something like pally/lock/dk. However, PMR would also need to get nerfed really hard because if you only subtract cleave from the 3v3 equation, I'm confident PMR would run even more rampant than it already does.
Has anyone ever sat there and queued 50+ games and looked at the types of comps you played? I've never took a hard tally but I can accurately say that in a 50 game session of 3v3 last week, probably 2 matches did not fit the mold of PMR or "cLeave".
I don't care what anyone says, both comps are disgustingly stupid and need to be nerfed. People always tell me "PMR has the highest threshold dude, it's completely balanced". Then why is it 30% of the 5 most popular teams over 2200 are PMR (source: http://www.realmhistory.net/arena-statistics/team-setup.html) and have always been, even since TBC? Are they all really that good? Trust me on this one when I say that less than 5% of the teams over 2200 are actually good. To think that 30% of the teams over 2200, which are PMR, are good and are not just rolling with an overpowered comp is naive and idiotic.
Do people really still believe that the only reason that the past 3 or 4 LAN tournaments have resulted with 75%+ of the final 4 consisting of PMR is because they're all "pro" and they just made a balanced comp work and they're just so much better than anyone else? News flash: the comp is retarded and has huge advantages over everything else in the game. I've never been able to consistently beat PMR in the history of WoW, even with the best players in the game. I've teamed up with every "allstar" I can ever think of and the matches against even low PMRs are never walks in the park, period.
The only thing I can really say in defense of PMR is thank god it's not like cleave comps where there is literally no finesse, but come on. These PMRs can drop 30K dmg in 2 globals followed by one polymorph into a cheapshot -> kidney shot/shatter. Arguing that PMR doesn't need to get toned down is like saying destro lock burst is absolutely fine because locks get destroyed by cleave.
"cLeave" - you know it needs to get nerfed when you're watching a 3v3 stream of a feral/priest/hunter team in the hunter's PoV and the hunter is backpedaling, clicks close to 85% of his buttons (including his attacks) and is 2300 in 3v3. It's too bad I don't remember the guy's name, but it was pretty sad how a guy like that could get as high as he was by clicking just about everything. It was even more sad that his partners were still playing with a guy who clicks almost everything.

122 comments
Yiska Jun 18, 2009 at 12:43 am
+0 votes
ATTENTION
Being the bluetracker addict that I am, I found this:
We have a couple of pretty big changes in mind that
will address some of the issues mentioned in this thread, particularly
the bullets I laid out earlier. Because of the nature of the changes
(they're not just class tweaks), we need to make sure and release the
information to all of the regions at once. So I can't just dump the
info on you here as much as I would like.
But keep your eyes open.
Should be this week, barring things unforeseen.
Being the bluetracker addict that I am, I found this:
We have a couple of pretty big changes in mind that
will address some of the issues mentioned in this thread, particularly
the bullets I laid out earlier. Because of the nature of the changes
(they're not just class tweaks), we need to make sure and release the
information to all of the regions at once. So I can't just dump the
info on you here as much as I would like.
Should be this week, barring things unforeseen.


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